Professional Documents
Culture Documents
Player Aid
Player Aid
Entering an area
Ranged
• Can only enter if there is space - each
area can hold up to 6 characters - some
1. Melee attack an agent in their area or
characters take up more space. Sceanery
2. Move - Towards the nearest agent up to
reduces the available space by its size.
move allowance. Stop if an agent is visible
• Destruction Counters - Spend 1 action cube
and in range. then
or suffer 1 damage.
3. Ranged attack - Closest agent (use
priority if necessary). Agent tests
DEFENCE. Fight (Melee Attack)
• Upgrade 1 die per other Character in same 1. Target an enemy in your area.
space or path of shot. 2. If you have a choice - pick your weapon.
• Downgrade 1 die for each Inferno or Frog 3. Test FIGHT
Swarm in your area and each Sinister • Downgrade 1 die for each other enemy in
Bird on the board your area.
• Downgrade 1 die if you are stunned. • Upgrade 1 die if target is stunned
• Spend action cubes to upgrade your dice • Downgrade 1 die for each Inferno or Frog
• Can spend 1 action cube to upgrade a die Swarm in your area and each Sinister Bird on
for an agent in your area the board
• If there is scenery in the area apply
damage to that before the agent.
Shoot (Ranged Attack)
Cowardly Requirements
• Ranged Weapon
1. Melee Attack an agent in their area or • No enemies in your area
1. Move - away from agents - will not enter
an area with an agent or unexplored 1. Target visible enemy
room. 2. Test SHOOT
• Downgrade 1 die for each other character in
Enemies attacking Enemies target area or path of shot
• Downgrade 1 die for each Inferno or Frog
Damage = attack value of agressor - Swarm in your area and each Sinister Bird on
resilience of defender. the board
• Upgrade 1 die if target is stunned
• Scenery in target area is damaged first.
Examine (Clues) Cabinet
Setup: Add 2 cubes
Must be in an area with a clue Remove 1 cube to heal two
1. Test EXAMINE damage from you and/or
• Downgrade 1 die per Enemy in Room another Agent in the same area. Cubes lost if
• Downgrade 1 additional die per enemy in destroyed.
Area
• Downgrade 1 die for each Inferno or Frog Generator
Swarm in your area. If destroyed each charac-
Result ter in same area suffer 4
• 0-2 - No Effect damage and is stunned.
• 3-5 - Discard Clue and advance informa- Other characters in the
tion gathered by 1 same room suffer 2 damage.
• 6+ - Discard Clue and advance information Roger can interact to reset his vital spark track
gathered by 2 (once per game)
Bookcase
Setup: Add 2 clues
Examine clues as normal -
no Interact action required.
Remaining clues lost if destroyed..
3. Rest Phase 4. Doom Phase
Only if no enemies are on the board Draw and resolve 1 card from the deck of Doom
If an agent is knoked out you must rest if for each Sinister Bird on the board (if none just
possible (Knoked out agents are returned to draw 1).
the board - no ijuries are healed though.
1. Remote agents check in - see backup agent
cards in play for types of test to be made.
5. End Phase
1. Refresh Action Cubes (3 less any modifiers -
• If is rolled on a remote agent test the must always refresh 1)
card is discarded.
2. Resolve Infernos
• After a remote agent checks in you may
• In each area with an inferno remove one
call for backup - the backup agent card is
clue, one Frog Swarm, one Sinister Bird and
flipped and they are added to the board.
any scenery in the area
• Direct agents may be sent away - discard
• Then roll on red die on a score of 0 the in-
any damage and flip the card to remote.
ferno is removed
2. Each agent picks 1 rest action:
• on a score of 1-3 each character in the area
• Investigate - Discard a clue counter
takes that much fire damage.
anywhere on the board and advance
• additionally on a roll of 3 add an inferno
information gathered by 2.
to each explored adjacent area without an
• Recuperate - Roll 2 red dice and heal
inferno (these are not resolved this round).
damage equal to the score
3. Resolve Frog Swarms
• Secure - Remove all Frog Swarms,
• Each Frog Swarm in the same area as an
Infernos and Sinister Birds from any one
agent moves to an unoccupied (by agents)
room.
adjacent area if possible.
3. Trade items freely - starting card must re-
• For every 2 Frog Swarms on the board, ad-
turn to their owners
vance the Impending Doom track by 1.
4. Agents can move to any explored area.
4. If there are 3 or more Sinister Birds they are
5. Reset Target priority
replaced with Harpies
6. Advance Impending Doom.
5. Other Effects
Other Effects
Hurl Stunned
• Target is moved to an adjacent explored area • Stunned Characters are laid on their side.
• Each other character in the area suffers damage • Stunned enemies stand up at the start of their turn
equal to the roll of 1 orange die and take no further action
• Scenery in the area is destroyed and the target • Stunned agents spend 2 action cubes to stand u, any
receives damage equal to its size remaing cubes can be spent as normal.
• While an enemy is stunned you upgrade 1 die on
Fire Damage attacks.
• While an agent is stunnd they downgrade 1 die on
• Any attack that causes fire damage results in an defence tests.
inferno being placed in the area.