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Portal 2 Pres
Portal 2 Pres
Michigan. The first Portal is set around the year 2010 while the sequel
(the exact amount of time has never been officially revealed, so it could
the Portal series the Half-Life series share the same universe and take
place on the same post-apocalyptic Earth. But because the story of both
Portal 1 and 2 take place underground, far from civilization - so the state
shower curtain company that would later go on to discover the secrets behind portal technology
and sentient machinery after inadvertently being rebranded as the scientific organization,
Aperture Science Innovators (in an attempt to make their products sound more hygienic).
Aperture Science would become a direct competitor of another science organization known as
Black Mesa, whom Cave Johnson would often accuse of stealing Aperture’s ideas.
After decades of questionably ethical tests (and unquestionably unethical ones) with
no shortage of controversies (such as missing astronauts, using the homeless as test subjects,
etc.) - Cave Johnson, who had become deathly ill from moon rock poisoning, would have his
assistant’s mind transferred into the AI core of the Genetic Lifeform and Disk Operating System
Upon activation, however, GLaDOS immediately became homicidal and flooded the
enrichment center with a deadly neurotoxin, killing facility personnel until an AI core was
installed to limit her actions based on morality. Despite this, however, GLaDOS would
eventually gain control over the entire facility - leading into Portal 1, where the only human
world began appearing throughout the world, leading to the destruction of countless
After this catastrophic event had been quelled by the lone scientist, Gordon
Freeman, an intergalactic force known as the Combine would invade the planet,
crippling the world’s military forces and having humanity surrender in a mere seven
hours. This would lead to the global occupation of the Combine which brought with it
further destruction to the planet and humanity (draining of the world’s oceans, the
the end of Portal 1, saying “Things have changed since the last time you left the
building. What's going on out there will make you wish you were back in here.” and “I
have an infinite capacity for knowledge, and even I'm not sure what's going on
outside. All I know is I'm the only thing standing between us and them. Well, I was.”
The Design of Portal 2’s Setting
Enrichment Center, having been left to decay for years following the destruction
of GLaDOS at the ending of Portal 1. The overgrown flora and filthy test
chambers are a drastic shift from the clean and simple setpieces so prominent in
the previous game. The visuals are familiar enough to maintain the identity and
feel of Portal while introducing entirely new themes to suit the story and tone.
interacts with Chell throughout the earlier sections of the story. Rather than
maintaining the robotic and semi-polite tone that she spoke in throughout the
majority of Portal 1, GLaDOS is far more snarky and bitter as a result of being
stripped of the cores that inhibited her personality along with having been
“murdered” by the Chell. Despite claiming that she has no desire for revenge, it’s
clear that GLaDOS takes joy in tormenting the player - whether it be taking jabs
at Chell’s weight and the fact that she has no parents, reminding them that
they’re a horrible person, or simply fizzling a cube right as they pick it up.
The Design of Portal 2’s Setting (cont.)
Along with this, Portal 2 offers a far deeper look into the inner workings
and history of Aperture than ever before, rather than the occasional passing
glance that was offered through secret rooms in Portal 1. The spaces outside of
test chambers are vast, seemingly infinite in scale and depth with fog obscuring
the horizon after a certain point. It’s the moments when you are given the
opportunity to gaze out into the distance at the countless hulking structures and
machines lining the walls that really aids in showing you not only how
comparison.
This sense of scale is only increased once you reach the deepest
depths of Aperture Science and discover Test Shaft 09, an old flooded testing
track where the aforementioned “questionably ethical” tests were carried out and
overseen by Cave Johnson. Whether it’s the giant asbestos testing spheres
towering over the toxic waters or the catwalks lining the cavernous walls,
everything about Test Shaft 09 conveys scale so well that it’s almost unsettling
to think about.
Act 1 - A Minor Case of
Serious Brain Damage
The beginning of Portal 2 follows Chell as she awakens from a
deep sleep and meets the personality core, Wheatley. After successfully
using her “relaxation chamber” as a battering ram to access an old
testing track, the two begin their search for a way to escape the confines
of the withered Aperture Science Enrichment Center. After navigating
through the series of overgrown test chambers, Chell and Wheatley
arrive at the central AI core where GLaDOS lies, seemingly “dead”.
After failing to kill Chell, GLaDOS is forced into a core transfer with
Wheatley - transferring him onto GLaDOS’s body and gaining full control of the
facility. But before Chell is able to ride the escape elevator out of Aperture,
Wheatley, overcome with his newly gained power, turns on Chell. GLaDOS,
after snapping back at Wheatley, is stuck inside of a potato battery as a form of
humiliation. GLaDOS then reveals that Wheatley was an “intelligence
dampening sphere” created with the sole purpose of coming up with horrible
ideas to slow her down. In a fit of rage and denial, Wheatley smashes the
elevator, sending Chell and GLaDOS into a freefall.
Act 3 - Don’t Make Lemonade
After a long descent, Chell lands in the abandoned depths of Aperture
Science - Test Shaft 09. After reopening the sealed up entrance to the long forgotten
test spheres, Chell is met with a pre-recorded greeting from Cave Johnson and his
assistant, Caroline, cheerfully welcoming test volunteers to Aperture Science. After
taking part in a number of tests involving locomotion altering gels with Cave
Johnson’s pre-recorded messages, Chell reunites with the potato battery GLaDOS,
rescuing her from a bird. GLaDOS informs Chell that with Wheatley in control of the
science facility, the entire complex is at risk due to his programmed stupidity and
incompetence and proposes a truce in order to save the facility.
Chell and GLaDOS continue upwards through the old test spheres,
experiencing the descent of Aperture Science into bankruptcy and controversy. Upon
hearing Cave Johnson’s messages, GLaDOS finds herself acting very strange,
talking along with Caroline at times. She is momentarily overwhelmed, having to take
time to collect her thoughts as Chell continues through the test spheres. Eventually
the two reach the top of Test Shaft 09, listening to Cave Johnson’s rambling before
finally leaving old Aperture behind with GLaDOS offering her farewells to “Mr.
Johnson.”
Act 4 - Wheatley Science
Upon returning to the main Aperture complex, GLaDOS and Chell are
reunited with Wheatley after failing to fry his mind with a paradox (on account of
his stupidity). As expected, the facility is in complete disarray with warnings
regularly sounding off and ominous rumbling coming from deep within the facility.
Despite this - Wheatley, who is plagued with an “itch” to test, disregards the
warnings, forcing Chell and GLaDOS to complete tests to “scratch” his itch. With
each test solved, however, the pleasure begins to dissipate - frustrating Wheatley
more each time as the facility continues to fall apart at the seams.