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Airyn P.

Beron
II-BSBT
Invention and History of Volleyball
1870 - 1942

William Morgan based Volleyball on the popular German game called Faust ball.
Morgan invented volleyball in 1895 at the Holyoke, Massachusetts, YMCA (Young
Men's Christian Association) where he served as Director of Physical Education.
Morgan originally called his new game, Mintonette. The name Volleyball came about
after a demonstration game of the sport, when a spectator commented that the
game involved much "volleying" and game was renamed Volleyball. William Morgan
was born in the state of New York. He studied at Springfield College,
Massachusetts. Ironically at Springfield, Morgan met James Naismith who invented
basketball in 1891. Morgan was motivated by Naismith's game of basketball
designed for younger students to invent a game suitable for the older members of
the YMCA. William Morgan's basis for the new game of Volleyball was the then
popular and similar German game of Faust ball and a few other sports including:
tennis (the net), basketball, baseball and handball. The Morgan Trophy Award is
presented annually to the most outstanding male and female collegiate volleyball
player in the United States. Established by the William G. Morgan Foundation in
1995 during the centennial year of volleyball, the trophy is named in honor of
William Morgan.

VOLLEYBALL SCORING SYSTEMS


o RALLY POINT SCORING
The team winning a rally scores a point (Rally Point System). When
the receiving team wins a rally, it gains a point and the right to
serve, and its players rotate one position clockwise.
The best of three or best of five games will win matches. Each non-
deciding game will be won by the team that first scores 25 points
with a minimum two-point advantage (no scoring cap). If there is a
deciding game, it will be won by the team that first scores 15 points
with a minimum two-point advantage (no scoring cap).
o SIDEOUT SCORING
Only the serving team may score a point, except in the deciding game
when rally-point scoring is used. When the receiving team wins a
rally, it gains the right to serve (also scoring a point in the deciding
game), and its players rotate one position clockwise. Rotation ensures
that players play at both the net and the back zone of the court.
A team wins a game by scoring 15 points with a two-point advantage
and wins the match by winning the best of three or five games. In
the event of a 16-16 tie, the team scoring the 17th point wins a non-
deciding game with only a one-point advantage. In a deciding game
there is no point cap.
PLAYING AREA
INDOOR - FIVB, USAV
Indoor courts are 18 m x 9m (59' .6614" x 29' 6.3307")

Indoor courts also include an attack area designated by a line 3 m (9'


10") back from the center line.

Lines on the court are 5cm (2" wide).


NET HEIGHT
FIVB, USAV, AVP, CBVA

The height of the net shall be 2.43 m (7� 11 5/8�) for men and 2.24 m (7� 4
1/8�) for women.

The net height is measured from the center of the playing court with a measuring
device.
The two ends of the net (over the sidelines) must both be at the same height from
the playing surface and
must not exceed the official height by more than 2 cm (3/4").

The height of the net may vary for specific age groups as follows:

AGE GROUPS FEMALES / REVERSE-COED MALE / COED

55 years and above 2.38 m (7�9 5/8�)


45 years and above 2.19 m (7� 2 1/8�)
17/18 years and under 2.24 m (7� 4 1/8�) 2.43 m (7� 11
5/8�)
15/16 years and under 2.24 m (7� 4 1/8�) 2.43 m (7� 11
5/8�)
13/14 years and under 2.24 m (7� 4 1/8�) 2.24 m (7� 4
1/8�)
11/12 years and under 2.13 m (7� 0��) 2.13 m (7� 0�)
10 years and under 1.98 m (6� 6�) 2.13 m (7� 0�)
BALL

Circumference: 65 to 67 cm (25.5" to 27")


Weight: 260 to 280 grams (9 to 10 ounces)
Inside pressure: 0.30 to 0.325 kg/cm2 (4.3 to 4.6 lbs./sq. inch)

Twelve-and-under competition at the USAV Junior Olympic Volleyball Championships will


be conducted using a ball with the same circumference and inside pressure, but
with a weight of 198 to 227 grams (7 to 8 ounces).
PLAYING THE BALL
FIVB, USAV, AVP, CBVA
Each team is entitled to a maximum of three hits (in addition to blocking) to
return the ball.
Serve

A player stands behind the endline and serves the ball, in an attempt to drive it
into the opponent's court. His or her main objective is to make it land inside the
court; it is also desirable to set the ball's direction, speed and acceleration so
that it becomes difficult for the receiver to handle it properly. A serve is called
an "ace" when the ball lands directly onto the court or travels outside the court
after being touched by an opponent.

Attack

The attack (or spike, the slang term) is usually the third contact a team makes
with the ball. The object of attacking is to handle the ball so that it lands on the
opponent's court and cannot be defended. A player makes a series of steps (the
"approach"), jumps, and swings at the ball.

Pass

Also called reception, the pass is the attempt by a team to properly handle the
opponent's serve, or any form of attack. Proper handling includes not only
preventing the ball from touching the court, but also making it reach the
position where the setter is standing quickly and precisely.The skill of passing
involves fundamentally two specific techniques: underarm pass, or bump, where
the ball touches the inside part of the joined forearms or platform, at waist
line; and overhand pass, where it is handled with the fingertips, like a set, above
the head.

Set

The set is usually the second contact that a team makes with the ball. The main
goal of setting is to put the ball in the air in such a way that it can be driven by
an attack into the opponent's court. The setter coordinates the offensive
movements of a team, and is the player who ultimately decides which player will
actually attack the ball

Block

Blocking refers to the actions taken by players standing at the net to stop or
alter an opponent's attack.

Dig

Digging is the ability to prevent the ball from touching one's court after a spike,
particularly a ball that is nearly touching the ground. In many aspects, this skill
is similar to passing, or bumping: overhand dig and bump are also used to
distinguish between defensive actions taken with fingertips or with joined arms.

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