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ARMOR DIAGRAM

Primitive
Head ( 8 )
Left Torso Right Torso
(7) (7)

PRIMITIVE BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Firebee FRB-1E (WAM-B) Name:
Movement Points: Tonnage: 35
Gunnery Skill: Piloting Skill:
Walking: 5 Tech Base: Inner Sphere
Running: 8 Rules Level: Advanced Hits Taken 1 2 3 4 5 6
Jumping: 0 Role: Brawler Consciousness # 3 5 7 10 11 Dead
Engine Type: 210 Fusion
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 SRM 2 LA 2 2/Msl [M,C,S] — 3 6 9
1 LRM 5 RA 2 1/Msl [M,C,S] 6 7 14 21 Center
Left Arm Torso Right Arm
1 SRM 2 LT 2 2/Msl [M,C,S] — 3 6 9 (7) (8) (7)
1 SRM 2 RT 2 2/Msl [M,C,S] — 3 6 9

Left Right
Leg Center Leg
(9) Torso (9)
(3)

L e ft R ig h t
Torso Rear Torso Rear
Ammo: (LRM 5) 24, (SRM 2) 100
(2) (2)

BV: 514 INTERNAL STRUCTURE DIAGRAM


Standard Structure Heat
CRITICAL TABLE Head
Scale
Head L e ft To rs o ( 8 ) R ig h t To rs o ( 8 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Primitive Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Roll Again 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. LRM 5
29
5. SRM 2 6. Life Support 5. Ammo (LRM 5) 24 28*
6. Roll Again 6. Roll Again Left Right 27
Arm Arm 26*
1. Roll Again Center Torso 1. Roll Again
(6) (6)
2. Roll Again 1. Primitive Fusion Engine 2. Roll Again 25*
3. Roll Again 2. Primitive Fusion Engine 3. Roll Again Center 24*
4-6 4. Roll Again 3. Primitive Fusion Engine
4-6 4. Roll Again Torso
23*
5. Roll Again 1-3 4. Gyro 5. Roll Again ( 11 )
6. Roll Again 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
(8) (8)
20*
1. Gyro
Left Torso 2. Primitive Fusion Engine Right Torso 19*
1. SRM 2 3. Primitive Fusion Engine 1. Heat Sink 18*
2. Ammo (SRM 2) 50 4-6 4. Primitive Fusion Engine 2. Heat Sink 17*
3. Ammo (SRM 2) 50 3. SRM 2
1-3 4. Roll Again
5.
6.
Roll Again
Roll Again
1-3 4. Roll Again
HEAT DATA 16
Heat Sinks: 15*
5. Roll Again 5. Roll Again Heat
10
6. Roll Again Engine Hits 6. Roll Again Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Roll Again 1. Roll Again
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Roll Again 2. Roll Again
26 Shutdown, avoid on 10+ 12
3. Roll Again Life Support 3. Roll Again 11
4-6 4-6 25 -5 Movement Points
4. Roll Again 4. Roll Again
24 +4 Modifier to Fire 10*
5. Roll Again 5. Roll Again
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again 10 -2 Movement Points 2
Damage Transfer
6. Roll Again 6. Roll Again 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2023 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Standard Armor
Head ( 8 )
Left Torso Right Torso
( 10 ) ( 10 )

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Firebee FRB-2E Name:
Movement Points: Tonnage: 35
Gunnery Skill: Piloting Skill:
Walking: 5 Tech Base: Inner Sphere
Running: 8 Rules Level: Introductory Hits Taken 1 2 3 4 5 6
Jumping: 5 Role: Brawler Consciousness # 3 5 7 10 11 Dead
Engine Type: 175 Fusion
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 SRM 2 LA 2 2/Msl [M,C,S] — 3 6 9
1 Large Laser RA 8 8 [DE] — 5 10 15 Center
Left Arm Torso Right Arm
1 SRM 2 LT 2 2/Msl [M,C,S] — 3 6 9 ( 10 ) ( 11 ) ( 10 )
1 SRM 2 RT 2 2/Msl [M,C,S] — 3 6 9
1 SRM 2 CT 2 2/Msl [M,C,S] — 3 6 9

Left Right
Leg Center Leg
( 13 ) Torso ( 13 )
(5)

L e ft R ig h t
Torso Rear Torso Rear
Ammo: (SRM 2) 100
(3) (3)

BV: 808 INTERNAL STRUCTURE DIAGRAM


Standard Structure Heat
CRITICAL TABLE Head
Scale
Head L e ft To rs o ( 8 ) R ig h t To rs o ( 8 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Roll Again 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Large Laser
29
5. SRM 2 6. Life Support 5. Large Laser 28*
6. Roll Again 6. Roll Again Left Right 27
Arm Arm 26*
1. Roll Again Center Torso 1. Roll Again
(6) (6)
2. Roll Again 1. Fusion Engine 2. Roll Again 25*
3. Roll Again 2. Fusion Engine 3. Roll Again Center 24*
4-6 4. Roll Again 3. Fusion Engine
4-6 4. Roll Again Torso
23*
5. Roll Again 1-3 4. Gyro 5. Roll Again ( 11 )
6. Roll Again 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
(8) (8)
20*
1. Gyro
Left Torso 2. Fusion Engine Right Torso 19*
1. Heat Sink 3. Fusion Engine 1. Jump Jet 18*
2. Jump Jet 4-6 4. Fusion Engine 2. Jump Jet 17*
3. Jump Jet 3. SRM 2
1-3 4. SRM 2
5.
6.
Jump Jet
SRM 2
1-3 4. Roll Again
HEAT DATA 16
Heat Sinks: 15*
5. Ammo (SRM 2) 50 5. Roll Again Heat
10
6. Ammo (SRM 2) 50 Engine Hits 6. Roll Again Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Roll Again 1. Roll Again
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Roll Again 2. Roll Again
26 Shutdown, avoid on 10+ 12
3. Roll Again Life Support 3. Roll Again 11
4-6 4-6 25 -5 Movement Points
4. Roll Again 4. Roll Again
24 +4 Modifier to Fire 10*
5. Roll Again 5. Roll Again
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink 10 -2 Movement Points 2
Damage Transfer
6. Roll Again 6. Roll Again 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2023 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Standard Armor
Head ( 9 )
Left Torso Right Torso
( 15 ) ( 15 )

OMNIMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Coyotl Prime Name:
Movement Points: Tonnage: 40
Gunnery Skill: Piloting Skill:
Walking: 7 Tech Base: Clan
Running: 11 Rules Level: Standard Hits Taken 1 2 3 4 5 6
Jumping: 0 Role: Striker Consciousness # 3 5 7 10 11 Dead
Engine Type: 280 XL
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 Streak SRM 4 LA 3 2/Msl [M,C] — 4 8 12
1 ER PPC RA 15 15 [DE] — 7 14 23 Center
Left Arm Torso Right Arm
1 LRM 10 LT 4 1/Msl [M,C,S] — 7 14 21 ( 12 ) ( 16 ) ( 12 )
1 Medium Pulse Laser RT 4 7 [P] — 4 8 12

Left Right
Leg Center Leg
( 20 ) Torso ( 20 )
(7)

L e ft R ig h t
Torso Rear Torso Rear
Ammo: (LRM 10) 12, (Streak SRM 4) 25
(5) (5)

BV: 1,974 INTERNAL STRUCTURE DIAGRAM


Endo Steel Heat
CRITICAL TABLE Head
Scale
Head L e ft To rs o ( 10 ) R ig h t To rs o ( 10 ) Overflow
Left Arm (CASE) 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Endo Steel 3. ER PPC
1-3 4. Streak SRM 4 5. Sensors 1-3 4. ER PPC
29
5. Ammo (Streak SRM 4) 25 6. Life Support 5. Endo Steel 28*
6. Endo Steel 6. Roll Again Left Right 27
Arm Arm 26*
1. Endo Steel Center Torso 1. Roll Again
(6) (6)
2. Roll Again 1. XL Fusion Engine 2. Roll Again 25*
3. Roll Again 2. XL Fusion Engine 3. Roll Again Center 24*
4-6 4. Roll Again 3. XL Fusion Engine
4-6 4. Roll Again Torso
23*
5. Roll Again 1-3 4. Gyro 5. Roll Again ( 12 )
6. Roll Again 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
( 10 ) ( 10 )
20*
1. Gyro
Left Torso (CASE) 2. XL Fusion Engine Right Torso 19*
1. XL Fusion Engine 3. XL Fusion Engine 1. XL Fusion Engine 18*
2. XL Fusion Engine 4-6 4. XL Fusion Engine 2. XL Fusion Engine 17*
3. LRM 10 3. Medium Pulse Laser
1-3 4. Ammo (LRM 10) 12
5.
6.
Double Heat Sink
Double Heat Sink
1-3 4. Endo Steel
HEAT DATA 16
Double Heat Sinks: 15*
5. Endo Steel 5. Roll Again Heat
11 (22)
6. Endo Steel Engine Hits 6. Roll Again Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Roll Again 1. Roll Again
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Roll Again 2. Roll Again
26 Shutdown, avoid on 10+ 12
3. Roll Again Life Support 3. Roll Again 11
4-6 4-6 25 -5 Movement Points
4. Roll Again 4. Roll Again
24 +4 Modifier to Fire 10*
5. Roll Again 5. Roll Again
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again 10 -2 Movement Points 2
Damage Transfer
6. Roll Again 6. Roll Again 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2023 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Standard Armor
Head ( 9 )
Left Torso Right Torso
( 15 ) ( 15 )

OMNIMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Coyotl D Name:
Movement Points: Tonnage: 40
Gunnery Skill: Piloting Skill:
Walking: 7 Tech Base: Clan
Running: 11 [14] Rules Level: Standard Hits Taken 1 2 3 4 5 6
Jumping: 0 Role: Striker Consciousness # 3 5 7 10 11 Dead
Engine Type: 280 XL
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 Streak LRM 10 LA 4 1/Msl [M,C] — 7 14 21
1 Imp. Heavy Large RA 18 16 [DE,X] — 5 10 15 Center
Left Arm Torso Right Arm
Laser ( 12 ) ( 16 ) ( 12 )
1 AP Gauss Rifle RT 1 3 [DB,AI,X] — 3 6 9
1 Targeting Computer RT — [E] — — — —
1 TAG CT — [E] — 5 9 15
Left Right
Leg Center Leg
( 20 ) Torso ( 20 )
(7)

L e ft R ig h t
Torso Rear Torso Rear
Ammo: (AP Gauss) 40, (Streak LRM 10) 12
(5) (5)

