Mil Lesson 5. 1ST QTR

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FIRST QUARTER: MEDIA AND INFORMATION LITERACY

Lesson V

Lesson V:
MEDIA AND INFORMATION LANGUAGES

Learning Competencies
• Present an issue in varied ways to disseminate information using the codes, convention, and language of media

MOTIVATION: How would you interpret the picture shown below?

Media codes and conventions are like the building blocks of all the media around us.

MEDIA CODES
SYMBOLIC CODES TECHNICAL CODES WRITTEN CODES

show what is beneath the ways in which equipment is used of language style and
surface of what we see used to tell the story textual layout

Objects Camera work PRINTED LANGUAGE


Setting
Editing - Text
Mise en scene
Body Language Audio
Clothing

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FIRST QUARTER: MEDIA AND INFORMATION LITERACY
Lesson V

Color Lighting SPOKEN LANGUAGE


-Dialogue
-Song Lyrics

MEDIA CONVENTIONS
FORM CONVENTIONS STORY CONVENTIONS GENRE CONVENTIONS

Form conventions are the Story conventions are common Genre conventions point to the
certain ways we expect types of narrative structures and common use of tropes, characters,
media’s codes to be arranged. understandings that are common in settings or themes in a particular type
story telling media products. of medium. Genre conventions are
closely linked with audience
For instance an audience expects expectations. Genre conventions can
to have a title of the film at the Examples of story conventions be formal or thematic.
beginning, and then credits at the include:
end.
 Narrative structures
 Cause and effect
 Character construction
Newspapers will have a  Point of View
masthead, the most important
news on the front page and sports
news on the back page.

Video games usually start with a


tutorial to explain the mechanics
of how the game works.

Another example would be


continuity editing. Most video
forms follow a set of editing rules
and techniques called continuity
editing which allows for the
audience to easily understand
what is going on in a scene and
who is talking to who.

Ask yourself, what is going to happen when we hear a screeching violin played over pictures of someone home
alone in a horror movie? This is a convention of film in action. Someone is going to die. No narrator told us. We
knew. We knew and we understood the convention.

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FIRST QUARTER: MEDIA AND INFORMATION LITERACY
Lesson V

Symbolic codes are social in nature. What this means is that these codes live outside the media
product themselves, but would be understood in similar ways in the ‘real life’ of the audience. For
instance, if you saw somebody receive a red rose in a film, you would assume there is a romantic
relationship between the two characters. If you gave somebody a red rose in real life, you might be
hoping the same. Symbolic codes in media include setting, mise en scene, acting and colour.

Setting
Setting is the time and place of the narrative. When
discussing setting, you can describe the setting of the
whole story or just a specific scene. A setting can be as
big as the outback or space, or as small as a specific
room. Setting can even be a created atmosphere or
frame of mind.

Mise en scene
Mise en scene is a French term that means ‘everything
within the frame’. In media terms it has become to
mean the description of all the objects within a frame of
the media product and how they have been arranged.
An analysis of mise en scene includes:
 Set Design
 Costume
 Props
 Staging and Composition

Acting
Actors portray characters in media products and
contribute to character development, creating tension or
advancing the narrative. The actor portrays a character
through:
Facial expression
Body Language
Vocal qualities
Movement
Body contact

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FIRST QUARTER: MEDIA AND INFORMATION LITERACY
Lesson V

Colour
Colour has highly cultural and strong connotations.
When studying the use of colour in a media product
the different aspects to be looking at are:
 Dominant colour
 Contrasting foils
 Colour symbolism

TECHNICAL CODES
Technical codes are codes that are specific to a media form and do not live outside of them. For
instance, our understanding of different camera shots and their connotations make sense when
we look and films and photographs, but mean nothing to us outside of those forms. Technical
codes in media include Camerawork, Editing, Audio and Lighting.

Camerawork
Camerawork refers to how the camera is operated,
positioned and moved for specific effects. Aspects of
camerawork include:
 Positioning
 Movement
 Framing
 Exposure
 Lens choice

Editing
Editing is the process of choosing, manipulating and
arranging images and sound. Editing is generally
done for four different reasons:
 Graphic edits
 Rhythmic edits
 Spacial edits
 Temporal edits

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FIRST QUARTER: MEDIA AND INFORMATION LITERACY
Lesson V

Audio
Audio is the expressive or naturalistic use of sound.
Audio can be diegetic or non diegetic. The three
aspects of audio are:
 dialogue
 sound effects
 music

Lighting
Lighting is the manipulation of natural or artificial
light to selectively highlight specific elements of the
scene. Elements of lighting include: Quality,
Direction. Source, Cplour

WRITTEN CODES
Written codes are the formal written language used
in a media product. Just like technical and symbolic
codes, written codes can be used to advance a
narrative, communicate information about a
character or issues and themes in the media product.
Written codes include printed language which is
text you can see within the frame and how it is
presented, and also spoken language, which
includes dialogue and song lyrics.

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FIRST QUARTER: MEDIA AND INFORMATION LITERACY
Lesson V

UNLOCK THE DEFINITIONS


 Language - pertains to the technical and symbolic ingredients or codes and conventions
that media and information professionals may select and use in an effort to communicate
ideas, information and knowledge.
 Media Languages - codes, conventions, formats, symbols and narrative structures that
indicate
the meaning of media messages to an audience.
 Messages- the information sent from a source to a receiver.
 Audience- group of consumers for whom a media message as constructed as well as
anyone else who is exposed to the message
 Producers- people who engaged in the process of creating and putting together media
content to make a finished media product.
 Other stake holders- Libraries, Archives, Museums, internet and other relevant
information providers.\
 Media codes generally a system or sign which create meaning or have an agreed
meaning / connotation, to their audience. There are three types of media
codes, symbolic codes, technical codes and written codes. Conventions are
generally accepted ways

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FIRST QUARTER: MEDIA AND INFORMATION LITERACY
Lesson V

COURSE REFERENCES
A. References (R)
(1) Fredinand B. Pitagan, Ph.D., Virginia P. Andres, Louis Mark N. Plaza, Conrado C. Rotor,
Ph.D. Aurelio P. Vilbar, Ph.D. Cheryl F. Villanueva. Teaching Guide for Senior High School
“Media and Information Technology” . Commission on Higher Education 2016 in collaboration
with the Philippine Normal University
(2) Boots C. Liquigan, ―Media and Information Literacy‖, DIWA Lwarning System Inc., 2016.
B. Online Sources (OS):
(1) Media and Information Languages - Media and Information Literacy (MIL)
retrieved from https://www.slideshare.net/markjhonoxillo/media-and-information-
languages?qid=64c5efdf-6414-4eaa-954a-eed2f03a2043& v=&b=&from_search=2

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