Professional Documents
Culture Documents
Liber-Centura PAGES v1.6
Liber-Centura PAGES v1.6
Liber-Centura PAGES v1.6
The Liber Panoptica Developer Team were supported by a group of dedicated play-testers, who we’d like to thank:
Alsoned, Archmagos Alyx, Blade of Omegon, Djinnpachiro, Funnybus, Grey, Grifftofer, Ian - Custodes4life, Jervoise, LordDukeSirDave, Pauper&Salt,
Kevhooper224 (and the whole team at Stafford Nerdgasm!)
We’d also like to thank our collaborators from a wide range of other community teams, without who this project would
not have been possible:
The Veterans of Terra Team, The Aus30k Team, King Fluff
In addition, we’d also like to thank the following contributors who helped us with previous iterations of this project:
Ash and Gold, GOOTS, Spartan CXVII, Zerik, Quinn / IHF, FreakyM, Gallant, Goltron, JB Minis, The Casual
This ruleset is entirely community-made, unofficial, and not for profit. It is not to be sold, distributed for profit, or otherwise restricted in any way. It is
shared entirely out of love for The Horus Heresy game system and our desire to for it to continue. Infringement on any legal rights is not intended.
Some words, terms, and logos in this document are copyrighted – these are used in compliance with copyright laws and procedures,
including this notice.
This document is shared under the provisions of the CC BY-NC-ND 4.0 Licence, more information on which can be found here:
https://https://creativecommons.org/licenses/by-nc-nd/4.0/
This document is intended to stand alongside the great works of The Warhammer: Age of
Darkness team, providing additional units, options, and more for the Legiones Astartes -
though you will still need a copy of the core Warhammer: Age of Darkness Rulebook, as well
as one of the various Liber or PDF faction books, as well as the PDFs published via
Warhammer Community, to make use of them.
We’re keenly aware that the rules in this book may, now or in the future, be rendered obsolete
by way of Games Workshop releasing official rules for any of the items contained within this
document. If that is the case, it should be assumed that those rules supersede these - unless you
agree otherwise with your opponent!
We hope you enjoy these rules, and Warhammer: The Horus Heresy!
The HH: Age of Darkness Discord Partner Server and Liber Panoptica Development Teams
1
CONTENTS
HQ THE DARK ANGELS
Legion Indomitus Praetor .....................................................................................6 Legiones Consularis: The Lord Cypher............................................................ 98
Legion Indomitus Centurion................................................................................7 Xenobane Cannons.............................................................................................. 98
Legion Saturnine Centurion .................................................................................8 Luther .................................................................................................................... 99
Legion Indomitus Command Squad ...................................................................9 Merir Astelan .......................................................................................................100
Legion Contemptor Centurion ..........................................................................10 Inner Circle Indomitus Squad .......................................................................... 101
Legion Castra Ferrum Centurion........................................................................11
Legion Land Raider Dionysus............................................................................. 12 THE EMPEROR’S CHILDREN
Legion Land Raider Tartaros ...............................................................................13 Legiones Consularis: Kakophonix Prime........................................................104
Additional Wargear Options for Existing HQ Units....................................... 14 Fabius Bile ............................................................................................................ 105
Solomon Demeter...............................................................................................106
ELITES Marius Vairosean ................................................................................................107
Legion Terminator Saturnine Squad ................................................................. 18 Terata Enhanced Warriors ................................................................................108
Legion Assault Veteran Squad............................................................................. 19
Legion Contemptor-Cortus Dreadnought Talon ........................................... 20 THE IRON WARRIORS
Possessed Legionnaires ........................................................................................ 21 Rite of War: The Iron Without..........................................................................112
Legion Servo-Automata Maniple .......................................................................22 Olympian Shrapnel Weapons ............................................................................112
Additional Wargear Options for Existing Elites Units.................................... 23 Barabas Dantioch................................................................................................. 113
Volk-Sa’ra’ram .......................................................................................................114
Barban Falk ........................................................................................................... 115
TROOPS Warsmith Berossus ..............................................................................................116
Legion Hussar Squadron .....................................................................................26
Legion Sky-Seeker Squadron ..............................................................................27 Berossus, Interred ................................................................................................117
Legion Assault Support Squad............................................................................28 Warsmith Toramino ............................................................................................118
Legion Novicii Squad ...........................................................................................29 Dominator Tartaros Cohort...............................................................................119
Legion Rhino Advancer .......................................................................................30 Rhino Castellan...................................................................................................120
Legion Whispercutter ...........................................................................................31
Additional Wargear Options for Existing Troops Units................................. 32 THE WHITE SCARS
Rite of War: Bolt From Blue Skies.................................................................... 124
FAST ATTACK Power Tulwars..................................................................................................... 124
Mutated Spawn ..................................................................................................... 36 Targutai Yesugei ...................................................................................................125
Legion Storm Eagle Transporter ........................................................................ 37 Shiban Khan......................................................................................................... 126
Additional Wargear Options for Existing Fast Attack Units.......................... 38 Ebon Keshig Cataphractii Cohort .................................................................... 127
Wind Rider Brethren.......................................................................................... 128
HEAVY SUPPORT
Legion Sicaran Incinerator Squadron................................................................42 THE SPACE WOLVES
Legion Vindicator Thunderer Squadron........................................................... 43 Legiones Consularis: Priest of Iron...................................................................132
Legion Fire Raptor Destroyer .............................................................................44 Helfrost Pistol.......................................................................................................132
Early Great Crusade Havoc Squad ..................................................................... 45 Varagyr Wolf Guard Tartaros Terminator Squad............................................133
Legion Tartaros Heavy Destroyer Squad ..........................................................46
Legion Cataphractii Heavy Destroyer Squad ...................................................48
Additional Wargear Options for Existing Heavy Support Units...................50 THE IMPERIAL FISTS
Huscarl Indomitus Terminator Squad ............................................................ 136
LORDS OF WAR
Legion Banesword ................................................................................................ 54
Legion Doomhammer.......................................................................................... 55
THE NIGHT LORDS
Gendor Skraivok .................................................................................................140
Legion Orthrus Destroyer Squadron................................................................. 56
Contekar Cataphractii Terminator Squad.......................................................141
2
THE IRON HANDS THE SONS OF HORUS
The Keys of Hel ................................................................................................... 150 Rite of War: Rukal Breacher Battalion ............................................................ 184
Rite of War: The Gates of Hel........................................................................... 150 Tarik Torgaddon ................................................................................................. 185
Ghola Sub-Type.................................................................................................... 151 Luperci Squad...................................................................................................... 186
Medusan Zweihander.......................................................................................... 151 Rukal Breacher Squad ........................................................................................ 187
Additional Wargear Options for Existing Iron Hands Units ........................ 151
Castrmen Orth .....................................................................................................152
THE WORD BEARERS
Iron-Father Kardozia ...........................................................................................153 Hol Beloth ............................................................................................................190
Lord Crius ............................................................................................................ 154 Sor Talgron............................................................................................................191
Gabriel Santar.......................................................................................................155 Rhetorka Mher Squad ........................................................................................ 192
Helfather Covenant............................................................................................ 156 Anointed Cohort................................................................................................. 193
Iron Revenants .....................................................................................................157
THE SALAMANDERS
THE WORLD EATERS Legiones Consularis: The Pyre Guard ............................................................. 196
Legiones Consularis: Lanistus ..........................................................................160 Conflagration Melta Weapons.......................................................................... 196
Delvarus.................................................................................................................161 Magma Plating .................................................................................................... 196
Triarii Phalanx..................................................................................................... 162 Artellus Numeon................................................................................................. 197
Devourers Terminator Squad ........................................................................... 163 Infernus Strike-Clade ......................................................................................... 198
Ar’Kan Attack Speeder .......................................................................................199
Firestorm Bombard Squadron ......................................................................... 200
THE ULTRAMARINES Infernus Predator Squadron .............................................................................201
Rite of War: The Red Marked ........................................................................... 166
Aeonid Thiel ........................................................................................................ 167
Red-Marked Squad ............................................................................................. 168 THE RAVEN GUARD
Nykona Sharrowkyn.......................................................................................... 204
Navar Hef .............................................................................................................205
THE DEATH GUARD Raptors, Proto-Astartes..................................................................................... 206
Legiones Consularis: Alchymus........................................................................ 172 Raptors, Mutated ............................................................................................... 207
Deathshroud Cataphractii Terminator Squad ................................................173 Deliverers Tartaros Squad ................................................................................ 208
Grave Warden Tartaros Terminator Squad .................................................... 174 Darkwing Gunship ............................................................................................ 209
Introduction
Within this document, you’ll find a mixture of new generic units and options available to all
Legiones Astartes armies, as well as new Legion-Specific units and options. These are all
intended to represent concepts from the lore, resurrected units from previous editions of the
game, and more!
