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Fighter 8 RWalk97

CLASS & LEVEL PLAYER NAME


Aayah Zingeiros
Wood Half-Elf Urchin (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +5 Dexterity
• +5 Constitution +14 16 56 --
-1 +2 Intelligence
CLASS
+4 Wisdom INITIATIVE HIT POINTS
9
-1 Charisma
Total 8d10 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+5 DEFENSES HIT DICE DEATH SAVES

20 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION P +8 Acrobatics DEX Shields
+3 PROFICIENCY BONUS
+2 +4

+2
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Firearms, Martial Weapons, Simple Weapons

14 -1 Athletics STR === TOOLS ===


ABILITY SAVE DC Disguise Kit, Thieves' Tools
-1 Deception CHA
+2 History INT === LANGUAGES ===
INTELLIGENCE
+4 Insight WIS Common, Elvish, Undercommon
35 ft. (Walking)
+2 -1 Intimidation CHA
+2 Investigation INT
14 +4 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +7 Perception WIS


-1 Performance CHA === ACTIONS ===
+4 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
=== SPECIAL ===
Action Surge • 1 / Short Rest
Help, Hide, Ready, Search, Use an Object, You can take one additional action on your turn.
+2 Religion INT
18 Opportunity Attack, Grapple, Shove, Improvise, This can be used 1 times per short rest.
P +8 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
Extra Attack
P +8 Stealth DEX Superiority Dice • 5 / Short Rest You can attack twice whenever you take the Attack
CHARISMA You learn maneuvers that are fueled by superiority action on your turn.
+4 Survival WIS
dice. Maneuvers enhance an attack in some way. You
Maneuvers: Ambush
-1 have 5d8 superiority dice per short rest.

=== BONUS ACTIONS ===


When you make a Dexterity (Stealth) check or an
initiative roll, you can expend one superiority die and
Second Wind • 1 / Short Rest add the die to the roll, provided you aren’t
8 Once per short rest, you can use a bonus action to incapacitated.
regain 1d10 + 8 HP.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

17 PASSIVE WISDOM (PERCEPTION)


Dagger +8 1d4+5 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Longbow +10 1d8+7 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Range (150/600)

14 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +2 0 Bludgeoning


12 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Fighter 8 RWalk97
CLASS & LEVEL PLAYER NAME
Aayah Zingeiros
Wood Half-Elf Urchin (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES === When you make a Dexterity (Stealth) check or an * Ability Score Improvement • PHB 72
initiative roll, you can expend one superiority die and
* Hit Points • PHB 71 add the die to the roll, provided you aren’t * Extra Attack • PHB 72
incapacitated. You can attack twice whenever you take the Attack
* Proficiencies • PHB 71 action on your turn.
| Maneuvers: Ambush: Special
* Fighting Style • PHB 72 | Special
You adopt a fighting style specialty. | Dazing Attack •
When you make a ranged attack against a creature, * Naturally Primed •
| Archery • PHB you can expend 1 grit point. On a hit, the creature You add your wisdom modifier to your initiative. You
You gain a +2 bonus to attack rolls you make with takes damage and must make a CON saving throw may also stow and draw ranged weapons as a free
ranged weapons. (DC 16) or suffer disadvantage on attacks until the end action on your turn.
of their next turn.
* Second Wind • PHB 72
Once per short rest, you can use a bonus action to | Maneuvers: Dazing Attack: Special === WOOD HALF-ELF RACIAL TRAITS ===
regain 1d10 + 8 HP.
| Distracting Strike • * Ability Score Increase • BR 39
| 1 / Short Rest • 1 Bonus Action When you hit with a weapon attack, you can expend
one superiority die to add the total to the damage roll * Darkvision • BR 39
* Action Surge • PHB 72 and the next attack roll against the target by an You can see in darkness (shades of gray) up to 60 ft.
You can take one additional action on your turn. This attacker other than you has advantage if the attack is
can be used 1 times per short rest. made before the start of your next turn. * Fey Ancestry • BR 39
You have advantage on saving throws against being
| 1 / Short Rest • Special | Maneuvers: Distracting Strike: Special charmed, and magic can’t put you to sleep.

