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Research On Protein Z
Research On Protein Z
Research On Protein Z
One of the challenges of board games, and especially more sophisticated historical
simulation games, is finding the opponents and the time to play. In the past decade
or so, we have seen a shift in the hobby towards games that support more robust
solitaire play. But until more recently, most solitaire play felt very luck based,
and seemed to have little strategic thought behind it. In short, it rarely felt
like playing against a “real” player.
But in 2010, GMT this is part 3 published ‘Labyrinth: The War on Terror, 2001-?’ by
game designer and CIA national security analyst Volko Ruhnke. And as part of this
card-driven two-player boardgame about the complex political and military nature of
the War of Terror, there was an option to play the game “solo” using a paper AI to
tell the human player what to do in various situations.