Se Prac Joshi

You might also like

Download as docx, pdf, or txt
Download as docx, pdf, or txt
You are on page 1of 58

210410107047

Practical 1

CASE STUDY: Study of Different Software Engineering Models

Introduction
Software project planning management is the clear need nowadays. A plan is like a road map.
Software engineering is a discipline for developing high quality software for computer-based
systems. It is all about the quality focus, process, methods, and tools that are used in software
development process. The software development process defines a framework that includes
different activities and tasks. We can say the process defines what different activities and
tasks are to be carried out during software development. (Or method of developing the
software). The software planning management provides the technical way starting how to
implement the software methods that include Communication, Requirement Analysis,
Analysis and Design modeling, Program construction, Testing, and support. Software
development life cycle SDLC is the systematic approach to complete the software
development process within the time and maintain quality of the software. It uses the step-
bystep approach to complete the software development process. If the process is strong, then
the end product will also be strong, and project can get success.

While developing a good software product the developers that are directly or indirectly
included in this process should keep the following points in their mind :

• A quality focus
• Process
• The software development life cycle is all about.
• Understanding the problem. i.e. (problem domain).
• Decide a plan for solution. i.e. (solution domain).
• Coding the planed solution.  Maintain the product.

1
210410107047

The Software Development Cycle

Software Development Models

The Waterfall Model


This model was proposed by Royce in 1970. This is the classical model of software
engineering. The model is one of the oldest models used in government projects and in many
of the major companies. The model is also called the linear sequential model or classic life
cycle. This is the linear sequential SDLC model followed by the following phases
Requirement Analysis, Design, Implementation, Testing and Maintenance. The phases are
fixed in such a manner that the phase once finished can’t be repeated . As the water fall
model is the classical model it serves as the baseline of all other models. The waterfall model
consists of several non-overlapping stages as shown in the figure below.

2
210410107047

• Requirement analysis: The software development process starts with the


communication between the developer and the customer. According to waterfall
model the customer must state all the requirements at the beginning of the project
• System and Software requirements: system and software design includes the
complete estimation like cost, time, manpower and scheduling. The complete timeline
chart for the project development and tracking.
• Implementation and unit testing: It includes the requirements and the project design
from developer’s side.
• Integration and system testing: this phase deals with whether the software meets the
specified requirements given by the user.
• Operations and Maintenance: After software release this phase is used for
enhancement of problems.

Advantages:

1. Easy to understand.
2. Define before design.
3. It is used for project with simple and strict deadlines.

Disadvantages:

1. Idealized.
2. Problems remain uncovered until testing.
3
210410107047

3. Requirements are not clear.


4. Late delivery.
5. Not easy to integrate risk Management. VI. Difficult to make any changes.

The Prototype Model


The Prototyping Model is one of the most popularly used Software Development Life Cycle
Models (SDLC models). This model is used when the customers do not know the exact
project requirements beforehand. In this model, a prototype of the end product is first
developed, tested, and refined as per customer feedback repeatedly till a final acceptable
prototype is achieved which forms the basis for developing the final product. In this process
model, the system is partially implemented before or during the analysis phase thereby
giving the customers an opportunity to see the product early in the life cycle. The process
starts by interviewing the customers and developing the incomplete high-level paper model.
This document is used to build the initial prototype supporting only the basic functionality
as desired by the customer. Once the customer figures out the problems, the prototype is
further refined to eliminate them. The process continues until the user approves the
prototype and finds the working model to be satisfactory.
4
210410107047

Advantages:

1. Early visibility.
2. Higher outputs.
3. Cost reductive.
4. Client can actually feel with the system, i.e feedback. V. Early design.

Disadvantages:

1. Possibility of unfinished systems. 2.


Possibility of inadequate system
3. Lack of flexibility.
4. Not suitable for large systems.
5. Management is very complicated.

The Spiral Model


The spiral model was developed at the end of the 1980s, it was outlined by Barry Boehm, and
introduces something that other models did not consider, which is risk analysis. In essence,
the spiral model attempts to bring together key aspects of some other prominent models
(namely the waterfall, incremental, and evolutionary prototyping), to gather the most
appropriate traits from each one, because specific projects might be adaptable to specific
models. It has properties of all above said models. It is also called a meta model.

5
210410107047

Advantages:

1. New prototypes are obtained every time.


2. Reuse capabilities.
3. Better productivity.
4. It has a systematic stepwise approach. V. Elimination of errors in early stage.

Disadvantages:

1. Not proper cost and time estimation.


2. The cost of risk analysis is high on large projects.
3. Complex.

Incremental Model
Incremental Model is a process of software development where requirements are divided into
multiple standalone modules of the software development cycle. In this model, each module
goes through the requirements, design, implementation, and testing phases. Every subsequent
release of the module adds function to the previous release. The process continues until the
complete system is achieved.

6
210410107047

The various phases of incremental model are as follows:

1. Requirement analysis: In the first phase of the incremental model, the product
analysis expertise identifies the requirements. And the system functional requirements
are understood by the requirement analysis team. To develop the software under the
incremental model, this phase performs a crucial role.

2. Modeling: In this phase of the Incremental model of SDLC, the design of the system
functionality and the development method are finished with success. When software
develops new practicality, the incremental model uses style and development phase.

3. Implementation: In the incremental model, the implementation phase checks the


performance of each existing function as well as additional functionality. Various
methods are used to test the behavior of each task.

4. Deployment: Deployment phase consists of deploying the end product to the clients
and getting their feedback for any particular changes. If any change is required, then
the entire working cycle is repeated.

The RAD Model


Rapid application development is a software development methodology that uses minimal
planning in favor of rapid prototyping. A prototype is a working model that is functionally
equivalent to a component of the product.
In the RAD model, the functional modules are developed in parallel as prototypes and are
integrated to make the complete product for faster product delivery. Since there is no detailed
preplanning, it makes it easier to incorporate the changes within the development process.
RAD projects follow iterative and incremental model and have small teams comprising of
developers, domain experts, customer representatives and other IT resources working
7
210410107047

progressively on their component or prototype. The most important aspect for this model to
be successful is to make sure that the prototypes developed are reusable.

Advantages:

1. Changing requirements can be accommodated.


2. Progress can be measured.
3. Iteration time can be short with use of powerful RAD tools.
4. Productivity with fewer people in a short time.
5. Reduced development time.

Disadvantages:

1. Dependency on technically strong team members for identifying business


requirements.
2. Only systems that can be modularized can be built using RAD.
3. Requires highly skilled developers/designers.
4. High dependency on Modelling skills.