All of the units and options contained within this document were extensively play-tested by a
dedicated team of community writers from the Liber Panoptica Team. We recommend you use
the Liber Panoptica FAQ, Errata, and Balance Changes whilst using these units, for the best
game-play experience - and we all hope you enjoy using our supplements in your games of
The Horus Heresy!
3
LIBER LEGIONES:
HQ
LEGION INDOMITUS PRAETOR ............. 105 POINTS
M WS BS S T W I A Ld Sv
Legion Indomitus Praetor 6 6 5 4 4 4 5 4 10 2+
6
LEGION INDOMITUS CENTURION ......... 70 POINTS
M WS BS S T W I A Ld Sv
Legion Indomitus Centurion 6 5 5 4 4 3 5 3 9 2+
7
LEGION SATURNINE CENTURION .......140 POINTS
M WS BS S T W I A Ld Sv
Legion Saturnine Centurion 5 5 5 4 4 4 5 3 9 2+
● A Legion Saturnine Centurion that has also selected the Legion Forge Lord Legiones
Consularis upgrade may instead purchase the following shoulder-mounted weapon:
- Conversion Beam Cannon............................................................................................ +20 points
● A Legion Saturnine Centurion may exchange their Combi-Bolter and Power Weapon for:
- Two Lightning Claws...................................................................................................... +15 points
Legiones Consularis
Any Legion Saturnine Centurion may select a single Consul upgrade; no model may take more
than one such upgrade. The various Consul types are listed here, but full rules for them can be
found in the Liber Astartes rulebooks:
8
LEGION INDOMITUS
COMMAND SQUAD.....................................100 POINTS
M WS BS S T W I A Ld Sv
Legion Indomitus Chosen 6 5 4 4 4 2 4 2 8 2+
Legion Indomitus Standard Bearer 6 5 4 4 4 2 4 2 8 2+
● Any model in the unit may exchange their Power Weapon with one of the following:
- Lightning Claw .................................................................................................................. +5 points
- Power Fist .........................................................................................................................+10 points
- Chainfist............................................................................................................................ +15 points
- Thunder Hammer ........................................................................................................... +15 points
● Any model in the unit may exchange their Power Weapon and Combi-Bolter for:
- Two Lightning Claws...................................................................................................... +15 points
9
LEGION CONTEMPTOR
CENTURION .................................................. 225 POINTS
M WS BS S T W I A Ld Sv
Legion Contemptor Centurion 8 5 5 7 7 7 5 3 9 2+
Pater Consularis
A Legion Contemptor Centurion must select a single Pater Consularis upgrade; no model may take
more than one such upgrade. The various Pater Consularis types are listed here, but full rules for
them can be found in the Pater Consularis section later in this document:
10
LEGION CASTRA FERRUM
CENTURION ................................................... 175 POINTS
M WS BS S T W I A Ld Sv
Legion Castra Ferrum Centurion 6 5 5 6 6 6 4 3 9 2+
● The Legion Castra Ferrum Centurion may replace an in-built Combi-Bolter with one of
the following:
- In-built Heavy Flamer....................................................................................................... +5 points
- In-built Plasma Blaster ...................................................................................................+10 points
- In-built Graviton Gun..................................................................................................... +15 points
- In-built Meltagun ............................................................................................................ +15 points
● The Legion Castra Ferrum Centurion may take any of the following:
- Searchlights ........................................................................................................................ +5 points
- Havoc Launcher ..............................................................................................................+10 points
- Grenade Harness .............................................................................................................+10 points
- Frag Launchers................................................................................................................. +15 points
Pater Consularis
A Legion Castra Ferrum Centurion must select a single Pater Consularis upgrade; no model may
take more than one such upgrade. The various Pater Consularis types are listed here, but full rules
for them can be found in the Pater Consularis section later in this document:
11
LEGION LAND RAIDER
DIONYSUS ......................................................300 POINTS
Armour Transport
M BS Front Side Rear HP Capacity
Legion Land Raider Dionysus 12 5 14 14 14 5 8
● The Legion Land Raider Dionysus may take any of the following:
- One Hull (Front) Mounted Hunter-Killer Missile ....................................................... +5 points
- Searchlights ........................................................................................................................ +5 points
- Flare Shield .......................................................................................................................+50 points
If any friendly units within 24” can draw line of sight to a Legion Land Raider Dionysus, they may
choose to count as Leadership 9 for Morale and Pinning tests they are required to make.
In addition, an army whose Warlord has this Trait may make an additional Reaction during their
opponent’s Movement phase as long as the Warlord has not been removed as a casualty.
*If taken in a Detachment using the Rite of War: Armoured Spearhead, a Legion Land Raider
Dionysus replaces the Master of Armour ability, and must be taken as the Warlord.
^You may not select a Command Squad of any type for a Legion Land Raider Dionysus, despite
it having the Master of the Legion Special Rule.
12
LEGION LAND RAIDER
TARTAROS ...........................................................* POINTS
Armour Transport
M BS Front Side Rear HP Capacity
Legion Land Raider Tartaros 12 4 14 14 14 5 8
● The Legion Land Raider Tartaros may take one of the following: Often serving as a heavy
- Pintle Mounted Twin-Linked Bolter.............................................................................. +5 points mobile command center, it
- Pintle Mounted Heavy Flamer ........................................................................................ +5 points enabled a field commander to
- Pintle Mounted Combi-Weapon (Any Type) ..............................................................+10 points orchestrate large operations
- Pintle Mounted Heavy Bolter........................................................................................+10 points from relative safety while
- Pintle Mounted Havoc Launcher ................................................................................. +15 points simultaneously allowing him
- Pintle Mounted Multi-Melta ........................................................................................ +20 points to react to the shifting tides of
battle and engage into action
● The Legion Land Raider Tartaros may take any of the following: himself at a moment's notice.
- One Hull (Front) Mounted Hunter-Killer Missile ....................................................... +5 points It was designed to carry a full
- Searchlights ........................................................................................................................ +5 points command staff, even when
- Vox Disruptor Array ........................................................................................................ +25 points equipped with bulky Tactical
Dreadnought armour, and
was equipped a full
compliment of complex
*Any unit which could select a Legion Damocles Command Rhino as a Dedicated Transport augurs and communications
may select a Legion Land Raider Tartaros instead, as long as the unit fits within the Transport equipment.
Capacity of it.
13
ADDITIONAL WARGEAR OPTIONS FOR
EXISTING HQ UNITS
In addition to the normal options presented in the rules for various units, the additional wargear presented below may be selected for units at the
costs shown. These are intended to be used alongside various publications, including all of Games Workshop’s official publications and releases.
14
15
LIBER LEGIONES:
Elites
LEGION TERMINATOR
SATURNINE SQUAD ................................... 200 POINTS
M WS BS S T W I A Ld Sv
Legion Saturnine 5 4 4 4 4 3 4 2 7 2+
Legion Saturnine Sergeant 5 4 4 4 4 3 4 3 8 2+
● Any model in the unit may exchange their Combi-Bolter and Power Weapon for:
- Two Lightning Claws...................................................................................................... +15 points
18
LEGION ASSAULT
VETERAN SQUAD.......................................... 135 POINTS
M WS BS S T W I A Ld Sv
Legion Assault Veteran 7 5 4 4 4 2 4 2 8 3+
Legion Assault Veteran Sergeant 7 5 4 4 4 2 4 3 8 3+
● For every five models in the unit, one Legion Assault Veteran may exchange their
Bolt Pistol and Chainsword with one of the following:
- Flamer .................................................................................................................................+2 points
- Heavy Flamer ...................................................................................................................+10 points
- Plasma Gun.......................................................................................................................+10 points
- Meltagun........................................................................................................................... +15 points
- Graviton Gun ................................................................................................................... +15 points
- Heavy Bolter..................................................................................................................... +15 points
● The Legion Assault Veteran Sergeant may exchange his Power Armour for:
- Artificer Armour ..............................................................................................................+10 points
19
LEGION CONTEMPTOR-CORTUS
DREADNOUGHT TALON .......................... 150 POINTS
M WS BS S T W I A Ld Sv
Contemptor-Cortus Dreadnought 8 5 4 7 6 5 4 3 9 2+
20
POSSESSED LEGIONNAIRES ..................... 150 POINTS
M WS BS S T W I A Ld Sv
Possessed Legionary 8 4 3 4 4 2 4 2 8 3+
21
0-3 LEGION
SERVO-AUTOMATA MANIPLE .................. 50 POINTS
M WS BS S T W I A Ld Sv
Legion Servo-Automata 7 3 2 4 5 1 1 1 6 4+
22
ADDITIONAL WARGEAR OPTIONS FOR
EXISTING ELITES UNITS
In addition to the normal options presented in the rules for various units, the additional wargear presented below may be selected for units at the
costs shown. These are intended to be used alongside various publications, including all of Games Workshop’s official publications and releases.
