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Bard 1 Lolladin

CLASS & LEVEL PLAYER NAME


JJ
Half-Orc 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +4 Dexterity
+1 Constitution +2 12 9 --
+1 +1 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
12
• +4 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+2 DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 -1

+1
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

13 +1 Athletics STR === TOOLS ===


ABILITY SAVE DC Bagpipes, Flute, Hand Drum
P +4 Deception CHA
P +3 History INT === LANGUAGES ===
INTELLIGENCE
-1 Insight WIS Common, Orc
30 ft. (Walking)
+1 P +4 Intimidation CHA
+1 Investigation INT
13 -1 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM -1 Perception WIS


+2 Performance CHA === ACTIONS === === SPECIAL ===
-1 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Relentless Endurance • 1 / Long Rest
When you are reduced to 0 HP but not killed, you
Help, Hide, Ready, Search, Use an Object, can drop to 1 HP instead once per long rest.
+1 Religion INT
8 Opportunity Attack, Grapple, Shove, Improvise,
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+2 Stealth DEX === BONUS ACTIONS ===


CHARISMA Bardic Inspiration • 2 / Long Rest
-1 Survival WIS
As a bonus action, a creature (other than yourself)

+2 within 60 ft. that can hear you gains an inspiration die


(1d6). For 10 minutes, the creature can add it to one
ability check, attack roll, or saving throw. This can be
added after seeing the roll, but before knowing the
15 outcome.

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

9 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +3 2 Bludgeoning

9 PASSIVE WISDOM (INSIGHT)

11 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Bard 1 Lolladin
CLASS & LEVEL PLAYER NAME
JJ
Half-Orc 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARD FEATURES ===

* Hit Points • PHB 52

* Proficiencies • PHB 52

* Spellcasting • PHB 52
You can cast known bard spells using CHA as your
spellcasting modifier (Spell DC 12, Spell Attack +4)
and known bard spells as rituals if they have the ritual
tag. You can use a musical instrument as a
spellcasting focus.

* Bardic Inspiration • PHB 53


As a bonus action, a creature (other than you) within
60 ft. that can hear you gains an inspiration die (1d6).
For 10 minutes, the creature can add it to one ability
check, attack roll, or saving throw. This can be added
after seeing the roll, but before knowing the outcome.

| 2 / Long Rest • 1 Bonus Action

=== HALF-ORC RACIAL TRAITS ===

* Darkvision • BR 41
You can see in darkness (shades of gray) up to 60 ft.

* Menacing • BR 41
You gain proficiency in the Intimidation skill.

* Relentless Endurance • BR 41
When you are reduced to 0 HP but not killed, you can
drop to 1 HP instead once per long rest.

| 1 / Long Rest • Special

* Savage Attacks • BR 41
When you score a critical hit, roll one of the weapon’s
dice one additional time and add it to the extra
damage.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Candle 5 --

Dagger 1 1 lb. Rations (1 day) 5 10 lb.

SP 0 Rapier 1 2 lb. Waterskin 1 5 lb.

Backpack 1 5 lb. Disguise Kit 1 3 lb.


EP 0 Lute 4 8 lb. Lute 1 2 lb.

Bedroll 1 7 lb. Leather 1 10 lb.


GP 0 Candle 5 -- Dagger 1 1 lb.

Clothes, Costume 2 8 lb.


PP 0 Rations (1 day) 5 10 lb.

Waterskin 1 5 lb.
WEIGHT CARRIED

112 lb. Disguise Kit 1 3 lb.

ENCUMBERED Rapier 1 2 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

180 lb. Backpack 1 5 lb.

PUSH/DRAG/LIFT Bedroll 1 7 lb.

360 lb. Clothes, Costume 2 8 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
JJ
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA 12 +4
Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Dancing Lights <C> Bard -- 1A 120 ft. V,S,M Concentration, up to 1 minute PHB 230 D: 1m, V/S/M

O Vicious Mockery Bard WIS 12 1A 60 ft. V Instantaneous PHB 285 V

=== 1st LEVEL === 2 Slots OO

O Charm Person Bard WIS 12 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

O Healing Word Bard -- 1BA 60 ft. V Instantaneous PHB 250 V

O Detect Magic [R]<C> Bard -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Thunderwave Bard CON 12 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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