BV: 1,980 INTERNAL STRUCTURE DIAGRAM


Endo Steel Heat
CRITICAL TABLE Head
Scale
Head L e ft To rs o ( 10 ) R ig h t To rs o ( 10 ) Overflow
Left Arm (CASE) 1. Life Support Right Arm (CASE)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Endo Steel 3. Imp. Heavy Large Laser
1-3 4. Streak LRM 10 5. Sensors 1-3 4. Imp. Heavy Large Laser
29
5. Streak LRM 10 6. Life Support 5. Imp. Heavy Large Laser 28*
6. Ammo (Streak LRM 10) 12 6. Endo Steel Left Right 27
Arm Arm 26*
1. Endo Steel Center Torso 1. Roll Again
(6) (6)
2. Endo Steel 1. XL Fusion Engine 2. Roll Again 25*
3. Roll Again 2. XL Fusion Engine 3. Roll Again Center 24*
4-6 4. Roll Again 3. XL Fusion Engine
4-6 4. Roll Again Torso
23*
5. Roll Again 1-3 4. Gyro 5. Roll Again ( 12 )
6. Roll Again 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
( 10 ) ( 10 )
20*
1. Gyro
Left Torso 2. XL Fusion Engine Right Torso (CASE) 19*
1. XL Fusion Engine 3. XL Fusion Engine 1. XL Fusion Engine 18*
2. XL Fusion Engine 4-6 4. XL Fusion Engine 2. XL Fusion Engine 17*
3. Double Heat Sink 3. AP Gauss Rifle
1-3 4. Double Heat Sink
5.
6.
Supercharger
TAG
1-3 4. Ammo (AP Gauss) 40
HEAT DATA 16
Double Heat Sinks: 15*
5. Endo Steel 5. Targeting Computer Heat
11 (22)
6. Endo Steel Engine Hits 6. Endo Steel Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Roll Again 1. Roll Again
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Roll Again 2. Roll Again
26 Shutdown, avoid on 10+ 12
3. Roll Again Life Support 3. Roll Again 11
4-6 4-6 25 -5 Movement Points
4. Roll Again 4. Roll Again
24 +4 Modifier to Fire 10*
5. Roll Again 5. Roll Again
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again 10 -2 Movement Points 2
Damage Transfer
6. Roll Again 6. Roll Again 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2023 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Standard Armor
Head ( 9 )
Left Torso Right Torso
( 14 ) ( 14 )

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Icarus II ICR-1S Name:
Movement Points: Tonnage: 40
Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Inner Sphere
Running: 6 Rules Level: Introductory Hits Taken 1 2 3 4 5 6
Jumping: 4 Role: Brawler Consciousness # 3 5 7 10 11 Dead
Engine Type: 160 Fusion
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 AC/10 LA 3 10 [DB,S] — 5 10 15
1 Small Laser LA 1 3 [DE] — 1 2 3 Center
Left Arm Torso Right Arm
2 Medium Laser RT 3 5 [DE] — 3 6 9 ( 10 ) ( 15 ) ( 10 )

Left Right
Leg Center Leg
( 15 ) Torso ( 15 )
(6)

Left Right
Torso Rear Torso Rear
Ammo: (AC/10) 10
(6) (6)

BV: 869 INTERNAL STRUCTURE DIAGRAM


Standard Structure Heat
CRITICAL TABLE Head
Scale
Head Left Torso ( 10 ) Right Torso ( 10 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Roll Again 3. Lower Arm Actuator
1-3 4. AC/10 5. Sensors 1-3 4. Hand Actuator
29
5. AC/10 6. Life Support 5. Roll Again 28*
6. AC/10 6. Roll Again Left Right 27
Arm Arm 26*
1. AC/10 Center Torso 1. Roll Again
(6) (6)
2. AC/10 1. Fusion Engine 2. Roll Again 25*
3. AC/10 2. Fusion Engine 3. Roll Again Center 24*
4-6 4. AC/10 3. Fusion Engine
4-6 4. Roll Again Torso
23*
5. Small Laser 1-3 4. Gyro 5. Roll Again ( 12 )
6. Roll Again 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
( 10 ) ( 10 )
20*
1. Gyro
Left Torso 2. Fusion Engine Right Torso 19*
1. Heat Sink 3. Fusion Engine 1. Heat Sink 18*
2. Heat Sink 4-6 4. Fusion Engine 2. Heat Sink 17*
3. Ammo (AC/10) 10 3. Medium Laser
1-3 4. Roll Again
5.
6.
Roll Again
Roll Again
1-3 4. Medium Laser
HEAT DATA 16
Heat Sinks: 15*
5. Roll Again 5. Roll Again Heat
10
6. Roll Again Engine Hits 6. Roll Again Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Roll Again 1. Roll Again
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Roll Again 2. Roll Again
26 Shutdown, avoid on 10+ 12
3. Roll Again Life Support 3. Roll Again 11
4-6 4-6 25 -5 Movement Points
4. Roll Again 4. Roll Again
24 +4 Modifier to Fire 10*
5. Roll Again 5. Roll Again
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet 10 -2 Movement Points 2
Damage Transfer
6. Jump Jet 6. Jump Jet 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2023 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Ferro-Fibrous
Head ( 9 )
Left Torso Right Torso
( 15 ) ( 15 )

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Icarus II ICR-2S Name:
Movement Points: Tonnage: 40
Gunnery Skill: Piloting Skill:
Walking: 5 Tech Base: Inner Sphere
Running: 8 Rules Level: Standard Hits Taken 1 2 3 4 5 6
Jumping: 5 Role: Brawler Consciousness # 3 5 7 10 11 Dead
Engine Type: 200 XL
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 LB 10-X AC LA 2 10 — 6 12 18
[DB,C/F/S] Center
Left Arm Torso Right Arm
1 Small Laser LA 1 3 [DE] — 1 2 3 ( 12 ) ( 16 ) ( 12 )
1 Medium Pulse Laser RT 4 6 [P] — 2 4 6

Left Right
Leg Center Leg
( 20 ) Torso ( 20 )
(5)

Left Right
Torso Rear Torso Rear
Ammo: (LB 10-X) 10, (LB 10-X Cluster) 10
(5) (5)

