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SkripsiStevenPBI19 FIX
SkripsiStevenPBI19 FIX
SkripsiStevenPBI19 FIX
THESIS
By
NPM 19188203001
JUNE 2023
THE IMPLEMENTATION OF ZTYPE GAMES TO LEARNING
VOCABULARY FOR ENGLISH STUDENTS OF UNIVERSITAS
BHINNEKA PGRI
THESIS
Submitted to Fulfill One of the Requirements to Obtain the Sarjana degree (S-1)
in English Education at the English Department of the Institute of Teacher
Training and Education PGRI Tulungagung
By
NPM 19188203001
JUNE 2023
ADVISOR’S APPROVAL
Thesis Advisor
i
EXAMINER’S APPROVAL
ii
DECLARATION OF AUTHORSHIP
Herewith, I:
NPM : 19188203001
Declare that:
1. This thesis has never been submitted to any other tertiary education institution
2. This thesis is the sole work of the author and has not been written in
collaboration with any other person, nor does it include, without due
iii
MOTTO
(Steven CH - 2023)
iv
DEDICATION
• To the Lord Jesus Christ who has given me the strength to overcome all
my problems obstacle.
• To my beloved parents, who raised me and always supported and prayed
for me from the beginning of my life, until the day I die.
• To my younger sisters, who always gives full attention to me and always
give me his best love.
• To Yulia Nugrahini, M.Pd. my beloved supervisor who has given progress
and suggestions for this research. And also guide me, so I can successfully
completed this research.
• To all my friends and my partner who want to share any knowledge with
me.
And last but not least, I want to thank you for trusting me. I want to
thanks for not giving up. And I want to thank me for doing all this good
work.
v
ABSTRACT
ZTYPE games are one of the good learning media to be used in teaching
vocabulary. The researcher conducted this research to answer the formulation of
the research problem, how do students develop their vocabulary after experiencing
ZTYPE games and what is the perspective of students in learning vocabulary using
the ZTYPE game. The aims this to describe how to apply learning vocabulary with
ZTYPE games and to describe the perspective of students to learning English using
ZTYPE games. The subjects of this study were 4th semester students of English
education, totalling 12 English students of. Researchers used descriptive qualitative
research methods and used three instruments to obtain and collect data, namely:
observation, interviews and questionnaires to students. The results of the
application of ZTYPE games in vocabulary teaching are very good because it helps
to understand vocabulary and new learning media for lecturers and students and
can be applied so that they can understand each other's learning materials well. It is
proven that the answers that have been obtained from English students when
applying the learning, they have enthusiasm in improving vocabulary learning so
that they pay attention to the lecturer's teaching style and consider it important for
vocabulary learning.
vi
ABSTRACT
vii
Itu terbukti jawaban yang telah diperoleh dari siswa inggris saat
penerapan pembelajaran tersebut, mereka memiliki antusias dalam meningkatkan
pembelajaran kosakata sehingga mereka memerhatikan gaya mengajar dosen dan
menganggap penting untuk pembelajaran kosakata.
viii
ACKNOWLEDGEMENT
Praise to the Almighty Lord Jesus Christ because of his blessing so that
the writer finishes this thesis and her thanks humbly offered to God the Almighty.
The thesis is submitted as a partial fulfilment for the examination of the Strata-
One (S-1) of English Education Department of Teacher Training College
Universitas Bhinneka PGRI.
Although there are many difficulties in constructing this thesis, the writer
is able to finish it by guidance and suggestions of many sides. That is why the
researcher wants to say thanks to the honourable:
1. Dr. Imam Sujono, S.Pd, M.M. as the Rector of Universitas Bhinneka PGRI
who has given his permission writing this thesis.
2. Dr.Yepi Sedya Purwananti, M.Pd. as the Dean of Social and Humaniora
Faculty at of Universitas Bhinneka PGRI and the second examiner, who has
given me valuable suggestions in writing thesis.
3. Yulia Nugrahini, M. Pd. as the Head of English Department at Universitas
Bhinneka PGRI and the advisor who has directed and suggested the writer in
everything is her dealing with it.
4. Titik Lina Widyaningsih, M.Pd. as the first examiner, who has given the
writer valuable suggestions in writing the thesis.
5. Rosanita Tritias Utami, M.Pd. as the validator lecturer, who has provided
valuable instrument suggestions to the author in writing this thesis.
6. My beloved mother, father, and younger sisters who encourage me during the
thesis writing process.
7. My friends, my partner who always provide support and share knowledge
with me during the writing of this thesis.
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Finally, the writer realize that this thesis is far from being perfect.
Furthemore, the writer expects any suggestions to improve this thesis. Hopefully,
this thesis would give some positive effects in the development of education,
especially in vocabulary and useful for the readers.
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TABLE OF CONTENT
ADVISOR’S APPROVAL.......................................................................................i
EXAMINER’S APPROVAL...................................................................................ii
DECLARATION OF AUTHORSHIP...................................................................iii
MOTTO..................................................................................................................iv
DEDICATION.........................................................................................................v
ABSTRACT............................................................................................................vi
ACKNOWLEDGEMENT......................................................................................ix
TABLE OF CONTENT..........................................................................................xi
LIST OF TABLE..................................................................................................xiii
LIST OF APPENDICES.......................................................................................xiv
CHAPTER I.............................................................................................................1
INTRODUCTION...................................................................................................1
1.1 Background of The Study...............................................................................1
1.2 Research Problem...........................................................................................3
1.3 Objective of Study..........................................................................................4
1.4 Significance of The Study..............................................................................4
1.5 Scope of The Research...................................................................................5
1.6 Definition of Key Term..................................................................................5
1.6.1 ZTYPE Games........................................................................................5
1.6.2 Vocabulary..............................................................................................6
1.6.3 Students Perspective...............................................................................6
CHAPTER II............................................................................................................7
REVIEW OF RELATED LITERATURE...............................................................7
2.1 Vocabulary.....................................................................................................7
2.1.1 Definition of Vocabulary........................................................................7
2.2.2 Active and Passive Vocabulary...............................................................7
2.1.3 Vocabulary Types...................................................................................8
2.2 ZTYPE Games.............................................................................................13
2.3 Students Perception......................................................................................13
xi
2.4 Review of Study...........................................................................................14
CHAPTER III........................................................................................................20
RESEARCH METHODOLOGY...........................................................................20
3.1 Research Design...........................................................................................20
3.2 Research Procedure......................................................................................21
3.3 Setting and Subject of The Research............................................................23
3.4 Instrument of The Research.........................................................................23
3.5 Data Collection Method...............................................................................25
3.6 Data Analysis Methods................................................................................27
3.7 Triangulation................................................................................................28
CHAPTER IV........................................................................................................30
RESEARCH FINDINGS AND DISCUSSION.....................................................30
4.1 Research Subject..........................................................................................30
4.1.1 The Students Participant.......................................................................31
4.2 Research Finding..........................................................................................31
4.2.1 Research Finding on Observation.........................................................32
4.2.2 Research Finding on Interview.............................................................42
4.2.3 Research Finding on Questionnaire......................................................50
4.3 Discussion....................................................................................................58
CHAPTER V..........................................................................................................61
CONCLUSIONS AND SUGGESTIONS..............................................................61
5.1 Conclusions..................................................................................................61
5.2 Suggestions...................................................................................................62
5.2.1 To Students...........................................................................................62
5.2.2 To Lecturers..........................................................................................63
5.2.3 To Other Researchers............................................................................63
BIBLIOGRAPHY..................................................................................................64
LIST OF APPENDICES........................................................................................69
xii
LIST OF TABLE
xiii
LIST OF APPENDICES
xiv
CHAPTER I
INTRODUCTION
1
2
Additionally, the game design allows for repetitive practice, which reinforces the
learning process.
games?
