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9-1 Additional Practice


Solving Quadratic Equations Using Graphs and Tables

Solve each equation by graphing.

1. ​​x​​  2​​ + x − 12 = 0 2. ​​x​​  2​​ + 4 = 4x 3. −​​x​​  2​​ + 6x − 10 = 0


y y y
4 6 x
x O 2 4 6
4
−4 −2 O 2 4
−4
−4 2
x −8
−8
−2 O 2 4 6
−12
−12 −2

Use a table to find the solutions for each equation. You may use a calculator. For
approximate solutions, use the average rounded to the nearest tenth of the two
consecutive x-values for which the sign of the y-values changes.

4. 4​​x​​  2​​ − 36 = 0 5. ​​x​​  2​​ + 4x = 5 6. ​​x​​  2​​ + 2x − 6 = 0

7. 2​​x​​  2​​ − 3x + 1 = 0 8. ​​x​​  2​​ + 3x − 6 = 0 9. 4​​x​​  2​​ + 20x + 25 = 0

10. Armando kicks a football into the air. The equation f(x) = −6​​x​​  2​​ + 38x + 0.25
models the height of the football from the ground, in feet, with respect to
the time x, in seconds. Use a graph or table to estimate the time for the ball to
return to the ground after being kicked.

11. When using a table to find the solutions to a quadratic equation, how can you
be sure you have found all the solutions?

enVision™ Algebra 1 • Teaching Resources

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