● Any model in the unit may replace their Gravis Power Fist with in-built Combi-Bolter or Gravis Bolt Cannon with one of the
following:
- Volkite Culverin....................................................................................................................................................................................................... Free
- Gravis Siege Drill (with in-built Combi-Bolter)....................................................................................................................................... +10 points
- Seismic Hammer (with in-built Combi-Bolter)....................................................................................................................................... +10 points
● Any model in the unit may replace an in-built Combi-Bolter with one of the following:
- In-built Heavy Flamer.....................................................................................................................................................................................+5 points
- In-built Plasma Blaster ................................................................................................................................................................................ +10 points
- In-built Graviton Gun................................................................................................................................................................................... +15 points
- In-built Meltagun .......................................................................................................................................................................................... +15 points
23
LIBER LEGIONES:
Troops
LEGION HUSSAR SQUADRON ................ 135 POINTS
M WS BS S T W I A Ld Sv
Legion Hussar 14 4 4 4 4 2 4 1 7 3+
Legion Hussar Sergeant 14 4 4 4 4 2 4 2 8 3+
● The Legion Hussar Sergeant may exchange his Bolt Pistol for one of the following:
- Hand Flamer ...................................................................................................................... +5 points
- Volkite Serpenta................................................................................................................. +5 points
- Plasma Pistol ....................................................................................................................+10 points
● The Legion Hussar Sergeant may exchange his Power Armour for:
- Artificer Armour ..............................................................................................................+10 points
26
LEGION SKY-SEEKER SQUADRON ........150 POINTS
M WS BS S T W I A Ld Sv
Legion Sky-Seeker 16 4 4 4 4 2 4 1 7 3+
Legion Sky-Seeker Sergeant 16 4 4 4 4 2 4 2 8 3+
● The Legion Sky-Seeker Sergeant may exchange his Bolt Pistol for one of the following:
- Hand Flamer ...................................................................................................................... +5 points
- Volkite Serpenta................................................................................................................. +5 points
- Plasma Pistol ....................................................................................................................+10 points
● The Legion Sky-Seeker Sergeant may exchange his Power Armour for:
- Artificer Armour ..............................................................................................................+10 points
27
LEGION ASSAULT
SUPPORT SQUAD ........................................... 90 POINTS
M WS BS S T W I A Ld Sv
Legionary 7 4 4 4 4 1 4 1 7 3+
Legion Assault Sergeant 7 4 4 4 4 1 4 2 8 3+
● The Legion Assault Sergeant may exchange his Bolt Pistol and/or his Chainsword for one
of the following:
- Volkite Serpenta................................................................................................................. +5 points
- Hand Flamer ...................................................................................................................... +5 points
- Plasma Pistol ....................................................................................................................+10 points
- Lightning Claw ................................................................................................................+10 points
- Power Weapon .................................................................................................................+10 points
- Charnabal Weapon..........................................................................................................+10 points
- Lightning Claw ................................................................................................................+10 points
- Power Fist ......................................................................................................................... +15 points
● The Legion Assault Sergeant may exchange his Bolt Pistol and his Chainsword for:
- Two Lightning Claw .......................................................................................................+10 points
● The Legion Assault Sergeant may exchange his Power Armour for:
- Artificer Armour ..............................................................................................................+10 points
28
LEGION NOVICII SQUAD* .........................90 POINTS
M WS BS S T W I A Ld Sv
Legion Novitiate 7 3 3 4 4 1 4 1 6 3+
Legion Veteran Sergeant 7 5 4 4 4 2 4 3 8 3+
● Any Legion Veteran Sergeant may exchange their Power Armour for:
- Artificer Armour ..............................................................................................................+10 points
*A Legion Novicii Squad may never select Legion-specific upgrades, such as Sub-types, Weapons,
or Wargear.
29
LEGION RHINO ADVANCER...................... 80 POINTS
Armour Transport
M BS Front Side Rear HP Capacity
Legion Rhino Advancer 14 4 11 11 10 4 22
30
LEGION WHISPERCUTTER ........................ 75 POINTS
M WS BS S T W I A Ld Sv
Legion Whispercutter 16 4 4 4 6 3 4 2 8 3+
31
ADDITIONAL WARGEAR OPTIONS FOR
EXISTING TROOPS UNITS
In addition to the normal options presented in the rules for various units, the additional wargear presented below may be selected for units at the
costs shown. These are intended to be used alongside various publications, including all of Games Workshop’s official publications and releases.
● For every five models in the unit, instead of selecting a Heavy Flamer or Proteus Assault Cannon, one Legion Indomitus may exchange
their Combi-Bolter with one of the following:
- Plasma Blaster ............................................................................................................................................................................................... +10 points
- Plasma Cannon............................................................................................................................................................................................. +20 points
● Any model in the unit may exchange their Combi-Bolter with one of the following:
- Volkite Charger............................................................................................................................................................................................... +2 points
● Any model in the unit may exchange their Power Fist with one of the following:
- Lightning Claw ................................................................................................................................................................................................+5 points
32
33
LIBER LEGIONES:
Fast Attack
MUTATED SPAWN ......................................... 40 POINTS
M WS BS S T W I A Ld Sv
Mutated Spawn 8 3 0 5 5 3 1 * 9 6+
36
LEGION STORM EAGLE
TRANSPORTER.............................................. 180 POINTS
Armour Transport
M BS Front Side Rear HP Capacity
Legion Storm Eagle Transporter 18 4 12 12 12 4 6
37
ADDITIONAL WARGEAR OPTIONS FOR
EXISTING FAST ATTACK UNITS
In addition to the normal options presented in the rules for various units, the additional wargear presented below may be selected for units at the
costs shown. These are intended to be used alongside various publications, including all of Games Workshop’s official publications and releases.
● If the unit contains at least three models, one Legion Spatha Attack Bike may be upgraded to a:
- Legion Spatha Attack Bike Sergeant* .................................................................................................................................................................. Free
M WS BS S T W I A Ld Sv
Legion Attack Bike Sergeant 14 4 4 4 4 3 4 3 8 3+
*A model upgraded to a Legion Spatha Attack Bike Sergeant may still choose to upgrade their Bike’s Heavy Bolter as normal.
● A Legion Primaris-Lightning Strike Fighter may select up to three of the following options (though this limitation extends to and
includes the Sunfury and Kraken Penetrator Missiles on the main options list):
- Two Multi-Lasers ......................................................................................................................................................................................... +10 points
- Two EM-Storm Charges............................................................................................................................................................................... +15 points
- Two Reaper Autocannons........................................................................................................................................................................... +20 points
- Cyclone Missile Launcher ........................................................................................................................................................................... +20 points
- Two Phosphex Cluster Bombs* ..................................................................................................................................................................+25 points
*This upgrade may only be purchased if the model is in a Primary Detachment that also includes a Legion Centurion with the Siege Breaker
Legiones Consularis upgrade.