ZTYPE game?
4
ZTYPE games.
The researcher hope that this study can be useful in the education world
particularly for the students, lectures and the other researchers.
Other researchers really believe that the findings of this study may
assist other researchers in improving students' vocabulary through
games. Other researchers might use these data to do more research or
to investigate the applicability of game-based learning in various
educational environments.
The writer defines the key term to avoid misunderstanding. These are
some explanation key terms of the research:
ZTYPE game is an online game that tests typing speed and can increase
vocabulary. You will be pressed for time in this game. All enemies must be
destroyed before they reach the "Headquarters". Your typing speed determines the
plane's speed when destroying enemies. The game can make your own words and
has also been prepared by the developer.
6
1.6.2 Vocabulary
2.1 Vocabulary
7
8
There are a total of eight types of words (or parts of speech) by Thornbury
(2002) Verbs are action or state words such as: run, work, study, be, seem;
Nouns are words that refer to people, places or things such as: mother, Rome,
car, dog; Adjectives are words that describe nouns, such as: nice, smart, gentle;
Adverbs are words that modify verbs, adjectives or other adverbs, such as: quick,
back, never, badly; A determiner is a word that introduces a noun. It always
comes before a noun, not after, and it also comes before any other adjective used
to describe a noun. For example: The rabbit goes home; Prepositions are words
that usually come before a noun or pronoun and show a relationship to another
word or element, such as: after, below, near, more, round; A pronoun is a
substitute for a noun, such as: me, you, his, that, this, that, mine, yours, who,
what; Conjunctions are words used to connect words, phrases, clauses or
sentences, such as: but, and, yet, or, because, nor, since, unless, while, where.
9
According to Yule (2010) “It is stated that there many types of word
formation processes. They are coinage, borrowing, compounding, blending,
clipping, backformation, conversion, acronym, derivation, prefix and suffix, and
multiple processes.”
10
2.1.3.5 Collocation
2.1.3.6 Homonyms
According to Thornbury (2002) "Words that share the same form but
have unrelated meanings are called homonyms." According to Storkel &
Maekawa (2005) "Homonyms are words that have one phonological form but two
11
distinct meaning.” Thus, homonyms are words that have the same form but have
different meanings. For example: write, right; see, sea.
2.1.3.7 Polysemes
2.1.3.9 Hyponyms
illustration files also covered a younger and older minority of informants. The
informants started from 15 different universities in different parts of Finland
The information is anatomized by qualitative as well as quantitative
methods. All open information is read entirely as well as examples of very
distinctive assumptions, sometimes very unusual) presented as well as dianatomic.
A match of the capabilities of all numerical information, (double option issues) is
also presented and the next very important discovery is anatotypized in statistical
analysis software. As a result, it was found that the teen cast not only thought the
games were useful for their language skills, but they were also appropriate for
recognizing and identifying what games were profitable and what types of
language or language views had been reached. Similarly, statistical analyses
evidenced a tie between educational experience and duration of play, proving that
playing digital games in English does support players' language education.
Typically, games feel like they challenge the use of recorded language skills
rather than spoken language, as well as the bonus of solving skills from product
expertise.
Even so, multiplayer online games allow the cast to talk and act
similarly either in a literal or verbal way, in a real-time way. There is also a
special community of games, which allows player-to-player communication
outside of the actual game. That way, the determination of the game affects the
type of language the cast uses and learns, and the view of combination education
is not excluded from games without multiplayer alternatives. The language
education aspect of vocabulary feels very advantageous from playing games, but
many parts of the language also find use. Boys also feel to take advantage of and
practice the language of words in bonus games from girls, which is basically
because of the type of game that male actors love. Not only are boys more active
gamers, but they also get more language from games from girls. This study also
presents excretions that can be calculated. For this reason, a more global concept
of checking may have been expected, as a representative, in Issue 15, where
perhaps it is not real to respond to what the comparison between similar dyads is,
"really little" and" Up to a special limitation" or- indeed more than that- between
16
"A lot" and "In a meaningful way". Furthermore, the alternative responds to
invariance inconsistencies throughout the check, but there is a negligible
improvement in the ratio of alternative answers, which makes it a bit more useful
for anatomy and consideration.
In a short, this study shares solid facts about the bond between the
committed duration of play and the educational experience of the cast and
advocates the language practice power of commercial and educational games to be
taken into account in the aspect of language guidance. It is useful for the category
of profiting from the insistence and power of students who play games, which
kind of system in games or uniform programs can be applied to language
education, as well as what other picnic leisure duration conditioning is available to
increase language literacy for those who do not watch about games. Furthermore,
since mobile technology first allowed game-inferred language literacy without any
restrictions on position or duration, perhaps the large literacy of uniform mobile
outcomes must be recognized and reviewed more widely among preceptors and
jurisdictions.
Therefore, many recommendations for bonus research also arise.
Initially, how did practicing language from digital games know when many
people from different age groups were concerned about problems, how did
children's language skills at school-age base and without official L2 education
experience, or parents with poor or unavailable L2 skills, grow among digital
games? Second, do the benefits of playing at least affect when the game is self-
shown, optional, and extramural, or can the cast go further than the play on
language skills when the game is organized and actual game activities are tried
with educational value as well as reliable instruction and counter-goals? Thirdly,
can special games, either as well as or in the future) act as a platform for
curricular route literacy, Where do the missions and educational values of various
school subjects come together? In order to respond to these questions,
experimental research is needed.
For the similarity between this research and the author's research is that
both of them conduct learning using games. The difference between this research
17
and the author's research lies in the focus on vocabulary mastery, and the
perspective of vocabulary learning using games for English students. The name of
the game is ZTYPE. ZTYPE is a spaceship online game where we can train our
typing speed and increase our vocabulary by typing each word to destroy the
enemy within a certain time. When the time is up, your spaceship will explode as
it crashes into the enemy. We can also set the words we want to enter into the
game after which it can be played alone or can be shared with friends; The method
used is descriptive qualitative by means of interviews, observation, and
questionnaires to find out how interest in learning vocabulary taught by lecturers.
After that, the researcher provides a game. After that, the researcher will introduce
and give the game to students. The target is fourth semester English students.
Finally, each student gave a screenshot to the researcher. Then the researcher will
add up the scores given by students from the first meeting to the last meeting to
find out whether the students are proficient and conduct interviews and
questionnaires to students to find out the differences in learning methods taught
by lecturers and their impact.
The second research is conducted Kristianto (2016). He conducted
research entitled “Teachers' Perspective on the Use of Games in English Teaching
and Learning Process” in which discusses in order to recognize the teacher's
perspective on the use of games for how to practice guiding English. Teachers
play a meaningful role in delivering modules and therefore it is their responsibility
to justify learners getting back to that module. One of the methods that is needed
to deliver modules is to use games. Games have many suggestive uses for
education as well as education. Although so, as well as at the middle number, the
game's use is greater than its negative view, when used together with categories.
