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SWPF Archetype Cards 3
SWPF Archetype Cards 3
SWPF Archetype Cards 3
set 3
ANCESTRY
RANK: NOVICE
DAMIEL (ALCHEMIST) Elf: Agile, Elven Magic, Intelligence, Keen Senses, Low Light
A handsome, wild-eyed elf, Damiel carries
Vision, Slender
countless vials of strange-looking liquids. When he HINDRANCES
drinks one of his strange concoctions, his features
become bestial, his movements quicken, and his favorEd Class (major): You only have one core Class Edge.
eyes fill with fire. ImpulsIvE (major): You often leap before you look.
EDGES
ATTRIBUTES alChEmIst: You create potions, mutagens and bombs.
arCanE BaCkground (alChEmIst): Alchemy is your arcane skill.
Agility d8 pAce 6 CalCulatIng: Ignore 2 points of penalties if action card is 5 or less.
SmArtS d8 pArry 7 (1)
Spirit d6 toughneSS 6 (2) CLASS FEATURES
Strength d6 armor IntErfErEnCE (lIght): You suffer a –4 penalty to
Vigor d6 Alchemy rolls if using medium or heavy armor or shields.
alChEmICal IdEntIfICatIon: Use Alchemy to identify a potion.
SKILLS BomBs (2 pp): Range: 10” (20 yards) Damage: 2d6 (SBT). +1 PP
to increase to Damage: 3d6 (MBT).
Alchemy d8 mutagEns (2pp): This alters your form for one hour at a cost.
AthleticS d8 You gain +1 Toughness plus one of the following effects:
com. Knowledge d6 strEngth: +2 to Strength and melee damage rolls but –2 to Academics,
Common Knowledge, Occult, Repair, Science, and arcane skill rolls.
Fighting d8 agIlIty: Opponents get –1 when making direct attacks against the alchemist.
notice d6 –2 to Healing, Notice, Survival, and Taunt rolls.
occult d4 vIgor: +2 to Vigor rolls but –2 to Battle, Gambling, Performance, and
perSuASion d6 Persuasion rolls.
SteAlth d6
thieVery d6
GEAR
Rapier (Str+d4, Parry +1), dagger (Str+d4), leather jacket and
leggings (+2), alchemist’s kit, adventurer’s kit, Formulae book,
potion of minor protection, 48 gp.
Languages: Common, Draconic,
Elven, Goblin, Sylvan POWERS
powErs: Deflection (self only), shape change (self only).
powEr poInts: 10
ANCESTRY
RANK: NOVICE
RANK: NOVICE
IMRIJKA (INQUISITOR) Half-Orc: Darkvision (ignore Illumination penalties up to
Imrijka was raised in an orphanage in Lepidstadt, 10”), Intimidating, Orc Ferocity, Outsider (Minor), Strong.
indoctrinated into the faithful of Pharasma. Since
becoming an initiate inquisitor in that faith, she’s HINDRANCES
traveled most of Ustalav and beyond, regularly ObligatiOn (minOr): You care deeply for orphans.
returning to check up on those she grew up. Outsider (minOr): You’re viewed as an outsider by many.
rutHless (minOr): You stop short of true harm to anyone
except those who directly oppose you.
ATTRIBUTES stubbOrn (minOr): Even when it’s painfully obvious you’ve
made a mistake you try to justify it.
Agility d8 pAce 6
VOw (minOr): You serve Pharasma and exact her judgment.
SmArtS d6 pArry 5
Spirit d8 toughneSS 9 (3) EDGES
Strength d6 elan: When you spend a Benny to reroll a Trait, add +2.
Vigor d6 inquisitOr: Grim and determined, you root out enemies of the
faith, using trickery and guile when righteousness and purity
SKILLS are not enough.
ANCESTRY
RANK: NOVICE
ATTRIBUTES EDGES
arcane Background (oracLe): Faith is your arcane skill.
Agility d6 PAce 6
oracLe: A divine entity has chosen you as a vessel for its
smArts d6 PArry 5 power.
sPirit d10 toughness 7 (2) Power Surge: You recover 10 Power Points when your Action
strength d4 Card is a Joker.
