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Iron Kingdoms 5e - Minds of Metal Hearts of Fire
Iron Kingdoms 5e - Minds of Metal Hearts of Fire
W NEW STEAMJACK
arjacks are synonymous with war in
western Immoren. From humble steamjacks
wielding simple weapons to lumbering
colossals bristling with guns and fists larger
WEAPONS
than a person, these multi-ton machines are often the center Every nation in western Immoren boasts a slew of powerful
of conflict, their titanic blows deciding which way the tide weapons for their warjacks. Their technological research,
of battle turns. Thus, the Iron Kingdoms generally spare no limitations of resources, and arcane traditions often dictate
expense when it comes to their warjacks, outfitting them their battlefield tactics and, thus, the weapons they employ.
with specialized, expensive, and even experimental weaponry
in order to gain an edge over their enemies. CYGNAR
However, these machines are inevitably damaged and Cygnar has always prided itself for being on the cutting edge
destroyed, left as rusting wrecks on countless battlefields. of steamjack design, and many of the weapons their warjacks
Most nations once had entire units of mechaniks devoted carry feature powerful and complicated pieces of mechanika.
to recovering (and if necessary, destroying) such material. Despite this, Cygnar has taken the most forgiving attitude
But as the fires of war raged and conflicts grew even more toward their military technology falling into the hands of the
intense, many such wrecks were abandoned and left to rust. public, and while by the law such weapons remain illegal,
Things grew even worse during the Claiming, with such most officials do not bother enforcing it.
specialized units either so decimated they could no longer Storm Blaster. Featured on the Firefly chassis, the Storm
work or dissolved so their manpower could be used for more Blaster is a gun capable of discharging bolts of electricity.
pressing tasks. Hundreds of warjacks containing top-of-the- While not as powerful as some other Cygnaran electrical
line technology now lay forgotten, buried in sand, mud, and weapons, its ability to arc electricity between multiple targets
debris. But few stay that way. makes it invaluable against massed infantry formations.
Looting battlefields for parts is a time-honored tradition If this attack hits, the nearest two enemy creatures within
in western Immoren, and the practice boomed in the post- 10 feet of the target also suffer 1d8 lightning damage.
Claiming world. With so many examples of the nation’s The Storm Blaster is a mechanika item, powered by a
various warjacks recovered, independent mechanics soon Storm Chamber. Each shot uses 2 charges.
had not only learned to repair and maintain these machines Generator Blade. The Generator Blade, the signature
but even how to reproduce them. Specialized weapons and weapon of the Stormclad, is an upscaled Storm Glaive. The
armor, once the domain of military warjacks, began to appear steamjack requires the same insulation as a Stormglaive lest
on the market for anyone willing to pay the price. Though the weapon fry circuitry and other machinery from extended
such actions are technically illegal in every nation, most use. Many merc groups judge this worth the cost of having
officials struggle with a lack of manpower to crack down on access to its powerful lightning capabilities.
such work, while the owners, often mercenaries, fill gaps in A Generator Blade’s Storm damage is 1d8 and its Storm
military strength the nations can’t cover. Now almost anyone Generator damage is 2d8.
with the coin can find themselves with a military-grade The Generator Blade is a mechanika item, powered by
warjack packing top-of-the-line weaponry. a Storm Chamber. While it is active, a Generator Blade
requires 5 charges for one minute of operation.
TORO CHASSIS
nonmagical attacks
Damage Immunities poison, psychic
Height/Weight: 11′8″ / 7.2 tons Condition Immunities charmed, frightened, paralyzed,
Initial Service Date: 586 AR petrified, poisoned
Original Chassis Design: Castellan Ironworks in Merin Senses passive Perception 13
Languages understands the languages of its manufacturer but
The mainstay warjack of the Ordic military, large can’t speak
numbers of Toros have made their way into the hands of Challenge 9 (500 XP)
mercenary companies due to Ord’s mercantile nature. A
solid and dependable steamjack, the Toro serves a simple Belligerent. If a Toro with a stock cortex moves up to 20 feet in
but straightforward battlefield role, a heavy beater well a straight line and then makes a melee attack, that attack does
an additional weapon die of damage.
equipped for the thickest fighting. A quirk in the Toro’s
Cortex. The Toro’s cortex allows it to understand basic
cortex causes it to have increased aggression, which usually commands from its controller (spoken verbally by most but
manifests in a steel buckling charge. The Order of the Golden usually communicated telepathically by warcasters). Verbal
Crucible, contracted to manufacture more of the chassis, commands must be akin to those issued to a trained animal,
produced newer models for their own purposes and created such as “stay,” “guard,” “attack,” and so on. The Toro will carry
several variants. out these commands with no regard for its own safety.
Heavy Metal. The Toro’s attacks are magical for the purpose of
Toro. A Toro comes stock with a battle blade and a shield.
overcoming resistances and immunity to nonmagical attacks for
Suppressor. A Suppressor comes stock with two steamjacks, colossals, and warbeasts.
Pyrodraulic Jets. Steam Powered. The Toro requires coal and water to function.
Vindicator. A Vindicator comes stock with a Multi When not in combat, it can function for 6 hours with a full fuel
Chamber Compression Cannon and a Battle Mace. load of 750 pounds of coal and fresh water in its boiler. While in
combat, the Toro can function for 1 hour with a full fuel load. If
the Toro’s coal and water are not refilled at the end of this time,
it suffers one level of exhaustion at the end of each minute. Due
to the amount of noise its steam engine produces, the Toro has
disadvantage on Dexterity (Stealth) checks.
Actions
Multiattack. The Toro makes two melee attacks.
Slam. Melee Weapon Attack: +9 to hit, reach 10 feet, one target.
Hit: 10 (1d8+6) bludgeoning damage
Warjack Chassis
Name Cost Chassis Only Fuel
Toro 11,500 gp 9,000 gp 660 lb. / 5 hrs. general, 1 hr. Combat
Devastator 14,000 gp 11,500 gp 1,125 lb. / 4 hrs. general, 45 min. Combat
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