This is in the same direction as Mubaslat (2012) claiming that the game is
motivating as well as challenging. It shares language guidance on a variety of
skills that come close to dialogue, writing, scrutiny, and reading. They also urge
students to connect, talk, and produce in meaningful areas. You could say that
when the game arrives, one of the methods is very efficient to deliver obligations
because foster participants can improve their language power with safe methods.
18
it crashes into the enemy. We can also set the words we want to enter into the
game after which it can be played alone or can be shared with friends; The method
used is descriptive qualitative by means of observation, interviews, and
questionnaires to find out how interest in learning vocabulary taught by lecturers.
After that, the researcher provides a game. After that, the researcher will introduce
and give the game to students. The target is fourth semester English students.
Finally, each student gave a screenshot to the researcher. Then the researcher will
add up the scores given by students from the first meeting to the last meeting to
find out whether the students are proficient and conduct interviews and
questionnaires to students to find out the differences in learning methods taught
by lecturers and their impact.
CHAPTER III
RESEARCH METHODOLOGY
For this chapter discusses the research method used in this research
covering research design, research procedure, setting and subject of the
research, the research instrument, data collection method, data analysis, and
triangulation.
The approach used in this research was case study. According to Heale &
Twycross (2018) “Case study can be defined as an intensive study about a person,
a group of people or a unit, which is aimed to generalize over several units.” So
case study consist of single or multiple source of evidence.
20
21
In order to carry out this study, a research procedure was needed. John
W. Creswell (2012) described a step model process of research approaches:
Table 3.2
Adapted of Model Process Taken From John W. Creswell
Locating resources
Reviewing the
Literature Selecting resources
Summarizing resources
Before starting the research, there are several procedures that need to be
followed. The researcher started by observing the problematic vocabulary learning
methods in the English education department. After that, the researcher was given
advice by the supervisor to choose the 4th semester students who were used as the
material for this study. After that, the researcher asked the head of the 4th
semester English education department for data to find out the names of students
who were in the fourth semester and would be studied by the researcher. The
researcher chose 12 students as a sample of subjects to be studied because of the
factor of government internship program activities as well as recommendations
from the class leader of semester 4 English education. After that, the researcher
will create a WhatsApp group to make it easier for researchers to contact students.
Furthermore, the researcher will ask for the determination of research time and
explain a little to the fourth-semester students. To validate the question instrument
by looking for questions that are in accordance with the research problem, looking
at previous research, and looking for validator lecturers.
The subjects of this research were students from the fourth semester.
Researchers have observed and know many lecturers teach with different styles.
In addition, researchers are fully aware that students who are taught by lecturers
have their perceptions about it. The purpose of this research can be achieved
through interviews with students as the subject of this research.
3.5.1 Observation
The research data was obtained by the researcher playing a full role as an
observer. Researchers collect data through participatory observation. Participatory
observation is a type of observation carried out by actively participating in the
things that are being observed. The observer must be directly involved in the
process of observing and observing directly to get a clear picture of what is being
observed. For observation by interviewing the phenomenon of vocabulary
learning to fourth semesters English students.
3. Does your lecturer use some media needed to give the material?
4. What do you think of the teaching style when your lecturer teaches in class?
5. Are you certain that you comprehend the materials presented by your lecturer?
3.5.2 Interview
2. Are there any obstacles when carrying out vocabulary learning using ZTYPE
games?
4. What do you think about using the ZTYPE game to compared vocabulary
learning?
3.5.3 Questionnaire
students. This was also to find out whether the literacy process was enforced or
not.
8. How do you find that playing ZTYPE games can improve your vocabulary
mastery?
9. What advice would you give to someone when learning vocabulary using
ZTYPE games?
10. How did you develop your vocabulary after the ZTYPE game research?
This study uses descriptive qualitative method in its data analysis. The
analysis was conducted by synthesizing the application of vocabulary learning
with ZTYPE games and students' perceptions of the teaching style. Based on the
data obtained by the researcher, then developed through the vocabulary learning
method of ZTYPE games and the results of observations, interviews and
questionnaires with fourth semester English students. After that, it is calculated
how many students support vocabulary learning using ZTYPE and there are
suggestions for application into learning in the English department.
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3.7 Triangulation
The utilization of many data sources, such as time, place, and people, in a
study is known as data triangulation. Results can be confirmed, and any data
inadequacies can be made up for by the strengths of additional data, improving the
results' validity and dependability. The method has been applied in numerous
industries to reinforce findings' conclusions and lower the possibility of erroneous
interpretations.
The researcher also asked the head of the fourth semester of the English
education study program to select twelve active and critical students to get valid
information from the questionnaire and interview sheets for the observation and
final results, because they fit the criteria that the researcher needed (students who
are ambitious and understand more about learning).
30
31
The research results are intended to answer all the questions of the
research problem collected by the researcher. Researcher received data from
participants. That is, the lecture's teaching style and the student's perception of
learning vocabulary through ZTYPE games. This is in the form of student
understanding during learning, media, or lecturer teaching styles, especially
regarding student perceptions of these teaching styles and student responses when
given this research to develop learning by increasing vocabulary understanding
using ZTYPE games.
Step 1: Introduce the ZTYPE game to students and explain its purpose. ZTYPE is
a fun and addictive typing game in which the player defends his spaceship by
typing words that appear on the screen. The game gradually increases in
difficulty, challenging players to type faster and more accurately.
Step 2: Give students a list of words they will encounter in the game. These words
should be relevant to the English curriculum and relevant to the student's current
proficiency level. For example, if students are learning vocabulary at an
intermediate level, you can include words like dissipate, enmesh, epithet, interdict,
etc.
Step 3: Discuss the meaning and usage of the words with students. You can
provide definitions and sample sentences and encourage students to reflect on
32
their own examples. This step is important for students to understand the meaning
of words and how they can be used in different contexts.
The first research observation was with participant SFN, and can be seen below.
S : Okay. Next question, does your lecture use some media needed to give
the material?
SFN : Yes, sometimes teachers use YouTube video and give the student
reading text.
S : Okay. What do you think of the teaching style when your lecture
teaches in class?
SFN : The teaching style is used GTM (grammar translation method), so they
talk in English and they translate in Indonesia.
S : Are you certained that you comprehend the material presented by your
lecture?
SFN : I think this is very interesting, because vocabulary is one of the subjects
that can help students learn English.
S : Okay, that's all from me. Thank you for your time.
SFN : My pleasure.
she uses YouTube videos and gives reading texts to students. While the teaching
style is using GTM (grammar translation method), so they speak in English and
translated into Indonesian. She thinks vocabulary learning is very interesting for
students at Universitas Bhinneka PGRI because vocabulary is one of the subjects
that can help students in learning English.
The second research observation was with participant I, and can be seen below.
I : Good morning.
S : Okay. Next question, does your lecturer use some media needed to give
the material?
S : Next question, what do you think of the teaching style when your
lecturer teaches in class?
S : Okay. Does your lecturers use some media needed to give the material?
I : Little understand
35
I : I think so.
S : Okay, that's all from me. Thank you for your time.
I : You're welcome
The third research observation was with participant IW, and can be seen below.
IW : Morning
IW : Some lecturer using scientific research to learn and sometimes they also
using a PowerPoint that shop by and they show for their students.
S : Next question, does your lecture use some media needed to give the
material?
