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org/wiki/Marion_Tinsley
Tinsley once claimed to have spent approximately 10,000 hours studying checkers
while in graduate school.
In one game from their match in 1990, Chinook, playing with white pieces, made a
mistake on the tenth move.
Tinsley remarked, "You're going to regret that." Chinook resigned after move 36,
only 26 moves later.
The lead programmer Jonathan Schaeffer looked back into the database and discovered
that Tinsley picked the only strategy
that could have defeated Chinook from that point and Tinsley was able to see the
win 64 moves into the future.
http://www.chessgames.com/perl/chess.pl?tid=79224
"As Fischer himself admitted at the time, the final score did not reflect the true
balance of strength. The terrible feeling
that I was playing against a machine which never made any mistake shattered my
resistance. Fischer would never concede any
weakening of his position, he was an incredibly tough defender. The third game
proved to be the turning point of the match.
After a pretty tactical sequence, I had managed to set my opponent serious
problems. In a position that I considered to be winning,
I could not find a way to break through his defenses. For every promising idea, I
found an answer for Fischer,
I engrossed myself in a very deep think which did not produce any positive result.
Frustrated and exhausted,
I avoided the critical line in the end and lost the thread of the game, which lead
to my defeat eventually.
Ten years later, I found at last how I should have won that fatal game, but
unfortunately, it didn't matter anymore!
I have written a book about this match, entitled How I Became Fischer's Victim, it
represents an essay on the
American player and describes how I perceived his style and personality, once the
match was over."
http://www.chessgames.com/perl/chessgame?gid=1138475&kpage=1#kibitzing
"All my understanding of chess, all my experience and feeling for the game
convinced me that the position should be won,
and yet no concrete way to victory could be found. Having become disillusioned with
20. Qh3, I began examining other
ideas -- such as 20. Rd1 -- but also in vain. And here, I have to admit, I was
seized by the feeling of helplessness, of despair:
'Is this Fischer invulnerable, is he somehow bewitched?' I again returned to 20.
Qh3, again worked through dozens of variations,
and again without success. And meanwhile the clock was ticking, time trouble was
approaching. Acording to the arbiters'
reckoning, I pondered over the position for 72 minutes! Perhaps in all the fifty
years of my career I have never spent
so much time on one move! And I simply collapsed psychologically. My energy dried
up, apathy set in, everything lost point,
and I made the first move that popped into my head. It lost, of course." --
Taimanov, on his 20'th move.
https://en.chessbase.com/post/30-minute-chess-training-vidit-opening-caro-kann
At 2700+ level, when working on openings, I tend to spend hundreds of hours fine-
tuning my ideas.
https://boardgamegeek.com/boardgame/77423/lord-rings-card-game/ratings?
rating=10&pageid=3&comment=1
I never really played games where you have to build and plan a deck out in advance
of actually playing (e.g. Magic).
I wasn't sure I would enjoy it or not - but its actually a lot of fun to do that.
You can spend hours fussing and
planning over how you want to build your decks. Great for obsessive types.
If I watch two top-ten players for six hours, slugging it out, both of them trying
their
damn hardest to get the better of the other, one player gaining the upper hand,
then the other
(just because he's so damn good) managing to navigate the minefield and finding a
tactic
that secures him a dead drawn endgame, then that's exciting chess. Exciting as
fucking fuck!
I got serious and really started working hard at study to get better after that
event and to this day
spend significantly more time analyzing and studying than I do playing (even
online).
http://www.chessgames.com/perl/chessgame?gid=1963963&kpage=1#reply22
csmath: 9. Bb2 is technical novelty here, probably prepared. It is also the choice
of engines and
thus re-evaluates the whole opening. Caruana spent inodinate amount of time to find
the response (cxb3)
but did not make the game even.
This is one of the most original games in Stavanger and serious display of a high
quality
complex middlegame. Worth studying throughout.
https://www.mtgsalvation.com/forums/magic-fundamentals/magic-general/opinions-
polls/811701-what-happened-to-mtg
I'd be playing 'the pro' decks at every turn, and since I'm more into exploring
the cards synergy on my own,
instead of what X PTQ Pro that gets the expansion sets early does, that's not for
me.
https://old.reddit.com/r/baduk/comments/c500jb/recommended_go_shop_in_tokyo/
I second this. My uncle visited there on a trip and loved it, and I�ve ordered
shogi pieces from them online.
https://forum.rpg.net/index.php?threads/not-here-to-play-games-struggling-with-
enjoying-the-game-part-of-ttrpgs.848703/
https://web.archive.org/web/20080123175151/http://batgirl.atspace.com/
Renplayers.html
http://heroescommunity.com/viewthread.php3?TID=7114&pagenumber=1
http://heroescommunity.com/viewthread.php3?TID=7114&pagenumber=6
FORTRESS
FORTRESS
I attentively read this topic, but didn't found anything about fortress.
http://www.cypresschess.com/p/news.html
https://www.youtube.com/watch?v=SZWtgfmBJys
This game becomes really tedious and dull at around year 13. Nothing exciting to
see after that and that's a shame. Also, the music sucks.
https://boardgamegeek.com/boardgame/171/chess/ratings?rating=10&pageid=4&comment=1
maybe it would be enough to play some classics like chess to be happy. no modern
game can be compared to games that have last for centuries.
If you think about it Kramnik's soup theory is quite deep. You have to constantly
try and improve your recipe of the soup so that you get a better final product. The
same is with chess. Your thinking process is made up of tactical ability,
positional acumen, decision making skills, endgame knowledge, ability to control
your nerves and so much more. You have to keep on working on them in order to
create an excellent final product. In the process while you are doing so, you have
to make sure that you use good ingredients to make your soup taste better. Hence,
it is critical that you make use of good books, good softwares and in general high
quality material. Because if you use lower quality ingredients, it is for sure that
your soup will turn out to be of an inferior quality. And added benefit of this way
of thinking is that you are not really fixated on the result and are all the time
thinking about how you can improve as a player!