Gnomon

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Fighter 3 Failed Merchant Nic

CLASS & LEVEL BACKGROUND PLAYER NAME


Gnomon
Goliath Neutral Good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
18 0 30
16 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+3 PERSONALITY TRAITS

Hit Point Maximum 31


● +5 Strength
DEXTERITY

10 ●
0

+5
Dexterity
Constitution
31
CURRENT HIT POINTS IDEALS
+1 Intelligence

0 0 Wisdom
-1 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

17
0 Acrobatics (Dex) Total 1d10 SUCCESSES
+3 Animal Handling (Wis)
0
1d10 FAILURES
+1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● +5 Athletics (Str)

13 -1

+1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE

Warhammer +5 1d8+3 (1d10) B Protection: When a creature you


+1 0 Insight (Wis)
can see attacks a target other
-1 Intimidation (Cha)
than you that is within 5 feet of
WISDOM ● +3 Investigation (Int) you, you can use your reaction
0 Medicine (Wis) to impose disadvantage on the
10 ● +3 Nature (Int) attack roll. You must be wielding
0
0 Perception (Wis) a shield.
-1 Performance (Cha)

CHARISMA
● +1 Persuasion (Cha) Second Wind: You have a
+1 Religion (Int) limited well of stamina that you
8 0 Sleight of Hand (Dex) can draw on to protect yourself
0D Stealth (Dex) from harm. On your turn, you
-1 ● +2 Survival (Wis) can use a bonus action to
regain hit points equal to 1d10 +
SKILLS ATTACKS & SPELLCASTING
your fighter level. (Short Rest)
10 PASSIVE WISDOM (PERCEPTION)
Calligrapher's Action Surge: Starting at 2nd
CP

supplies, Merchants level, you can push yourself


SP Scales, Fine Clothes beyond your normal limits for a
Common, Dwarven, Giant moment. On your turn, you can
EP
Chain Mail, Shield, take one additional action.
Calligrapher's supplies,
War-hammer, Hand
Smith's tools GP 65 Bonus Proficiencies
Axes, Explorers Pack
All Armour, Shields, Simple PP Rune Carver - 2 runes
Gem worth 50gp, - Stone Rune
and Martial Weapons
Basilisk venom and - Fire Rune
scales
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
7' 7" 300lb
AGE HEIGHT WEIGHT
Gnomon
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Feature: Supply Chain


From your time as a merchant, you retain connections with wholesalers, suppliers, and other merchants and
Little Giant. You have proficiency entrepreneurs. You can call upon these connections when looking for items or information.
in the Athletics skill, and you
Stone Rune: This rune's magic channels the judiciousness associated with stone giants. While wearing or
count as one size larger when carrying an object inscribed with this rune, you have advantage on Wisdom (Insight) checks, and you have
determining your carrying weight darkvision out to a range of 120 feet.
In addition, when a creature you can see ends its turn within 30 feet of you, you can use your reaction to
and the weight you can push, invoke the rune and force the creature to make a Wisdom saving throw. Unless the save succeeds, the
drag, or lift. creature is charmed by you for 1 minute. While charmed in this way, the creature has a speed of 0 and is
incapacitated, descending into a dreamy stupor. The creature repeats the saving throw at the end of each of
its turns, ending the effect on a success. Once you invoke this rune, you can't do so again until you finish a
Mountain Born. You have short or long rest.
resistance to cold damage. You Fire Rune. This rune's magic channels the masterful craftsmanship of great smiths. While wearing or carrying
also naturally acclimate to high an object inscribed with this rune, your proficiency bonus is doubled for any ability check you make that uses
your proficiency with a tool.
altitudes, even if you've never In addition, when you hit a creature with an attack using a weapon, you can invoke the rune to summon fiery
been to one. This includes shackles: the target takes an extra 2d6 fire damage, and it must succeed on a Strength saving throw or be
restrained for 1 minute. While restrained by the shackles, the target takes 2d6 fire damage at the start of each
elevations above 20,000 feet. of its turns. The target can repeat the saving throw at the end of each of its turns, banishing the shackles on a
success. Once you invoke this rune, you can't do so again until you finish a short or long rest.
Stone's Endurance. You can
supernaturally draw on unyielding ADDITIONAL FEATURES & TRAITS
stone to shrug off harm. When
you take damage, you can use
your reaction to roll a d12. Add Hand mirror with a novelty background
your Constitution modifier to the
number rolled and reduce the Anti-Matches
damage by that total. You can
use this trait a number of times Inspirational Stone
equal to your proficiency bonus,
and you regain all expended uses
when you finish a long rest.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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