S : Okay. What do you think of the teaching style when your lecturer teaches
in class?
IW : In my opinion, some lecturers maybe a little bit boring because they're just
repeating their teaching method again and again. It actually makes me
bored on class.
S : Okay. Are you certained that you comprehend material presented by your
lectures?
IW : For myself is yes, because it will make me easier to talk in English, from
me.
S : Okay, that's all from me. Thank you for your time.
The fourth research observation was with participant A, and can be seen below.
A : Good evening.
about the teaching style of the instructor and your opinion on it. First
question, how is the vocabulary learning process at Universitas Bhinneka
PGRI ?
S : Okay. Does your lecture use some media needed to give the material?
38
A : Yes.
S : What do you think of the teaching style when your lecture teaches in
class?
A : Quite, monotonous (It means always the same tone, the same tone, the
same variation, always repeating the same as before.) and no more
variation.
S : Okay. Are you certained that you comprehend the material presented
by your lecture?
S : Okay, that's all from me. Thank you for your time.
The fifth research observation was with participant FKA, and can be seen below.
FKA : Use a media electronic like projector then show on the screen so we all
can look together in class.
S : Okay. Does your lecture use some media needed to give the material?
FKA : Only use electronic media sometimes lectures share some file like PDF
on the WhatsApp group.
S : What do you think of the teaching style when your lecturer teaches in
class?
FKA : Teaching style by a lecture in class it's fine because learning process to
face to face in life so it is optimal, if I think.
S : Okay. Are you certained that you comprehend the material presented by
your lecture?
FKA : Yeah, I got it. Well sometime no because this is the teaching style by
lecture.
Bhinneka PGRI?
S : Okay, that's all from me. Thank you for your time.
The sixth research observation was with participant MY, and can be seen below.
MY : Good evening.
some are good and not, because some of lectures teach in the student
with online class. So i think it's not effective.
S : Okay. Next question, does your lecture use some media needed to give
the material?
MY : Yes, the lecture using media to give the material and some media is an
effective for example using Facebook and smartphone.
S : Okay. What do you think of the teaching style when your lecturer
teaches in class?
MY : I think the lecture have a teaching style with their passion. So the are
different from each other but it's not problem. I think any of teaching style
is fine or learning, if the student can feel enjoy in learning process.
S : Okay. Are you certained that you comprehend the material you
represented by your lecture?
one media but they are use some media. So this can make student boring
in their learning process.
S : Thank you. That is all from me. Thank you for your time.
MY : You're welcome
and more.The interview process in this study with fourth semester English
students by using Android, Google Meet, and Whatsapp. There are data results
from 5 out of 12 participants selected by the researcher.
The first research interview was with participant KPC, and can be seen below.
S : Today I will conduct an interview with you again to get data with your
opinion during the research that I research using ZTYPE games. First
questions, what is your opinion about learning vocabulary through
ZTYPE games?
KPC : I think it's quite fun and interesting, but kinda difficult if we don't have
ability to type.
S : Are there many obstacle when carrying out vocabulary learning using
ZTYPE games?
KPC : No.
KPC : It is beneficial enough. Because it's fun, so it will not makes the learners
boring but if they use phone, maybe it's less challenging.
S : Okay, that's all for me. Thank you for your times.
The second research interview was with participant F, and can be seen below
F : Good Afternoon.
S : Today I will conduct an interview with you again to get data with your
opinion during the research that I research using ZTYPE games. First
questions, what is your opinion about learning vocabulary through
ZTYPE games?
F : I think using that type is fun. We can learn how to spelling and
memorizing word in English or Bahasa.
S : Are there many obstacle when carrying out vocabulary learning using
ZTYPE games?
Especially for me, and i get bored when i reach level 20 Or maybe 50
Okay, like better me.
S : Okay, that's all for me. Thank you for your times.
The third research interview was with participant SFN, and can be seen below.
S : Today I will conduct an interview with you again to get data with your
opinion during the research that I research using ZTYPE games. First
questions, what is your opinion about learning vocabulary through ZTYPE
games?
SFN : I think this great idea because this is one way to learn vocabulary and
easy to remember the vocabulary using a game because the game is very,
very fun.
S : Are there many obstacle when carrying out vocabulary learning using
ZTYPE games?
SFN : Maybe the obstacle is when you have to type so fast and you don't know
about you don't know the spelling of the word. So it's difficult to fast type.
46
SFN : Yes, I think it's very beneficial. Beneficial because this game make
students easy to must remember the word, the spelling the word one by
one. So this is so beneficial.
SFN : I think it's better if we learn a we use this game in laptop, our PC
because we're the students playing this game in handphone is too boring
for us. Because you always win, never lose.
S : Okay, that's all for me. Thank you for your times.
The fourth research interview was with participant AH and can be seen below.
AH : Good Afternoon.
47
S : Today I will conduct an interview with you again to get data with your
opinion during the research that I research using ZTYPE games. First
questions. what is your opinion about learning vocabulary through
ZTYPE games?
AH : Yeah, ZTYPE games is so good because when you read you must do
typing vocabulary on your phone or your laptop. I think the game is good
for learning English.
S : Are there many obstacle when carrying out vocabulary learning using
ZTYPE games?
AH : Until now, I think no, but the importance of obstacle if your connection
is bad.
AH : Yeah, I think it's so big benefit. You can improve your knowledge about
vocab and improve your typing speed. I think like that.
S : Okay, that's all for me. Thank you for your times.
The fifth research interview was with participant MY and can be seen below.
MY : Good Afternoon.
S : Today I will conduct an interview with you again to get data with your
opinion during the research that I research using ZTYPE games. First
questions, what is your opinion about learning vocabulary through ZTYPE
games?
S : Are there many obstacle when carrying out vocabulary learning using
ZTYPE games?
MY : Yes, it is. The use of ZTYPE games for vocabulary learning can
beneficial as they can make the learning process more interesting and
enjoyable which can improve motivation and retention of vocabulary.
49
learning?
8. How do you find that playing ZTYPE games can improve your vocabulary
mastery?
9. What advice would you give to someone when learning vocabulary using
ZTYPE games?
51
10. How did you develop your vocabulary after the ZTYPE game research?
There are data results from 7 out 12 participants selected by the researcher.
The first research questionnaire was with participant KPC, and can be seen below.
2. Direct teaching media method, using reading material like an article, and
movie.
3. Yes, I do.
4. Mobile phone.
7. Yes, I do.
8. By typing the text that appears on the screen, because the text appears
repeatedly I can remember the vocabulary and theme meaning.
9. Put a lot words randomly, you can copied from online and put that so you can
get a new words that you might haven't get.
10. By reading English text or text game like scamble or anything on the Play
store
a laptop is not too fast, maybe 3-5 words in a second. She agrees that ZTYPE
games can improve vocabulary mastery. According to her, by typing the text that
appears on the screen and the text appears repeatedly it can remember the
vocabulary and meaning of the theme. She also advised someone when learning
vocabulary using ZTYPE games by putting a lot of words randomly, you can copy
from online and put it so you can get new words that you might not have got. To
improve her vocabulary after giving this ZTYPE game research by reading
English text or text games like scamble or anything on the Play Store.
The second research questionnaire was with participant F, and can be seen below.
3. Yes.
4. Phone.
5. Very fast.
6. Very fast.
7. Of course.
9. Try to understand the meaning to get memorize the word easily and add more
time to practice.
