‘Type t Official Scenario
Code : << Gonna Make You Sweat > ASs Le
Incorporation : << September 2007 >> ie 3G
Authors : Chayarn /Staff ED
Translation : LordUnborn
Briefing:
‘The end justifies the means even if sometimes it is necessary to exchange
a prisoner of war in order to recover one of ours. For the Union, John
Macneal has sacrificed enough and must absolutley return to the country
asa Hero of the war. For the Reich, lermann Von lieizinger wants to recover
his bodyguard, and is pleased to carry it out himself and not show weakness:
towards the enemy.
Map: Secular Crypts
Materials Necessary ? Tannhauser Base Game
Set-Up:
Kix up the storage boxes containing items and place them face down on the
action spaces and secondary objective spaces. The player of the union takes,
Karl Zermann and the player of the Reich takes John Maclleal, They are the
prisoners, Bach player chooses the loadout of his captive character and
places 4t on a main objective box in the Swap Zone. Mote, if the loadout of
the prisonercontains badges or ranks those are used normally.
Level of Difficulty: Difficult
Player Objective: o bring the prisoner to the Swap Zone, Carry out the
exchange and have your released prisoner leave the board alive.
Special Rules:
Placements Phase s During the first 4 turns of play the players can freely move their
characters on the map, but cannot in any situation carry out an offensive action (Shooting,
Grenade, Smore Grenage, liermeticas) They can however attempt a Bull Rush, The Prisoner is
moved by the team that holds them and only as the last sequence of the turn of play. Thus
they enter onto the map last, The prisoner must move at least 4 spaces and must move to the
Swap Zone as shown on the diagram below. Oniy the prisoner may enter the Swap Zone during
this phasce. The Swap Zone is deaignated by the Red Pathfinding spaces in teh center of the
map. The three spaces in the center of the Swap Zone are assumed to be ajacent to the Main
objective spaces containing the Loadouts of the prisoners. A character that is ajacent to
his loadout may equipt it during his action phase thus ending his turn. Once both of the
characters have recovered thier equipment the exchange is complete and you move on,
to the Evacuation phase,vacuation Phase + Once the exchange is finished the characters can attack, use all their
equipment and penetrate the Swap Zone. During the first turn of the evacuation any
character in the Swap Zone may not attack or be targeted by offensive actions. To evacuate
the prisoner the player must lead it to the entrance point of his team.
+The player who succeeds in evacuating the prisoner before his adversary
wine the game. If the two prisoners are evacuated during the came turn of play the winner is
the side that cufferd the least amount of losses. If both cides have suffered the same amount
of losses then the match ends in a draw. If the prisoners are both killed then the match ends.
inadraw.
Stee