BV: 986 INTERNAL STRUCTURE DIAGRAM


Standard Structure Heat
CRITICAL TABLE Head
Scale
Head Left Torso ( 10 ) Right Torso ( 10 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Ferro-Fibrous 3. Lower Arm Actuator
1-3 4. LB 10-X AC 5. Sensors 1-3 4. Hand Actuator
29
5. LB 10-X AC 6. Life Support 5. Ferro-Fibrous 28*
6. LB 10-X AC 6. Ferro-Fibrous Left Right 27
Arm Arm 26*
1. LB 10-X AC Center Torso 1. Ferro-Fibrous
(6) (6)
2. LB 10-X AC 1. XL Fusion Engine 2. Ferro-Fibrous 25*
3. LB 10-X AC 2. XL Fusion Engine 3. Roll Again Center 24*
4-6 4. Small Laser 3. XL Fusion Engine
4-6 4. Roll Again Torso
23*
5. Ferro-Fibrous 1-3 4. Gyro 5. Roll Again ( 12 )
6. Ferro-Fibrous 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
( 10 ) ( 10 )
20*
1. Gyro
Left Torso 2. XL Fusion Engine Right Torso 19*
1. XL Fusion Engine 3. XL Fusion Engine 1. XL Fusion Engine 18*
2. XL Fusion Engine 4-6 4. XL Fusion Engine 2. XL Fusion Engine 17*
3. XL Fusion Engine 3. XL Fusion Engine
1-3 4. Heat Sink
5.
6.
Heat Sink
Jump Jet
1-3 4. Heat Sink
HEAT DATA 16
Heat Sinks: 15*
5. Ammo (LB 10-X) 10 5. Medium Pulse Laser Heat
11
6. Ammo (LB 10-X Cluster) 10 Engine Hits 6. Ferro-Fibrous Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Ferro-Fibrous 1. Ferro-Fibrous
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Ferro-Fibrous 2. Ferro-Fibrous
26 Shutdown, avoid on 10+ 12
3. Ferro-Fibrous Life Support 3. Roll Again 11
4-6 4-6 25 -5 Movement Points
4. Ferro-Fibrous 4. Roll Again
24 +4 Modifier to Fire 10*
5. Roll Again 5. Roll Again
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet 10 -2 Movement Points 2
Damage Transfer
6. Jump Jet 6. Jump Jet 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2023 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Primitive
Head ( 9 )
Left Torso Right Torso
( 19 ) ( 19 )

PRIMITIVE BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Gladiator GLD-1R Name:
Movement Points: Tonnage: 55
Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Inner Sphere
Running: 6 Rules Level: Advanced Hits Taken 1 2 3 4 5 6
Jumping: 0 Role: Brawler Consciousness # 3 5 7 10 11 Dead
Engine Type: 265 Fusion
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
2 Medium Laser LA 3 5 [DE] — 3 6 9
1 Large Laser RA 8 8 [DE] — 5 10 15 Center
Left Arm Torso Right Arm
( 17 ) ( 26 ) ( 17 )

Left Right
Leg Center Leg
( 24 ) Torso ( 24 )
(9)

L e ft R ig h t
Torso Rear Torso Rear
(6) (6)

BV: 1,027 INTERNAL STRUCTURE DIAGRAM


Standard Structure Heat
CRITICAL TABLE Head
Scale
Head L e ft To rs o ( 13 ) R ig h t To rs o ( 13 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Primitive Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Roll Again 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator
29
5. Medium Laser 6. Life Support 5. Large Laser 28*
6. Medium Laser 6. Large Laser Left Right 27
Arm Arm 26*
1. Roll Again Center Torso 1. Roll Again
(9) (9)
2. Roll Again 1. Primitive Fusion Engine 2. Roll Again 25*
3. Roll Again 2. Primitive Fusion Engine 3. Roll Again Center 24*
4-6 4. Roll Again 3. Primitive Fusion Engine
4-6 4. Roll Again Torso
23*
5. Roll Again 1-3 4. Gyro 5. Roll Again ( 18 )
6. Roll Again 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
( 13 ) ( 13 )
20*
1. Gyro
Left Torso 2. Primitive Fusion Engine Right Torso 19*
1. Heat Sink 3. Primitive Fusion Engine 1. Heat Sink 18*
2. Roll Again 4-6 4. Primitive Fusion Engine 2. Roll Again 17*
3. Roll Again 3. Roll Again
1-3 4. Roll Again
5.
6.
Roll Again
Roll Again
1-3 4. Roll Again
HEAT DATA 16
Heat Sinks: 15*
5. Roll Again 5. Roll Again Heat
14
6. Roll Again Engine Hits 6. Roll Again Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Roll Again 1. Roll Again
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Roll Again 2. Roll Again
26 Shutdown, avoid on 10+ 12
3. Roll Again Life Support 3. Roll Again 11
4-6 4-6 25 -5 Movement Points
4. Roll Again 4. Roll Again
24 +4 Modifier to Fire 10*
5. Roll Again 5. Roll Again
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink 10 -2 Movement Points 2
Damage Transfer
6. Roll Again 6. Roll Again 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2023 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Standard Armor
Head ( 9 )
Left Torso Right Torso
( 20 ) ( 20 )

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Gladiator GLD-1R (Keller) Name:
Movement Points: Tonnage: 55
Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Inner Sphere
Running: 6 [8] Rules Level: Experimental Hits Taken 1 2 3 4 5 6
Jumping: 6 Role: Skirmisher Consciousness # 3 5 7 10 11 Dead
Engine Type: 220 Light
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
2 ER Medium Laser LA 5 5 [DE] — 4 8 12
1 Snub-Nose PPC RA 10 10/8/5 — 9 13 15 Center
Left Arm Torso Right Arm
[DE,V] ( 18 ) ( 27 ) ( 18 )
w/Capacitor
1 C3i LT — [E] — — — —
1 MML 5 RT 3 [M,C,S]
LRM 1/Msl 6 7 14 21 Left Right
Leg Center Leg
SRM 2/Msl — 3 6 9 ( 26 ) ( 26 )
Torso
(9)