10. I develop it. Well by try it multiple times to reach high score.
53
The third research questionnaire was with participant SFN, and can be seen
below.
Vocabulary by self.
3. Yes, I like.
4. I use handphone.
7 Yes l agree.
The fourth research questionnaire was with participant I, and can be seen below.
2. The media used by lecturers for learning vocabulary is reading articles, writing
9. Get into the habit of paying attention to words and typing speed.
The fifth research questionnaire was with participant AH, and can be seen below.
1. The vocabulary learning process at Universitas Bhinneka PGRI are firstly from
the courses every semester and then secondly there are some activities to learn
vocabulary well and lastly from the surrounding environment such as friends
and lecturers.
3. Yes, I do.
4. Mobile phone.
5. Quite fast
7. Yes, I do.
The sixth research questionnaire was with participant LET, and can be seen
below.
1. The teaching and learning process is pretty good, because the lecturers are
experienced so they know better bored or happy it depends on each Student.
2. The media not a lot enough, like book or dictionary sometimes the lectures send
PDF on WA groub.
3. Yes, I do.
4. Handphone.
7. Yes agree, especially now that many are using english word So that they can be
used for learning.
8. Playing ZTYPE every day and have to remember about the vocabulary, so it
can help.
The seventh research questionnaire was with participant MY, and can be seen
below.
quite boring. Because the lecturer just repeating the same teaching method.
3. Yes, I do.
5. Medium.
6. Medium.
7. Yes, I agree.
8. I'm not find this game improve my vocabulary, but it is improving my typing
58
skill.
4.3 Discussion
Step 1: Introduce the ZTYPE game to students and explain its purpose. ZTYPE is
a fun and addictive typing game in which the player defends his spaceship by
typing words that appear on the screen. The game gradually increases in
difficulty, challenging players to type faster and more accurately.
Step 2: Give students a list of words they will encounter in the game. These words
should be relevant to the English curriculum and relevant to the student's current
proficiency level. For example, if students are learning vocabulary at an
intermediate level, you can include words like dissipate, enmesh, epithet, interdict,
etc.
Step 3: Discuss the meaning and usage of the words with students. You can
provide definitions and sample sentences and encourage students to reflect on
their own examples. This step is important for students to understand the meaning
of words and how they can be used in different contexts.
5.1 Conclusions
Step 1: Introduce the ZTYPE game to students and explain its purpose.
Step 2: Give students a list of words they will encounter in the game
Step 3: Discuss the meaning and usage of the words with students.
61
62
5.2 Suggestions
5.2.1 To Students
Students must give their opinions and convey their perspectives about the
learning styles of lecturers at Universitas Bhinneka PGRI and the importance of
learning vocabulary using ZTYPE games or other media. Students need to be
active in class discussions so that they can be happy and easily understand the
lecturer. Students also have to pay full attention to any learning process and ask
the lecturer about material they don't understand so they can understand and
digest the lessons explained by the lecturer in detail and not be bored.
63
5.2.2 To Lecturers
There are still many aspects remaining that can be further analyzed on
the topic of this study. The next study on this topic might examine the teaching
styles of lecturers and student perspectives on a larger scale. Future research can
involve more participants from various majors or conduct research using other
types of games.
64
BIBLIOGRAPHY
Alvarado, S., Kanter-Braem, B., Manz, K., Masciopinto, P., McKenna, E.,
Nelson, D., Williams, C., & Korek, K. (2011). Sensation and Perception: a
unit lesson plan for high school psychology teachers. National Standards for
High School Psychology Curricula, 1–46.
https://www.apa.org/ed/precollege/topss/lessons/sensation.pdf
Busetto, L., Wick, W., & Gumbinger, C. (2020). How to use and assess
qualitative research methods. Neurological Research and Practice, 2(1).
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https://doi.org/10.1186/s42466-020-00059-z
Chandra Sekhar Rao, V. (2017). A Brief Study of Words Used in Denotation and
Connotation. Journal for Research Scholars and Professionals of English
Language Teaching, 1(1). http://www.jrspelt.com
Felani, H., & Zubaidi, N. (2014). MUDAH BELAJAR BAHASA INGGRIS : 2nd
Edition.
https://www.academia.edu/10190516/MUDAH_BELAJAR_BAHASA_ING
GRIS_2nd_Edition
Heale, R., & Twycross, A. (2018). What is a case study? Evidence-Based Nursing,
21(1), 7–8. https://doi.org/10.1136/eb-2017-102845
Lucia Kemp Henry. (2014). Word Families and Sight Words (Issue I).
https://www.education.com/download-pdf/reference/25815/
MasterClass. (2021). How to Find Your Writing Style: 8 Tips for Developing
Voice and Tone. https://www.masterclass.com/articles/how-to-find-your-
writing-style#6v2YC1aIjwiGRyRoNDs051
Natasha. (2012). Z-Type: Game untuk Mempelajari Cara Mengetik Cepat dengan
Seru dan Menyenangkan. http://www.pusatgratis.com/layanan-online/z-type-
game-untuk-mempelajari-cara-mengetik-cepat-dengan-seru-dan-
menyenangkan.html#:~:text=Game ini merupakan game gratis,sesuatu yang
seru dan menyenangkan
Nurdini, H., & Marlina, L. (2017). Vocabulary journal as a learning tool for
students in learning vocabulary through reading. Journal of English
Language Teaching, 6(1), 39–59.
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Storkel, H. L., & Maekawa, J. (2005). A comparison of homonym and novel word
learning: The role of phonotactic probability and word frequency. Journal of
Child Language, 32(4), 827–853.
https://doi.org/10.1017/S0305000905007099
Wati, S. (2023). Ztype Game Type To Shoot – Download For Android & PC Free.
https://www.ayovaksindinkeskdi.id/ztype-game/
Yule, G. (2010). The Study of Language Fourth Edition (Vol. 4, Issue 1).
Zakiyah, L., & Zakrimal, Z. (2020). Semantics Analysis of Hyponym in The “Fate
68
and Furious 8.” Linguistic, English Education and Art (LEEA) Journal, 4(1),
45–55. https://doi.org/10.31539/leea.v4i1.1361
Appendix 1
Lesson Plan
Step 1: Introduce the ZTYPE game to students and explain its purpose. ZTYPE is
a fun and addictive typing game in which the player defends his spaceship by
typing words that appear on the screen. The game gradually increases in
difficulty, challenging players to type faster and more accurately.
Step 2: Give students a list of words they will encounter in the game. These words
should be relevant to the English curriculum and relevant to the student's current
proficiency level. For example, if students are learning vocabulary at an
intermediate level, you can include words like dissipate, enmesh, epithet, interdict,
etc.
Step 3: Discuss the meaning and usage of the words with students. You can
provide definitions and sample sentences and encourage students to reflect on
their own examples. This step is important for students to understand the meaning
of words and how they can be used in different contexts.
