Professional Documents
Culture Documents
MIL Finals Reviewer
MIL Finals Reviewer
MIL Finals Reviewer
WHAT IS GENRE?
● Can be recognized by its common set of distinguishing features (codes and conventions)
Horror, comedy, action comedy, sci-fiction, inspirational or family are examples of genre in films (also
applicable to TV shows)
WHAT ARE CODES AND CONVENTIONS?
CODES are systems of signs, which create meaning
CONVENTIONS are the generally accepted ways of doing something
WHAT ARE THE DIFFERENCE OF CODES AND CONVENTIONS?
The difference between codes and conventions, is that codes might be individual to the media text you are
analyzing for example, a film might use high angle shot to show vulnerability whereas in a music video it
may be complete irrelevant. On the other hand, conventions are something they all share with a genre.
TYPES OF CODES
TECHNICAL CODE
Ways in which equipment is used to tell the story (camera techniques, framing, depth of fields, lightning
and exposure, etc.)
CAMERAWORK refers to how the camera is operated, positioned and moved for specific effects.
EDITING is the process of choosing, manipulating and arranging images and sound.
AUDIO is the expressive or naturalistic use of sound. Audio can be diegetic or non-diegetic.
LIGHTNING is the manipulation of natural or artificial light to selectively highlight elements of the
scene.
CAMERA TECHNIQUES
Basic Camera Shots Advance Camera Shots Camera Angles
Extreme Wide Shot Two Shot Eye-level
Wide Shot Cut Away High Angle
Medium Shot Over the Shoulder Low Angle
Medium Close-up Point of View Bird’s Eye View
Close-up Selective Focus Worm’s Eye View
Extreme Close-up Arc Shot Slanted (canted)
BASIC CAMERA MOVEMENTS
PAN- Moving the camera lens from left to right, or vice versa. You should never pan more than your head
can move from left to right.
TILT- Moving the camera upwards and downwards. The same rules apply for tilt. You should not tilt more
than your head can.
TRUCK- Moving the camera physically from left to right or vice versa whilst remaining perpendicular.
SYMBOLIC CODES
Show what is beneath the surface of what we see (objects, setting, body language, clothing, color, etc.)
SETTING is the time and place of the narrative. When discussing setting, you can describe the setting of
the whole story or just a specific scene.
Mise en scene is a French term that means ‘everything within the frame’. In media terms it has become to
mean the description of all objects within a frame of the media product and how they have been arranged.
ACTING- the actors portray characters in media products and contribute to character development,
creating tension or advancing the
COLOR has highly cultural and strong connotations. When studying the use of color in a media product
the different aspects to be looking at are: Dominant Color, Contrasting Foils and color symbolism.
WRITTEN CODES
Use of language style and textual layout (headlines, captions, speech bubbles, language style, etc.)
LESSON 7: LEGAL, ETHICAL, SOCIETAL ISSUES IN MEDIA AND INFORMATION (PART 1)
WHAT INTELLECTUAL PROPERTY (IP)?
Refers to creations of the mind, such as inventions; literary and artistic works; designs; and symbols, names
and images used in commerce
Intellectual property is protected by the law
TYPES OF IP
1. COPYRIGHT
● A legal term used to describe the rights that creators have over their literary and artistic works.
● Books, music, paintings, sculpture and films, to computer programs, databases, advertisements, maps
and technical drawings
REPUBLIC ACT 8293
INTELLECTUAL PROPERTY CODE OF THE PHILIPPINES
Copyright Validity Period
Literary Works During the lifetime of the author plus 50 years
Art 25 years from the date of creation
Photographic Work 50 years from publication
Audio- Visual Work 50 years from publication
Sound Recording 50 year recording took place
Broadcast Recording 20 years from date of broadcast
Trademark Valid for 10 years and may be renewed for a
periods of 10 years
Invention Patent Valid for 20 years from filing date application
2. PATENT
● An exclusive right granted for an invention
● Provides the patent owner with the right to decide how- or whether- the invention can be used by
others
3. TRADEMARKS
● A sign capable of distinguishing the goods or services of one enterprise from those of other
enterprises.
4. INDUSTRIAL DESIGN
● Constitutes the ornamental or aesthetic aspect of an article
● May consist of three-dimensional features, such as the shape or surface of an article, or of two-
dimensional features, such as patterns, lines or color
5. GEOGRAPHICAL INDICATIONS AND APPELLATIONS OF ORIGIN
● Signs used on goods that have a specific geographical origin and possess qualities, a reputation or
characteristics that are essentially attributable to that place of origin
● Most commonly includes the name of the place of origin of the goods
FAIR USE means you can use copyrighted material without a license only for certain purposes. These
include:
● Commentary
● Criticism
● Reporting
● Research
● Teaching
CREATIVE COMMONS
● Is an American non-profit organization devoted to expanding the range of creative works available
for others to build upon legally and to share. The organization has released several copyright-licenses
known as Creative Common licenses free of charge to the public.
● Website https://creativecommons.org/about/
2. THE PHOTOCOPY
● The writer copies significant portions of text straight from a single source, without alternation.
6. THE SELF-STEALER
● The writer borrows generously from his or her previous work.
2. THE MISINFORMER
● The writer provides inaccurate information regarding the sources, making it impossible to find
them.
● Copying media (especially images) from other websites to paste them into your own papers or
websites.
● Making a video using footage from others’ videos or using copyrighted music as part of the
soundtrack.
● Performing another person’s copyrighted music (i. e., playing a cover).
✔ Mobile Communication
✔ Internet
✔ New Industry
✔ Film Production
✔ Entertainment Programs
✔ Broadcast
EDUCATION
✔ Communication
✔ Freedom of Expression
✔ Tourism
POLITICAL
CHALLENGES- It is something new and difficult which requires great effort and determination
ILLEGAL CONTENT- It’s any type of content that could be damaging to young people including:
▪ Sexually explicit content
CRIMINAL ACTIVITY- or a crime that involves the internet, a computer system or a computer
technology. The use of a computer as an instrument to further illegal ends.
COPYRIGHT INFRINGEMENT- is the use or production of copyright-protected material without the
permission of the copyright holder. Copyright infringement means that the rights afforded to the copyright
holder, such as the exclusive use of a work for a set period of time, are being branched by a third party.
IDENTITY THEFT- is the crime of obtaining the personal or financial information of another person for
the sole purpose of assuming that person’s name or identity to make transactions or purchases.
MEDIA POWER
Media power means the concentration of symbolic power in media institutions, particularly those of
television, radio and the press (the common sense definition of the media), although the long-term impact of
new media on media power is considered.
BACKS OF THE FUTURE- Social media is transforming banking relationships in very significant ways,
from improving customer service to allowing users to send money to others via online platforms.
BUSINESS STRATEGY- It’s a new trend that is already spreading to businesses beyond the newsroom,
whether it be because of digital marketing or new customer service channels.
HEALTH CARE AND PUBLIC HEALTH- Social Media has been responsible for relevant changes in
both personal and community health, especially by making it easier for large numbers of people to rapidly
share information.
▪ Freedom of Expression
▪ Inspire
▪ Empower Citizen
● The original model of something from which later forms are developed.
▪ Raise awareness
▪ Prevents foolishness
▪ Responsible citizen
▪ Politically engaged
▪ Politically concern
▪ Politically active
▪ Politically smart
▪ Economically aware
▪ Knowledgeable
▪ Great chance of employment
▪ Advertisements
▪ Fun learning
▪ Technologically smart
▪ Broader knowledge
▪ Socially aware
▪ Socially active