Comparison of Different types of Software Engineering Models

Waterfall Protype Incremental Spiral RAD Model


Model Model Model Model

8
210410107047

Parameters
Usability Basic Medium Medium Initial Initial
Cost Low High Low Expensive Very High

Resource Yes Yes Yes No Yes


optimization

Feedback from No Yes No No No


user
Elasticity No Yes No No Yes
Understandability Simple Intermediate Intermediate Hard Intermediate

Risk At initial No No No Yes


Identification level

Model Selected for Sports Management System

WATERFALL MODEL

The Waterfall model is selected for the Sports Management System in software engineering
because:

• Clear and Stable Requirements: The project requirements are well-defined and
unlikely to change significantly.
9
210410107047

• Risk Mitigation: Sports management systems involve substantial risks, and


Waterfall's structured approach helps identify and address risks early.

• Regulatory Compliance: Strict regulatory requirements are essential in sports


management, and Waterfall facilitates thorough documentation and verification of
compliance.

• Predictable Timelines and Costs: Waterfall provides upfront project timelines and
cost estimates, aiding resource allocation and planning.

• Client/Stakeholder Transparency: Waterfall allows for milestone reviews and


approvals, ensuring alignment with client expectations.

• Quality Assurance: Sports management demands high reliability, and Waterfall's


emphasis on testing ensures a dependable system.

• Limited Scope Changes: The project scope is expected to remain relatively stable,
discouraging frequent changes.

Practical 2

AIM: Study software requirement engineering

Software Requirements Specification


For

Sports Management System

10
210410107047

Prepared By:
Meet Joshi
Hetansh Desai
Dhruv Patel

11
210410107047

Table of Contents:

1. Introduction
1.1 Purpose
1.2 Scope
1.3 Product Overview
1.4 Acronyms
2. Overall Description
2.1 Product Perspective
2.2 Product Functions
2.3 User Classes and Characteristics
2.4 Operating Environment
2.5 Design and Implementation Constraints
2.6 User Documentation
2.7 Assumptions and Dependencies
3. External Interface Requirements
3.1 User Interfaces
3.2 Hardware Interfaces
3.3 Software Interfaces
3.4 Communications Interfaces
4. System Features
4.1 System Feature 1
4.2 System Feature 2 (and so on)
5. Other Nonfunctional Requirements
5.1 Performance Requirements
5.2 Safety Requirements
5.3 Security Requirements
5.4 Software Quality Attributes
5.5 Business Rules
6. Other Requirements
7. Conclusion

12
210410107047

1. Introduction

1.1 Purpose

The Sports Management System (SMS) project aims to provide a comprehensive and user-
friendly platform for efficiently managing and organizing various aspects of sports activities
within an organization or institution. This Software Requirements Specification (SRS)
document outlines the requirements, functionalities, and constraints of the SMS to guide its
development.

1.2 Scope

The scope of the SMS is to streamline and enhance the management of sports-related tasks,
such as scheduling events, managing player registrations, tracking game scores, and
maintaining player statistics. It serves as a centralized hub for both administrators and
participants, facilitating the smooth operation of sports activities.

The system targets sports clubs, educational institutions, and organizations with an interest in
sports management, enabling them to manage their sporting events, teams, players, and
associated data more efficiently and effectively.

1.3 Product Overview

The Sports Management System is designed to be an all-inclusive solution for sports event
planning, coordination, and management. It offers various features, including event
scheduling, team and player management, real-time score tracking, and comprehensive
statistical analysis. By centralizing these functions, the SMS aims to reduce the
administrative burden and improve the overall sports experience for users.

Key features of the SMS include:

 Event Management: Scheduling and coordination of sports events, including


matches, tournaments, and practices.
 Player and Team Management: Registration, assignment, and profile management
for players and teams.
 Score Tracking: Real-time scorekeeping and updates for ongoing matches.
 Statistical Analysis: In-depth statistical insights for teams and players.
 User-Friendly Interface: Intuitive and easy-to-use design for administrators and
participants.

1.4 Acronyms

SMS: Sports Management System


SRS: Software Requirements Specification
API: Application Programming Interface
UI: User Interface
13
210410107047

2. Overall Description

2.1 Product Perspective


The SMS operates as a standalone system that seamlessly integrates into the sports
management infrastructure of organizations, including sports clubs, educational institutions,
and other entities involved in sports activities. It complements existing systems by offering
features for event scheduling, player and team management, and real-time score tracking. The
SMS can also be extended to integrate with external systems through well-defined APIs,
ensuring compatibility with other software solutions.

2.2 Product Functions

Core Functions

1. Event Management: The system allows administrators to schedule and manage


various sports events, including matches, tournaments, and practices. It provides tools
for event creation, editing, and cancellation.
2. Player and Team Management: Administrators can register players and teams,
assign them to specific events, and maintain comprehensive profiles, including
personal details and statistics.
3. Score Tracking: The SMS enables real-time scorekeeping and updates for ongoing
matches, ensuring that participants and fans stay informed.
4. Statistical Analysis: The system provides in-depth statistical insights by collecting
and analysing data on team and player performance, such as goals scored, assists, and
game outcomes.

Additional Functions

1. User Registration and Authentication: Users, including players, coaches, and


administrators, can create accounts and access the system with varying levels of
permissions.

2. Notification System: The SMS offers a notification system to keep users informed
about upcoming events, score updates, and important announcements.

14
210410107047

2.3 User Classes and Characteristics


The SMS caters to three main user classes:
1. Administrators: These users have full access to system features and functionalities,
enabling them to manage events, players, teams, and overall system configurations.
2. Participants (Players and Coaches): Participants can view their schedules, access
event details, and input scores if authorized. Coaches can also manage their teams.
3. Viewers (Fans and Spectators): Viewers can access real-time score updates and
event information without the need for user registration.

2.4 Operating Environment


The SMS is designed to be a web-based application, making it accessible on a variety of
devices with an internet connection. It is compatible with modern web browsers, including
Google Chrome, Mozilla Firefox, and Microsoft Edge. The system is hosted on a secure web
server and utilizes a database to store event, player, and team data.

2.5 Design and Implementation Constraints


The design and implementation of the SMS must adhere to the following constraints:
 Security: The system must prioritize data security, implementing secure user
authentication and encryption protocols to protect sensitive information.
 Scalability: The SMS should be designed to accommodate a growing user base and an
increasing volume of data.
 Compliance: The system must comply with relevant data protection regulations and
standards to ensure the privacy and security of user data.

2.6 User Documentation


Comprehensive user documentation will be provided to guide users, including administrators,
on how to use the system effectively. This documentation will include user manuals, video
tutorials, and a frequently asked questions (FAQ) section.