Vigor d6
RANK: NOVICE
BALAZAR (SUMMONER)
Gnome: Gnome Magic, Keen Senses, Low Light Vision,
Balazar is a gnome summoner who takes his privacy Obsessive, Reduced Pace, Size –1, Tough.
very seriously. Even around friends, he is loathe to
discuss his past. His eidolon Padrig is his enforcer, HINDRANCES
best friend, and link to the arcane world.
enemy (major): Nexian wizards hunt you..
Poverty (minor): You have half the normal starting funds.
Secret (minor): Your white hair isn’t from the Bleaching that
gnomes normally face, but something more dangerous.
ATTRIBUTES
Agility d6 pAce 5 EDGES
SmArtS d8 pArry 5 arcane BackGround (Summoner): Spellcasting is your
Spirit d8 toughneSS 6 (2) arcane skill.
Strength d4 Summoner: You create a powerful bond with an outsider.
Vigor d6 elan: When spending a Benny to reroll a Trait, add +2.
extra evolution: Your eidolon has extra evolution points.
SKILLS
AthleticS d4
CLASS FEATURES
com. Knowledge d6 armor interference (liGht): While wearing medium
Fighting d6 or heavy armor or using medium or heavy shields, your
Spellcasting rolls suffer a –4 penalty, and cannot use other class
heAling d4
features.
notice d6 eidolon: You can summon Padrig to aid you in battle.
occult d8
perSuASion d4 GEAR
riding d4 Light club (Str+d4), dagger (Str+d4), hand crossbow (Range
Shooting d4 5/10/20 Damage 2d4), leather vest (+2), adventurer’s kit, 10
SpellcASting d8 bolts, pipe, 3x sunrod, scroll of bolt.
SteAlth d4
SurViVAl d4 POWERS
PowerS: Deflection, healing (Padrig only), summon ally,
Languages: Common, Gnome, summon monster.
Orc, Sylvan Power PointS: 11
ANCESTRY
RANK: NOVICE
ATTRIBUTES EDGES
arcane BackgrounD (WitcH): Spellcasting is your arcane
Agility d6 pAce 6 skill.
SmArtS d8 pArry 4 aLertness: +2 to Notice rolls.
Spirit d8 toughneSS 5 Luck: You start each session with an extra Benny.
Strength d6 WitcH: A dark patron grants you arcane powers to hex and
Vigor d6 enfeeble your enemies.
RANK: SEASONED
DAMIEL (ALCHEMIST) Elf: Agile, Elven Magic, Intelligence, Keen Senses, Low Light
Vision, Slender
A handsome, wild-eyed elf, Damiel carries
countless vials of strange-looking liquids. When he HINDRANCES
drinks one of his strange concoctions, his features favorEd Class (major): You only have one core Class Edge.
become bestial, his movements quicken, and his ImpulsIvE (major): You often leap before you look.
eyes fill with fire.
EDGES
alChEmIst: You create potions, mutagens and bombs.
ATTRIBUTES arCanE BaCkground (alChEmIst): Alchemy is your arcane skill.
Agility d10 pAce 6 CalCulatIng: Ignore 2 points of penalties if action card is 5 or less.
SmArtS d8 pArry 7 (1) dIsCovEry (ExtEnd potIon): you can double the Duration of
any potion, extract, or your own mutagen effect.
Spirit d6 toughneSS 6 (2)
Strength d6 CLASS FEATURES
Vigor d6 armor IntErfErEnCE (lIght): You suffer a –4 penalty to
Alchemy rolls if using medium or heavy armor or shields.
SKILLS alChEmICal IdEntIfICatIon: Use Alchemy to identify a potion.
BomBs (2 pp): Range: 10” (20 yards) Damage: 2d6 (SBT). +1 PP
Alchemy d8 to increase to Damage: 3d6 (MBT).
