Wand Makers Tools

You might also like

Download as pdf or txt
Download as pdf or txt
You are on page 1of 2

The Focusing Crystal

Wandmaker's Tools Focusing crystals are used to empower spells and pull forth
A wizard's wand is as unique as the wizard who wields it, greater power. Each gem has the ability to overchannel and
while many wizards are comfortable using wands built by focus the power of the wizard, but the gem must match the
others, those who are willing to gather rare and expensive wielder's alignment in order to use the wand. Each gem has a
ingredients can create something truly magnificent. number of uses it can be used per day for its empowered
ability, it regains spent uses after a long rest.
Wandmaker's Tools
Overchanneling
Wandmaker's Tools include a carving knife, a gouge, a set of As a bonus action, the wielder of the wand can expend a spell
small chisels, and a rasp. slot into their wand. For the next minute, they gain a bonus to
Your tools weigh 5 lbs and costs 12 gp. their attack rolls equal to half the spell level expended
Wands created are considered a spellcasting focus. (rounded down, minimum of 1). Once they use this a number
What are Spellcasting Foci
of times equal to the gem's uses, they can not use this ability
again until they take a long rest.
Certain spells require particular objects in order to cast them.
Instead of using the specific object, you can use a spellcasting Combining the Materials
focus in place of the components for the spell, unless a cost is When the wielder has gathered the necessary ingredients,
indicated. they must spend 8 hours working on their wand for each
To cast the spell, the spellcaster must have a hand free to component, to a total of 24 hours. After each 8 hours, they can
hold the magical foci, though it can be the same hand that finish with a material and then move onto the next material.
they used to perform any somatic components. After each material is finished, the crafter must succeed on
a check based off of the material being worked on. If the
Crafting a Wand crafter is proficient in Wandmaker's Tools, they can add their
To craft a wand, you must first have the necessary ingredients proficiency bonus to the check.
to begin. Each wand requires three ingredients: the shaft, the Component DC
core of the wand, and the focusing crystal.
Each of these components provides a different ability for Component DC Ability
the wand and a wand must have every one of the components Shaft 15 Dexterity
in order for it to function.
Core 15 Intelligence
The Shaft Crystal 15 Wisdom
The shaft can be composed of metal, wood, stone, bone, or
other materials. This provides the durability for the wand and On a failed check, the crafter must repeat the 8 hours and
helps define its characteristics. Depending on the material try the check again. If they fail the check by 5 or more, the
chosen, only wielders with the proper alignment can use the material is partially broken and they must re-purchase up to
wand. half the cost of the material if there is a price. If there isn't a
price for the component, they must have additional materials
The Core available to continue to make progress.
The core is made up magical components, often found from
magical creatures. The core provides empowering effects Shaft, Dexterity
depending on the material used. These materials can not This part of the process is about shaping the materials into
normally be found in market stalls, but must be taken from the proper wand-shape for your use.
magical creatures, or they are given as gifts from those
creatures. Core, Intelligence
Empowered Element Intelligence is required for adding the core to the wand,
When you cast a spell that has the same damage type of the coating the inside of the wand and placing the components in
wand's element, you can reroll a number of the damage die the right place for the perfect flow of power.
equal to your proficiency bonus. You must use the second Crystal, Wisdom
rolled result and you can only use this feature once per day. Listening to the crystals and feeling their waves of power, you
Ingredients from legendary creatures may allow you to use must be able to listen to its call and properly align it to the
this feature more than once per day per the DM's discretion. power of the wand.
Requires Attunement
Once a wand is finished, it is ready to be used as a spellcasting
focus. In order to use its additional properties from its core
and it's focusing crystal, you must attune to the wand.

1
Wandmaker's Tools - By Dump Stat Adventures | v. 1
Example Materials
Shaft Materials
Material Alignment Typical Cost AC HP
Wood Any 3 gp 10 5
Stone Any 10 gp 15 5
Platinum Good 350 gp 18 15
Gold Good 35 gp 10 10
Silver Good 5 gp 10 5
Adamantine Neutral 200 gp 20 10
Mithral Neutral 200 gp 15 15
Animal Bone Neutral 5 gp 10 5
Obsidian Evil 100 gp 15 10
Human Bone Evil 20 gp 10 5
Dragon Bone Dragon's Alignment 400 gp 20 15
Glass Any 5 gp 15 5

Core Materials
Material Creature Element
Heartstring Dragon Dragon's Type
Feather Pheonix Fire
Fur Yeti Cold
Goo Ooze Acid
Tail Cranium Rat Psychic
Hair Unicorn Radiant
Horn Basilisk Poison
Ectoplasm Ghost Force
Tongue Behir Lightning
Tendon Zombie Necrotic
Vocal Cords Hydra Thunder

Crystal Materials
Material Alignment Cost Uses
Diamond Lawful 500 gp 2
Quartz Lawful 200 gp 1
Opal Chaotic 500 gp 2
Ruby Chaotic 200 gp 1
Pearl Neutral 500 gp 2
Amber Neutral 200 gp 1

Wandmaker's Tools - By Dump Stat Adventures | v. 1

You might also like