Professional Documents
Culture Documents
Ann of The Banshies
Ann of The Banshies
Ann of The Banshies
INSPIRATION
STRENGTH
+3 +4 PROFICIENCY BONUS
12
ARMOR
CLASS
+1
INITIATIVE
0
SPEED
16 PERSONALITY TRAITS
+1 ●
+6 Constitution
-1 Intelligence
CURRENT HIT POINTS IDEALS
13 -1 Wisdom
+3 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
14 10x(1d10+2
+3 Animal Handling (Wis)
) FAILURES
●
-1 +3 Deception (Cha)
-1 History (Int)
NAME ATK BONUS DAMAGE/TYPE
8 -1 Insight (Wis)
Handaxe +7 1d6+3 slashing Arrow x20
+3 Intimidation (Cha) Longbow +5 1d8+1 piercing Backpack
WISDOM -1
-1
Investigation (Int)
Medicine (Wis) Blowgun +5 1d1+1 piercing Bedroll
-1 -1 Nature (Int) Chest
9
-1 Perception (Wis) Number of Crowbar
+3 Performance (Cha)
+3 Persuasion (Cha)
Attacks: 2 Hammer
CHARISMA
-1 Religion (Int) Lance. +7, Holy symbol
+3 +1 Sleight of Hand (Dex)
1d12+3 piercing Holy water
16 ●
+1 Stealth (Dex)
+3 Survival (Wis)
Leather
SKILLS ATTACKS & SPELLCASTING
Manacles
Mess kit
9 PASSIVE WISDOM (PERCEPTION)
CP
Mirror, steel
Oil
Weapon
SP
Rations (1 day) x10
Proficiencies: Martial; EP Rope, hempen
Simple Tinderbox
GP
Torch
Armor Proficiencies: PP Waterskin
Heavy; Light; Wooden Stake
Medium; Shields
OTHER PROFICIENCIES & LANGUAGES TREASURE EQUIPMENT
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
Ann
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS
----------Bonus Actions----------
Second Wind. Regain 1d10 +10 HPs (use once/rest).
---------------Actions--------------
Action Surge. Take an extra action (use once/rest).
-----------Other Traits------------
Dueling Fighting Style. When you are wielding a melee weapon
in one hand and no other weapons, you gain a +2 bonus to
damage rolls with that weapon.