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Fearkiller.

The defeat of the Baronic Warhost would go unchallenged. Harrison I, Fearkiller,


Director-General of Harrison Armory, claimed dominion-by-victory over the entirety of the
Interest, renaming it the Purview, and began an aggressive colonial mission to secure his claim
over the worlds therein.

The Baronies retreated to lick their wounds and choose a new Prime Baron.

The Third Committee finally secured its hold on Cradle, tamped down the counterrevolutionary
elements within the Union Navy, and began an aggressive buildup of its new Department of
Human Right and Justice.

The galaxy, balanced on a knife edge, leveled out. The Third Committee held the three pillars:
the Omninet, the Blink, and Manna. Once more under their control was the might of the Union
Navy, even if its officers were new and its enlisted contingency inexperienced. The Baronies,
terribly wounded, were cowed. Harrison Armory, resurgent, was still under the administration of
one person and stretched ​far​ too thin.

Peace would need to be negotiated, lest the galaxy tumble into a conflict more deadly than any
it had seen. Detente stretched for decades as all sides grew comfortable in their holdings.

Forty years after the conclusion of the Interest Wars, the Third Committee reached out to both
the Baronies and Harrison Armory and offered something neither party expected: a meeting, on
Cradle, to discuss peace and what comes next.

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Peace, and What Comes Next
The summit on Cradle was held in a small retreat in the cedar forests near Dharamshala, a city
that largely survived the Fall and, as a result, became a cultural center for the new humanity.
Dharamshala was one of the few relatively stable areas throughout the duration of the dark
ages; Under Union, it became an archive city, a repository for all manner of artifacts and the
physical architecture that stored hardened backups of all human knowledge.

Despite the momentous occasion, the diplomatic parties arriving in Dharamshala were small,
and the program was short. A public walk across the red-carpeted tarmac of Dharamshala’s
uplift port, statements before the press, and then two days of scheduled meetings to hash out
a peace agreement.

At the head of the Baronic party was the third son of the late Prime Baron, Julian Bem Karraka,
only thirteen at the time, and his handful of retainers. They can be seen hurrying across the
tarmac, bundled in fine Karrakin robes to avoid the light rain. It is uninteresting footage, even
for those who study the Baronies.

The interesting footage is the arrival of Fearkiller.

John Creighton Harrison I, Fearkiller, Director-General of Harrison Armory, arrived on Cradle


with his son, John David Harrison (later, Harrison II), setting foot on his homeworld for the first
time in nearly half a century (realtime) after his departure. The archival footage shows Harrison
I, then an old man moving with the assistance of a slim HA-make exoskeleton, falling to his
knees, overcome by tears. His son moves to help him, but Harrison I waves him away.

No one approaches the old man, the anthrochauvanist majordomo-in-exile turned regent. For
two long minutes he weeps on his knees, head down, palms out before him and turned to the
sky. The rain is steady and light. His son continues on, greets a pair of Union administrators,
shakes hands with the CentComm and NavComm representatives. The Baronic
representatives are stiff, but polite. They all wait for Harrison I.

An older legionnaire, helm faceplate up, stands with Harrison I. Crouches beside him, a hand
on his Director-General’s shoulder, and whispers in his ear. After a few moments, the
legionnaire helps him up, and the two continue on towards the summit.

That footage is officially suppressed materiel in the Purview today, but still appears on
occasion on the Armory’s internal social media networks.

The peace talks lasted for a day over their initially booked itinerary, with some tense moments
of deliberation delaying the summit as the Baronic representatives made a show of heading to
their shuttles on more than one occasion.

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In the end, the peace talks were conclusive, and a new galactic order was established:

The Third Committee, with its unilateral control over the Blink, Omninet, and manna, convinced
the Baronies and Harrison Armory of its place as hegemon. It would continue to manage the
affairs of the galaxy at large. Union, as envisioned by its founders, would continue, proving
itself resilient to even the most pressing challenge.

The Karrakin Trade Baronies would be granted one of the former GMS Special Project worlds,
and their flash-cloning program would be shut down without investigation or persecution by
Union’s DoJ/HR. They would be able to walk away without punishment, but must operate their
worlds under the watchful eye of Union regulators for the next two centuries.