● If the Legion Tarantula Sentry Gun Battery is entirely armed with Hyperios Missile Launchers, one may be upgraded to a:
- Hyperios Command Platform ............................................................................................................................................................................... Free
● The Legion Tarantula Sentry Gun Battery may choose one of the following deployment options:
- Forward Deployment......................................................................................................................................................................................+5 points
- Concealed Positions..................................................................................................................................................................................... +10 points
- Drop Capsules............................................................................................................................................................................................... +20 points
38
LEGION JAVELIN SQUADRON
Options:
● One Legion Javelin may take a:
- Legion Vexilla................................................................................................................................................................................................ +10 points
39
LIBER LEGIONES:
Heavy Support
LEGION SICARAN
INCINERATOR SQUADRON...................... 200 POINTS
Armour Transport
M BS Front Side Rear HP Capacity
Legion Sicaran Incinerator 16 4 13 12 12 4 -
42
LEGION VINDICATOR
THUNDERER SQUADRON ........................ 120 POINTS
Armour Transport
M BS Front Side Rear HP Capacity
Legion Vindicator Thunderer 12 4 13 13 10 4 -
*This upgrade may only be purchased if the model is in a Primary Detachment that also
includes a Legion Centurion with the Siege Breaker Legiones Consularis upgrade.
43
LEGION FIRE
RAPTOR DESTROYER.................................300 POINTS
Armour Transport
M BS Front Side Rear HP Capacity
Legion Fire Raptor Destroyer 18 4 12 12 12 4 -
44
0-1 EARLY GREAT CRUSADE
HAVOC SQUAD............................................ 140 POINTS
M WS BS S T W I A Ld Sv
Legionary Weapons Team 5 4 5 4 4 2 4 3 8 3+
Havoc Master 7 4 5 4 4 2 4 3 9 2+
45
LEGION TARTAROS
HEAVY DESTROYER SQUAD ................... 190 POINTS
M WS BS S T W I A Ld Sv
Legion Tartaros Heavy Destroyer 7 4 4 4 4 2 4 2 7 2+
Legion Tartaros Ruin Master 7 4 4 4 4 2 4 3 8 2+
46
Options:
● A Legion Tartaros Heavy Destroyer Squad may include:
- Up to 5 additional Legion Tartaros Heavy Destroyers ........................................................................................................ +30 points per model
● Any model in the unit may replace their Combi-Bolter and/or Chainaxe with:
- Power Weapon ................................................................................................................................................................................................ +2 points
- Volkite Charger............................................................................................................................................................................................... +2 points
- Lightning Claw ................................................................................................................................................................................................+5 points
- Heavy Bolter.....................................................................................................................................................................................................+5 points
- Power Fist ...................................................................................................................................................................................................... +10 points
- Toxiferran Flamer.......................................................................................................................................................................................... +15 points
● For every five models in the unit, one Legion Tartaros Heavy Destroyer may exchange his Combi-Bolter or Chainaxe for one of the
following:
- Volkite Culverin............................................................................................................................................................................................. +15 points
- Missile Launcher (with Rad Missiles only) ................................................................................................................................................+25 points
- Heavy Disintegrator..................................................................................................................................................................................... +30 points
● The Legion Tartaros Ruin Master may exchange their Combi-Bolter or Chainaxe for:
- Chainfist......................................................................................................................................................................................................... +10 points
- Thunder Hammer ......................................................................................................................................................................................... +15 points
● The Legion Tartaros Ruin Master may take one of the following:
- Grenade harness and Rad Grenades........................................................................................................................................................... +15 points
- Fallout Discharger ......................................................................................................................................................................................... +15 points
● If taken in a detachment using either the Destroyer Company or Eskaton Imperative Rites of War, the entire unit may take:
- Teleportation Transponders........................................................................................................................................................................+25 points
47
LEGION CATAPHRACTII
HEAVY DESTROYER SQUAD .................... 215 POINTS
M WS BS S T W I A Ld Sv
Legion Cataphractii Heavy Destroyer 6 4 4 4 4 2 4 2 7 2+
Legion Cataphractiii Ruin Master 6 4 4 4 4 2 4 3 8 2+
48
Options:
● A Legion Cataphractii Heavy Destroyer Squad may include:
- Up to 5 additional Legion Cataphractii Heavy Destroyers ..................................................................................................+35 points per model
● Any model in the unit may replace their Combi-Bolter and/or Chainaxe with:
- Power Weapon ................................................................................................................................................................................................ +2 points
- Volkite Charger............................................................................................................................................................................................... +2 points
- Lightning Claw ................................................................................................................................................................................................+5 points
- Heavy Bolter.....................................................................................................................................................................................................+5 points
- Power Fist ...................................................................................................................................................................................................... +10 points
- Toxiferran Flamer.......................................................................................................................................................................................... +15 points
● For every five models in the unit, one Legion Cataphractii Heavy Destroyer may exchange his Combi-Bolter or Chainaxe for one of the
following:
- Volkite Culverin............................................................................................................................................................................................. +15 points
- Missile Launcher (with Rad Missiles only) ................................................................................................................................................+25 points
- Heavy Disintegrator..................................................................................................................................................................................... +30 points
● The Legion Cataphractii Ruin Master may exchange their Combi-Bolter or Chainaxe for:
- Chainfist......................................................................................................................................................................................................... +10 points
- Thunder Hammer ......................................................................................................................................................................................... +15 points
● The Legion Cataphractii Ruin Master may take one of the following:
- Grenade harness and Rad Grenades........................................................................................................................................................... +15 points
- Fallout Discharger ......................................................................................................................................................................................... +15 points
● If taken in a detachment using either the Destroyer Company or Eskaton Imperative Rites of War, the entire unit may take:
- Teleportation Transponders........................................................................................................................................................................+25 points
49
ADDITIONAL WARGEAR OPTIONS FOR
EXISTING HEAVY SUPPORT UNITS
In addition to the normal options presented in the rules for various units, the additional wargear presented below may be selected for units at the
costs shown. These are intended to be used alongside various publications, including all of Games Workshop’s official publications and releases.
*This shell type may be found in the Phosphex Weapons Section of the Liber Astartes and Hereticus books, and may be fired by the Achilles
Quad Launcher instead of the standard shell types. This upgrade may only be purchased if the model is in a Primary Detachment that also
includes a Legion Centurion with the Siege Breaker Legiones Consularis upgrade.
LEGION WHIRLWIND
Options:
● A Legion Whirlwind Squadron may include:
- Up to two additional Legion Whirlwinds............................................................................................................................................... +100 points
50
51
LIBER LEGIONES:
Lords of War
LEGION BANESWORD ................................550 POINTS
Armour Transport
M BS Front Side Rear HP Capacity
Legion Banesword 12 4 14 13 12 12 -
54
LEGION DOOMHAMMER.......................... 550 POINTS
Armour Transport
M BS Front Side Rear HP Capacity
Legion Doomhammer 12 4 14 13 12 12 22
55
LEGION ORTHRUS
DESTROYER SQUADRON .......................... 425 POINTS
Armour Transport
M BS Front Side Rear HP Capacity
Legion Orthrus Destroyer 10 4 14 14 13 6 -
56
ADDITIONAL WARGEAR OPTIONS FOR
EXISTING LORDS OF WAR UNITS
In addition to the normal options presented in the rules for various units, the additional wargear presented below may be selected for units at the
costs shown. These are intended to be used alongside various publications, including all of Games Workshop’s official publications and releases.
LEGION MASTODON
Options:
● A Legion Mastodon may take up to two of the following, in any combination:
- Pintle Mounted Twin-Linked Bolter............................................................................................................................................................+5 points
- Pintle Mounted Heavy Flamer ......................................................................................................................................................................+5 points
- Pintle Mounted Combi-Weapon (Any Type) ........................................................................................................................................... +10 points
- Pintle Mounted Heavy Bolter..................................................................................................................................................................... +10 points
- Pintle Mounted Havoc Launcher ............................................................................................................................................................... +15 points
- Pintle Mounted Multi-Melta ...................................................................................................................................................................... +20 points
57
LIBER LEGIONES:
Fortifications
BASILISK ANTI-AIR
EMPLACEMENT BATTERY.......................... 125 POINTS
Armour Transport
M BS Front Side Rear HP Capacity
Basilisk Emplacement - 4 13 13 13 4 -
60
61
LIBER LEGIONES:
Rites of War
ADDITIONAL UNALIGNED RITES OF WAR
The following list comprises additional unaligned Rites of War that may be used by any Detachment that has the Legiones Astartes (X) Special Rule
and includes at least one model with the Master of the Legion Special Rule instead of the ones found in the Liber Astartes and
Liber Hereticus Rulebooks.