69
70
Appendix 2
ZTYPE Games
Meeting 2
Insist : bersikeras
Introduce : memperkenalkan
Involve : melibatkan
Justify : membenarkan
Know : tahu
Learn : belajar
Lose : kalah
Maintain : mempertahankan
Manage : mengelola
Negotiate : negosiasi
Obtain : memperoleh
Occur : terjadi
Owe : berhutang
Participate : ikut
Persuade : membujuk
71
Pour : menuangkan
Prepare : mempersiapkan
Prevent : mencegah
Prove : membuktikan
Meeting 3
Pursue : mengejar
React : reaksi
Realize : menyadari
Receive : menerima
Recognize : mengakui
Recommend : sarankan
Reduce : mengurangi
Refer : lihat
Relate : berhubungan
Relax : bersantai
Relieve : meringankan
Rely : mengandalkan
Remember : ingat
72
Remind : mengingatkan
Replace : menggantikan
Require : memerlukan
See : Lihat
Send : Kirim
Settle : menetap
Meeting 4
Abjure : mengharamkan
Apparent : nyata
Benediction : doa
Credence : kepercayaan
Disburse : membayar
Disseminating : penyebaran
Dissipate : menyia-nyiakan
Enmeshed : terjerat
Epithet : julukan
Extol : memuji
Extricate : melepaskan
Grapple : menggenggam
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Havoc : malapetaka
Hypochondriac : murung
Inscription : prasasti
Interdict : melarang
Libel : fitnah
Verbose : bertele-tele
Meeting 5
Accumulate : Terkumpul
Acquire : Memperoleh
Advocate : Membela
Arbitrary : Sewenang-wenang/berubah-ubah
Cohesion : Kepaduan
Coincide : Bertepatan/Bersamaan
Contradict : Bertentangan
Decay : Kehilangan
Deny : Menyangkal/membantah
Disrupt : Mengganggu/mengacaukan
74
Diverse : Berbeda-beda/bermacam-macam
Emphasize : Menekankan
Enhance : Meningkatkan/menambah
Endure : Menahan
Evidence : Bukti
Expand : Memperluas
Fundamental : Mendasar
Generate : Membangkitkan/menghasilkan
Meeting 6
Accept : Menerima
Add : Menambahkan
Adjust : Menambah
Become : Menjadi
Buy : Membeli
Bread : Roti
Celebrate : Merayakan
Come : Datang
Cool : Dingin
Decide : Memutuskan
Delay : Menunda
75
Doll : Boneka
Eat : Makan
Egg : Telur
Fat : Gemuk
Fish : Ikan
Flour : Tepung
Goal : Tujuan
Grow : Tumbuh
Hilarity : Kegembiraan
Meeting 7
Accident : kecelakaan
Acknowledge : mengakui
Accommodate : menampung
Acknowledgement : pengakuan
Accompany : menemani
Acquire : memperoleh
Accomplish : menyelesaikan
Acquisition : perolehan
Accomplishment : prestasi
According : menurut
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Act : bertindak
Account : rekening
Action : tindakan
Accountability : akuntabilitas
Active : aktif
Accounting : akuntansi
Activist : aktivis
Accurate : tepat
Activity : kegiatan
77
Appendix 3
Observation Result
The first research observation was with participant KPC, and can be seen below.
KPC : I think by direct teaching media. So the lecturer speak in English when
teaching us and I think using reading material.
S : Okay. Next question, does your lecturers use some media needed to
give the material?
S : What do you think of the teaching style when your lecturer teaches in
class?
78
KPC : Quiet, Monotonous (It means always the same tone, the same tone, the
same variation, always repeating the same as before.) and less variation, I
think.
S : Okay. That's all from me. Thank you for your time.
The second research observation was with participant F, and can be seen below.
F : Good morning.
F : I think mostly of the lecturer use reading section and sometimes use
speaking section to improve the skill of vocabulary.
S : Okay. Next question, does your lecturer use some media needed to give
the material?
F : Well, I don't think so. Yes, same as my opinion before that most media
use the same media and I think it's not quite efficient for improving our
vocabulary, I think.
S : Okay, what do you think of the teaching style when your lecturer
teaches in class?
F : Yes. Same as KPC, it's boring. Mostly teachers use a presentation and
they are just reading their PDF without a communicative with their
student.
your lectures?
F : Just, I think, 50% and the rest is I'm learning outside my class, I think,
in my room.
S : Okay, that's all from me. Thank you for your time.
The third research observation was with participant SFN, and can be seen below.
S : Okay. Next question, does your lecture use some media needed to give
the material?
SFN : Yes, sometimes teachers use YouTube video and give the student
reading text.
S : Okay. What do you think of the teaching style when your lecture
teaches in class?
SFN : The teaching style is used GTM (grammar translation method), so they
talk in English and they translate in Indonesia.
S : Are you certained that you comprehend the material presented by your
lecture?
SFN : I think this is very interesting, because vocabulary is one of the subjects
that can help students learn English.
S : Okay, that's all from me. Thank you for your time.
SFN : My pleasure.
she uses YouTube videos and gives reading texts to students. While the teaching
style is using GTM (grammar translation method), so they speak in English and
translated into Indonesian. She thinks vocabulary learning is very interesting for
students at Universitas Bhinneka PGRI because vocabulary is one of the subjects
that can help students in learning English.
The fouth research observation was with participant I, and can be seen below.
I : Good morning.
S : Okay. Next question, does your lecturer use some media needed to give
the material?
S : Next question, what do you think of the teaching style when your
lecturer teaches in class?
S : Okay. Does your lecturers use some media needed to give the material?
I : Little understand
83
I : I think so.
S : Okay, that's all from me. Thank you for your time.
I : You're welcome
The fifth research observation was with participant IW, and can be seen below.
IW : Morning
IW : Some lecturer using scientific research to learn and sometimes they also
using a PowerPoint that shop by and they show for their students.
S : Next question, does your lecture use some media needed to give the
material?
S : Okay. What do you think of the teaching style when your lecturer teaches
in class?
S : Okay. Are you certained that you comprehend material presented by your
lectures?
IW : For myself is yes, because it will make me easier to talk in English, from
me.
S : Okay, that's all from me. Thank you for your time.
The sixth research observation was with participant CN, and can be seen below.
S : Okay. Next question, does your lectures use some material needed to give
the material?
CN : Yes.
86
S : What do you think of the teaching style when your lecture teaches in
class?
CN : Sometimes it's interesting, but sometimes it's quite monotonous (It means
always the same tone, the same tone, the same variation, always repeating
the same as before.)
S : Okay. Does your lecture use some media needed to keep the material?
CN : Yes.
CN : Yes interesting.
CN : You're welcome.
The seventh research observation was with participant NWL, and can be seen
below.
NWL : We don't have vocabulary subject actually, so we learn from the material
that not connected with vocabulary subject, such as when lecturer explain
about EFL (English as a foreign language) or when they start an English
academic capital.
NWL : By direct teaching media, so the lecture speak in English when teaching
us and I think using reading material.
S : Next question, does your lecture use some material needed to give the
material?
S : What do you think of the teaching style when your lecturer teaches in
class?
NWL : Quiet, monotonous (It means always the same tone, the same tone, the
same variation, always repeating the same as before.) and less variation.
S : Okay. Are you certained that you comprehend material presented by your
lectures?
S : Okay. That's all from me. Thank you for your time.
NWL : Okay.
The eighth research observation was with participant AH, and can be seen below.
AH : Good evening.
AH : I think when the student want to start vocabulary learning, they are on
89
the subject and semester first and second semester, I think, yeah like that
S : Okay. Next question, does your lecture use some media needed to give
the material?
S : Okay. What do you think of the teaching style when your lecture teaches
in class?
AH : I think it's good because the teachers give more options to students how
to learn vocabulary.