AthleticS d8 mutagEns (2pp): This alters your form for one hour at a cost.
com. Knowledge d6 You gain +1 Toughness plus one of the following effects:
Fighting d8 strEngth: +2 to Strength and melee damage rolls. –2 to Academics, Common
Knowledge, Occult, Repair, Science, arcane skill rolls.
notice d6 agIlIty: Opponents get –1 when making direct attacks against the alchemist.
occult d4 –2 to Healing, Notice, Survival, Taunt rolls.
perSuASion d6 vIgor: +2 to Vigor rolls. –2 to Battle, Gambling, Performance, Persuasion rolls.
SteAlth d6 GEAR
thieVery d6
Rapier (Str+d4, Parry +1), dagger (Str+d4), leather jacket and
leggings (+2), alchemist’s kit, adventurer’s kit, Formulae book,
potion of minor protection, 48 gp.
Languages: Common, Draconic, POWERS
Elven, Goblin, Sylvan
powErs: Boost/lower Trait (self only), burst, deflection (self only),
shape change (self only).
powEr poInts: 15
ANCESTRY
RANK: SEASONED
ATTRIBUTES EDGES
Banner: Allies within 10” (20 yards) get a free reroll on Fear
Agility d8 pAce 6 checks and may reroll their running die once per turn. As a
SmArtS d6 pArry 7 (1) limited action, you can wave your banner, removing Distracted
Spirit d8 toughneSS 9 (3) and Vulnerable conditions from all allies in range.
Strength d8 Beast Bond: You can spend Bennies on animals you control.
Vigor d8 CavalIer: Your true power comes from the conviction of your
ideals, the oaths you swear, and the challenges you make to
SKILLS those who stand in your way.
trademark weapon (longsword): +1 Fighting and Parry
AthleticS d6 while wilding your longsword.
com. Knowledge d6
Fighting d8
CLASS FEATURES
notice d6 CHallenge: As a limited action, you can challenge a visible
opponent within 24”. The challenge remains until the target is
perSuASion d6
defeated or combat ends. You may not challenge more than one
riding d8 enemy at a time. You add +2 damage to Fighting attacks made
Shooting d6 against the target of your challenge.
SteAlth d4 mIgHty CHarge: Increase your melee weapon’s damage die
SurViVAl d6 one die type if you move towards an enemy while mounted.
order: You are part of the Order of the Cockatrice.
GEAR
Languages: Common, Elven, Long sword (Str+d8), Lance (Str+d8, AP 2 on charge, Reach 2,
Orc, Virisian mounted only), light crossbow (Range 10/20/40, Damage 2d6,
AP 2), 10 bolts, scale tunic (+3). adventurer’s kit, heavy pony,
riding saddle.
ANCESTRY
RANK: SEASONED
IMRIJKA (INQUISITOR) Half-Orc: Darkvision (ignore Illumination penalties up to 10”),
Intimidating, Orc Ferocity, Outsider (Minor), Strong.
Imrijka was raised in an orphanage in Lepidstadt,
indoctrinated into the faithful of Pharasma. Since HINDRANCES
becoming an initiate inquisitor in that faith, she’s
traveled most of Ustalav and beyond, regularly
ObligatiOn (minOr): You care deeply for orphans.
returning to check up on those she grew up. Outsider (minOr): You’re viewed as an outsider by many.
rutHless (minOr): You stop short of true harm to anyone except
those who directly oppose you.
ATTRIBUTES stubbOrn (minOr): Even when it’s painfully obvious you’ve
made a mistake you try to justify it.
Agility d10 pAce 6 VOw (minOr): You serve Pharasma and exact her judgment.
SmArtS d6 pArry 5
Spirit d8 toughneSS 9 (3)
EDGES
Strength d6 bane: Gain the Bane weapon enchantment as a limited free action.
Vigor d6 elan: If you spend a Benny to reroll a Trait, add +2 to the total.
inquisitOr: You root out enemies of the faith, using trickery
and guile when righteousness and purity are not enough.
SKILLS trademark weapOn (sHOrt bOw): +1 Shooting and Parry
AthleticS d6 while wilding your short bow.
com. Knowledge d6 CLASS FEATURES
Fighting d6 armOr restrictiOn (medium): While wearing heavy armor or
intimidAtion d6 using heavy shields, you cannot use other class features.
notice d6 Judgment: Once per encounter as a free action, pronounce
occult d6 judgment on an enemy to gain five Judgment tokens. A token may
perSuASion d6 be spent to add +2 to a Trait or damage roll you make against the
Shooting d10 judged, or –2 to one of the foe’s Trait or damage rolls. Tokens may
SteAlth d4 be spent after a roll, and remain in effect if the total is rerolled.
