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Gear

The Effects of Transformation: One Game


d100 d10 Effect
Eating Fae Food 0 Your character changes sex
If the effect is one a character already has, then there 1 You age rapidly, Gain the elder hindrance
is no effect. The players should not always be given 2 You begin to become younger
all information about the roll, things like removal 3 Your skin becomes mood-ring like, telegraphing
conditions and duration, or reliability of the effect your emotions through color. -2 to Trickery.
are often best left unknown, at least for the first while. 4 You shrink until you’re the size of a Cat. Suffer
Note any effects caused by Fae Food as there are ways -2 to toughness, but all incoming attacks suffer
of removing them. Every time a Nightmare consumes 1 a -2 penalty
Fae Food they need to roll Spirit unless otherwise 5 You lose your mouth and are unable to speak;
stated. On a failure they gain the Fae Diet Hindrance. luckily the need to eat disappears.
This table is broken up into 10 tables of 10, each with 6 You become morbidly obese
one “no effect” option, and can be used by rolling a 7 You become rail-thin & gaunt
d100, or by selecting a table and rolling a single d10. 8 You develop metallic dragon-like scales, gaining
Making up your own effects as well is a great way to +2 Natural Armor, shedding on the last day.
play with different ideas and abilities that may help or 9 No Effect
hinder the characters.
Transformation: End Condition
Transformation: Permanent d100 d10 Effect
d100 d10 Effect 0 You become a food elemental of whatever you
0 During the day you gain the attractive edge. just ate until you have another meal or drink.
During the Night you gain the ugly hindrance. 1 You turn into a hobgoblin for the next 24 hours
1 During the day you gain the ugly hindrance. 2 You turn into a pixie for 1D4 days. Gain Flight
During the Night you gain the attractive edge. Edge, Small Size.
2 Grow a set of horns from your brow, suffer 3 You become 10ft tall until you fall asleep. +2
-2 Glamor, but you are able to deal str+d4 toughness, +1 to hit for all incoming attacks.
unarmed damage with these. 4 Produce a musk which attracts those in close
3 You grow a pair of small non-functional wings, proximity to you, until you drink coffee or
Glamor -1. You may take no additional Glamor another stimulant
penalty if you buy the Flight edge. 5 You start exuding a musk that draws scrounge
4 Your hair turns an iridescent blue that will not 2 hounds to you for dinner until you eat or drink
0 take dye. Glamor -1 lemons or baking soda.
5 Your skin gains an subtle tint that changes 6 You exude a terrible musk (gain the outsider
color with your mood. hindrance) until you eat something sweet.
6 Gain a Beast Form with no skills or attributes 7 The hair on your body starts growing to
higher than your own, with the Uncontrolled incredible lengths, stopping once its reached
Change Drawback, and immediately shift into it. the floor. Burning the cut ends stops the hair
7 Your blood gains the acid trapping and anyone from rapidly re-growing.
touching it suffers 2d4 damage 8 Your skin hardens and feels like stone. Gain
8 You slowly develop donkey features, eventually +2 Natural Armor, and -1 to all Agility linked
becoming one, whenever you break decorum traits until you bathe or othewise soak in water.
or exhibit bad manners. 9 No Effect
9 No Effect

94 Note: figure out why tables ignore


wrap settings & auto minicaps their
text, then fix

Balazs Nadasdi (Order #5525439)