As for the Armory, the Third Committee was forced to swallow a bitter pill. While Union
controlled the blink, omninet, and manna access that allowed the Armory to survive and
perpetuate itself, they did not have the hard power to take the Armory down by force. At most,
they could sustain the current blockade, both sides committing forces and resources that
neither wanted to commit.

A compromise was worked out on the final day.

Harrison I was wanted for crimes against humanity. Despite his loyalty to the Second
Committee, he was a willing negotiator, eager to see his son and dynasty secure in their power
in their new holdings. To ensure that end, he was willing to abdicate his throne, name his son
heir, and stand trial on Cradle if it meant Union recognition of the Armory as a legitimate
Corpro-State.

The blockaide would end, and both sides could set about making peace -- or, as a cynic would
interpret it, healing their wounds and gathering strength to strike each other once more.

In the end, Harrison Armory would be allowed to keep its territorial gains, the two new GMS
Special Project worlds it captured, and enter once more into the galactic licensure
marketplace. In exchange, they would open their worlds to Third Committee bureaus,
regulators, and travel.

Harrison I was tried on Cradle, found guilty of anthrochauvanist crimes, and executed by
hanging -- a death that would ensure his martyrdom and deification in Armory lore.

Harrison II stepped into his role as Director-General and steered the Armory towards its
present form. He focused on developing the Purview and putting the Armory’s three Special
Projects — Arcologies, as the Armory calls them — to work churning out new chassis designs,
including an updated, non-TBK Genghis line.

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Following Harrison II’s death, the Armory is ruled in the narrative present by Harrison III.

A Life In The Purview


What does it mean to be a citizen of the Armory? ​Why​ would someone be happy being a
citizen of the Armory? Why would people seek them out and pledge to them?

To put it simply, the Armory champions itself as the standard-bearer for Humanity’s raw
galactic ambition. All citizens and colonial subjects under their Purview are ​theirs.​ To be a
citizen of the Armory is to be an acknowledged member of an easy hierarchy, with clear and
attainable ranks — some through great effort, but attainable nonetheless — and a singular
mission: ensure the perpetuation of the human race in its most mighty form. Bend the galaxy to
their will, and claim the stars as their birthright.

Armory citizens enjoy rafts of privilege over colonial subjects and non-citizens. A guarantee of
protection by the Armory Legion. Free travel on and between all armory worlds. A guarantee of
work, wherever it may be needed. Protection from outside threats under Armory law. A
guarantee of local cultural perpetuation, so long as you pledge your percent manna — the
Armory will never dictate who you may worship, so long as you venerate the Temperate Throne
in addition, and pay your taxes besides.

Armory propaganda highlights countless rags-to-riches stories that motivate new and old
citizens alike: the colonial subject, once a starving and beaten peon under a brutal war-tyrant,
now a hale and eager local volunteer for in an Armory Legion, fighting to liberate his world from
that same war-tyrant. The citizen, loyal subject, who worked diligently for a decade to ensure
the product her line shipped was of perfect quality, rewarded with a land grant and minor title,
and lifting her whole family from the citizenry to the nobility in perpetuity. The noble, whose
power and purview allows them to hear distant cries for help on an oppressed world, who
organizes an expedition to the planet and liberates it, blessing all who live upon it with the
chance to begin their own story.

The Armory from the outside might seem a monolithic monarchy, a dealer in weapons and
worlds with an insatiable appetite. To those raised under its banners, the Armory is a stern
patriarch — to act in its interest ensures it will protect you, to act against it ensures it will crush
you.

The Armory, second only to Union itself, is a massive galactic administration, and its works
encompass every possible interpretation of empire. For every story of successful
worldbuilding, of infrastructure creation and climate maintenance, of a colonial subject rising
from the backwaters of their homeworld to the monolithic halls of Ras Shamra, there is another

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story — often suppressed, little-known, or unreported — written in the blood of those who
resisted the Armory’s inexorable advance.