Effects
● Any model with a Boarding Shield which is in base-to-base contact with at least one other friendly model from the same unit gains +1 to their
Invulnerable Save provided by a Boarding Shield, to a maximum of 4+.
● Legion Tactical Support Squads may be equipped with Boarding Shields for +5 points per model. (If this upgrade is selected, the whole squad must
be so upgraded). Any units upgraded in this manner gain the Heavy Sub-type.
● Legion Veteran Squads may be equipped with Boarding Shields for +5 points per model. (If this upgrade is selected, the whole squad must be so
upgraded). Any units upgraded in this manner gain the Heavy Sub-type.
● Any unit with the Infantry (Heavy) sub-type gains the Relentless Special Rule.
● Any unit with the Infantry (Heavy) sub-type equipped with Boarding Shields gains the Heart of the Legion Special Rule.
Limitations
● Units composed entirely of the Infantry (Heavy) sub-type and equipped with Boarding Shields must be taken as Compulsory Troops choices for a
Detachment using this Rite of War (note that this does not override the Support Squad Special Rule).
● The Detachment must include an Independent Character equipped with a Boarding Shield as its Warlord.
● An army whose Primary Detachment is using this Rite of War may not select any units equipped with any type of Jump or Jet Pack, or any type of
Bike or Jetbike.
● This Detachment must contain more Infantry units with the (Heavy) sub-type than Infantry units without the (Heavy) Sub-type.
● An Allied Detachment may not use this Rite of War.
● A Detachment using this Rite of War may not select any Fortification choices.
Effects
● Legion Destroyer Assault Squads and Legion Mortalis Destroyer Squads may be selected as Troops choices in a detachment using this Rite of War.
● Any unit composed entirely of models with the Bitter Duty, Cult of Morkai, or Shadow of Death Special Rules (though excluding any models with
the Independent Character Special Rule) may be included in a Detachment using this Rite of War as a Troops choice.
● Any model with the Character Sub-type in a Detachment who are not equipped with any pattern of Terminator Armour may be equipped with
Rad Grenades for +10 points per model.
● Any model equipped with a Missile Launcher may be equipped with Rad Missiles in addition to their normal equipment for +5 points per model.
● Any model equipped with a Gravis Missile Launcher may be equipped with Rad Missiles in addition to their normal equipment for +5 points per
model.
● Models with the Independent Character Special Rule in a Detachment using this Rite of War may purchase the Bitter Duty Special Rule for
+15 points per model.
● Any enemy Scoring or Denial unit destroyed whilst they are within control range of an Objective by a unit from a Detachment using this Rite of
War awards the Controlling Player +1 Victory Point.
Limitations
● A model with the Siege Breaker or Moritat Legiones Consularis upgrade must be taken as the Compulsory HQ choice for an army using this Rite
of War (but need not be chosen as the army Warlord). Note that this will preclude certain other characters from being included in the
Detachment.
● An army whose Primary Detachment is using this Rite of War may not select an Allied Detachment.
● An Allied Detachment may not use this Rite of War.
● A Detachment using this Rite of War may not select any Fortification choices.
64
RITE OF WAR: TACTICA OBLIQUA
The Tactica Obliqua was a late addition to the Legiones Astartes ways of waging war, and represented a shift in how companies and their support elements
were arranged to better allow the Legions to counter threats in an evolving manner on the battlefield.
The brainchild of Roboute Guilliman, the Tactica Obliqua was the first true representation of what would evolve into the Codex Astartes’ designs for battle
companies – and once witnessed in battle, none could deny its ability to change the tides of battle in favour of the Legions – though few outside of the Legions
which remained Loyal to Terra adopted its use.
Effects
● A Detachment using this Rite of War gains access to the Shifting Tides Special Rule.
● Legion Veteran Squads and Legion Veteran Assault Squads may benefit from any of the Doctrines provided by the Shifting Tides Special Rule – in
the case of the Tactical Advance Doctrine, gaining the Heart of the Legion Special Rule (but not the range increase) for the turn in which it is
active.
Limitations
● A Detachment using this Rite of War must select at least two Legion Tactical Squads, and these squads must be used to fill its Compulsory Troops
Slots. These squads must be at their maximum unit size.
● A Detachment using this Rite of War must select at least one Legion Assault Squad or Legion Despoiler Squad.
● A Detachment using this Rite of War must select at least one Legion Heavy Support Squad.
● This Rite of War may only be selected by a Detachment with the Loyalist Allegiance.
● This Rite of War may only be selected by a Primary Detachment.
Shifting Tides
At the start of your turn, you may activate one of the following doctrines. These last until the start of your next turn. You may not select the same
doctrine more than once per game, and may only activate one doctrine per turn.
Ranged Devastation
All Legion Tactical Support Squads and Legion Heavy Support Squads gain +1BS and the Split Fire Special Rule until the start of your next turn.
Vicious Assault
All Legion Assault Squads, Legion Assault Support Squads, and Legion Despoiler Squads gain +1WS and the Furious Charge (1) Special Rule until the
start of your next turn.
Tactical Advance
All Legion Tactical Squads increase the range of their Heart of the Legion Special Rule from 6” to 12”, and gain the Relentless Special Rule, until the
start of your next turn.
Effects
● Legion Outrider Squadrons and Legion Spatha Attack Bike Squadrons may be taken as Troops choices in a Detachment using this Rite of War.
● Any Legion Outrider Squadrons taken as Troops choices gain the Line Sub-type.
● Any model equipped with a Legion Spatha Attack Bike gains the Hammer of Wrath (2) Special Rule.
● Legion Hussar Squadrons taken in a Detachment using this Rite of War gain the Scout Special Rule.
Limitations
● Your Warlord must be equipped with a Legion Spatha Combat Bike.
● Models with the Vehicle Unit Type included in a Detachment using this Rite of War must have one of the following Unit Sub-types: Flyer, Fast, or
Skimmer.
● All units in a Detachment using this Rite of War composed entirely of models with the Infantry Unit Type must begin the battle Embarked upon a
model with both the Flyer and Transport Sub-types.
● A Detachment using this Rite of War may not include any models with the Dreadnought or Automata Unit Type.
● An Allied Detachment may not use this Rite of War.
● A Detachment using this Rite of War may not select any Fortification choices.
65
MODIFICATIONS TO EXISTING UNALIGNED RITES OF WAR
The following list comprises additions to the existing unaligned Rites of War that can be found in the Liber Astartes and Liber Hereticus
Rulebooks. These changes are to be considered in addition to the rules presented in those publications.
66
67
LIBER LEGIONES:
Legiones Consularis
LEGIONES CONSULARIS
A Legion Centurion, Legion Cataphractii Centurion, Legion Tartaros Centurion, or Legion Indomitus Centurion may select from the options below
instead of choosing a Legiones Consularis upgrade from elsewhere. No variant of Legion Centurions may take more than one such upgrade.
Each Legiones Consularis upgrade must be paid for at a cost in points, indicated as part of the army list entry for the model to be upgraded. In
addition, each Legiones Consularis upgrade grants the model a number of additional Special Rules or items of additional Wargear. They may also
modify the model’s Sub-types or Characteristics. In all cases, the Legiones Consularis type's description will indicate all changes, benefits and
restrictions.
Striding forth in battle, those sons of Terra itself seemed to glow with fervour and were carried to heights of bravery, even when faced with those who had sold
their very souls to the blackness of the warp - and even in the face of the Neverborn themselves, they refused to falter until the very end. This unshakeable faith
in the Imperial Truth unbound those tainted and soulless who opposed them, making them easy prey for the Crusaders and their hosts.
A Legion Centurion, Legion Cataphractii Centurion, Legion Tartaros Centurion, or Legion Indomitus Centurion with the Loyalist Allegiance may
select this option instead of the Legiones Consularis Consul upgrades found elsewhere, for a cost of +30 points.
Special Rules
The Terran-Born Crusader gains the Blood of a Thousand Worlds and In the Light of the Emperor Special Rules.
Wargear
The Terran-Born Crusader may grant the Master-Crafted Special Rule to a single weapon they are armed with at no additional points cost.
