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Armor—This helmet gives you ‘extra Defend die and allows you to see normally in darkness, both magical and nonmagical Weapon—This long, slender sword allows you to roll 2 Attack dice and may be used to attack diagonally. May not be used by the wizard. Weapon—A long magical spear of dwarven make. When Using it, roll 3 Attack dice, or roll 4 if attacking a dragon. ‘This weapon may be used to attack diagonally. May not be used by the wizard. . Sees ‘Weapon—This sharp knife gives you the attack strength of 1 Combat die. A dagger can also be thrown at any monster you can see buts lost once itis thrown, - ‘wand gives you 2 Attack against any monster you fan see. It can be used only by the warlock, ose ca You and al the heroes that Fea soe er a | you se restore upto 2 lost oep ee 30 they cannot move, Body Points each, The spel stack, or defend themselves. The does not give a hero more ‘spell can be broken at once or on than their starting number. 2 future tum f the enemy rolls ; Pipe fo coche > fet role the pal cence] 1 Bi _Bard Spell _ - _— 3 i . r 2 Bard S| ' = This spell may be cast on any one hero, excluding yourself. The next time that hero attacks, they may roll 1 extra combat die. Regain this spell when any hero you, can see, excluding yourself, r result dice This spell conjures up a ‘who will do one of the x Py, Druid spells (MMF), Druid spells ‘The warlock ignores pit traps ¢ ‘and may roll extra combat die 4 ‘each time they attack, unt the po damage. Reduce that damage ‘pellis broken. The spell is to. 0 and move instantly to broken when the hero suffers ‘any unoccupied square it _you can see. ‘Cast this spell on an enemy's turn after you have suffered Piviaroc. Sosa aoc. Sos 2 g a 8 5

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