DNI23166 - Beta - Project Details Estimation - Beta - Phase 1

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Beta phase 1: 6 weeks

This estimation is based on current Creative Briefs and existing UI/UX. Any major changes when creating feature briefs and future change in UI style may result in different efforts.

Goals:
- Develop features that affect core game loop: Level System, Quest System, FTUE
- Feature briefs for Quest, Alpha test, Tree Point System,
- Machinations: Level, Drop rate

Tasks Description Assumption / Note Graphical BE Unity/FE Game Design Total


Effort Effort Effort Effort
Game design tasks
Go with progression quest.
Feature Brief: Quest System ( 5.00) 5.00
We welcome as many players playtest as possible, but only
the first 55 playtesters who engage and playtest at least 30
battles, fill out the reward and questionnaire will get our
reward. VMO team will need to provide Alfie the report for
the number of playtest/battle per account, and pick 55 of them
to give rewards to.
--> Rewards for alpha testers: a voucher for a high-rarity egg
Requirements for Alpha test rewards and some premium currencies (BIO) ( 0.50) 0.50

Clear requirements + New UI Mockup


_ When players spend fiat money (BioShop/Humal Minter)
=> player receive new currency called Tree Point

_ Players can spend Tree Point in BioShop to buy Tree


Bundle, which help them to plant a real tree in real life via
TreeNation API

Feature Brief: Tree Point System _Players are able to know how many trees they plant ( 4.00) 4.00
Development tasks

Level System: Account level Feature Brief: Level System


development Need CMS 0.5 5.00 6.00 11.50
Level System: Character level - Level-locked for buildings
development - Level-locked for 2x speed in game 0.5 3.00 3.00 6.50
Go with progression quest.
Update CMS
New UI for quest
Quest System development Icon for quest 4 7.00 10.00 21.00
FTUE: Farmhouse Follow Feature Brief: FTUE 2 2.00 4.00
FTUE: Silo Follow Feature Brief: FTUE 1 2.00 3.00
FTUE: Omniminter Follow Feature Brief: FTUE 1 1.00 2.00 Note: Design's effort for FTUE is based on
current one, haven't included the new
Integrate with level system: pop-up a message saying the changes
FTUE: Bazaar shop/bazaar is unlocked because they've leveled up 0.25 0.50 0.75
Integrate with level system: pop-up a message saying the
FTUE: BioShop shop/bazaar is unlocked because they've leveled up 0.25 0.50 0.75
Total development effort 9.5 15 25 9.5 59
Devops 4.00 4.00
Unit test 10.50
Manual Test 23.60
Beta phase 1: 6 weeks
This estimation is based on current Creative Briefs and existing UI/UX. Any major changes when creating feature briefs and future change in UI style may result in different efforts.

Goals:
- Develop features that affect core game loop: Level System, Quest System, FTUE
- Feature briefs for Quest, Alpha test, Tree Point System,
- Machinations: Level, Drop rate

Tasks Description Assumption / Note Graphical BE Unity/FE Game Design Total


Effort Effort Effort Effort
Performance Test Implement on Dance Arena, BioShop, Bazaar 5.00
Support UAT 2.95
Project Management 15.76
Others Effort 57.81
Total 120.81

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