70
LEGIONES CONSULARIS: LODGE MASTER
Whilst officially there were no secret societies within the Legiones Astartes (not least because the Emperor of Mankind disapproved of them), some form of these
fraternities had nevertheless existed since the establishment of the Legions at the end of the Unification Wars. During the Great Crusade, the Luna Wolves and
the Word Bearers subjugated the feral world of Davin. The Davinites were fierce enemies, and the Legiones Astartes stood in respect of the savage customs and
superstitions of them. These quasi-religious cults of Davin’s fierce warrior society soon spread to other Legions, forming tight-knit fellowships between
warriors. These Warrior Lodges became places where Astartes could speak their minds freely and share in the kinship of their brothers regardless of rank or
affiliation. Eventually, however, these lodges would become the vehicle by which rebellion could spread through almost all the Legions, beginning with
discontent over the Emperor’s withdrawal from the Crusade, and culminating in many cases in full-fledged rebellion...
A Legion Centurion, Legion Cataphractii Centurion, Legion Tartaros Centurion, or Legion Indomitus Centurion with the Traitor Allegiance may
select this option instead of the Legiones Consularis Consul upgrades found elsewhere, for a cost of +30 points.
Special Rules
The Lodge Master gains the Preferred Enemy (Loyalists), Exemplar of Treason, and I Can’t Say Special Rules.
Exemplar of Treason
The Lodge Master has a Leadership Characteristic of 10. In addition, the Lodge Master and any unit they have joined automatically pass any
Leadership Tests they are required to make.
I Can’t Say
Before the game begins, a Detachment which contains a Lodge Master must select a secret objective from the list below. This should be noted down,
and only revealed to your opponent after the game ends. If at the end of the game, this objective has not been achieved, your opponent gains
1 Victory Point.
● Mentor to All - Select a friendly Independent Character from the same Detachment as the Lodge Master (note this cannot be the Lodge Master
himself). If that model survives the game, you gain 1 Victory Point.
● Hand of the Warmaster – At the end of the game, whilst totalling up Victory Points, the Lodge Master is counted as having the Line Sub-type for
the purposes of determining whether they are controlling Objectives. If the Lodge Master is holding an Objective outside of your deployment
zone at the end of the game, you gain 1 Victory Point.
● Killer of Gods and Kings – If an enemy model with the Primarch Unit type is slain by a model with the same Legiones Astartes (X) Special Rule as
the Lodge Master, you gain 1 Victory Point.
71
LIBER LEGIONES:
Pater Consularis
PATER CONSULARIS
Legion Contemptor Centurions and Legion Castra Ferrum Centurions have the Pater Consularis special rule - this means they must select a single
Pater Consularis upgrade. However, no Legion Contemptor Centurion or Legion Castra Ferrum Centurion may take more than one such upgrade.
Each Pater Consularis upgrade must be paid for at a cost in points, indicated as part of the army list entry for the model to be upgraded. In addition,
each Pater Consularis upgrade grants the model a number of additional Special Rules or items of additional Wargear. They may also modify the
model’s Sub-types or Characteristics. In all cases, the Pater Consularis type's description will indicate all changes, benefits and restrictions.
A model with this Special Rule must select a single Pater Consularis upgrade; no model may take more than one such upgrade. When a model with
this Special Rule is slain, your opponent gains an additional Victory Point. You may only include a single model with the Pater Consularis Special
Rule in your army.
Special Rules
A Pater Consularis Librarian gains the Psyker Sub-type and may select a single Core Psychic Discipline from the following list, or from any Legion-
specific Disciplines available (as long as the Pater Consularis Librarian has the appropriate variant of the Legiones Astartes (X) Special Rule):
Biomancy, Divination, Pyromancy, Telekinesis, Telepathy, Thaumaturgy.
Wargear
A Pater Consularis Librarian may replace a Gravis Power Fist with a Gravis Force Weapon at no additional points cost.
In addition, a Pater Consularis Librarian may select a Psychic Hood for +15 points.
Special Rules
A Pater Consularis Master of Signals gains the Strategic Comms Special Rule.
Wargear
A Pater Consularis Master of Signals must replace a single Gravis Power Fist for a Full-Spectra Comms Array at no additional points cost.
Special Rules
A Pater Consularis Forge Lord gains the Battlesmith (4+), Master of Automata, Firing Protocols (2), and Legiones Thallaxes Special Rules.
Wargear
A Pater Consularis Forge Lord gains a Machinator Array at no additional points cost, and may select a Cortex Controller for +15 points and/or a
Cyber-Familiar for +15 points.
74
PATER CONSULARIS: SIEGE BREAKER
Dedicated to the arts of destruction in life, a Siege Breaker who ascended to the iron-shod form of a dreadnought often found themselves able to dole out
damage on a scale they could only dream of in their old body.
Special Rules
A Pater Consularis Siege Breaker gains the Sunder and Art of Destruction Special Rules.
Wargear
A Pater Consularis Siege Breaker gains a Nuncio Vox and a Phosphex Discharger for no additional points cost.
Any model which unlocks an upgrade via the presence of a model with the Legiones Consularis: Siege Breaker upgrade may purchase that upgrade if
a Pater Consularis: Siege Breaker is present in the same Detachment.
In addition, at the start of your turn, a Pater Consularis Siege Breaker may grant a single friendly unit within 3” the ability to ignore the -1 penalty to
Leadership imposed by the Night Fighting rules until the start of your next turn.
Special Rules
A Pater Consularis Chaplain gains the Hatred (Everything!) Special Rule. They also increase their Leadership Characteristic to 10.
In addition, at the start of your turn, a Pater Consularis Chaplain may grant a single friendly unit within 3” the Hatred (Everything!) and Stubborn
Special Rules until the start of your next turn.
Wargear
A Pater Consularis Chaplain with a Power Weapon may grant that weapon the Master-Crafted Special Rule for no additional points cost,
representing the Crozius Arcanum that is the symbol of the Chaplain’s authority.
Special Rules
A Pater Consularis Armistos’ ranged weapons all gain the Master-Crafted Special Rule.
Wargear
A Pater Consularis Armistos gains an Augury Scanner and a Signum-Primus at no extra points cost.
Special Rules
A Pater Consularis Herald gains the Fear (2) Special Rule.
Wargear
A Pater Consularis Herald gains a Legion Standard at no additional points cost.
In addition, at the start of your turn, they may grant the bonuses of the Legion Standard to a single friendly unit within 3” until the start of your next
turn.
75
LIBER LEGIONES:
Special Rules
LEGIONES SPECIAL RULES
The units made available to all Legiones by this document have a number of additional new Special Rules - these can be found below. These function
in addition to the Special Rules found in the Liber Astartes and Liber Hereticus Rulebooks, and operate under the broader Rules and
Conventions laid out in the Horus Heresy: Age of Darkness Core Rulebook.
Once per game at the start of the Movement Phase, a model with A model with this Special Rule may declare a Ramming attack in
this Special Rule may elect to fire its Afterburner. If it does so, the the same manner as a Tank, regardless of its actual unit type. This
model may make an additional move after its normal move, up to attack must be declared at the start of the Movement Phase, after
its normal movement Characteristic. Note that for this additional you have decided whether or not the will fire its Afterburner (if it
move, the Movement value cannot be modified in any way. has the Afterburner Special Rule). When conducting a Ramming
attack, the hit is automatically resolved at Strength 10, AP 3, and
adds +1 to any rolls on the Vehicle Damage table it inflicts. If the
Airburst Munitions model fired its Afterburner this turn, add +2 instead.
These munitions are designed to fill the sky with scything shrapnel and
blossoming explosions, designed explicitly to bring down skybourne In addition, the model has an Invulnerable Save of 5+ against any
targets. attacks against its Front Armour, including any damage it suffers
as a result of it Ramming or being Rammed itself.
A weapon with this Special Rule may only target models with the
Flyer or Antigrav Sub-types, or which have activated any form or A model with this Special Rule is immune to the effects of the
pattern of Jump Pack, Jet Pack, or Wings in the Opposing Player’s Armourbane (Melta) Special Rule – meaning that no extra D6 for
Previous Game Turn. A Shooting attack against such a target can armour penetration can be rolled against the model as a result of
never hit any target that is not one of the types specified. this Special Rule.
In addition, a weapon with this Special Rule may hit models with
the Flyer Sub-type using its Blasts, despite this normally being Combat Transporter
prevented. The sheer weight of the cargo this vehicle carries makes it hard to
properly deploy countermeasures.