2.7 Assumptions and Dependencies


The successful development and operation of the SMS are contingent on certain assumptions
and dependencies, including:
 Internet Access: Users are assumed to have access to the internet to use the system.
 Data Connectivity: The system relies on a stable data connection to provide real-time
updates.
 Third-Party Services: Integration with external systems or services may be
necessary, depending on user requirements.

15
210410107047

3. External Interface Requirements


In this section, we outline the external interface requirements for the Sports Management
System (SMS), including user interfaces, hardware interfaces, software interfaces, and
communication interfaces.

3.1 User Interfaces


The user interfaces of the SMS are designed to be intuitive, user-friendly, and accessible
through standard web browsers. Key elements of the user interfaces include:
 Web-Based Interface: Users can access the SMS through a web browser, ensuring
cross-platform compatibility and easy access.
 Dashboard: Upon login, users are presented with a dashboard that provides an
overview of scheduled events, scores, and quick links to essential functions.
 Event Management: Administrators can create, edit, and manage events through a
dedicated interface, which includes fields for event details, scheduling, and participant
assignments.
 Player and Team Management: The system provides interfaces for administrators to
manage players and teams, allowing for registration, profile updates, and assignment
to events.
 Score Tracking: Real-time scorekeeping interfaces are available for authorized users,
ensuring seamless input and updates during ongoing matches.
 Statistical Analysis: Users can access statistical analysis tools, enabling the
visualization of team and player performance data.
 User Registration and Authentication: User registration and login interfaces are
available for participants, allowing them to access personalized features.
 Notification System: Users receive event reminders and updates through the
notification interface, enhancing their overall experience.

3.2 Hardware Interfaces


The SMS operates on standard hardware configurations, making it accessible to a wide range
of users. The following hardware interfaces are required:
 Client Devices: Users access the system using standard desktop and mobile devices,
including personal computers, laptops, tablets, and smartphones.
 Web Servers: The SMS is hosted on web servers that provide the necessary
infrastructure for system operation. These servers must meet industry-standard
hardware requirements for web hosting.

16
210410107047

3.3 Software Interfaces


The SMS integrates with external software components and services to enhance its
functionality. Key software interfaces include:
 Database Management System (DBMS): The system interfaces with a relational
database management system to store and manage data, including event details, player
and team profiles, and statistical information.
 APIs for External Services: The SMS may integrate with third-party services, such
as weather APIs for outdoor event planning or payment gateways for registration fees.
These APIs must be well-documented and reliable.

3.4 Communication Interfaces


The SMS relies on effective communication interfaces to ensure real-time updates and
notifications. These interfaces include:
 HTTP/HTTPS Protocols: Communication between the user's browser and the web
server is conducted over the Hypertext Transfer Protocol (HTTP) or its secure version,
HTTPS, to ensure data security.
 Email Notifications: The system sends email notifications to users, including event
reminders, updates, and important announcements. SMTP (Simple Mail Transfer
Protocol) is used for sending emails.
 Push Notifications: In mobile applications or compatible browsers, push notification
services may be employed to deliver instant updates to users.
 APIs for External Integration: When integrating with third-party services, the
system relies on API communication to exchange data and information.
The external interface requirements outlined in this section ensure that the SMS is accessible,
easy to use, and capable of interfacing with relevant hardware, software, and communication
channels. These interfaces are critical to the system's functionality and user experience.

17
210410107047

4. System Features

The Sports Management System (SMS) is equipped with a range of features designed to
streamline sports event management, player and team administration, and statistical analysis.
This section provides an in-depth technical description of some of the core system features:

4.1 Event Management

Event management is a fundamental feature of the SMS, allowing administrators to create,


edit, and manage sports events. This feature is technically structured as follows:

 Event Creation: Administrators can create new events, specifying event types (e.g.,
matches, tournaments, practices), event names, dates, times, and venues through the
user interface.

 Event Editing: The system provides an interface to modify event details, including
rescheduling, venue changes, or event cancellation.

 Participant Assignment: For team-based sports, administrators can assign teams and
players to events, ensuring that participants are scheduled for the appropriate matches
or practices.

 Conflict Resolution: The system is equipped with conflict resolution algorithms to


prevent double-booking of venues and ensure smooth event scheduling.

 Real-time Updates: Participants receive real-time updates on scheduled events


through the notification system, including event reminders and last-minute changes.

4.2 Player and Team Management

This feature empowers administrators to register, manage, and assign players and teams to
specific events. The technical aspects include:

 User Registration: The system offers a user registration interface for players and
coaches, enabling them to create accounts with personal details and credentials.

 Player Profiles: Registered players have individual profiles where they can update
their personal information, including contact details and player statistics.

 Team Registration: Administrators can register teams, providing team names, logos,
and other relevant information. Team profiles are created in the system.

 Event Assignment: Players and teams are assigned to specific events via the event
management interface, ensuring their participation is accurately tracked.

18
210410107047

 Team Management: Coaches have access to manage their respective teams, adding
or removing players and monitoring team performance.

4.3 Score Tracking

Real-time score tracking is a critical component of the SMS. It allows authorized users to
input and update scores for ongoing matches. The technical implementation includes:

 Score Input Interface: The system provides a score input interface, which can be
used by referees, administrators, or designated individuals to enter scores during
matches.

 Scoring Rules: The system enforces scoring rules defined for different sports,
ensuring accurate score calculation and representation.

 Real-time Updates: As scores are entered, they are immediately reflected on the user
interfaces of participants, providing up-to-the-minute information on ongoing
matches.

 Historical Score Data: All score data is stored in the database for historical analysis,
including win-loss records, player statistics, and team performance trends.

4.4 Statistical Analysis


Statistical analysis is a valuable feature that provides users with insights into team and player
performance. The technical aspects include:

 Data Collection: The system collects data on events, including scores, player
statistics, and game outcomes, and stores it in the database.

 Data Analysis Algorithms: The SMS employs data analysis algorithms to generate
various statistics, such as player averages, team rankings, and historical performance
trends.

 Visualization Tools: Users can access graphs, charts, and tables that visually
represent the statistical data, making it easier to interpret and analyze.

 Export Functionality: Data can be exported for further analysis or reporting purposes
in common formats such as CSV or PDF.

Each of these system features plays a crucial role in ensuring the effective management of
sports events, participant data, and statistical insights within the SMS. Technical
considerations are paramount to ensure the system's reliability and performance.

19
210410107047

5. Other Nonfunctional Requirements

In addition to the core functional requirements, the SMS has specific nonfunctional
requirements that are critical to its successful operation and adoption. These requirements
encompass various aspects, including performance, safety, security, software quality
attributes, and adherence to business rules.

