Fuzion Character Summary

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CHARACTER CREATION CHOOSE PROFESSIONAL SKILL

CHOOSE A RACE CHOOSE FAMILY SKILL


CREATE A BACKGOUND ESTABLISH GENERAL SKILL BASES
(See page 44 of the 3rd Edition rule book.) Words Animal Handling............................ PRE
Arithmetic.........................................INT
ASSIGN CHARACTERISTICS (Spend CP) Bargain ............................................. PRE
Characteristics, Body, Move, Luck and Morale. Bio-Tec (Basic)................................. TEC
Bribe.................................................. PRE
CALCULATE DERIVED SKILLS Bureaucracy......................................INT
DETERMINE COMPLICATIONS (MAX 15) Conceal............................................. TEC
Contact ............................................. PRE
Buy up to the maximum number of complications Current Events .................................INT
in values of 3 points (occasional), 5 points Earth-Tec (Basic) ............................. TEC
(Infrequent, and 10 points (Frequent). Fast Talk........................................... PRE
Fauna Recognition...........................INT
DEVELOP COLOR POINTS
Flora Recognition ............................INT
Determine Isho Modifier (determined by Race). Geography (Basic) ...........................INT
Determine Lih-al (limited by Race). Multiply Isho Geology (Basic) ................................INT
by the Multiplier to create Color Points. Use Color History (Basic)..................................INT
Points to buy Isho Skills and Dyshas. Information Search..........................INT
Stealth............................................... DEX
Survival............................................ WIL
Swim................................................. DEX
Tailing .............................................. WIL
Tracking ........................................... TEC
Traveler .............................................INT

CHOOSE AN OCCUPATION
Buy package(s) if available – Spend OP.
Or
Create a character by purchasing the desired skills
through OP.
BUY UP SKILLS
Spend Remaining OP
CREATE MONEY AND MAKE PURCHASES
Roll 2d6 and multiply by 100. At the beginning of
the game you have that number of Gemlinks.
DETERMINE BASE FOR EVERYMAN SKILLS Assume that you have a change of clothes,
occupational related tools (including weapons).
These are skills that are available to anyone
without spending OP. Everyman skill have a
base of 2 points plus the governing Characteristic.
You may want to do a character xketch, even if you
Athletics ........................................... DEX don’t consider yourself an artist. It will help you
Concentration.................................. WIL identify your character as an individual and give
Dodge ............................................... DEX you a foundation for future character
Evade....................................... DEX + 3 + Roll
development.
First Aid ............................................INT
Hand to Hand ................................. DEX
Local Area (Specific) .......................INT
Perception.........................................INT
Jorune
PLAYER R E T U R N T O
CHARACTER
NATION RACE
OCCUPATION(S)
EVERYMAN BASE STAT OP ROLL
ATHLETICS +2 DEX
CHARACTERISTICS BONUS
SKETCH CONCENTRATION +2 WIL
INT (Intelligence) DODGE DEX + 3 = ____ + Roll

WIL (Will Power) EVADE +2 DEX


FIRST AID +2 INT
PRE (Presence)
HAND TO HAND +2 DEX
TEC (Tech/Magic)
LOCAL AREA +2 INT
REF (Reflexes)
Location:
DEX (Dexterity)
PERCEPTION +2 INT
CON (Contitution) PROFESSIONAL SKILL
STR (Strength)
DIFFICULTY ROLL
BODY Everyday 14 FAMILY SKILL
Competent 18
MOVE Heroic 22
Incredible 26 STAT OP ROLL
MORALE Legendary 30
GENERAL SKILLS
ANIMAL HANDLING PRE
SD = CON x 2 RUN = MOVE x 2
ARITHMETIC INT
ED = CON x 2 SPRINT = MOVE x 3
BARGAIN PRE
SPD = REF / 2 SWIM = MOVE x 1
BIO-TEC (Basic) TEC
REC = STR + CON LEAP = MOVE x 1
BRIBE PRE
END = CON x 10 ISHO MODIFIER
BUREAUCRACY INT
STUN = BODY x 5
HITS = BODY x 5 ISHO CONCEAL TEC

LIH-AL (COLOR) CONTACT PRE


LUCK = INT + REF
CURRENT EVENTS INT
RES = WIL x 3
EARTH-TEC (Basic) TEC
CV = REF / 3 COLOR POINTS
FAST TALK PRE
WEAPONS/DYSHAS ADV. DMG RANGE ROF FAUNA RECOGNITION INT
FLORA RECOGNITION INT
GEOGRAPHY (Basic) INT
GEOLOGY (Basic) INT
HISTORY (Basic) INT
INFORMATION SEARCH INT
STEALTH DEX
SURVIVAL WIL
SWIM DEX
TAILING WIL
TRACKING TEC
TRAVELER INT
Copyright 2002 - All Rights Reserved
FUZION 5.02
ISHO
SKILLS STAT OP ROLL ISHO SKILL / DYSHA DETAIL
COLOR COSTS
Key Dysha - Free. +3 to Throw. 2 to Throw. COLOR
Easy Dysha - 2 Color to buy. No penalty own
Lih-al, -3 otherwise. 2 to Throw.
Hard Dyshas - 4 Color to buy penalty –3 w/your
Current
own Lih-al, -6 otherwise. 4 to Throw.
Very Hard Dyshas - 6 to buy. –4 w/your own
Lih-al, -8 otherwise. 6 to Throw.

