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Dohwar Player Race

What is a Dohwar? Abilities


Dohwars are small, flightless bird-like creatures that Merging
look and move like penguins. They tend to be excellent You can telepathically communicate with any other
merchants and traders and will take advantage of other Dohwar within 30 feet of you. Additionally, when
races' desire for personal belongings, however, and have telepathically linked with another Dohwar, you can
no problem 'reacquiring' goods they've already sold so Merge a third creature of your choice into the
they can find another buyer willing to pay a higher conversation as you are all within 30 feet of each other.
price.
The Dohwar excel at keeping and dealing in secrets Sharp Beak
and often conduct their dealings in the shadows. They You can make an Unarmed Strike by striking out with
prefer to do business in dark alleys and out-of-the-way your beak, dealing 1d4 piercing damage, plus psychic
places, even when the items being bought or sold aren’t damage equal to your Charisma modifier (min. 1).
illegal or dangerous. Because of this, many Dohwars
prefer dressing in hooded shrouds that hide their faces One with the Darkness
while still showing off their colorful plumage. You are proficient in the Stealth skill and either
The tiny avians are particularly adapted to the cold, Deception or Persuasion (your choice)
having developed a thick layer of blubber over a
surprisingly strong musculature. They are excellent Psionic Spellcasting
swimmers, and use their webbed hands and feet to You can cast the following spells requiring no spell
propel themselves at high speeds. components and using Charisma as your spellcasting
Dohwars possess incredibly sharp beaks, which they ability.
use to good effect in close-quarters combat. But most You can each of these spells once per day, and uses
Dohwars rarely resort to such a physical method of reset after you complete a Long Rest. These spells do not
attack, preferring to use their wits to solve problems. count against your number of known spells or consume
Most Dohwars communicate with one another spell slots when cast.
through a form of telepathy that they call Merging. (See
details under Abilities.) Confusion
Detect Thoughts
Racial Traits Comprehend Languages
Nondetection (self only)
Ability Score Increase
Follows rules set in Tasha's Cauldron of Everything

Creature Type
You are a Fey.

Size
You are Small in size.

Languages
You can speak Common, Dohwar, Telepathy (30 ft)

Movement
walking speed - 20 feet , swimming speed - 50 feet,
sliding speed - 50 feet (ice only)

Resistances
You are resistant to Cold damage. Dohwar Sorcerer

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