Left Right
Torso Rear Torso Rear
Ammo: (MML 5/LRM) 24, (MML 5/SRM) 20
(6) (6)

BV: 1,553 INTERNAL STRUCTURE DIAGRAM


Standard Structure Heat
CRITICAL TABLE Head
Scale
Head Left Torso ( 13 ) Right Torso ( 13 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Roll Again 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator
29
5. Double Heat Sink 6. Life Support 5. Double Heat Sink 28*
6. Double Heat Sink 6. Double Heat Sink Left Right 27
Arm Arm 26*
1. Double Heat Sink Center Torso 1. Double Heat Sink
(9) (9)
2. ER Medium Laser 1. Light Fusion Engine 2. Snub-Nose PPC 25*
3. ER Medium Laser 2. Light Fusion Engine 3. Snub-Nose PPC Center 24*
4-6 4. Roll Again 3. Light Fusion Engine
4-6 4. PPC Capacitor Torso
23*
5. Roll Again 1-3 4. XL Gyro 5. Roll Again ( 18 )
6. Roll Again 6. Roll Again 22*
5. XL Gyro Left Right
6. XL Gyro 21
Leg Leg
( 13 ) ( 13 )
20*
1. XL Gyro
Left Torso 2. XL Gyro Right Torso 19*
1. Light Fusion Engine 3. XL Gyro 1. Light Fusion Engine 18*
2. Light Fusion Engine 4-6 4. Light Fusion Engine 2. Light Fusion Engine 17*
3. Double Heat Sink 3. Improved Jump Jet
1-3 4. Double Heat Sink
5.
6.
Light Fusion Engine
Light Fusion Engine
1-3 4. Improved Jump Jet
HEAT DATA 16
Double Heat Sinks: 15*
5. Double Heat Sink 5. Improved Jump Jet Heat
11 (22)
6. Improved Jump Jet Engine Hits 6. Improved Jump Jet Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Improved Jump Jet 1. MML 5
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Improved Jump Jet 2. MML 5
26 Shutdown, avoid on 10+ 12
3. Improved Jump Jet Life Support 3. MML 5 11
4-6 4-6 25 -5 Movement Points
4. C3i 4. Ammo (MML 5/LRM) 24
24 +4 Modifier to Fire 10*
5. C3i 5. Ammo (MML 5/SRM) 20
23 Ammo Exp, avoid on 6+
6. Supercharger 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Improved Jump Jet 5. Improved Jump Jet 10 -2 Movement Points 2
Damage Transfer
6. Improved Jump Jet 6. Improved Jump Jet 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2023 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Standard Armor
Head ( 9 )
Left Torso Right Torso
( 18 ) ( 18 )

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: BattleAxe BKX-7K Name:
Movement Points: Tonnage: 70
Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Inner Sphere
Running: 6 Rules Level: Introductory Hits Taken 1 2 3 4 5 6
Jumping: 4 Role: Sniper Consciousness # 3 5 7 10 11 Dead
Engine Type: 280 Fusion
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 PPC LA 10 10 [DE] 3 6 12 18
1 PPC RA 10 10 [DE] 3 6 12 18 Center
Left Arm Torso Right Arm
1 LRM 5 LT 2 1/Msl [M,C,S] 6 7 14 21 ( 14 ) ( 20 ) ( 14 )
1 SRM 6 RT 4 2/Msl [M,C,S] — 3 6 9
1 LRM 5 RT 2 1/Msl [M,C,S] 6 7 14 21

Left Right
Leg Center Leg
( 16 ) Torso ( 16 )
(7)

L e ft R ig h t
Torso Rear Torso Rear
Ammo: (LRM 5) 24, (SRM 6) 15
(6) (6)

BV: 1,329 INTERNAL STRUCTURE DIAGRAM


Standard Structure Heat
CRITICAL TABLE Head
Scale
Head L e ft To rs o ( 15 ) R ig h t To rs o ( 15 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Roll Again 3. Lower Arm Actuator
1-3 4. Heat Sink 5. Sensors 1-3 4. Heat Sink
29
5. Heat Sink 6. Life Support 5. Heat Sink 28*
6. PPC 6. PPC Left Right 27
Arm Arm 26*
1. PPC Center Torso 1. PPC
( 11 ) ( 11 )
2. PPC 1. Fusion Engine 2. PPC 25*
3. Roll Again 2. Fusion Engine 3. Roll Again Center 24*
4-6 4. Roll Again 3. Fusion Engine
4-6 4. Roll Again Torso
23*
5. Roll Again 1-3 4. Gyro 5. Roll Again ( 22 )
6. Roll Again 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
( 15 ) ( 15 )
20*
1. Gyro
Left Torso 2. Fusion Engine Right Torso 19*
1. LRM 5 3. Fusion Engine 1. SRM 6 18*
2. Ammo (LRM 5) 24 4-6 4. Fusion Engine 2. SRM 6 17*
3. Roll Again 3. LRM 5
1-3 4. Roll Again
5.
6.
Roll Again
Roll Again
1-3 4. Ammo (SRM 6) 15
HEAT DATA 16
Heat Sinks: 15*
5. Roll Again 5. Roll Again Heat
15
6. Roll Again Engine Hits 6. Roll Again Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Roll Again 1. Roll Again
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Roll Again 2. Roll Again
26 Shutdown, avoid on 10+ 12
3. Roll Again Life Support 3. Roll Again 11
4-6 4-6 25 -5 Movement Points
4. Roll Again 4. Roll Again
24 +4 Modifier to Fire 10*
5. Roll Again 5. Roll Again
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet 10 -2 Movement Points 2
Damage Transfer
6. Jump Jet 6. Jump Jet 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2023 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Light Ferro-Fibrous
Head ( 9 )
Left Torso Right Torso
( 22 ) ( 22 )