5.1 Performance Requirements

 Response Time: The SMS shall respond to user interactions within a maximum of 2
seconds for most operations. Score updates and real-time event notifications shall
have a response time of less than 1 second.

 Scalability: The system must be designed to handle an increasing number of users


and events. It should accommodate a 20% annual growth in users and events without
significant degradation in performance.

 Concurrent Users: The SMS must support at least 500 concurrent users during peak
usage periods without significant performance degradation.

5.2 Safety Requirements

 Data Backup: The system shall regularly back up all data, including event schedules,
player and team information, and scoring data, to prevent data loss in case of system
failures.

 Error Handling: The SMS must include error handling mechanisms to gracefully
handle and report errors to users without system crashes. Error logs should be
maintained for debugging.

5.3 Security Requirements

 User Authentication: The system must employ secure user authentication methods,
including strong password encryption and storage. It shall support multi-factor
authentication for administrator accounts.

 Data Encryption: All sensitive data, including user credentials and personally
identifiable information, shall be transmitted over the network using HTTPS
encryption to prevent data interception.

 Role-Based Access Control: The SMS must implement role-based access control to
ensure that users only have access to the features and data relevant to their roles (e.g.,
administrators, players, coaches).

 Compliance: The system shall adhere to data protection regulations, such as GDPR
or HIPAA, where applicable. Compliance with relevant standards and regulations
shall be maintained.
20
210410107047

5.4 Software Quality Attributes

 Reliability: The system must be highly reliable, with an expected uptime of 99.9%.
Failures and system downtimes should be minimized and promptly resolved.

 Usability: The SMS shall provide an intuitive user interface, with clear navigation
and user-friendly features. A user satisfaction survey shall be conducted annually to
gather feedback for usability improvements.

 Maintainability: The system shall be designed with modular and maintainable code.
Updates and bug fixes shall be easy to deploy without disrupting system operations.

5.5 Business Rules

 Registration Fees: Participants shall pay a registration fee for events. The fee
structure shall be based on event type and must be configurable by administrators.

 Event Cancellation: Events can only be cancelled by administrators at least 48 hours


before the scheduled time. Participants shall receive timely notifications in case of
cancellation.

 Notification: Event notifications and updates shall be sent to participants at least 24


hours in advance to ensure their timely participation.

These nonfunctional requirements are vital to ensure the performance, safety, security, and
quality of the Sports Management System (SMS). They also establish the rules and guidelines
that govern the operation and behaviour of the system, aligning it with business needs and
regulatory compliance.

21
210410107047

6. Other Requirements

This section is dedicated to miscellaneous requirements, constraints, and preferences that


pertain to the Sports Management System (SMS) project. These requirements are not strictly
functional or nonfunctional but are important for a holistic understanding of the project.

6.1 Legal and Compliance Requirements

 Data Privacy: The SMS shall comply with all applicable data protection and privacy
laws and regulations, including but not limited to GDPR, HIPAA, or regional data
protection laws.

 Intellectual Property: All software components and content used in the SMS must
respect intellectual property rights, and licensing terms shall be documented.

 Accessibility: The SMS shall conform to accessibility standards, ensuring that it is


usable by individuals with disabilities as required by relevant laws such as the
Americans with Disabilities Act (ADA).

6.2 User Preferences

 Language Support: The system shall provide multi-language support to


accommodate users who prefer languages other than the default.

 Time Zone Settings: Users shall have the option to customize their time zone settings
to ensure accurate event timing and notifications.

6.3 Integration Requirements

 Third-Party Services: If integration with third-party services or APIs is required, the


SMS shall follow best practices for integration, including clear documentation and
version management.

 Mobile Application Integration: If a mobile application is developed as part of the


project, it shall seamlessly integrate with the web-based SMS, sharing data and
functionalities.

6.4 Reporting and Analytics

 Custom Reporting: The system shall allow administrators to generate custom reports
and analytics based on user-defined criteria and data filters.

 Export Formats: Reports and analytics shall be exportable in common formats, such
as PDF, CSV, and Excel, for further analysis and sharing.

22
210410107047

6.5 Project Constraints

 Budgetary Constraints: The project shall operate within the budgetary constraints
outlined in the project plan. Any deviations from the budget shall be documented and
approved by project stakeholders.

 Timeline Constraints: The project timeline shall adhere to the established project
schedule, with milestones and deadlines closely monitored and reported.

 Resource Availability: The project shall be executed with the resources available,
including human resources, hardware, and software tools. Any resource constraints
shall be promptly communicated to project stakeholders.

6.6 Documentation Requirements

 User Manuals: The SMS shall be accompanied by comprehensive user manuals,


including guides for administrators and end-users.

 Technical Documentation: The project shall include detailed technical


documentation for developers and system administrators, outlining system
architecture, data models, and deployment procedures.

7. Conclusion

In the quest to revolutionize sports management, this Software Requirements Specification


(SRS) document for the Sports Management System (SMS) lays out the foundation for a
cutting-edge platform that embodies innovation, inclusivity, and excellence. Through
intuitive design and a relentless commitment to user experience, the SMS aims to redefine the
way we interact with sports, promising seamless management, accessibility for all, and a
commitment to the highest standards of excellence. As we embark on this collaborative
journey, this document serves as our guiding light, illuminating the path toward a future
where the SMS stands as a testament to the harmonious union of sports and technology,
eagerly anticipated with enthusiasm and excitement.

23
210410107047

Practical 3

Aim: Cost estimation using LOC, COCOMO and FP model of your


current semester project.
 FP Model:
Allan J. Albrecht initially developed function Point Analysis in 1979 at IBM and it has
been further modified by the International Function Point Users Group (IFPUG). FPA
is used to make estimate of the software project, including its testing in terms of
functionality or function size of the software product. However, functional point
analysis may be used for the test estimation of the product. The functional size of the
product is measured in terms of the function point, which is a standard of
measurement to measure the software application.

 Objectives:
The basic and primary purpose of the functional point analysis is to measure and
provide the software application functional size to the client, customer, and the
stakeholder on their request.

Types of FP Attributes:

Measurements Examples
Parameters

1.Number of External Input screen and tables


Inputs(EI)
2. Number of External Output screens and reports
Output (EO)
3. Number of external Prompts and interrupts.
inquiries (EQ)
4. Number of internal files Databases and directories
(ILF)
5. Number of external Shared databases and shared
interfaces (EIF) routines.

