Professional Documents
Culture Documents
Batman Timeless Wild West
Batman Timeless Wild West
ST 14 (40 pts)
DX 16 (120 pts)
IQ 14 (+6 to recover from surprise/mental stun; 80 pts)
HT 14 (+2 to rolls, +7 to recover from crippling injury/recover lost HP. heals 2 HP/success; 40 pts)
HP 18 (8 pts)
WILL 15 (+3 vs. fright/intimidate; 5 pts)
PER 16 (10 pts)
FP 15 (recover at 2x normal rate, lose at ½ rate; 3 pts)
BLOCK: 13 (Cloak)
PARRY: 13 (Cloak), 15 unarmed (½ penalty to parry 2/turn, +3 to retreating parry)
DODGE: 11
TECHNIQUES (4 pts)
Disarming 19 (2 pts)
Scaling 14 (2 pts)
EQUIPMENT
Armored Body Suit (body, limbs; 12/4, 6 lbs, LC 3, Notes [1,2,3])
Heavy Cloak (DB 2, Weight 5, DR/HP 1/5, cape works as a Para-glider, Notes [1])
Bladed Leather Gauntlets
cut: sw-1
imp: thr
reach: C
receives Karate bonuses
hands; DR 8/2
fires 3 one use knife attacks at STR10 each
Utility Harness
Tomahawk
cut: sw +3
reach: 2
can be thrown
Acc 1
range: x1.5/x2.5
3 weight
Rof 1
Grapple Gun (2.5 lbs, x5/7 range, 300 lb weight allowance, uses pistol to hit)
Portable Tool Kit (explosives TL5)
Batarang x10 (1d-1 cut, Acc 1, .1 weight, Rof 1, Shots x10)
REACTIONS
Personality: sense of duty (+2 if sense of duty is known), smooth operator (+1), stubborn (-1), workaholic
(initially a +1, becomes a -1/-2 later)
Status: Rank 3 (+3)
Reputation: worthless playboy/dangerous vigilante (-2) to everybody all the time