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Danger Danger Map 2023-11-02 13 - 39 - 52
Danger Danger Map 2023-11-02 13 - 39 - 52
Danger Danger Map 2023-11-02 13 - 39 - 52
MAP Rules:
❖ Discord is going to be an essential in terms of communication
between participant and host! We will not be allowing spectators at
this time, however the server itself will be public – once I distribute
parts – which will happen in Discord DM’s, you will need to state
yourself as a participant/backup in our introductions channel in
order to receive a role that will allow you access to our private
channels for the MAP! Here is the link to the server!
❖ This MAP is going to rely primarily on animation, but some parts
may call for a PMV style. Look for labels on the script that indicate
which is asked of each part! I would like to see some advanced
tweening for these parts – it does not need to be overly intricate
but having several different pieces moving is ideal! This and this are
great examples of what I would ideally love to see! If the part is
applicable for both AMV and PMV, I have ordered which I would
prefer to see more for that part but it is optional to follow! Puppet
animation like this is also welcome for PMV!
❖ Similarly, parts will have different dimensions based on sections
and will also be labeled. It is very important to make sure that you
have the correct dimensions for your part!!
❖ Because this MAP is already storyboarded, I would like for parts to
follow the original concept as closely as possible. I would also like
for my storyboard sketches to provide a visual example of what is
wanted, but not to be used for the final product! I would much
rather love to see everyone’s own art styles. :-)
❖ As a word of advice, you will have a much better chance of getting
a part by listing several that you are interested in as opposed to just
one! If you have an order of preference, specify in the form what
order of preference you list your parts in.
❖ Please do not add any lyrics or watermarks to your part! In the
final composition, I will be adding all animator credits and text for
the necessary parts. When we begin nearing the end of the MAP
production, I will reach out to all participants and confirm what
they would like their credit name to be listed as.
❖ Please make sure that your part isn’t cut too short – I would
recommend adding a few extra frames before and after your part
just to be sure this problem is avoided.
❖ Collabs are allowed! If you are initially applying for a part with
another person, please fill out one form for both of you and specify
who will be working with you! If you find that you are in need of
additional help as production of the MAP continues, you are also
welcome to ask for help then!
❖ Please do not add any decorative visual effects to your part! In the
final composition, I will be adding some effects myself, so aside
from blurs, please don’t include any in your submission! (Particles
are also fine to include!)
❖ While I will be a little firm on what is expected, I would still very
much like to stress this as a fun project! This will be my very first
time hosting a MAP, so if there are any rising concerns or anything
that I can do to improve your experience or workload, don’t be
afraid to approach! My current deadline will be December 20th,
but I fully expect for production to take longer than this, especially
due to the holidays. However, I will be asking for a few verbal or
WIP updates between now and then, but dates have not been set
on those yet!
❖In the script, you may see something in parentheses stated as
“DN.” This stands for Director’s Note and it’s essentially extra
information that I haven’t made explicit in the storyboard, or small
tweaks that deviate away from the storyboard!
❖ I would lastly just like to say thank you for even just looking into
this project of mine! I really appreciate it. :-)
MAP Script:
**Begin 1920 x 980
Intro [PMV]: The visual begins on a pink-orange sky where the sun is in
the midst of setting, before the camera pans down through the forest.
From a distance, we can see a clan meeting being held in ThunderClan.
Long shadows begin to form as the sun illuminates the foliage in a deep
orange glow. (DN: Cats that do not have designated designs can be drawn
as OCs with natural colored pelts, or if you would like to use a canon
character design, let me know who the artist is so I can be sure to include
them in the credits.)
Part 6 [PMV]: Now dusk, Swiftpaw and Brightpaw quietly make their
way through dense brush, with Swiftpaw approaching a moonlit
opening in the foliage.
Part 8 [PMV]: Through the foliage, two dogs can be seen with the
nearest looking around and the furthest sniffing the earth.
Part 10 [PMV]: In stark contrast, the scene shifts into the following
morning/afternoon. From an overhead view, Brightpaw is seen stretched
across the ground with fresh wounds and pooled blood. Shadows of
what can be assumed as turkey vultures fly overhead, which is made clear
in the following shot. (DN: Without making it unbearable to look at,
don’t be afraid to go slightly on the heavier side in terms of gore! I also
realize that Brightpaw’s design wasn’t finalized at the time so her face
wound should actually be from the middle to the lower half of her face, not
the upper to middle half!)
Part 12 [AMV]: Looking back, Swiftpaw is ready to flee from the scene
out of his guilt before Whitestorm reveals himself from the bushes. His
first reaction is a similar horror before realizing what Swiftpaw was
doing, which then his expression intensifies in anger.
Part 13 [PMV]: Bluestar is exiling Swiftpaw from the clan for nearly
being responsible for Brightpaw’s death. Swiftpaw is angry but in tears,
and among the crowd, Whitestorm is in a similar state. (DN: Again, cats
that do not have designated designs can be drawn as OCs with natural
colored pelts, or if you would like to use a canon character design, let me
know who the artist is so I can be sure to include them in the credits.)
Part 18 [AMV]: Swiftpaw is leaving the forest and entering the city. The
forest should still be seen behind him. The camera starts closer to his face
with his eyes closed and quickly pans out while he strides forward. (DN:
I know I didn’t do awesome with this in the storyboard so please make sure
his strides match up with the beat of the song!) Following this shot, he
approaches the city before taking off towards it.
Part 20 [AMV]: Tiny says, “Are you lost?” as the camera slowly pans
inward before switching to a shot of Swiftpaw looking troubled toward
the kitten, then looking away, and then his expression softening a little.
(DN: Tiny doesn’t need to be finished saying this sentence before the shot
switches! He can be in the middle of saying it when it moves to Swiftpaw.)
Part 22 [AMV]: Brick is knocked down onto the ground before opening
an eye to look up.
Part 23 [AMV]: No longer assuming the name Swiftpaw, Bone flicks his
tail, looking down at the cat he had just tackled. His face is not visible
until the shot changes and he pulls his neck back. Scourge is sitting on
the dumpster bin in the distance, and Bone looks in his direction.
Part 24 [AMV]: With a pleased expression, Scourge nods to the spot
beside him, inviting Bone to join him.
Part 25 [AMV]: Bone jumps up on the cardboard box to the right side
of the dumpster before jumping up into his spot beside Scourge and
flicking his tail. (DN: Here is a great reference for this dynamic jump!) A
closer shot shows a better view of Bone’s cold and dominant expression.
Part 36 [PMV]: The camera pans out to reveal a very cinematic shot of
Bone and Brightheart standing across from each other, making a
horrified eye contact while in the midst of the battle. Whitestorm’s body
can be seen from off to the side of Bone. (DN: Please make the scene look
busy with other cats fighting around them – tween it so it looks like
everything is in slow motion! Also, something I wish I had done with this
scene is made Bone and Brightheart standing further apart, so if you can
make the scene bigger, that would be great!)
And that’s it until I roll out with my credits plan! Thank you so much if you’ve
gotten to this point! I am very hopeful this project will do well, so I appreciate
even just every read of this script!! :-)