Air Defence Screen If a Legion Storm Eagle Transporter is carrying a Vehicle or any
When used properly, multiple batteries of interlinked anti-air weapons Dreadnoughts in its Auxiliary Vehicle Bay, reduce any rolls for
may effectively deny entire areas of the sky to the foe. Countermeasures Saves it makes by 1.
When deployed onto the battlefield before the game begins, all
models with this Special Rule in a unit are placed as separate units, Debilitating
operate independently, and are treated as separate units for the These weapons caused great pain and disfiguring wounds in their
duration of the game for all purposes. targets - bringing them low and rendering them easier prey.
In addition, a model with this Special Rule must always target the A unit hit by a weapon with this Special Rule has its Strength
closest enemy model with the Flyer Sub-type, if there is a valid Characteristic reduced by -1 until the end of the Controlling
target in range. If there is not a valid target with the Flyer Sub- Player's Next Game Turn.
type, it may target other units as normal.
This effect is not cumulative with other attacks with the
Debilitating Special Rule, but can be stacked with other Special
Rules that also reduce the Strength Characteristic of the target.
Automata Attendants
Clustering around their assigned charge, the Servo-Automata will give
their synthetic lives to protect them. Note that this special rule can never reduce a model’s Strength
Characteristic to less than 1.
A Legion Servo-Automata Maniple may only be selected as part of
a Detachment that includes at least one model with the
Techmarine Covenant Special Rule. A unit selected in this manner Dreadnought Magna-Grapples
is considered a ‘Retinue Squad’ and the model with the Magnetic Clamps allow any vehicular cargo to be transported
Techmarine Covenant Special Rule is referred to as the Retinue effectively.
Squad’s Leader for the purposes of this Special Rule (if the
Detachment includes more than one model with the Techmarine Instead of carrying a vehicle in its Auxiliary Vehicle Bay, a Legion
Covenant Special Rule then the Controlling Player selects one as Storm Eagle Transporter may instead elect to carry up to two
the unit’s Leader). The Retinue Squad does not use up a Force Legion Contemptor Dreadnoughts, Legion Contemptor-Cortus
Organisation slot and is considered part of the same unit as the Dreadnoughts, Legion Castra Ferrum Dreadnoughts, Legion
model selected as its Leader. The Retinue Squad must be deployed Contemptor Centurion, or Legion Castra Ferrum Centurions in
with the model selected as its Leader deployed as part of the unit any combination. These models embark and disembark as per the
and the Leader may not voluntarily leave the Retinue Squad during normal rules for an Auxiliary Vehicle Bay.
play. A Legion Servo-Automata may not be selected as part of an
army without a Leader. Note that Dreadnoughts transported in this manner do not gain
the benefit of the Assault Vehicle Special Rule when disembarking.
78
Misericordia Reactor Overcharge
Inertial suppression clamps lock transported troops into place, Desperate times can call for desperate measures, and when a little more
protecting them from impact. power could be the difference between life and death, some are more
than comfortable to take the risk…
A model with this Special Rule can carry models in any type of
Legion Terminator armour and that have the Bulky (2) Special Once per game, in the controlling player’s turn, a model with this
Rule as though they did not have that Special Rule. Special Rule may declare it is going to overcharge its reactor.
Note that this includes Legion Specific Terminator units. The model must first take D3 wounds with no saves or mitigation
rolls of any kind allowed. If the model survives, it receives the
following bonuses and penalties until the start of the controlling
Mindless Aggression
player’s next turn:
Whilst mutated in form beyond recognition, one trait survives - the
desire to kill.
• Add 2” to the model’s maximum Move and Charge distances.
• Add +1 to the model’s Attacks and Initiative Characteristics.
A unit with this Special Rule must always charge in the Assault
phase, if possible. If multiple targets are available, the Controlling • The Invulnerable Save provided by the model’s Atomantic
Player may choose their charge target. The unit must always Repulsor is now 5+.
attempt to Sweeping Advance, if able.
If the model is removed as a casualty whilst its reactor is
In addition, each time a model with this Special Rule makes an overcharged, the distance at which the Atomantic Repulsor’s
attack, roll a D6 to determine the number of attacks it makes. automatic hits are resolved is automatically 6”.
Open-Topped (X)
Some vehicle hulls are open to the elements, allowing for their
Tank Desant
occupants to fire - but at the cost of protection. When troops embark upon this vehicle, they do so across its armoured
hull, and so form an additional layer of protection for their carrier - as
they can defend it from harm directly.
Any unit embarked upon a Transport with this Special Rule may
fire up to (X) ranged weapons (where X is the number in brackets
next to the Special Rule), measuring from the Transport’s model. If While a model is embarked in the Transport Capacity of a model with
the unit chooses to fire in this way, they are counted as having this Special Rule, it may fire its ranged weapons as though it is not
moved - note that this may prevent them from shooting certain embarked in a vehicle. All ranges should be measured from the hull of
weapon types. Units with any Special Rule that allows them to the Transport.
count as stationary for the purposes of Shooting attacks (such as
Relentless, Legiones Astartes (Death Guard), etc) may not benefit Transport Skiff
from them whilst embarked on a Transport with this Special Rule.
Whilst little more than an engine strapped to grav-plate, transport skiffs
have a unique and useful place in the armouries of the Legiones.
In addition, any rolls on the Vehicle Damage Table that target a
model with this Special Rule add +1 to the result.
A model with the Transport Skiff Special Rule gains the Infantry
Transport and Assault Vehicle Special Rules. For the purposes of
Pater Consularis these Special Rules, as well as the Transport Sub-type, a Legion
For the greatest leaders of the Legiones Astartes, there can be no rest - Whispercutter is counted as a Vehicle.
for even in death, they are still expected to serve.
In addition, when a model with this Special Rule loses its last wound,
A model with this Special Rule must select a single Pater all models embarked upon it immediately suffer a S6 AP- hit. These
Consularis upgrade; no model may take more than one such are allocated by the Controlling Player. Surviving passengers are
upgrade. When a model with this Special Rule is slain, your placed where the model used to be (or as close as possible) in unit
opponent gains an additional Victory Point. You may only include coherency, at least 1” away from any enemy models. Any models
a single model with the Pater Consularis Special Rule in your army. which cannot be placed are removed as casualties. The unit must
then take a Pinning Test.
Paired Weapons
Some weapons require they are used together to achieve full effectiveness.
A model armed with a weapon with this Special Rule gains an extra
Attack.
79
Tremor
Whilst most conventional barrage ordnance describes great looping arcs
through the sky, these weapons instead burrow into the earth itself.
A unit successfully hit by a weapon with this Special Rule treats all
Terrain, including open Terrain, as Difficult and Dangerous Terrain
until the end of their Controlling Player’s Next Game Turn.
Unstable Internment
The corruption of the mind caused by low-quality cybernetics is often slow
to manifest - but once it manifests, the degradation and madness is
irreversible.
A model with this Special Rule must always attempt to make a Charge
or Sweeping Advance if it is possible to do so.
Volatile Ordnance
Prototype weaponry can often be prone to malfunction - though the field
data gathered by testing such potent armaments is often deemed worth
the risk.
All weapons with the Heavy Type a model with this Special Rule is
equipped with have the Gets Hot Special Rule. As long as at least one
Havoc Master is present in the squad, the unit may ignore the first
Gets Hot result it suffers per phase.
Vox Override
Some communications arrays rely not on subtle encryption or masked
frequencies - instead projecting a barrage of data across multiple channels
to break the static.
Whispercutter
Casting false images and scatter-shrouds from projectors and imager
units, the vehicle obscures its true form and position.
A model with this Special Rule that moves at least half of its
Movement Characteristic gains the Shrouded (6+) Special Rule until
the start of its Controlling Player’s next Movement Phase.
80
81
LIBER LEGIONES:
Armoury of the Legions
ARMOURY OF THE LEGIONS
The units made available to all Legiones by this document have access to a number of new Weapons - these can be found below. These function in
addition to the Weapons found in the Liber Astartes and Liber Hereticus Rulebooks, and operate under the broader Rules and Conventions
laid out in the Horus Heresy: Age of Darkness Core Rulebook.
RANGED WEAPONS
Auto Weapons
Whether they fire great armour-piercing rounds, huge explosive shells, or a hail of simple bullets, auto weapons are generally grouped by their
use of chemical explosives to gain their initial propulsion.