24
210410107047

The FPA functional units are shown in Fig:

Weights of 5-FP Attributes

Measurement Parameter Low Average High

1. Number of external inputs (EI) 3 4 6


2. Number of external outputs (EO) 4 5 7
3. Number of external inquiries (EQ) 3 4 6
4. Number of internal files (ILF) 7 10 15 
5. Number of external interfaces (EIF) 5 7 10
LOC Model:
A line of code (LOC) is any line of text in a code that is not a comment or blank
line, and also header lines, in any case of the number of statements or fragments of
statements on the line. LOC clearly consists of all lines containing the declaration of
any variable, and executable and non-executable statements.

 Features:
- Variations such as “source lines of code”, are used to set out a codebase.
- LOC is frequently used in some kinds of arguments.
- They are used in assessing a project’s performance or efficiency.

 COCOMO Model:
Cocomo(Constructive Cost Model) is a regression model based on LOC, i.e number
of Lines of Code. It is a procedural cost estimate model for software projects and is
often used as a process of reliably predicting the various parameters associated with
making a project such as size, effort, cost, time, and quality. It was proposed by
Barry Boehm in 1981 and is based on the study of 63 projects, which makes it one
of the best-documented models.

The key parameters which define the quality of any software products, which are
also an outcome of the Cocomo are primarily Effort & Schedule:

25
210410107047

- Effort: Amount of labor that will be required to complete a task. It is measured in


person-months units.
- Schedule: Simply means the amount of time required for the completion of the job,
which is, of course, proportional to the effort put in. It is measured in the units of
time such as weeks, and months

The characteristics pertaining to different system types are mentioned below. Boehm’s
definition of organic, semidetached, and embedded systems:

1. Organic: A software project is said to be an organic type if the team size required is
adequately small, the problem is well understood and has been solved in the past and
also the team members have a nominal experience regarding the problem.

2. Semi-detached: A software project is said to be a Semi-detached type if the vital


characteristics such as team size, experience, and knowledge of the various
programming environment lie in between that of organic and Embedded. The
projects classified as Semi-Detached are comparatively less familiar and difficult to
develop compared to the organic ones and require more experience and better
guidance and creativity. Eg: Compilers or different Embedded Systems can be
considered Semi-Detached types.

3. Embedded: A software project requiring the highest level of complexity, creativity,


and experience requirement fall under this category. Such software requires a larger
team size than the other two models and also the developers need to be sufficiently
experienced and creative to develop such complex models.

1. Basic COCOMO Model


2. Intermediate COCOMO Model
3. Detailed COCOMO Model

1. Basic Model:

E = a(KLOC)^b
Time=c(Ef fort)^d
Person required=Ef fort/time

The above formula is used for the cost estimation of for the basic COCOMO model, and
also is used in the subsequent models. The constant values a,b,c, and d for the Basic Model
for the different categories of the system:

Software Projects a b c d

Organic 2.4 1.05 2.5 0.38

Semi-Detached 3.0 1.12 2.5 0.35

Embedded 3.6 1.20 2.5 0.32

26
210410107047

Cost estimation using LOC, COCOMO and FP model of your current semester project.

LOC:
An estimate of 150 lines of code is there in the project.

FP:
Assuming all factors to be Average
External Inputs (EI): 80
External Outputs (EO):50
External Inquiries (EI):35
Internal Files (ILF):06
External Interfaces (EIF):04

UFP= 80*4 + 50*5 + 35*4 + 6*10 + 4*7


= 320 + 250 + 140 + 60 + 28
= 798
CAF= (0.65+0.01* ⅀(fi)]
=(0.65+0.01*47)
=1.12
FP= UFP*CAF
=798*1.12
=893.76

COCOMO:
E = a(KLOC)^b
=3(300)^1.12
=3(594.80)
=1784.4
D=c(E)^d
=2.5(1784.4)^0.35
=2.5(13.741)
=34.35

Average staff size= 1784.4/34.35


= 51.94

Productivity(P) = KLOC/E KLOC/PM


= 300/1784.4
=0.168 KLOC/PM

27
210410107047

Practical 4
System Design using procedural approach: Structure chart, physical DFD, User interface
(I/O) designing, component level design for current semester project.)

System flow diagram

28
210410107047

Player Flow Diagram

29
210410107047

ER Diagram

30
210410107047

DFD level-0

Tournament
Players
Request Owner
Request

0-Level
Response Response
STMS

Response

Database

Admin

Level 1 DFD

If n o
Admin

1.1

Login 1.1.3
to m
anag
e Manage all
data

If
ye
login s

1.1.1
Logout
Approve 1.1.2
tournament and
Player Upload News

tournament
news

31
210410107047

Level 2 DFD Tournament

2.1.2

Registration

Tournament 2.1.5
no
If
View register
If yes Team
2.1.4
2.1

Login Upload notice


notice

If yes
2.1.3
login Create Manual 2.2
te
ra match
ene
G scheduling
Manage score

2.1.2
tona_match
Create Auto
match 2.1.2.1
scheduling
View all match match_score
Detail

Level 3 Player

3.2

Search 3.1.1
tona Tournament
3.1
Registration in
the Tournament Logout
no
Player If
3.1.2

3.1 view/
manage
Login profile
player

3.1.3
login If yes
view team
request 3.1.3.1

Approve team
request
t_player

Level 4 Team Leader


32
210410107047

4.2 tona team


4.1.1
Search
Tournament 4.3
Registration in
the Tournament Logout
o
n
If
team
leader 4.1.2

4.1 view/
manage
Login profile
login
player

If yes 4.1.4 4.1.3


t_player

view requested Add player


up 4.4
da player
ted
approve team t_player
player
t_player

User Interface (Wire-Frame)


33
210410107047

Practical 5

34
210410107047

AIM: System design using object-oriented approach (UML approach).

Use Case Diagram

Class Diagram

35
210410107047

Sequence Diagram

36
210410107047

Activity diagram for User

37
210410107047

Activity Diagram for admin

38
210410107047

State Diagram Admin


39
210410107047

registration

login

view profile change profile

view team detail

view player detail

create match

upload score

logout

Practical 6

40
210410107047

Software testing using testing tools: Demonstrate any one software testing tool with testing
of your project.

Testing and Result Analysis x


The software, which has been developed, has to be tested to prove its validity. Testing is
considered as the least creative phase of the whole cycle of system design. In the real sense it
is the phase, which helps to bring out the creativity of the other phases and makes it shine.