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: BattleAxe BKX-8D Name:
Movement Points: Tonnage: 70
Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Inner Sphere
Running: 6 Rules Level: Standard Hits Taken 1 2 3 4 5 6
Jumping: 4 Role: Skirmisher Consciousness # 3 5 7 10 11 Dead
Engine Type: 280 Light
Weapons & Equipment Inventory (hexes)
QtyType Loc Ht Dmg Min Sht Med Lng
2 ER Medium Laser LA 5 5 [DE] — 4 8 12
2 ER Medium Laser RA 5 5 [DE] — 4 8 12 Center
Left Arm Torso Right Arm
1 MML 7 LT 4 [M,C,S] ( 22 ) ( 33 ) ( 22 )
LRM 1/Msl 6 7 14 21
SRM 2/Msl — 3 6 9
2 MML 7 RT 4 [M,C,S]
LRM 1/Msl 6 7 14 21 Left Right
Leg Center Leg
SRM 2/Msl — 3 6 9 ( 30 ) ( 30 )
Torso
1 C3 Computer (Slave) HD — [E] — — — — ( 11 )

L e ft R ig h t
Torso Rear Torso Rear
Ammo: (MML 7/LRM) 34, (MML 7/SRM) 28
(8) (8)

BV: 1,592 INTERNAL STRUCTURE DIAGRAM


Standard Structure Heat
CRITICAL TABLE Head
Scale
Head L e ft To rs o ( 15 ) R ig h t To rs o ( 15 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. C3 Slave 3. Lower Arm Actuator
1-3 4. Double Heat Sink 5. Sensors 1-3 4. Double Heat Sink
29
5. Double Heat Sink 6. Life Support 5. Double Heat Sink 28*
6. Double Heat Sink 6. Double Heat Sink Left Right 27
Arm Arm 26*
1. Double Heat Sink Center Torso 1. Double Heat Sink
( 11 ) ( 11 )
2. Double Heat Sink 1. Light Fusion Engine 2. Double Heat Sink 25*
3. Double Heat Sink 2. Light Fusion Engine 3. Double Heat Sink Center 24*
4-6 4. ER Medium Laser 3. Light Fusion Engine
4-6 4. ER Medium Laser Torso
23*
5. ER Medium Laser 1-3 4. Gyro 5. ER Medium Laser ( 22 )
6. Light Ferro-Fibrous 6. Light Ferro-Fibrous 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
( 15 ) ( 15 )
20*
1. Gyro
Left Torso (CASE) 2. Light Fusion Engine Right Torso 19*
1. Light Fusion Engine 3. Light Fusion Engine 1. Light Fusion Engine 18*
2. Light Fusion Engine 4-6 4. Light Fusion Engine 2. Light Fusion Engine 17*
3. MML 7 3. MML 7
1-3 4. MML 7
5.
6.
Light Ferro-Fibrous
Light Ferro-Fibrous
1-3 4. MML 7
HEAT DATA 16
Double Heat Sinks: 15*
5. MML 7 5. MML 7 Heat
15 (30)
6. MML 7 Engine Hits 6. MML 7 Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Ammo (MML 7/LRM) 17 1. MML 7
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Ammo (MML 7/LRM) 17 2. MML 7
26 Shutdown, avoid on 10+ 12
3. Ammo (MML 7/SRM) 14 Life Support 3. MML 7 11
4-6 4-6 25 -5 Movement Points
4. Ammo (MML 7/SRM) 14 4. MML 7
24 +4 Modifier to Fire 10*
5. CASE 5. Light Ferro-Fibrous
23 Ammo Exp, avoid on 6+
6. Light Ferro-Fibrous 6. Light Ferro-Fibrous 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet 10 -2 Movement Points 2
Damage Transfer
6. Jump Jet 6. Jump Jet 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2023 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Standard Armor
Head ( 9 )
Left Torso Right Torso
( 17 ) ( 17 )

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Ymir BWP-2B Name:
Movement Points: Tonnage: 90
Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Inner Sphere
Running: 6 Rules Level: Introductory Hits Taken 1 2 3 4 5 6
Jumping: 0 Role: Missile Boat Consciousness # 3 5 7 10 11 Dead
Engine Type: 360 Fusion
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 AC/5 LA 1 5 [DB,S] 3 6 12 18
1 Small Laser LA 1 3 [DE] — 1 2 3 Center
Left Arm Torso Right Arm
1 Large Laser RA 8 8 [DE] — 5 10 15 ( 18 ) ( 23 ) ( 18 )
4 SRM 2 LT 2 2/Msl [M,C,S] — 3 6 9
2 LRM 5 RT 2 1/Msl [M,C,S] 6 7 14 21

Left Right
Leg Center Leg
( 23 ) Torso ( 23 )
(8)

L e ft R ig h t
Torso Rear Torso Rear
Ammo: (AC/5) 20, (LRM 5) 24, (SRM 2) 50
(6) (6)

