Download as pdf or txt
Download as pdf or txt
You are on page 1of 1

GURPS Attack on Titan

Maneuver Gear & Combat (early TL5/late TL4 technology)

It could probably be used with the combination of Climbing Line [1], No Nuisance Rolls (Swinging) [1], and Aerobatics-16 (probably
augmented by Talent or 3D Spatial Sense—intense training and talent seem to play a big part in maneuver gear use). However, to me
they don't seem to be using swinging (gravity and angular momentum) to move; it's more like they sling-shot themselves through the air.
Instead of an elastic band, they use wires that are rapidly retracted via gas turbine. If we stat it as Flight, that would be…

Flight (Breakable, DR 2, machine, SM −2, −45 %; Can Be Stolen, forceful removal, −10 %; Requires Surface, −20 %) [10]
Enhanced Move (Air) 2 (Maximum Duration, 10 minutes, cannot reactivate without new gas canister (×2), −100 %) [8]

Pretty cheap! But it requires house rules: instead of touching the ground every 5 seconds (as Requires Surface usually entails), you roll
a new DX/Aerobatics roll to reattach the grappling spikes (if your skill is 16+, you buy No Nuisance Rolls).

As for their titan-killing martial art…

Skills
Acrobatics, Aerobatics, Broadsword
Techniques
Attack from Above, Breakfall (Acrobatics), Evade (Aerobatics), Spinning Strike (Broadsword), Targeted Attack (Broadsword
Swing/Neck)
Cinematic Skills
Power Blow, Breaking Blow
Cinematic Techniques
Dual-Weapon Attack (Broadsword), Flying Lunge (Broadsword)
Perks
Attribute Substitution (Breaking Blow on DX), Attribute Substitution (Power Blow on DX), No Nuisance Rolls (Aerobatics), Off-
Hand Training (Broadsword), Special Exercises (Basic Speed), Teamwork, Unusual Training (Dual-Weapon Attack, both attacks
must target the same foe).
Optional Traits
Attributes
Improved DX
Secondary Characteristics
Improved Basic Speed
Advantages
3D Spatial Sense, Combat Reflexes, Fearlessness, Fit, Perfect Balance
Disadvantages
Duty (Kingdom), Guilt Complex, Nightmares, Sense of Duty (Comrades)
Skills
Leadership, Guns (Musket), Handle Animal (Horse), Observation, Riding (Horse), Soldier, Tactics
Techniques
Cavalry Training (Broadsword), Combat Riding, Hands-Free Riding, Quick Mount (Acrobatics), Reverse Grip
(Broadsword), Staying Seated.

You might also like