Testing

Admin:

Testing of Admin Login


TC TC Description Expected O/P Actual Test
ID Name
O/P Result

TC-1 Validate User enters System verifies the System Pass


username username & username and verifies
and password to login password the
password himself username and
password
TC-2 Verify User enters either System prompts with System Pass
incorrect the username or the the message prompts with
detail the message
password or both “Relogin” “Relogin”
incorrectly
TC-3 Verify of User leaves the System prompts the System Pass
blank email-id and message “Please prompts the
field
password Blank fill in message
this field” “Please fill in
this field”
TC-4 Verify User enters the Redirect admin page Redirect to Pass
correct username and admin home
To home
detail
password correctly page

41
210410107047

Player Login

Testing of Player Login


TC TC Name Description Expected O/P Actual Test
ID
O/P Resul
t

TC- Validate User enters System verifies the System Pass


1 username username & username and verifies the
and password to login username
password himself password and
password

TC- Verify User enters either System prompts System Pass


2 incorrect the username or the with the message prompts
detail
password or both “Relogin” with the
incorrectly message
“Relogin”

TC- Verify of User leaves the System prompts the System Pass
3 blank field email-id and message prompts the
message
password Blank “Please fill in this “Please fill in
field” this field”

TC- Verify User enters the Redirect to player Redirect to Pass


4 correct username and home page player home
detail page
password correctly

42
210410107047

Tournament Login

Testing of Tournament Login


TC TC Name Description Expected O/P Actual Test
ID
O/P Resul
t

TC- Validate User enters System verifies the System Pass


1 username username & username and verifies the
and password to login username
password himself password and
password

TC- Verify User enters either System prompts System Pass


2 incorrect the username or the with the message prompts
detail
password or both “Relogin” with the
incorrectly message
“Relogin”

TC- Verify of User leaves the System prompts the System Pass
3 blank field email-id and message prompts the
message
password Blank “Please fill in this “Please fill in
field” this field”

TC- Verify User enters the Redirect to Redirect to Pass


4 correct username and tournament home tournament
detail page home page
password correctly

43
210410107047

Player registration

Testing of Player
TC TC Description Expected O/P Actual Test
ID Name
O/P Resul
t

TC-1 Verify User enters System verifies all System verifies Pass
form all fields field and system all field and
according to system prompts
detail format. prompts message message “You
“You have have successfully
register”
successfully register”

TC-2 Verify User enters System prompts with System prompts Pass
incorrect field invalid the message at that with the message
detail filed “Please match
format for the requested format” at that filed
registration “Please match the
requested format”

TC-3 Verify of User leaves System prompts with System prompts Pass
blank filed and the message at that with the message
field filed “Please fill in
click to this filed” at that filed
submit button respectively. “Please fill in this
filed” respectively.

44
210410107047

Tournament registration

Testing of Tournament
TC TC Description Expected O/P Actual Test
ID Name
O/P Resul
t

TC-1 Verify User enters System verifies all System verifies Pass
form all fields field and system all field and
according to system prompts
detail format. prompts message message “You
“You have have successfully
register”
successfully register”

TC-2 Verify User enters System prompts with System prompts Pass
incorre field invalid the message at that with the message
ct detail filed “Please match
format for the requested format” at that filed
registration “Please match the
requested format”

TC-3 Verify User leaves System prompts with System prompts Pass
of filed and the message at that with the message
blank filed “Please fill in
field click to this filed” at that filed
submit button respectively. “Please fill in this
filed” respectively.

45
210410107047

Team registration

Testing of Team
TC TC Description Expected O/P Actual Test
ID Name
O/P Resul
t

TC-1 Verify User enters System verifies all System verifies Pass
form all fields field and system all field and
according to system prompts
detail format. prompts message message “You
“You have have successfully
register”
successfully register”

TC-2 Verify User enters System prompts with System prompts Pass
incorre field invalid the message at that with the message
ct detail filed “Please match
format for the requested format” at that filed
registration “Please match the
requested format”

TC-3 Verify User leaves System prompts with System prompts Pass
of filed and the message at that with the message
blank filed “Please fill in
field click to this filed” at that filed
submit button respectively. “Please fill in this
filed” respectively.

46
210410107047

Functionality testing of the system


Testing of Functionality
TC TC Name Description Expected O/P Actual Test
ID
O/P Resul
t

TC-1 Add Player Team leader Player addeduest


to Player addeduest
to Pass
add player to team and req
the team and req the
team
given to given to
player player

TC-2 Match In Teams are Teams are Pass


Scheduling Tournament, scheduled by scheduled by
automatic or automatic or
Registered manually. manually.
team is
scheduled

TC-3 Notification Player get Player get Player get Pass


to player notification notification s as notification as
reminder on reminder on
match day. match day.

TC-4 Statistics Display team Team score Team score Pass


score display at end of display at end of
the match the match

Result Analysis

47
210410107047

Result Analysis
Sr Module Load Time Accuracy
No.
(sec) (%) Status

1 Login 1.5 100 Complete

2 Registration 1.70 100 Complete

3 Scheduling 3.75 80 Complete

4 Notification 5 100 Complete

Advantages
Our application is useful for Admin and player. It will reduce paperwork for Tournament
Organizer. System will provide match scheduling. It also provides notification to player.

Usefulness with respect to Existing System


There is offline registration in existing system but, our System provides
online registration for manage tournament.

Unique feature of project


1. System provides automatic or manual match scheduling.

2. It provides notification to player.

3. It provides statistics of match.

48
210410107047

Practical 7
AIM: Software Development tools and techniques (CASE)

Computer Aided Software Engineering (CASE)


 CASE stands for Computer Aided Software Engineering. It means, development and
maintenance of software projects with help of various automated software tools.
 Computer aided software engineering (CASE) is the implementation of computer
facilitated tools and methods in software development. CASE is used to ensure a
highquality and defect-free software. CASE ensures a check-pointed and disciplined
approach and helps designers, developers, testers, managers and others to see the
project milestones during development.
 CASE can also help as a warehouse for documents related to projects, like business
plans, requirements and design specifications. One of the major advantages of using
CASE is the delivery of the final product, which is more likely to meet real-world
requirements as it ensures that customers remain part of the process.
 CASE illustrates a wide set of labor - saving tools that are used in software
development. It generates a framework for organizing projects and to be helpful in
enhancing productivity. There was more interest in the concept of CASE tools years
ago, but less so today, as the tools have morphed into different functions, often in
reaction to software developer needs. The concept of CASE also received a heavy
dose of criticism after its release.

CASE Building Blocks


Computer aided software engineering can be as simple as a single tool that supports a specific
software engineering activity or as complex as a complete "environment" that encompasses
tools, a database, people, hardware, a network, operating systems, standards, and myriad
other components. The building blocks for CASE are illustrated in figure. Each building
block forms a foundation for the next, with tools sitting at the top of the heap. It is interesting
to note that the foundation for effective CASE environments has relatively little to do with
software engineering tools themselves. Rather, successful environments for software
engineering are built on an environment architecture that encompasses appropriate hardware
and systems software. In addition, the environment architecture must consider the human
work patterns that are applied during the software engineering process.

