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Ryuga Ranton
Ryuga Ranton
Ryuga Ranton
CLAN
Passive Passive
14 Perception Insight 14
Ninjutsu specialist 1 Student
Will of Fire CLASS & LEVEL
0 ___
0 Martal Arts
+3 ✔
✔
___
+5
___
+5
Sleight of Hand
Stealth
Current Hit Points Current Chakra
16 Pass the Gennin test with flying colors.
P/H
M/E
___
+2 Saving Throw
✔ ___
+5 Chakra Control
___
+6
History
Investigation Kunai +5 1d4+2
Even Hotter: Beginning, at 1st level, jutsu you
cast that deals Fire damage to a creature
___
+3 Nature
16 ✔ ___
+6 Ninshou currently under the effects of the burned
Tanto +5 1d6+2 condition takes 1d4 bonus Fire damage, once
each turn. Beginning at 11th level, this bonus
P/H
M/E
✔ ___
+4 Saving Throw S. Murder +6 3d8 damage increases to 2d4. Beginning at 18th
level, this bonus damage increases to 3d4.
___
+1 Animal Handling
0 ___
+1 Illusion Gale Palm +6 3d6
✔ ___
+4 Insight Chakra Recovery: Twice per short rest, you
___
+1 Medicine may half the cost of any one Ninjutsu cast.
11
✔ ___
+4 Perception
✔ ___
+4 Survival Refined Ninjutsu: You can select 2 Ninjutsu
that you know, increasing the Save DC or the
P/H
M/E
✔ ___
+3 Saving Throw
amount of either damage done by the chosen
✔ ___
+3 Deception jutsu by 1 die. This feature happens once per
0 ___
0
___
0
Intimidation
Performance
casting of the Refined Jutsu. You choose
which benefit you gain each time you cast the
___
0 Persuasion jutsu, but before the jutsu would affect a
10 creature. You can change your Refined
JUTSU
Ninjutsu when you would take a long rest.
Village Rank:
Nature Affinity
Scorch Techniques: The Shakuton Clan has access to a separate list of Jutsu unique to their Clan.
You can add these Jutsu to your jutsu list instead of selecting jutsu from the Normal jutsu list(s).
They do not need both Nature Release’s to use their Clan jutsu.
Pitiable: People will typically let you get away with social faux pas that might otherwise sour a
business deal or incite an aggressive reaction - but they do this out of sheer pity, not because as
you suspect, they are beguiled by your wit.
Ninjutsu Attack Taijutsu Attack Genjutsu Attack
Bonus +6 Bonus +3 Bonus +1
Ninjutsu Save Taijutsu Save Genjutsu Save
Jutsus Known: 6 DC 14 DC 11 DC 12
Name: ____________________ Range: ____ Name: ____________________ Range: ____ Name: ____________________
Transform Range: ____
Self
Casting Time: ___ Components: ___________ Casting Time: ___ Components: ___________ Casting Time: ___
A Components: ___________
HS
Keywords: __________________ Cost: _____ Keywords: __________________ Cost: _____ Keywords: __________________
Genjutsu Cost: _____
1
Description: ___________________________ Description: ___________________________ Description: ___________________________
When you make a Charisma
______________________________________ ______________________________________ ______________________________________
(performance, deception) check, while on this
______________________________________ ______________________________________ ______________________________________
form, add 1d4.