Gear
Charms Food & Diet
d100 d10 Effect d100 d10 Effect
0 The next time you speak a precious stone or 0 You gain the Fae Diet Hindrance
jewel falls from your lips, this counts as a Fae 1 Make the Fae Diet check at -2
Item for crafting purposes.
2 Make a Vigor Check at -2 to avoid addiction
1 Each time you speak a small reptile or amphibian to the specific Fae Food you’ve eaten instead
falls from your lips, until you gain forgiveness of the Fae Diet Hindrance.
from someone you’ve wronged.
3 The physical effects of any Addictions are
2 For two games, whenever you fail a skill check temporarily soothed.
you start to vomit pages of “Moby Dick,”
4 The next Fae Food you eat will have no effect.
shaking you.
Make no Fae Diet check either time.
3 Player Choice: You fall in love with the next
person you see OR the next person you see 5 5 You become incredibly ravenous, as if you
haven’t eaten in weeks.
3 falls in love with you
6 Eating Mortal food makes you ill. Incurs a -1
4 Player Choice: You fall in hate with the next
penalty to all physical traits for an hour after
person you see OR the next person you see
consuming Mortal food or drink.
falls in hate with you
7 You can only draw sustenance from a particular
5 You attract small and cuddly animals to you.
substance. Roll d4: 1-Raw meat, 2-Human Flesh
6 Vomit $100 (mortal), and take one wound. or Blood, 3-Sweets, 4-Books extend
7 Wearing matching clothes burns your skin. 8 All effects derived from Fae Food are negated,
Suffer fatigue as per bumps and bruises. including the Fae Diet Hindrance if acquired
8 Anything you wear looks amazing and compli- 9 No Effect
ments you perfectly. +1 Charisma
9 No Effect Traits
d100 d10 Effect
Health
0 Gain Knowledge Skill (GM pick) d6 this game.
d100 d10 Effect
1 The world slows around you.
0 You cough up blood. Shaken, 2 Wounds. Increase your pace by 2 this game.
1 The food burns as you eat it, Shaken, 1 Wound. 2 Increase Fighting Skill by 1 die for this game.
2 -2 to your next Soak Roll 3 One of your randomly selected attributes goes
3 Fall unconscious to a d4 a randomly selected attribute goes up
4 Migraine headache (1 level of fatigue and light one die type for each die type the first attribute
sensitivity) dropped. Attribute cannot go past a d12. Roll
4
d6: 1-Agility, 2-Smarts, 3-Spirit, 4-Strength,
5 No Effect
5-Vigor, 6-Re-Roll
6 Heal all fatigue
6 4 One random Attribute drops by one die type
7 +2 to your next Soak Roll to a minimum of d4, one random Attribute
8 Heal up to one wound increases by one die type. Roll d6: 1-Agility,
9 Heal up to two wounds 2-Smarts, 3-Spirit, 4-Strength, 5-Vigor, 6-None
5 Increase your Parry by 1 this game
6 Decrease your Parry by 1 this game
7 The world grows faster around you.
Reduce your pace by 2 this game
8 You gain uncanny knowledge of local area’s
prior 2 hours.
9 No Effect
95

Balazs Nadasdi (Order #5525439)


Gear
Banes & Magic Effects II (positive)
d100 d10 Effect
0 Your Glamor increases by 1
1 The next time you encounter your Bane you’ll
find yourself unaffected
2 Gain a single use of a Power at an automatic
Raise: roll d10: 1-Stun, 2-Teleport, 3-Invisible,
4-Heal, 5-Burst (MBT, regular damage), 6-Fear,
7-Speak Language, 8-Quickness, 9-Fly, 10-Darkness
3 Gain Fae Edge, roll d4: 1-Water Fae, 2-Dark
Vision, 3-Wallcrawl, 4-Flight
8 4 Gain Social Edge, roll d4: 1-Fast Talker, 2-Glib
Toungue, 3-Can’t Fool a Trickster, 4-Gossip
5 Use of the Future Sight Edge, for this game only.
6 Lucky! Gain a Bennie
7 Take one Bennie from each other player.
Banes & Magic Effects I (negative) Discard down to 5 bennies.
d100 d10 Effect 8 Oracle Powers (single use, this game, auto-
success), roll d4: 1-Displaced Vision, 2-Telepathic
0 You gain a bane of your choosing at the
Bond, 3-Past Sight, 4-Mind Read
beginning of each game until you have selected
each one once. 9 No Effect
1 Gain a temporary hindrance. Roll D6: 1-1. Animation
Blindness, 2-Delusion (major), 3-Delusion
(minor), 4-Can’t tell a lie, 5-Weak Sight, d100 d10 Effect
6-Weak Glamor (minor) 0 Before you eat it, the food item comes to life
2 ou cannot turn your Fae Sight off. You start and attacks you, calling all similar food items
each scene at a new location with the shaken nearby to attack.
status. 1 Your shadow comes alive and has a cumpulsion
3 Your Glamor decreases by 2 for pranking you.
4 Fae Weakness, roll d6: 1-You must completely 2 When you next look into a mirror, your reflection
7 submerge yourself in water every 24hrs or suffer will step out of it and walk away. You’ll find
a level of fatigue, 2-Normal lighting inflicts a yourself often credited with its deeds.
level of fatigue, 3-The ground shifts under you, 3 You no longer cast a shadow; it seems to have left.
everything counts as difficult terrain, 4-You 4 The next carving of an animal you touch will
cannot jump or otherwise leave the ground come to life and follow you.
5 Lose all your bennies
9 5 Tools you use come to life and try and do your
6 Lose a bennie tasks for you, with varying success. This fades
7 Broken Oracle Spells (single use, this game, after 3 uses.
wrong information) roll d4: 1-Displaced Vision, 6 A piece of jewelry or ornamentation comes to
2-Telepathic Bond (send information to wrong life, as per the Gift Personality Ability (without
person), 3-Past Sight, 4-Mind Read the special abilities of the Gifts)
8 Roll on the Fear Table 7 A thin mist surrounds you, forming small
9 No Effect insect animations reflecting the mood of those
it touches. +1 to resist trickery from those
under the effect of the mist.
8 Start to dance, can’t stop until you remove
96 your shoes
9 No Effect

Balazs Nadasdi (Order #5525439)

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