49
210410107047

CASE Tools
The essential idea of CASE tools is that in-built programs can help to analyse developing
systems in order to enhance quality and provide better outcomes. Throughout the 1990,
CASE tool became part of the software lexicon, and big companies like IBM were using
these kinds of tools to help create software.
Various tools are incorporated in CASE and are called CASE tools, which are used to support
different stages and milestones in a software development life cycle.
CASE tools are set of software application programs, which are used to automate SDLC
activities. CASE tools are used by software project managers, analysts and engineers to
develop software system.

Types of Case Tools:


 Diagramming Tools: It helps in diagrammatic and graphical representations of the
data and system processes. It represents system elements, control flow and data flow
among different software components and system structure in a pictorial form. For
example, Flow Chart Maker tool for making state-of-the flowcharts.
 Analysis Tools: It focuses on inconsistent, incorrect specifications involved in the
diagram and data flow. It helps in collecting requirements, automatically check for
any irregularity, imprecision in the diagrams, data redundancies or erroneous
omissions.
 Central Repository: It provides the single point of storage for data diagrams, reports
and documents related to project management. Documentation Generators: It helps in
generating user and technical documentation as per standards. It creates documents for
technical users and end users. For example, Doxygen, DrExplain, Adobe RoboHelp
for documentation.
 Process Modelling Tools: Process modelling is method to create software process
model, which is used to develop the software. Process modelling tools help the
managers to choose a process model or modify it as per the requirement of software
product. For example, EPF Compose
 Project Management Tools: These tools are used for project planning, cost and effort
estimation, project scheduling and resource planning. Managers have to strictly
comply project execution with every mentioned step in software project management.
Project management tools help in storing and sharing project information in real-time
throughout the organization. For example, Creative Pro Office, Track Project,
Basecamp.
 Design Tools: These tools help software designers to design the block structure of the
software, which may further be broken down in smaller modules using refinement
techniques. These tools provides detailing of each module and interconnections
among modules. For example, Animated Software Design.
 Programming Tools: These tools consist of programming environments like IDE
(Integrated Development Environment), in-built modules library and simulation tools.
These tools provide comprehensive aid in building software product and include
features for simulation and testing. For example, Cscope to search code in C, Eclipse.

50
210410107047

 Prototyping Tools: Software prototype is simulated version of the intended software


product. Prototype provides initial look and feel of the product and simulates few
aspect of actual product. Prototyping CASE tools essentially come with graphical
libraries. They can create hardware independent user interfaces and design. These
tools help us to build rapid prototypes based on existing information. In addition, they
 provide simulaƟon of soŌware prototype. For example, Serena prototype composer,
Mockup Builder.
 Web Development Tools: These tools assist in designing web pages with all allied
elements like forms, text, and script graphic and so on. Web tools also provide live
preview of what is being developed and how will it look after completion.For
example, Fontello, Adobe Edge Inspect, Foundation 3, Brackets.
 Quality Assurance Tools: Quality assurance in a software organization is monitoring
the engineering process and methods adopted to develop the software product in order
to ensure conformance of quality as per organization standards. QA tools consist of
configuration and change control tools and software testing tools. For example,
SoapTest, AppsWatch, JMeter.

Practical 8
CASE STUDY: study of software quality assurance (SQA) standards. SQA Activities, ISO,
CMM, Six-Sigma standards.

Quality Assurance
Quality Assurance in Software Testing is defined as a procedure to ensure the quality of
software products or services provided to the customers by an organization. Quality
51
210410107047

assurance focuses on improving the software development process and making it efficient
and effective as per the quality standards defined for software products. Quality Assurance is
popularly known as QA Testing.

Software Reliability
Software Reliability means Operational reliability. It is described as the ability of a system or
component to perform its required functions under static conditions for a specific period.
Software reliability is also defined as the probability that a software system fulfills its
assigned task in a given environment for a predefined number of input cases, assuming that
the hardware and the input are free of error.
Software Reliability is an essential connect of software quality, composed with functionality,
usability, performance, serviceability, capability, installability, maintainability, and
documentation. Software Reliability is hard to achieve because the complexity of software
turn to be high. While any system with a high degree of complexity, containing software, will
be hard to reach a certain level of reliability, system developers tend to push complexity into
the software layer, with the speedy growth of system size and ease of doing so by upgrading
the software.

Software Quality Assurance (SQA)


Software quality assurance (SQA) is a process which assures that all software engineering
processes, methods, activities and work items are monitored and comply against the defined
standards. These defined standards could be one or a combination of any like ISO 9000,
CMMI model, ISO15504, etc. SQA incorporates all software development processes starting
from defining requirements to coding until release. Its prime goal is to ensure quality.

SQA Activities Implementation


RAP Software Solutions recognizes the importance of implementing SQA activities across
the software development lifecycle:
a. Requirement Analysis Phase
 SQA ensures that the software requirements are clear, complete, and testable.
 Verification techniques such as reviews and inspections are conducted to validate
the requirements.

52
210410107047

b. Design and Architecture Phase


 SQA reviews the design documents to identify design flaws and ambiguities.
 The use of standardized design patterns and coding practices is encouraged.

c. Development Phase
 SQA promotes the use of coding standards and guidelines to maintain code
quality.
 Code reviews and inspections are conducted to detect and rectify coding errors.

d. Testing Phase
 A comprehensive testing strategy is implemented, including functional,
performance, and security testing.
 Automation testing is employed to enhance test coverage and reliability.

e. Post-Deployment Phase
 SQA monitors the live system for any issues and gathers feedback from users.
 Continuous improvement processes are initiated based on user feedback.