AH : Sorry?
S : Are you certained that you comprehend the material presented by your
lecture?
S : Okay, that's all from me. Thank you for your time.
The ninth research observation was with participant A, and can be seen below.
A : Good evening.
about the teaching style of the instructor and your opinion on it. First
question, how is the vocabulary learning process at Universitas Bhinneka
PGRI ?
S : Okay. Does your lecture use some media needed to give the material?
A : Yes.
S : What do you think of the teaching style when your lecture teaches in
class?
A : Quite, monotonous (It means always the same tone, the same tone, the
same variation, always repeating the same as before.) and no more
variation.
S : Okay. Are you certained that you comprehend the material presented
by your lecture?
S : Okay, that's all from me. Thank you for your time.
Bhinneka PGRI lecturers also use the necessary media to provide material. The
lecturer's teaching style when teaching in class is quiet and monotonous (meaning
always the same tone, the same tone, the same variation, always repeating the
same as before) and there is no variation anymore. she believes that he can
understand the material delivered by the lecturer. Vocabulary learning at
Universitas Bhinneka PGRI, is interesting for students.
The tenth research observation was with participant FKA, and can be seen below.
FKA : Use a media electronic like projector then show on the screen so we all
can look together in class.
S : Okay. Does your lecture use some media needed to give the material?
FKA : Only use electronic media sometimes lectures share some file like PDF
on the WhatsApp group.
S : What do you think of the teaching style when your lecturer teaches in
class?
FKA : Teaching style by a lecture in class it's fine because learning process to
93
S : Okay. Are you certained that you comprehend the material presented by
your lecture?
FKA : Yeah, I got it. Well sometime no because this is the teaching style by
lecture.
S : Okay, that's all from me. Thank you for your time.
The eleventh research observation was with participant LET, and can be seen
below.
LET : The media not a lot, but I think it's enough because the lecture can use
like a book or dictionary sometimes the lecture use PDF. The lecture
send PDF on WhatsApp group or something.
S : Okay. Next question, does your lecture use some media needed to give
the material?
LET : Yes, use some media like PDF or video on YouTube.
S : Okay. What do you think of the teaching style when your lecturer teaches
in class?
LET : I think I don't agree with A because the lecture has a various style in
learning, like presentation module or student center. So that's very
effective.
S : Okay. Are you certained that you comprehend the material you
represented by your lecture?
95
LET : Yeah, maybe we have should ask again if there's something we want to
understand.
LET : It's interesting even not only interesting, but important. Especially as a
student at Universitas Bhinneka PGRI who has become a teacher, we need
vocabulary. So this is so important.
S : Thank you. That is all from me.Thank you for your time.
The twelfth research observation was with participant MY, and can be seen
below.
MY : Good evening.
S : Okay. Next question, does your lecture use some media needed to give
the material?
MY : Yes, the lecture using media to give the material and some media is an
effective for example using Facebook and smartphone.
S : Okay. What do you think of the teaching style when your lecturer
teaches in class?
MY : I think the lecture have a teaching style with their passion. So the are
different from each other but it's not problem. I think any of teaching style
is fine or learning, if the student can feel enjoy in learning process.
97
S : Okay. Are you certained that you comprehend the material you
represented by your lecture?
S : Thank you. That is all from me. Thank you for your time.
MY : You're welcome
lectures there provide material that comes from foreign students. They do not only
use one method in one media but use several media. So this can make students
bored in the learning process.
99
Appendix 4
Interview Result
The first research interview was with participant KPC, and can be seen below.
S : Today I will conduct an interview with you again to get data with your
opinion during the research that I research using ZTYPE games. First
questions, what is your opinion about learning vocabulary through
ZTYPE games?
KPC : I think it's quite fun and interesting, but kinda difficult if we don't have
ability to type.
S : Are there many obstacle when carrying out vocabulary learning using
ZTYPE games?
KPC : No.
KPC : It is beneficial enough. Because it's fun, so it will not makes the learners
boring but if they use phone, maybe it's less challenging.
S : Okay, that's all for me. Thank you for your times.
The second research interview was with participant F, and can be seen below
F : Good Afternoon.
S : Today I will conduct an interview with you again to get data with your
opinion during the research that I research using ZTYPE games. First
questions, what is your opinion about learning vocabulary through
ZTYPE games?
F : I think using that type is fun. We can learn how to spelling and
memorizing word in English or Bahasa.
S : Are there many obstacle when carrying out vocabulary learning using
ZTYPE games?
more difficulty in the cable because you know, setup is still too easy.
Especially for me, and i get bored when i reach level 20 Or maybe 50
Okay, like better me.
S : Okay, that's all for me. Thank you for your times.
The third research interview was with participant SFN, and can be seen below.
S : Today I will conduct an interview with you again to get data with your
opinion during the research that I research using ZTYPE games. First
questions, what is your opinion about learning vocabulary through ZTYPE
games?
SFN : I think this great idea because this is one way to learn vocabulary and
easy to remember the vocabulary using a game because the game is very,
very fun.
S : Are there many obstacle when carrying out vocabulary learning using
ZTYPE games?
102
SFN : Maybe the obstacle is when you have to type so fast and you don't know
about you don't know the spelling of the word. So it's difficult to fast type.
SFN : Yes, I think it's very beneficial. Beneficial because this game make
students easy to must remember the word, the spelling the word one by
one. So this is so beneficial.
SFN : I think it's better if we learn a we use this game in laptop, our PC
because we're the students playing this game in handphone is too boring
for us. Because you always win, never lose.
S : Okay, that's all for me. Thank you for your times.
The fourth research interview was with participant I and can be seen below.
I : Good Afternoon.
S : Today I will conduct an interview with you again to get data with your
opinion during the research that I research using ZTYPE games. First
questions. what is your opinion about learning vocabulary through
ZTYPE games?
S : Are there many obstacle when carrying out vocabulary learning using
ZTYPE games?
I : Usefull to.
S : Okay, that's all for me. Thank you for your times.
vocabulary learning at Universitas Bhinneka PGRI can be used, but only for
leisure time.
The fifth research interview was with participant IW and can be seen below.
IW : Good Afternoon.
S : Today I will conduct an interview with you again to get data with your
opinion during the research that I research using ZTYPE games. First
questions, what is your opinion about learning vocabulary through
ZTYPE games?
S : Are there many obstacle when carrying out vocabulary learning using
ZTYPE games?
IW : I think as long as the students have cell phone and mobile data, I think
there is no obstacles.
IW : I think it's beneficial but for myself. I more focused on typing then
learning the vocabulary.
S : Okay, that's all for me. Thank you for your times.
The sixth research interview was with participant CN and can be seen below.
CN : Afternoon.
S : Today I will conduct an interview with you again to get data with your
opinion during the research that I research using ZTYPE games. First
questions, what is your opinion about learning vocabulary through ZTYPE
games?
S : Are there many obstacle when carrying out vocabulary learning using
ZTYPE games?
CN : I think when is the internet plus lose are when my people are liking us
playing the game. We must have faster time.
CN : I think it's a good idea because it's fun to learning vocabulary through
ZTYPE games.
106
S : Okay, that's all for me. Thank you for your times.
CN : Yes, my pleasure.
The seventh research interview was with participant NWL and can be seen below.
