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How To Write A Killer First Draft in 6 Steps - Gilbert Bassey
How To Write A Killer First Draft in 6 Steps - Gilbert Bassey
Introduction…………………………………………. 1
Step 2: Side-Glances..……….……………………….12
Conventional wisdom says that you can't write a good first draft,
talk less a killer. As Hemingway famously said,
"The first draft of anything is shit."
I don't believe the first draft has to be shit, and I'll show you the 6-
step process I use to create killer first drafts.
First, what are the ways in which a first draft, or rather, any draft,
can be good or bad?
No one in their right minds would choose the first problem, but
I've come across many writers whose process leads them to that
very problem.
Linguistic flaws don't ruin a good story, but the best written prose
won't save a terrible story.
Hence, a killer first draft is a draft that has minimal narrative,
structural, and linguistic problems.
The 6-step process is carefully constructed to help you tell the best
version (or close to it) of your story the first time around by
limiting all such problems.
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Before we get to the steps in detail, we must take a detour to aid
our future understanding of the process and why it works.
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Two Types of
Writers
In my writing journey, I've found that there seems to be two main
types of writers.
There are those who get an idea and run to the typewriter or
computer, or in my case, an iPad. British novelist Zadie Smith calls
them 'Micro Managers', of which she is one.
The second set are those who refrain from writing fade in or
prologue until they have plotted the story to the end. Zadie Smith
calls them Macro Planners.
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If you identify as a micro manager and are unwilling to try
something new, or are content with your method and the quality
of first drafts produced, you may stop reading now.
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In Defence of
Macro Planning
I have a few friends who want to write but have found it difficult to
get on with it.
It's not that they don't write, but rather, they get an idea, get
excited by it and let it push them to begin the process. They enter
fade in/prologue/chapter one.
At first everything is going great, two chapters are churned out per
day.
But then one year later, they are on their fourth story, with the first
three yet to be completed.
Why?
There are many reasons why, but a lack of desire to write is not
one of them. Somewhere along the line, they lost interest in the
story, or just couldn't figure out what would happen next.
To be clear, there are bestselling authors who identify as Micro
Managers - Ray Bradbury, Isaac Asimov, to name a few.
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The problem with this method should be clear to see for anyone
who has a basic understanding of how creation works.
You don't start building a house the moment you conceive of the
thought.
All of this is not to say that the 6-step process eradicates the
importance of the subconscious and spontaneous creation.
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On the contrary, it magnifies its ability because it splits the creation
process between the two sides of your mind, with each doing what
they do best.
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Step 1 -
God’s View
primary agent: subconscious - conscious
primary concern: creating/imagining the story
This is where it all begins; the moment the idea strikes. In this
stage, you only want to gather ideas and take notes.
The primary advantage of this is that you can be in this stage for
several stories at the same time, for as long as possible.
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The primary agent active in this process is the subconscious, and
the subconscious is someone who should never be rushed.
Inciting Incident - what sets your protagonist on the path to the big event?
Big event - the story's hook; Harry Potter goes to Hogwarts, Avengers
assemble,
Mid-act climax - what major event happens in the middle?
Crisis - the worst thing that could happen to the protagonist?
Resolution - how does it resolve?
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If you can see all of these events, then you're most likely ready to
proceed.
In this view you also get to decide or find what your theme is. At
first, it won't be clear, but with time, as characters and plot
develop, the theme will develop with them.
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Step 2 -
Side-Glances
primary agent: conscious - subconscious
primary concern: structuring the story
A Music Trick
The last time I carried this out, for my novel, I let my imagination be
supported by the Hans Zimmer's film score for Christopher Nolan's The Dark
Knight.
I chose this album because it fit the mood of the story I was working on, an
angry sort of story skirting on the edge of anarchy and destruction.
It got me into the headspace to conjure emotionally relevant images and story
turns.
You could try it for your process. Just find a score that fits the mood of what
you're making. It aided my thinking in movie terms. Remember, here you're
lookin for specific images and story turns.
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Step 3 -
Nine Narrations
primary agent: conscious - subconscious
primary concern: refining the story
The first is to gauge how good a story you have, and how well you
have told it. You do this by getting feedback.
It's much easier to ask someone for ten minutes of their time to
narrate a story to them (your friends certainly won't mind, and
some strangers too) than it is to ask them to read a 120-page script
or a 60,000-word novel.
The second reason, and most important, is that this helps you
make the story better. When you begin narrating your story to
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your first audience, you'll find that with each narration, you carry
out nifty surgeries on the story, spotting defects and fixing them on
the spot, mid-narration.
I was curious why this tended to happen and so I thought about it.
Then you come across a part in the story that doesn't really make
sense and there's a disconnect.
Because of the momentum thus built up, and because the show
must go on (seeing as you're in front of an audience), necessity
inspires innovation and the story is reconnected in an ingenious
way that makes it flow better.
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I reckon nine is the magic number, because 'Ten Narrations' didn't
have such a nice ring to it.
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Step 4 -
Under The
Microscope
primary agent: conscious - subconscious
primary concern: telling the story
Traditionally, it's called the treatment stage. Here you take your
side-glanced story that's been improved by the nine narrations
under the microscope to see and jot down the information in more
details.
The aim is just to get the details of the story down. The
characters, their motivations, their desires, their conflicts, the
setting.
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It's usually around a page or two per scene, or half a page if
laziness has a greater hold on you.
I've found you can cheat here, but know that you're probably
increasing the work you're going to do after.
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Step 5 -
To The
Typewriter
primary agent: conscious - subconscious
primary concern: writing the story
If you didn't cheat under the microscope, then this will not be as
hard.
This is the moment you finally get to let your characters talk. And
also the time I begin to dread the rigorous demands of prose
styling.
Having gone through the last four steps, you'll be able to breeze
through chapters in days, depending on your writing style and how
much you get in the way of the flow.
The flow is simply a state where it feels like you're writing without
having to think too much about it - you could consider it as writing
without stressing.
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Step 6 -
The First Edit
primary agent: conscious
primary concern: refining the story told
Basically what it says. You edit what you have into a first draft of
your story. This is particularly useful for finding and fixing
linguistic errors.
It's called the first edit because no story is set after this stage. That
is the reality of the job.
That said, all future edits will be dedicated to refinement (making
the prose or script better) as opposed to reconstruction, or in some
cases, construction.
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With all this work done, you should have a first draft that works
narratively, structurally, and linguistically - a killer first draft.
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About The Author
You can follow his writings on medium and subscribe to his storycraft
newsletter to get more insightful articles on the craft of storytelling.
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