The Armory prides itself on its social ranking system, the Social. A single, unified scheduling of
all persons under its Purview, the Social is a metric that tracks a given citizen’s social progress
through the Armory’s hierarchy and rewards them with more privileges as they advance.

Advancing one’s Social class is done through service, speech, action, and betterment. One’s
scores are rated, ranked, and tracked by the Armory’s massive Social Ministry. Part
automated, part curated by Social planners and ministers, a given citizen’s Social determines
their social class, buying power, rights, privileges, available schools, work, and so on. Anyone
who is a citizen or subject of the Armory has a Social class, which can be increased; one’s
Social class can be decreased through anti-Purview actions or thought.

Director-General
The ruler of Harrison Armory, the title of the chief executive. Inherited by the
chosen child of the current Director-General. Their seat of power is on Ras
Shamra, in the Temperate Throne estate.

The Director General’s line is managed under special contract with SSC’s
Exclusive Genomics division.

High Nobility, Planetary Governors


Planetary Governors, Arcology Administrators, Fleet Masters, Global Architects,
and Legion Commanders. The final attainable rank via the Armory’s Social.

Nobility
The nobility of all Harrison Armory worlds, broken into the following sub-ranks
for civilian/service nobility:
● State Director
● County Commissioner
● Metro Councilmember
● District Manager
● Precinct Manager
● Block Leader

Military nobility retain their commissioned legion rank in addition to any civilian
rank they may reach after service; they are usually referred to as their rank rather
than civilian title.

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Nobility, Provisional
The first step into the noble classes. Attainable by any and all citizens of the
Armory who break into the Nobility tier of Social through works and service —
typically after exemplary military service augmented by civic engagement.

Citizenry, Able Rank


To be an Able Citizen is to have a record of service, either civic or military, that
places a citizen in the top echelon of the citizenry. Most retired or termed-out
legionnaires and civic workers are of Able Rank.

Citizenry, Purview Standard


The standard rank of citizen in the Armory. The vast majority of all citizens in the
Armory Purview are some degree of Purview Standard.

Citizenry, Provisional
A temporary but common rank, awarded to colonial subjects making their first
forays into citizenship with the Armory

Colonial Subject
A broad category, encompassing all colonial subjects of the Armory. Not a
terminal category.

Non-Purview (“Guests”)
Travelers, allies, diplomats, and populations on the move through the Purview
for any long length of time are considered guests of the Armory. If they seek to
settle in the Armory, they’ll need to meet with a Social minister and set up a
ranking profile.

The Old Country


Seen from Cradle, Ras Shamra is a tiger held close by the tail.

Home to the ideological descendants -- and literal descendants -- of the Second Committee’s
party leadership, Ras Shamra remains a beacon for those who seek a more aggressive path to
ensure humanity populates the stars. The Armory’s narrative is simple and appealing: the
galaxy is a lawless place of scattered worlds in need of taming, and human strength shall win
the stars. Old, familiar slogans -- ​Ad astra per aspera​, ​Invictus!​, and others --​ ​are frequent
exhortations of Armory propagandists.

Furthermore, along with Ras Shamra itself, the Armory controls two other former GMS Special
Project worlds, Ugarit and Whiteharbor. The three together produce a ​titanic​ amount of

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weaponry for a broad portfolio of states under Union’s hegemony; their production rates have
matched GMS’s, and the Armory’s line mech, the Sherman, is second only to the Everest in
galactic ubiquity.

No other power can back up their imperial ambitions with as much firepower as the Armory.
The Baronies, while larger in size than the Armory, have only a limited number of current
generation chassis to field, and few ships of the line with which to contest interstellar territory.
The Voladores are too decentralized and outwardly pacifist. The Sparri, while known for strong
individual pilots, have no fleet to speak of, nor anything approaching a standing army of size
enough to counter the Armory’s legion. The Aun, too distant, and too embroiled in their own
conflict.

The only check on the Armory’s expansion is Union, whose position is more precarious than
they let on.