S : Today I will conduct an interview with you again to get data with your
opinion during the research that I research using ZTYPE games. First
questions, what is your opinion about learning vocabulary through
ZTYPE games?
S : Are there many obstacle when carrying out vocabulary learning using
ZTYPE games?
S : Okay, that's all for me. Thank you for your times.
The eighth research interview was with participant AH and can be seen below.
AH : Good Afternoon.
S : Today I will conduct an interview with you again to get data with your
opinion during the research that I research using ZTYPE games. First
questions. what is your opinion about learning vocabulary through
ZTYPE games?
AH : Yeah, ZTYPE games is so good because when you read you must do
typing vocabulary on your phone or your laptop. I think the game is good
for learning English.
S : Are there many obstacle when carrying out vocabulary learning using
ZTYPE games?
108
AH : Until now, I think no, but the importance of obstacle if your connection
is bad.
AH : Yeah, I think it's so big benefit. You can improve your knowledge about
vocab and improve your typing speed. I think like that.
S : Okay, that's all for me. Thank you for your times.
The ninth research interview was with participant A and can be seen below.
A : Good afternoon.
109
S : Today I will conduct an interview with you again to get data with your
opinion during the research that I research using ZTYPE games. First
questions. What is your opinion about learning vocabulary through
ZTYPE games?
A : I think that was good because learning with games it's fun.
S : Okay. Are there any obstacle when carrying out vocabulary learning
using ZTYPE games?
A : Yes, that was beneficial because it's very easy play and learn. It's very
easy to play and learn.
S : Okay. What do you think about using the ZTYPE games to compared
vocabulary learning at Universitas Bhinneka PGRI?
A : I think that was a good idea. But first didn't like us is before. Sometimes
then I think it's too slow when I play in my phone. Thank you.
S : Okay, that's all from me. Thank you for your time.
A : Yeah
The tenth research interview was with participant FKA and can be seen below.
S : Today I will conduct an interview with you again to get data with your
opinion during the research that I research using ZTYPE games. First
questions, what is your opinion about learning vocabulary through
ZTYPE games?
FKA : It is fun, like playing games, but on the other side, we can learn and
increase our vocabulary.
S : Are there many obstacle when carrying out vocabulary learning using
ZTYPE games?
FKA : Nothing
FKA : Maybe can be a new learn idea for vocabulary learning at Universitas
Bhinneka PGRI.
S : Okay, that's all for me. Thank you for your times.
The eleventh research interview was with participant LET and can be seen below.
S : Today I will conduct an interview with you again to get data with your
opinion during the research that I research using ZTYPE games. First
questions, what is your opinion about learning vocabulary through
ZTYPE games?
S : Are there many obstacle when carrying out vocabulary learning using
ZTYPE games?
LET : If the connection of internet bad, we cannot play the game, so we have
so we must have a good connection in internet.
LET : Yes, very profitable because it's train hand speed, and less lot of
vocabulary word.
LET : I think it's very effective and efficient and doesn't require a lot of stuff.
S : Okay, that's all for me. Thank you for your times.
The twelfth research interview was with participant MY and can be seen below.
MY : Good Afternoon.
S : Today I will conduct an interview with you again to get data with your
opinion during the research that I research using ZTYPE games. First
questions, what is your opinion about learning vocabulary through ZTYPE
games?
S : Are there many obstacle when carrying out vocabulary learning using
ZTYPE games?
MY : Yes, it is. The use of ZTYPE games for vocabulary learning can
beneficial as they can make the learning process more interesting and
enjoyable which can improve motivation and retention of vocabulary.
However, it should be used in conjunction with other methods to ensure a
well around vocabulary learning experience.
Appendix 5
Questionnaire Result
8. How do you find that playing ZTYPE games can improve your vocabulary
mastery?
9. What advice would you give to someone when learning vocabulary using
ZTYPE games?
10. How did you develop your vocabulary after the ZTYPE game research?
The first research questionnaire was with participant KPC, and can be seen below.
2. Direct teaching media method, using reading material like an article, and
movie.
3. Yes, I do.
4. Mobile phone.
7. Yes, I do.
8. By typing the text that appears on the screen, because the text appears
repeatedly I can remember the vocabulary and theme meaning.
9. Put a lot words randomly, you can copied from online and put that so you can
get a new words that you might haven't get.
10. By reading English text or text game like scamble or anything on the Play
store
from online and put it so you can get new words that you might not have got. To
improve her vocabulary after giving this ZTYPE game research by reading
English text or text games like scamble or anything on the Play Store.
The second research questionnaire was with participant F, and can be seen below.
3. Yes.
4. Phone.
5. Very fast.
6. Very fast.
7. Of course.
9. Try to understand the meaning to get memorize the word easily and add more
time to practice.
10. I develop it. Well by try it multiple times to reach high score.
The third research questionnaire was with participant SFN, and can be seen
below.
3. Yes, I like.
4. I use handphone.
7 Yes l agree.
The fourth research questionnaire was with participant I, and can be seen below.
2. The media used by lecturers for learning vocabulary is reading articles, writing
article reviews and analyzing videos.
9. Get into the habit of paying attention to words and typing speed.
The fifth research questionnaire was with participant IW, and can be seen below.
3. Yes, I do.
5. Medium.
6. Medium.
7. Yes, I agree.
8. I'm not find this game improve my vocabulary, but it is improving my typing
skill.
The sixth research questionnaire was with participant CN, and can be seen below.
1. We don't have vocabulary subject actually. So we learn from what teacher teach
and say
4. Mobile phone.
The seventh research questionnaire was with participant NWL, and can be seen
below.
1. It's fun.
2. The media not enough, like book of dictionary. Sometimes the lectures send
PDF on WA group.
3. Yes, I do.
4. Handphone.
8. Yes, I do.
The eighth research questionnaire was with participant AH, and can be seen
below.
1. The vocabulary learning process at Universitas Bhinneka PGRI are firstly from
the courses every semester and then secondly there are some activities to learn
vocabulary well and lastly from the surrounding environment such as friends
and lecturers.
3. Yes, I do.
4. Mobile phone.
5. Quite fast
7. Yes, I do.
The ninth research questionnaire was with participant A, and can be seen below.
3. Yes, I do.
7 Yes, I agree
8. I think it can help us to improve vocabullary by memoryze and type that to win
and not to lose.
The tenth research questionnaire was with participant FKA, and can be seen
below.
4. On smartphone, computer.
7. I agree.
The eleventh research questionnaire was with participant LET, and can be seen
below.
1. The teaching and learning process is pretty good, because the lecturers are
experienced so they know better bored or happy it depends on each Student.
2. The media not a lot enough, like book or dictionary sometimes the lectures send
PDF on WA groub.
3. Yes, I do.
4. Handphone.
7. Yes agree, especially now that many are using english word So that they can be
used for learning.
8. Playing ZTYPE every day and have to remember about the vocabulary, so it
can help.
type fast, playing ZTYPE every day and have to remember the vocabulary, so it
can help. and she thinks with development her vocabulary increases and more
confident to speak.
The twelfth research questionnaire was with participant MY, and can be seen
below.
3. Yes, I do.
5. Medium.
6. Medium.
7. Yes, I agree.
8. I'm not find this game improve my vocabulary, but it is improving my typing
skill.
vocabulary after giving this ZTYPE game research, with try to learn using a fun
method like this, and with pay attention to words in the game.
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Appendix 6
The Documentations
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