Software Quality Assurance Standards (ISO)


In general, SQA may demand conformance to one or more standards. This standard is based
on seven quality management principles which help the organizations to ensure that their
products or services are aligned with the customer needs.
7 principles of ISO 9000 are:
Customer Focus
The primary focus of quality management is to meet customer requirements and to strive to
exceed customer expectations.
53
210410107047

Leadership
Leaders at all levels establish unity of purpose and direction and create conditions in which
people are engaged in achieving the quality objectives of the organization.
Engagement of People
It is essential for the organization that all people are competent, empowered and engaged in
delivering value. Competent, empowered and engaged people throughout the organization
enhance its capability to create value.
Process Approach
Consistent and predictable results are achieved more effectively and efficiently when
activities are understood and managed as interrelated processes that function as a coherent
system.
Improvement
Successful organizations have an ongoing focus on improvement.
Evidence-based Decision Making.
Decisions based on the analysis and evaluation of data and information are more likely to
produce desired results.
Relationship Management
For sustained success, organizations manage their relationships with interested parties, such
as suppliers

CMM Standards Implementation


To achieve a higher level of process maturity, XYZ Software Solutions adopts the CMMI
(Capability Maturity Model Integration) framework:

a. Process Maturity Levels


 The company assesses its current process maturity level and defines a roadmap for
achieving higher maturity levels.
 Continuous process improvement is a key focus.
54
210410107047

b. Process Areas
 Specific process areas, such as Requirements Management, Configuration
Management, and Supplier Agreement Management, are addressed to enhance
project management and product quality.

Six Sigma Implementation


RAP Software Solutions decides to implement Six Sigma to further improve process
efficiency and reduce defects:
a. Define, Measure, Analyse, Improve, Control (DMAIC)
 DMAIC methodology is applied to identify process improvement opportunities,
collect data, analyse issues, make improvements, and establish control
mechanisms.

b. Green and Black Belt Certification


 Key personnel within the organization are trained and certified as Six Sigma
Green Belts and Black Belts.

Benefits
As a result of implementing SQA activities and standards, XYZ Software Solutions observes
the following benefits:
 Improved software quality and reliability.
 Enhanced customer satisfaction and reduced defect rates.
 Better project management and resource utilization.
 Increased process efficiency and reduction in costly rework.
 Alignment with international standards and regulatory requirements.

Future Considerations and Recommendations


 Continuous improvement: RAP Software Solutions should continue to prioritize
continuous improvement initiatives to adapt to evolving industry trends and
technological advancements.
 Agile methodologies: Consider incorporating agile methodologies to enhance
flexibility and responsiveness in the software development process.
 Cross-functional collaboration: Encourage collaboration and communication across
different teams to foster a culture of innovation and knowledge sharing.

55
210410107047

 Customer feedback integration: Implement mechanisms to gather and integrate


customer feedback throughout the development lifecycle to ensure the alignment of
products with customer needs and expectations.

Training and Skill Development


 Focus on providing regular training and skill development programs to empower
employees with the necessary knowledge and expertise to succeed in a dynamic and
competitive market.
 Encourage certification: Encourage employees to pursue relevant certifications and
professional development opportunities to stay updated with the latest industry
practices and standards.

Industry Benchmarking
 Regularly benchmark processes and performance against industry standards and best
practices to identify areas for further improvement and innovation.
 Participate in industry forums and conferences to stay informed about the latest trends
and developments in software quality assurance and development.

Sustainability and Scalability


 Ensure that the implemented processes and standards are scalable and sustainable as
the company continues to grow and expand its operations.
 Establish a mechanism to regularly review and update the processes to accommodate
changing business requirements and scale with the evolving needs of the organization.

Conclusion
RAP Software Solutions' commitment to software quality and the implementation of SQA
activities, ISO, CMM, and Six Sigma standards has yielded significant improvements in its
software development processes. The company continues to strive for higher levels of quality,
efficiency, and customer satisfaction through ongoing process improvement initiatives.

Practical 9
Study of any two Open-source tools in DevOps for Infrastructure Automation, Configuration
Management, Deployment Automation, Performance Management, Log Management.
Monitoring. (Behat, Watir, Chef, Supergiant, SaltStack, Docker, Hudson etc)

Ansible

56
210410107047

Category: Configuration Management and Infrastructure Automation

Overview: Ansible is an open-source automation tool that simplifies the process of


configuration management, application deployment, and task automation. It offers a
declarative language to describe system configurations and enables the automation of tasks
without requiring agents to be installed on managed systems. Ansible supports a wide range
of environments, including Linux and Windows.

Key Features:
 Infrastructure as Code (IaC): Ansible enables organizations to define infrastructure
and application configurations as code, facilitating version control and making it
easier to manage and maintain these configurations over time.

 Playbooks: Automation tasks in Ansible are defined using YAML-based playbooks.


This approach results in human-readable and easy-to-understand automation scripts
that can be readily shared and modified.

 Extensive Module Library: Ansible provides a comprehensive library of pre-built


modules, each designed to address specific tasks. These modules cover areas like
package management, file management, and cloud provisioning, which simplifies
automation development.

 Agentless: Ansible's agentless architecture simplifies setup and configuration. It


doesn't require the installation of clients or agents on managed systems, which can
reduce potential conflicts and deployment challenges.

 Idempotent: Ansible follows the idempotent principle, ensuring that multiple runs of
the same playbook produce the same system state. This reduces the risk of unintended
changes and simplifies maintenance.
Use Case:
Ansible is commonly used in various scenarios, including:
- Configuring servers and network devices.
- Automating the deployment of applications.
- Managing infrastructure resources.
- Ensuring consistent system states across multiple environments.

Prometheus

Category: Monitoring and Log Management

Overview: Prometheus is an open-source monitoring and alerting toolkit designed to provide


reliability and scalability in the field of observability. It excels in gathering and analyzing
metrics and logs from various systems and applications. Prometheus is known for its high
customizability and is widely adopted for monitoring the performance, health, and
57
210410107047

availability of applications and infrastructure. It's particularly well-suited for cloud-native


and containerized environments.

Key Features:
 Data Collection: Prometheus uses a pull-based model to collect data from
instrumented applications, servers, and other systems. This approach allows it to
actively retrieve metrics from targets.

 Metrics Format: Prometheus employs its own simple text-based data format for
metrics, which makes it easy to expose data for monitoring. This format is highly
efficient and straightforward to work with.

 Powerful Query Language: Prometheus includes a query language known as


PromQL, which enables users to extract, transform, and visualize the collected
metrics. It's a versatile tool for extracting insights from the data.

 Alerting: Prometheus supports alerting based on defined thresholds or conditions.


This allows DevOps teams to receive proactive notifications when metrics cross
certain boundaries, enabling them to take swift actions.

 Grafana Integration: Prometheus is often paired with Grafana, a widely used open-
source dashboard and visualization tool. This integration provides rich and
customizable dashboards for visualizing the collected metrics.

 Use Case:
Prometheus is suitable for a wide range of monitoring and log management tasks,
including:
- Monitoring the performance and health of applications and infrastructure.
- Visualizing and analyzing metrics in real-time.
- Setting up alerting mechanisms to proactively respond to issues.
- Supporting container orchestration platforms like Kubernetes.
- Serving as a central component in microservices architectures for comprehensive
observability.

58

You might also like