SurViVAl d4 mOnster lOre: You get a free reroll on skill rolls when
attempting to identify a being’s abilities or weaknesses.
GEAR
Languages: Celestial, Common,
Giant, Orc Morningstar (Str+d6), shortbow (Range 12/24/48, Damage
2d6), 20 arrows, dagger (Str+d4), scale breastplate (+3), ad-
venturers pack, holy water, light wooden shield, 2x manacles,
silver holy symbol, sunrod, 48 gp.
ANCESTRY
RANK: SEASONED
Languages: Common,
POWERS
Draconic, Elven, Sylvan PowerS: Boost/lower Trait, detect/conceal arcana, environmental
protection, havoc, healing, relief.
Power PointS: 20
RANK: SEASONED
BALAZAR (SUMMONER) ANCESTRY
Gnome: Gnome Magic, Keen Senses, Low Light Vision,
Balazar is a gnome summoner who takes his privacy Obsessive, Reduced Pace, Size –1, Tough.
very seriously. Even around friends, he is loathe to
discuss his past. His eidolon Padrig is his enforcer, HINDRANCES
best friend, and link to the arcane world.
enemy (major): Nexian wizards hunt you..
Poverty (minor): You have half the normal starting funds.
Secret (minor): Your white hair isn’t from the Bleaching that
gnomes normally face, but something more dangerous.
ATTRIBUTES
Agility d6 pAce 5 EDGES
SmArtS d10 pArry 5 arcane BackGround (Summoner): Spellcasting is your
Spirit d8 toughneSS 6 (2) arcane skill.
Strength d4 makerS call: As a limited free action, you may call Padrig to
Vigor d6 your side. He appears as close to you as possible. Additionally,
you and Padrig can swap locations.
SKILLS Summoner: You create a powerful bond with an outsider.
AthleticS d4 extra evolution: Your eidolon has extra evolution points.
com. Knowledge d8 CLASS FEATURES
Fighting d6
armor interference (liGht): While wearing medium
heAling d4
or heavy armor or using medium or heavy shields, your
notice d6 Spellcasting rolls suffer a –4 penalty, and cannot use other class
occult d8 features.
perSuASion d4 eidolon: You can summon Padrig to aid you in battle.
riding d4
Shooting d6 GEAR
SpellcASting d8 Light club (Str+d4), dagger (Str+d4), hand crossbow (Range
SteAlth d4 5/10/20 Damage 2d4), leather vest (+2), adventurer’s kit, 10
SurViVAl d4 bolts, pipe, 3x sunrod, scroll of bolt.
ANCESTRY
RANK: SEASONED
EIDOLON
PADRIG (NOVICE)
Padrig is a powerful outsider summoned by his Type: Neutral Outsider (Eidolon)
friend, the gnome Balazar. Fiercely loyal to his
summoner, Padrig has evolved into a dangerously ATTribuTes: Agility d10, Smarts d4, Spirit d6, Strength d6,
protective guardian. Vigor d6
skills: Athletics d6, Fighting d8, Intimidation d4, Notice d6,
Occult d4, Stealth d4
pAce: 6; Parry: 5; Toughness: 8 (3)
edges: —
speciAl AbiliTies:
Armor +3: Natural armor.
biTe: Str+d6, Reach 1
PADRIG (SEASONED)
Type: Neutral Outsider (Eidolon)
ATTribuTes: Agility d10, Smarts d4, Spirit d6, Strength d6,
Vigor d6
skills: Athletics d6, Fighting d8, Intimidation d4, Notice d6,
Occult d4, Stealth d4
pAce: 6; Parry: 5; Toughness: 8 (3)
edges: Frenzy
speciAl AbiliTies:
Armor +3: Natural armor.
biTe: Str+d6, Reach 1