BV: 1,289 INTERNAL STRUCTURE DIAGRAM


Standard Structure Heat
CRITICAL TABLE Head
Scale
Head L e ft To rs o ( 19 ) R ig h t To rs o ( 19 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Roll Again 3. Lower Arm Actuator
1-3 4. AC/5 5. Sensors 1-3 4. Hand Actuator
29
5. AC/5 6. Life Support 5. Large Laser 28*
6. AC/5 6. Large Laser Left Right 27
Arm Arm 26*
1. AC/5 Center Torso 1. Roll Again
( 15 ) ( 15 )
2. Small Laser 1. Fusion Engine 2. Roll Again 25*
3. Ammo (AC/5) 20 2. Fusion Engine 3. Roll Again Center 24*
4-6 4. Roll Again 3. Fusion Engine
4-6 4. Roll Again Torso
23*
5. Roll Again 1-3 4. Gyro 5. Roll Again ( 29 )
6. Roll Again 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
( 19 ) ( 19 )
20*
1. Gyro
Left Torso 2. Fusion Engine Right Torso 19*
1. Heat Sink 3. Fusion Engine 1. Heat Sink 18*
2. SRM 2 4-6 4. Fusion Engine 2. LRM 5 17*
3. SRM 2 3. LRM 5
1-3 4. SRM 2
5.
6.
Roll Again
Roll Again
1-3 4. Ammo (LRM 5) 24
HEAT DATA 16
Heat Sinks: 15*
5. SRM 2 5. Roll Again Heat
16
6. Ammo (SRM 2) 50 Engine Hits 6. Roll Again Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Roll Again 1. Roll Again
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Roll Again 2. Roll Again
26 Shutdown, avoid on 10+ 12
3. Roll Again Life Support 3. Roll Again 11
4-6 4-6 25 -5 Movement Points
4. Roll Again 4. Roll Again
24 +4 Modifier to Fire 10*
5. Roll Again 5. Roll Again
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again 10 -2 Movement Points 2
Damage Transfer
6. Roll Again 6. Roll Again 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2023 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Primitive
Head ( 9 )
Left Torso Right Torso
( 17 ) ( 17 )

PRIMITIVE BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Ymir BWP-X1 Name:
Movement Points: Tonnage: 90
Gunnery Skill: Piloting Skill:
Walking: 3 Tech Base: Inner Sphere
Running: 5 Rules Level: Advanced Hits Taken 1 2 3 4 5 6
Jumping: 0 Role: Missile Boat Consciousness # 3 5 7 10 11 Dead
Engine Type: 325 Fusion
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 AC/5 LA 1 5 [DB,S] 3 6 12 18
1 Large Laser RA 8 8 [DE] — 5 10 15 Center
Left Arm Torso Right Arm
2 Flamer (Vehicle) RA 3 2 [DE,H,AI] — 1 2 3 ( 18 ) ( 23 ) ( 18 )
4 SRM 2 LT 2 2/Msl [M,C,S] — 3 6 9
2 LRM 5 RT 2 1/Msl [M,C,S] 6 7 14 21

Left Right
Leg Center Leg
( 22 ) Torso ( 22 )
(8)

L e ft R ig h t
Torso Rear Torso Rear
Ammo: (AC/5) 20, (Flamer) 20, (LRM 5) 24, (SRM 2) 100
(6) (6)

BV: 1,194 INTERNAL STRUCTURE DIAGRAM


Standard Structure Heat
CRITICAL TABLE Head
Scale
Head L e ft To rs o ( 19 ) R ig h t To rs o ( 19 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Primitive Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Roll Again 3. Lower Arm Actuator
1-3 4. AC/5 5. Sensors 1-3 4. Large Laser
29
5. AC/5 6. Life Support 5. Large Laser 28*
6. AC/5 6. Flamer (Vehicle) Left Right 27
Arm Arm 26*
1. AC/5 Center Torso 1. Flamer (Vehicle)
( 15 ) ( 15 )
2. Ammo (AC/5) 20 1. Primitive Fusion Engine 2. Ammo (Flamer) 20 25*
3. Roll Again 2. Primitive Fusion Engine 3. Roll Again Center 24*
4-6 4. Roll Again 3. Primitive Fusion Engine
4-6 4. Roll Again Torso
23*
5. Roll Again 1-3 4. Gyro 5. Roll Again ( 29 )
6. Roll Again 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
( 19 ) ( 19 )
20*
1. Gyro
Left Torso 2. Primitive Fusion Engine Right Torso 19*
1. SRM 2 3. Primitive Fusion Engine 1. LRM 5 18*
2. SRM 2 4-6 4. Primitive Fusion Engine 2. LRM 5 17*
3. SRM 2 3. Ammo (LRM 5) 24
1-3 4. SRM 2
5.
6.
Heat Sink
Roll Again
1-3 4. Roll Again
HEAT DATA 16
Heat Sinks: 15*
5. Ammo (SRM 2) 50 5. Roll Again Heat
16
6. Ammo (SRM 2) 50 Engine Hits 6. Roll Again Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Roll Again 1. Roll Again
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Roll Again 2. Roll Again
26 Shutdown, avoid on 10+ 12
3. Roll Again Life Support 3. Roll Again 11
4-6 4-6 25 -5 Movement Points
4. Roll Again 4. Roll Again
24 +4 Modifier to Fire 10*
5. Roll Again 5. Roll Again
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink 10 -2 Movement Points 2
Damage Transfer
6. Roll Again 6. Roll Again 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2023 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Primitive
Head ( 9 )
Left Torso Right Torso
( 20 ) ( 20 )

PRIMITIVE BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Mackie MSK-5S Name:
Movement Points: Tonnage: 100
Gunnery Skill: Piloting Skill:
Walking: 3 Tech Base: Inner Sphere
Running: 5 Rules Level: Experimental Hits Taken 1 2 3 4 5 6
Jumping: 0 Role: Sniper Consciousness # 3 5 7 10 11 Dead
Engine Type: 360 Fusion
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 PPCp LA 15 10 [DE] 3 6 12 18
1 AC/5 RA 1 5 [DB,S] 3 6 12 18 Center
Left Arm Torso Right Arm
1 Large Laser CT 8 8 [DE] — 5 10 15 ( 24 ) ( 31 ) ( 24 )

