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College of Horror

Spark of Fear You can’t cast spells, and your ability to speak or
When you join the College of Horror at 3rd level, you take any action that requires hands is limited to the
gain proficiency with the Intimidation skill. If you capabilities of your frightful form. Transforming
already have proficiency in this skill, you instead double doesn’t break your concentration on a spell you’ve
your proficiency bonus when making Intimidation already cast, however, or prevent you from taking
checks. actions that are part of a spell, such as Call
As a bonus action, you can force one creature to Lightning, that you’ve already cast.
succeed on a Wisdom saving throw or become You retain the benefit of any features from your
frightened for 1 minute. The DC for this saving throw is class, race, or other source and can use them if the
equal to 8 + your Intimidation skill bonus. A creature new form is physically capable of doing so. However,
can repeat the saving throw at the end of each turn, you can’t use any of your special senses, such as
ending its effect on itself on a success. If a creature’s darkvision, unless your new form also has that
saving throw is successful or the effect ends for it, the sense.
creature is immune to your Spark of Fear for the next You choose whether your equipment falls to the
24 hours. The target must be able to see your eyes and ground in your space, merges into your new form, or
be within 30 feet of you. is worn by it. Worn equipment functions as normal,
but the DM decides whether it is practical for the
new form to wear a piece of equipment, based on the
Frightful Guise creature’s shape and size. Your equipment doesn’t
Also at 3rd level, you learn how to change your physical change size or shape to match the new form, and any
form to both frighten and torment your foes. You can equipment that the new form can’t wear must either
use your action to expend a spell slot and magically fall to the ground or merge with it. Equipment that
assume the shape of a creature from the Frightful Guise merges with the form has no effect until you leave
Forms list (found on the next page). the form.
The level of the spell slot used determines the
creatures you can transform into, as shown in the Spooky Presence
Frightful Guise Forms table. With a 5th level spell slot, At 6th level, your very presence strikes fear into the
for example, you can transform into certain creatures up hearts of your enemies. When a creature within 30 feet
to CR 5. Using a 1st level spell slot in this way allows of you is forced to make a saving throw, you can use
you to also take the form of 1/8, 1/4, and 1/2 CR your reaction to raise the DC by an amount equal to
creatures. You can take the form of a Rat, Raven, your proficiency bonus.
Scorpion, or Spider at-will as an action.
You can stay in your frightful guise for a number of Visage of Horror
minutes equal to half your bard level (rounded down). Starting at 14th level, when you use your Frightful
You then revert to your normal form unless you expend Guise, you can force every creature within 60 feet of you
another spell slot of the required level or higher. You to make a saving throw against your Spark of Fear
can revert to your normal form earlier by using a bonus feature.
action on your turn. You automatically revert if you fall
unconscious, drop to 0 hit points, or die.
While you are transformed, the following rules apply:
Your game statistics are replaced by the statistics of
the creature, but you retain your alignment,
personality, hit points, and Intelligence, Wisdom, and
Charisma scores. You also retain all of your skill and
saving throw proficiencies, in addition to gaining
those of the creature. If the creature has the same
proficiency as you and the bonus in its stat block is
higher than yours, use the creature’s bonus instead
of yours. If the creature has any legendary or lair
actions, you can’t use them.
Frightful Guise Forms
CR 0
Rat, Raven, Scorpion, Spider
CR 1
Giant Rat, Stirge, Giant Bat, Giant Centipede, Giant
Poisonous Snake, Giant Wolf Spider, Skeleton, Wolf,
Zombie, Giant Wasp, Jackalwere, Reef Shark, Shadow,
Warhorse Skeleton, Worg, Death Dog, Dire Wolf,
Ghoul, Giant Spider, Scarecrow, Specter
CR 2
Ankheg, Carrion Crawler, Ettercap, Gargoyle, Ghast,
Giant Constrictor Snake, Gibbering Mouther, Grick,
Hunter Shark, Intellect Devourer, Mimic, Minotaur
Skeleton, Nothic, Sea Hag, Spined Devil, Wererat
CR 3
Bearded Devil, Displacer Beast, Giant Scorpion, Green
Hag, Grell, Hell Hound, Hook Horror, Mummy,
Nightmare, Phase Spider, Werewolf, Winter Wolf
CR 4
Banshee, Bone Naga, Flameskull, Ghost, Shadow
Demon, Wereboar, Weretiger
CR 5
Barbed Devil, Giant Shark, Mezzoloth, Night Hag,
Shambling Mound, Vampire Spawn, Werebear, Wraith,
Xorn
CR 6
Chasme, Drider, Vrock
CR 7
Grick Alpha, Mind Flayer
CR 8
Chain Devil, Spirit Naga
CR 9
Bone Devil, Glabrezu

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