ISHO + COLOR = ROLL LIH-AL COLOR ROLL


KERN Base ISHO + 2 n/a

PERSONAL GEAR / MONEY / TRADE ITEMS

LOCATION Roll Effect To Hit ARMOR


Head 3-5 x2 -6
Hand 6 x1/2 -4
Arm 7-8 x1/2 -3
Shoulder 9 1 -3
Chest 10-11 1 -1
Stomach 12 x1.5 -5
Vitals 13 x1.5 -6
Thigh 14 1 -2
Leg 15-16 x1/2 -3
Foot 17-18 x1/2 -4
SKILLS
Combined Skyrealms of Jorune™ and Fuzion™

Acrobatics DEX Flora Recognition INT Riding DEX ISHO SKILLS


Acting PRE Foraging TEC Run Derived Dyshas ISH
Animal Handling PRE Forgery TEC Sailing TEC Kern ISH
Arithmetic INT Gambling TEC Science INT Race Signature ISH
Armorer TEC Gaming WIL Sculpting DEX False Signature ISH
Astronomy INT Geography (Adv.) INT Searching ** WIL Mask Signature ISH
Athletics DEX Geography (Basic) INT Security Systems TEC Estimate Isho ISH
Bargain PRE Geology (Adv.) INT Seduction PRE Tra Sense ISH
Biology INT Geology (Basic) INT Set Traps TEC Warp Stabilization ISH
Bio-Tec (Adv.) INT Getting Around INT Set Up Camp TEC Crystal Manipulation ISH
Bio-Tec (Basic) INT Local Expert INT Shadowing INT
Bite DEX Hand to Hand REF Shantha Etiquette PRE
Blacksmith INT Hide in City Conceal Shield STR
Bochigon TEC Hiding Conceal Shipwright TEC LANGUAGES
Boyer TEC History (Adv.) INT Silent Movement DEX Acubon INT
Bribery PRE History (Basic) INT Singing WIL Abahth (Blount) INT
Bureaucratics PRE Horse PRE Singing PRE Boru (Bronth) * INT
Business INT Information Search INT Sleight Of Hand REF Cleash INT
Caji Etiquette PRE Interaction (Specific) PRE Sprint Derived Corastin INT
Carpentry TEC Interrogation PRE Stealth DEX Croid INT
Carving DEX Isho Weather TEC Story Telling PRE Chaun-Tse (Crugar) INT
Climb DEX Juggling DEX Streetwise PRE Entren (Human) INT
Conceal Object Conceal Jump DEX Surveillance INT Rorch-ko (Ramian) INT
Conceal Self Conceal Kick Hand to Hand Survival INT Salu (Entren) INT
Conceal INT Language (Spec.) INT Swim Derived Scarmis –
Concentration WIL Languages INT Swordsmith TEC Gee’bo’ko’ushic INT
Condrij Etiquette PRE Leadership PRE Systems Ops TEC Shantha INT
Conspiracy INT Leap Derived Tackle DEX Thivin INT
Contacts PRE Learsis TEC Tactics INT Hotha (Tologra) INT
Contortionist DEX Limilate Find INT Tailing WIL Triddis (Thriddle) INT
Conversation PRE Limilate Prepare TEC Talmaron TEC Troffa (Trarch) INT
Cooking INT Lip Reading INT Tanner TEC Thowtis (Woffen)* INT
Creature Care TEC Literature INT Tarro PRE
Criminology TEC Local Expert INT Teaching PRE * Understood by each other,
Crowd Maneuver DEX Lockpicking TEC Teaching PRE foreign language at INT+2
Cryptography INT Lore INT Thombo DEX Base. May be bought up with
Lothern DEX Opportunity Points.
Crystal Cutting TEC Thriddle Madness TEC
Current Events INT Mathematics INT Throw (Balanced) STR
Dancing DEX Mechanics TEC Throw (Unbal.) DEX
Deduction INT Medicine INT Tracking INT
Defend w/o WeaponEvade Melee Weapons REF Trading PRE A WORD ABOUT
Defend w/Shield Shield Metalurgy INT Traveler INT INTERACTIONS
Disguise TEC Military Etiquette INT Underground Info PRE If you learn the language
Drawing WIL Mimicry PRE Ventriloquist PRE of another race, you gain a
Drinking CON Navigation INT Wainwright TEC bonus when interacting
Driving REF Oratory PRE Wardrobe &/Style PRE with that race, except in
Earth-Tec (Adv.) INT Painting WIL Weaponsmith TEC special situations as
Earth-Tec (Basic) TEC Paramedic TEC Weather INT dictated by the Sholari.
Education INT Perception INT Weaver TEC This bonus is +1 for every
Electronics TEC Performance PRE Whistling PRE 2 levels of Skill in that
Endurance n/a Persuasion PRE Wilderness Travel TEC language.
Entangle DEX Philosophy INT Writing (Author) PRE
Espionage INT Physics INT
Evade DEX Pibber TEC
Expert (Specific) INT Pick Locks DEX
Farming INT Pick Pockets DEX
Fast Talk TEC Pilot DEX
Fauna Recognition INT Play Instrument WIL
Feat of Strength STR Prestidigitating DEX
Fishing TEC Prof. Skill (Specific) INT
Fist Hand to Hand Research INT
Fletcher TEC Resist Willpower

FUZION JORUNE May 2001 Page 14

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