Left Right
Leg Center Leg
( 28 ) Torso ( 28 )
( 10 )

Left Right
Torso Rear Torso Rear
Ammo: (AC/5) 20
( 10 ) ( 10 )

BV: 1,401 INTERNAL STRUCTURE DIAGRAM


Standard Structure Heat
CRITICAL TABLE Head
Scale
Head Left Torso ( 21 ) Right Torso ( 21 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Primitive Cockpit 2. Upper Arm Actuator 30*
3. PPCp 4. Heat Sink 3. AC/5
1-3 4. PPCp 5. Sensors 1-3 4. AC/5
29
5. PPCp 6. Life Support 5. AC/5 28*
6. Roll Again 6. AC/5 Left Right 27
Arm Arm 26*
1. Roll Again Center Torso 1. Roll Again
( 17 ) ( 17 )
2. Roll Again 1. Primitive Fusion Engine 2. Roll Again 25*
3. Roll Again 2. Primitive Fusion Engine 3. Roll Again Center 24*
4-6 4. Roll Again 3. Primitive Fusion Engine
4-6 4. Roll Again Torso
23*
5. Roll Again 1-3 4. Gyro 5. Roll Again ( 31 )
6. Roll Again 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
( 21 ) ( 21 )
20*
1. Gyro
Left Torso 2. Primitive Fusion Engine Right Torso 19*
1. Roll Again 3. Primitive Fusion Engine 1. Ammo (AC/5) 20 18*
2. Roll Again 4-6 4. Primitive Fusion Engine 2. Roll Again 17*
3. Roll Again 3. Roll Again
1-3 4. Roll Again
5.
6.
Large Laser
Large Laser
1-3 4. Roll Again
HEAT DATA 16
Heat Sinks: 15*
5. Roll Again 5. Roll Again Heat
17
6. Roll Again Engine Hits 6. Roll Again Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Roll Again 1. Roll Again
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Roll Again 2. Roll Again
26 Shutdown, avoid on 10+ 12
3. Roll Again Life Support 3. Roll Again 11
4-6 4-6 25 -5 Movement Points
4. Roll Again 4. Roll Again
24 +4 Modifier to Fire 10*
5. Roll Again 5. Roll Again
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink 10 -2 Movement Points 2
Damage Transfer
6. Roll Again 6. Roll Again 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2023 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Standard Armor
Head ( 9 )
Left Torso Right Torso
( 32 ) ( 32 )

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Mackie MSK-9H Name:
Movement Points: Tonnage: 100
Gunnery Skill: Piloting Skill:
Walking: 3 Tech Base: Inner Sphere
Running: 5 Rules Level: Standard Hits Taken 1 2 3 4 5 6
Jumping: 0 Role: Juggernaut Consciousness # 3 5 7 10 11 Dead
Engine Type: 300 Fusion
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
2 PPC LA 10 10 [DE] 3 6 12 18
1 AC/20 RA 7 20 [DB,S] — 3 6 9 Center
Left Arm Torso Right Arm
1 Active Probe (Beagle) LT — [E] — — — 4 ( 34 ) ( 50 ) ( 34 )
2 Medium Laser CT 3 5 [DE] — 3 6 9

Left Right
Leg Center Leg
( 41 ) Torso ( 41 )
( 11 )

Left Right
Torso Rear Torso Rear
Ammo: (AC/20) 20
( 10 ) ( 10 )

BV: 2,022 INTERNAL STRUCTURE DIAGRAM


Standard Structure Heat
CRITICAL TABLE Head
Scale
Head Left Torso ( 21 ) Right Torso ( 21 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Roll Again 3. AC/20
1-3 4. Heat Sink 5. Sensors 1-3 4. AC/20
29
5. Heat Sink 6. Life Support 5. AC/20 28*
6. Heat Sink 6. AC/20 Left Right 27
Arm Arm 26*
1. PPC Center Torso 1. AC/20
( 17 ) ( 17 )
2. PPC 1. Fusion Engine 2. AC/20 25*
3. PPC 2. Fusion Engine 3. AC/20 Center 24*
4-6 4. PPC 3. Fusion Engine
4-6 4. AC/20 Torso
23*
5. PPC 1-3 4. Gyro 5. AC/20 ( 31 )
6. PPC 6. AC/20 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
( 21 ) ( 21 )
20*
1. Gyro
Left Torso 2. Fusion Engine Right Torso (CASE) 19*
1. Heat Sink 3. Fusion Engine 1. Ammo (AC/20) 5 18*
2. Active Probe (Beagle) 4-6 4. Fusion Engine 2. Ammo (AC/20) 5 17*
3. Active Probe (Beagle) 3. Ammo (AC/20) 5
1-3 4. Roll Again
5.
6.
Medium Laser
Medium Laser
1-3 4. Ammo (AC/20) 5
HEAT DATA 16
Heat Sinks: 15*
5. Roll Again 5. CASE Heat
20
6. Roll Again Engine Hits 6. Roll Again Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Roll Again 1. Roll Again
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Roll Again 2. Roll Again
26 Shutdown, avoid on 10+ 12
3. Roll Again Life Support 3. Roll Again 11
4-6 4-6 25 -5 Movement Points
4. Roll Again 4. Roll Again
24 +4 Modifier to Fire 10*
5. Roll Again 5. Roll Again
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink 10 -2 Movement Points 2
Damage Transfer
6. Heat Sink 6. Heat Sink 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2023 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.

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