The Third Committee knows that they have a PR problem, and has taken an aggressive stance
to counter the perception that they do not have a strong vision for galactic peace and
expansion. Hence the creation of the Union Auxiliary program and the Union DoJ/HR Liberation
Teams, and their recognition of the Albatross as a nomadic state, rather than the Second
Committee’s declaration of them being a terrorist organization.

At the time of their revolution their counter-chauvinist ideology was only a plurality stance in
Union, one that relied heavily on the support of social liberals and moderates who, in the early
days of the resistance, were uncomfortable with scenes of street violence and harsh rhetoric.
Following the successful revolution and dissolution of the Second Committee, the Third has
been forced into a balancing their revolutionary fervor with the tenacious roadblocks of
holdover moderates who maintain their bureau postings as compensation for helping the
revolution.

To achieve this goal, the Third Committee must carefully balance diplomatic negotiations with
proxy conflicts -- sometimes both options meeting a natural meeting point in DoJ/HR liberation
missions targeting Interest worlds and proactive DoJ/HR investigations out in the Dawnline
Shore.

Meanwhile, Harrison Armory equipment, machinery, and consumer goods are in high demand
across the galaxy. As part of an early effort to build diplomatic/soft power connections
between the Third Committee and Harrison Armory, Union agreed to a standing 20%
guarantee contract -- an unprecedented unique agreement -- that ensured Harrison Armory
would, in perpetuity, arm and outfit fully 20% of the Union Navy.

Seen from Cradle, the modern Armory is a distasteful entity. Most grumble and acquiesce to
current diplomatic and trade agreements, preferring to distance themselves in personal
politics. Few, though not an insignificant number, decide that the Armory represents the worst

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of humanity, and take up arms against the old anthrochauvinist bastion -- either in an official
capacity as a member of an DoJ/HR liberation team, or by volunteering to join one of the many
Cosmopolitan brigades that fight insurgent campaigns in the Armory’s colonial holdings.

Temperance, Patience, and Empire


Many hundred years after the Hercynian Crisis and the fall of the Second Committee, Harrison
Armory remains a bastion of anthrochauvanist thought and praxis. Under Union’s Third
Committee, many of their more overt anthrochauv policies have become more restrained, if
their rhetoric has not moderated.

That being said, the Armory, like any other state -- even the more monolithic states -- is a
nation that contains many cultures and ideologies, from the hardline anthrochauv to the
moderate, to progressive factions of the Purview.

The majority of the Armory Purview fall into a relatively moderate anthrochauvinist position, an
ideology largely unexamined as they live in a level of comfort that doesn’t demand they
question the status quo. For the majority of Standard and Able Citizens, the Armory has a
founding legend to be proud of -- Fearkiller liberating the Purview worlds from a distant, greedy
monarchical power -- and nothing but a rosy future of expansion, growth, and access to the
wealth of empire.

As a Standard or Able Citizen, they are a valued member of the galaxy’s finest armorer and
manufacturer, one with a history traceable to Cradle and a future of new legends to carve from
the wild stars. Few know of flash-cloned legions, the massacre on Creighton, or have ever
heard of Hercynia -- when faced with evidence of the Armory’s crimes, it is easy enough to
explain it as an astro-political reality that weaker nations, or a people with less resolve, moral
clarity, or right, would shy away from. There is a reason that the Armory is one of the galactic
Triumvirate, after all, a position they enjoy through their strength and the good work that they
do to shape the galaxy not only for the Purview, but for the betterment of all humanity.

To your average Standard or Able Citizen, social progress in the Purview is fair and attainable
-- through service to one’s municipality or in the legion -- and while there might be need for
belt-tightening every now and then, they can be assured that the nobility above them is fair and
rules with the best intentions. Furthermore, they know that if life ever gets boring or feels too
static, they can always pick up and move out to the “exotic” frontier -- after all, there is always
opportunity in the colonies.

For the nobility of the Armory, there has never been a better time to live than today and
tomorrow. The noble classes of the Armory enjoy access to vast swaths of the galaxy, manage
grand projects of human ingenuity and import, command regiments of the finest footsoldiers
and line mechs on any world, minister to the most grand civic spaces on any planet, and enter

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