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Movement

Getting Started ● Choose dice from the dice pool and roll
○ The model moves that amount of inches
● To begin, decide how large of a game to play and each buy models using the same points
○ Small game ≅ 5 miniatures each
○ Medium game ≅ 15 miniatures each Combat
○ Large game ≅ 30 miniatures each
● Each model will have the following information listed in the table below ● Melee Combat - Two models must be in base-to-base contact
● Players will take turns performing abilities on each model ● Ranged - Two models must be not be in base-to-base contact
○ Defend and Recover are used on the enemies turn ● Attacker - Choose to attack with Melee or Ranged
■ Make sure dice are available ○ Choose dice from the dice pool and roll
○ When the model’s turn begins the Dice Pool resets ■ Any dice that are ≥ the value below the Abilities are Hits
● Each model can perform any Abilities as long as there are dice available in the dice pool ■ Grab the dice that Hits and roll those these are the Damage dice
○ Must be decided before rolling from the dice pool ● Defender
■ How many dice will be rolled ○ Roll dice from the dice pool ≤ Hits from Attacker
■ Will the dice have a single or multiple targets ○ Pick which dice defend against each Damage dice
■ Will the dice be added together ■ Any dice not blocked is auto Damage to defender
● Model is down
Abilities Move Melee Ranged Defend Damage Recover ■ Blocked = Defend dice ≥ Damage dice
■ Failed Block = Defend dice < Damage dice
Ability Info # inches #+ #+ ≥ Damage > Defend #+ ■ Roll Failed Block vs Recover
● If Recover ≥ Recover Value
○ No damage
● If Recover < Recover Value
Jobs Troops Leaders/Heroes Vehicles/Mechs ○ Model Down

Dice Pool 4d6 5d8 6d10

Costs 5 points 10 points 15 points

Types Air/Space Land Water


Name Points 5 Name Points 10

Job | Type Troops Dice Pool 4d6 Job | Type Leader Dice Pool 5d8

Abilities Move Melee Ranged Defend Damage Recover Abilities Move Melee Ranged Defend Damage Recover
& &
Info inches 4+ 4+ ≥ Damage > Defend 6+ Info inches 3+ 3+ ≥ Damage > Defend 4+

Name Points 5 Name Points 10

Job | Type Troops Dice Pool 4d6 Job | Type Leader Dice Pool 5d8

Abilities Move Melee Ranged Defend Damage Recover Abilities Move Melee Ranged Defend Damage Recover
& &
Info inches 4+ 4+ ≥ Damage > Defend 6+ Info inches 3+ 3+ ≥ Damage > Defend 4+

Name Points 5 Name Points 10

Job | Type Troops Dice Pool 4d6 Job | Type Hero Dice Pool 5d8

Abilities Move Melee Ranged Defend Damage Recover Abilities Move Melee Ranged Defend Damage Recover
& &
Info inches 4+ 4+ ≥ Damage > Defend 6+ Info inches 3+ 3+ ≥ Damage > Defend 4+

Name Points 5 Name Points 10

Job | Type Troops Dice Pool 4d6 Job | Type Hero Dice Pool 5d8

Abilities Move Melee Ranged Defend Damage Recover Abilities Move Melee Ranged Defend Damage Recover
& &
Info inches 4+ 4+ ≥ Damage > Defend 6+ Info inches 3+ 3+ ≥ Damage > Defend 4+

Name Points 5 Name Points 15

Job | Type Troops Dice Pool 4d6 Job | Type Vehicle Dice Pool 6d10

Abilities Move Melee Ranged Defend Damage Recover Abilities Move Melee Ranged Defend Damage Recover
& &
Info inches 4+ 4+ ≥ Damage > Defend 6+ Info inches 4+ 4+ ≥ Damage > Defend 4+

Name Points 5 Name Points 15

Job | Type Troops Dice Pool 4d6 Job | Type Mech Dice Pool 6d10

Abilities Move Melee Ranged Defend Damage Recover Abilities Move Melee Ranged Defend Damage Recover
& &
Info inches 4+ 4+ ≥ Damage > Defend 6+ Info inches 4+ 4+ ≥ Damage > Defend 4+

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