* Martial Archetype • PHB 72 | Piercing Attack • * Languages • BR 39


When you hit with a ranged weapon attack, you can
| Range Master expend one superiority die to deal damage to other * Wood Elf Descent • SCAG
creatures behind the original target and within your
* Combat Superiority • reach (if the original attack would hit it) equal to the | Fleet of Foot • BR
You learn maneuvers that are fueled by superiority number you roll on the superiority die. Your base walking speed increases to 35 feet.
dice. Maneuvers enhance an attack in some way. You
have 5d8 superiority dice per short rest. | Maneuvers: Piercing Attack: Special
=== FEATS ===
| Superiority Dice: 5 / Short Rest • 1 Action | Precision Attack •
When you make a weapon attack roll, you can expend * Sharpshooter • PHB 170
* Ranged Proficiency • one superiority die to add it to the roll before or after Attacking at long range doesn't impose disadvantage
the roll but before any effects are applied. on your ranged weapon attack rolls and your ranged
* Maneuvers • weapon attacks ignore half cover and three-quarters
| Maneuvers: Precision Attack: Special cover. Before you make an attack with a ranged
| Ambush • weapon that you are proficient with, you can choose to

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Bracers of Archery 1 -- Torch 10 10 lb.

Efficient Quiver 1 2 lb. Waterskin 1 5 lb.

SP 0 Leather 1 10 lb.

Dagger 1 1 lb.
EP 0 Longbow 1 2 lb.

Backpack 1 5 lb.
GP 10 Case, Map or Scroll 1 1 lb.

Clothes, Common 1 3 lb.


PP 0 Small Knife 1 --

Arrows 20 1 lb.
WEIGHT CARRIED

79 lb. Bedroll 1 7 lb.

ENCUMBERED Mess Kit 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

135 lb. Rations (1 day) 10 20 lb. Bracers of Archery 1 --

PUSH/DRAG/LIFT Rope, Hempen (50 feet) 1 10 lb.

270 lb. Tinderbox 1 1 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Fighter 8 RWalk97
CLASS & LEVEL PLAYER NAME
Aayah Zingeiros
Wood Half-Elf Urchin (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

take a -5 penalty to the attack roll to add +10 to the


attack's damage.

* Elven Accuracy • XGtE 74


Increase your DEX, INT, WIS, or CHA score by 1.
Whenever you have advantage on an attack roll using
one of those modifiers, you can reroll one of the dice
once.

* Quick Draw •
You gain +5 to initiative. When an enemy makes a
ranged attack towards you, you may use your reaction
to make a ranged attack against them. If the enemy is
incapacitated by your attack, the attack against you
misses. This ability may be used a number of times
equal to your proficiency bonus each rest.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Female 21 Medium 5'8" 135
GENDER AGE SIZE HEIGHT WEIGHT
Aayah Zingeiros Neutral Good Koya Tan/Dark Hazel Dark
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I like to squeeze into small places


where no one else can get to me.
I sleep with my back to a wall or
tree, with everything I own wrapped
PERSONALITY TRAITS

People. I help the people who help me — that’s


what keeps us alive. (Neutral)

IDEALS

No one else should have to endure the


hardships I’ve been through.

BONDS

It’s not stealing if I need it more


than someone else.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

At a young age, Aayan loved training with her


father, preparing for the Grand Hunt. She showed
remarkable skill with the bow, and was chosen to
represent her home in Skallwood. At 11 years old,
she was preparing for her tournament when the
omens of fate befell her. A gust of wind caught
Aayan when she was retrieving her arrows, and
she fell from her skyland home. It was a miracle
she survived at all. After waking from a coma,
Aayan found herself without several weeks of her
life, and without her right arm that had been
obliterated in the crash. Now, in a plain so foreign
to her, Aayan learned the new ways of living in the
street. Mentors came and went; allies were hard to
come by, and friends harder so. Over time, Aayan
adapted and found the tools needed to continue
honing her skill in archery - along with her new
ones she picked up on the street. Now, Aayan
hopes to travel to the Grand Hunt, with a hope that
perhaps she will one day see her father again.

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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