All weapons listed here are counted as ‘Auto’ weapons for those rules that affect such weapons.
Disintegrator Weapons
Whilst the secrets for reproducing these accursed weapons have long been lost, some examples of this fell technology still remain in use - and
none who witness their effectiveness in the field can ever deny it again.
All weapons listed here are counted as ‘Disintegrator’ weapons for those rules that affect such weapons.
Weapon Range Str AP Type
Heavy Disintegrator 24“ 6 2 Heavy 2, Instant Death, Gets Hot
Flame Weapons
Propelling great gouts of chemical flame, Flame weapons are a primitive design that nevertheless still strikes fear into the hearts of those who
witness the horror of their effects on flesh.
All weapons listed here are counted as ‘Flame’ weapons for those rules that affect such weapons.
Weapon Range Str AP Type
Gravis Heavy Flamer Template 6 4 Heavy 1, Torrent (8“)
Toxiferno Cannon Template 6 4 Heavy 1, Poisoned (3+), Rending (6+), Torrent (8“)
Grenade Weapons
Launching grenades via a mag-coil or compression charge, these weapons are versatile and can be used for clearing infantry as easily as
armoured targets.
All weapons listed here are counted as ‘Grenade’ weapons for those rules that affect such weapons. Some weapons below have access to multiple
ammunition types - these weapons can choose which profile they fire with each time you select them to make a shooting attack.
Las Weapons
Las weaponry utilises great capacitor batteries to project burning columns of light that scorch and burn the target - and even punching clean
through, if the angle is correct.
All weapons listed here are counted as ‘Las’ weapons for those rules that affect such weapons.
84
Melta Weapons
These weapons project a beam of searing power so immensely hot that armour and flesh trickle and burn like wax in their path.
All weapons listed here are counted as ‘Melta’ weapons for those rules that affect such weapons.
Missile Weapons
Missile weapons are feared uniquely among those who would pitch themselves against the might of the Legions; for as they scream across the
sky, they inflict wounds on the very psyche of their targets - moments before their impact inflicts far more physical ones.
All weapons listed here are counted as ‘Missile’ weapons for those rules that affect such weapons.
Rad Weapons
Radiation weapons were common on the battlefields of pre-unification earth, poisioning the very ground with their taint.
All weapons listed here are counted as ‘Rad’ weapons for those rules that affect such weapons.
Volkite Weapons
Ancient beyond measure, Volkite weapons rely upon the principles of thermodynamics - namely, imparting as much heat as possible - to burn
apart their foes in seconds.
All weapons listed here are counted as ‘Volkite’ weapons for those rules that affect such weapons. Some weapons below have access to multiple
ammunition types - these weapons can choose which profile they fire with each time you select them to make a shooting attack.
Weapon Range Str AP Type
Volkite Columbiad
- Dispersal Beam 35” 6 4 Heavy 10, Deflagrate
- Focused Beam 35” 7 3 Heavy 1, Heavy Beam, Deflagrate, Pinning
Phosphex Weapons
When shells containing phosphex crack upon the field of battle, the creeping, gelid flame they emit will haunt the battlefield long after the
shell and the nearest sources of fuel are long-since expended.
All weapons listed here are counted as ‘Phosphex’ weapons for those rules that affect such weapons.
Weapon Range Str AP Type
Phosphex Cluster Bombs Bomb 5 3 Bomb 3, Blast (3”), Barrage, Poisoned (3+), Crawling Fire,
Lingering Death, One Use
85
MELEE WEAPONS
Charnabal Weapons
These weapons eschew the powered fields of more conventional weapons for a hyper-sharp blades that rely on reflexes and raw skill alone to
cut their targets.
All weapons listed here are counted as ‘Charnabal’ weapons for those rules that affect such weapons. A model that is eligible to select
a Charnabal weapon may take any of the weapons included in this Profile.
Weapon Range Str AP Type
Charnabal Longsword - +2 - Melee, Breaching (5+), Duellist’s Edge (1), Two-Handed
Force Weapons
Designed to channel and project the psychic might of their wielders, these weapons can be used to deadly effect by those with the power to
harness the warp.
All weapons listed here are counted as ‘Force’ weapons for those rules that affect such weapons.
Weapon Range Str AP Type
Gravis Force Weapon - 6 2 Melee, Brutal (2), Force
Power Weapons
The energy fields coating these weapons disrupts the very bonds between molecules, slicing apart flesh and armour with ease.
All weapons listed here are counted as ‘Power’ weapons for those rules that affect such weapons. A model that is eligible
to select a Power Weapon may take any of the weapons included in this Profile.
86
87
LIBER LEGIONES:
Wargear
LEGIONES WARGEAR
The units made available to all Legiones by this document have access to a number of new items of Wargear - these can be found below. These
function in addition to the ones found in the Liber Astartes and Liber Hereticus Rulebooks, and operate under the broader Rules and
Conventions laid out in the Horus Heresy: Age of Darkness Core Rulebook.
A model armed with this wargear has the Night Vision Special Rule, A model armed with an Atomatic Pavaise gains an Invulnerable
and any enemy model targeted by a Shooting Attack from this Save of 4+ against Shooting Attacks (but note this does not replace
model suffers a -1 penalty to all Cover Saves it makes as a result of the effects of an Atomatic Deflector).
attacks made by this model.
In addition, an Atomatic Pavaise grants friendly infantry models
wholly within 4” of the Legion Deredeo Dreadnought’s base an
Atomantic Dispersion Shield Invulnerable Save of 6+ against Shooting Attacks or boosts an
Created by improving the output nodes on existing Atomantic
Invulnerable Save they already possess by +1, to a maximum of 4+.
Shielding designs, the Atomantic Dispersion Shield was able to protect
entire vehicles - at the risk of a more volatile power source.
Note that the bonus granted by an Atomantic Pavaise has no effect
on Invulnerable saves in close combat, and its benefits do not stack
A model armed with this wargear has a 5+ Invulnerable Save - but
with the effects of other Special Rules, Psychic Powers or items
this can never be improved by any effects of Wargear, Special Rules,
of Wargear (including other Atomantic Pavaises) which boost an
or Psychic Powers.
existing Invulnerable Save.
In addition, when a model with an Atomantic Dispersion Shield
loses its last Hull Point, increase the explosion radius by 3”. Frag Launchers
Great braces of frag-cluster microbombs allow a unit to ensure it is only
charged on its terms - for their opponents will often not risk the hail of
Atomantic Repulsor scything shards unless absolutely required to do so.
A bastardisation of the hallowed technology normally found within
Contemptor Dreadnoughts, these repulsion shields were not as effective
If a model charges a unit armed with Frag Launchers, that charge is
or as reliable as their original forms.
counted as Disordered.
90
Legion Estoc Jetbike Signum-Primus
Rarer than the Scimitar Jetbikes with which they are often compared, A development of the venerable Cognis-Signum STC, the Signum-
these jetbikes carry powerful additional sensor arrays instead of heavy Primus’ energy requirements were prodigious, but its effects more than
firepower. compensated for such a drawback.
A Legion Estoc Jetbike has a Twin-Linked Bolter and an Oracle In the Shooting Phase, a model equipped with a Signum-Primus
Array. In addition, a model with a Legion Estoc Jetbike that chooses may grant a single friendly unit with the same Legiones Astartes (X)
to Run gains the Shrouded (5+) Special Rule until the start of the Special Rule within 3” +1 to their BS for the duration of that
controlling player’s next turn. Shooting Phase. This benefit is not cumulative and cannot be
stacked with the bonus provided by a Cognis Signum.
A model with the Infantry Unit Type that selects a Legion Estoc
Jetbike as an upgrade must change its Unit Type to Cavalry
(Antigrav), keeping any other Unit Sub-types it previously had, Skytracker Augury
changes its Movement Characteristic to 16, and gains the Firing Broad-spectrum Augurs allow certain vehicles and emplacements to
Protocols (2), Battle-Hardened (1), and Hammer of Wrath (1) track targets moving at speeds the mortal eye cannot.
Special Rules.
A model armed with a Skytracker Augury gains all of the following
Legion Saturnine Terminator Armour benefits:
The technology for Exo-Armour was originally developed during
Mankind's Dark Age of Technology. These sealed environment suits A model with a Skytracker Augury may always shoot its weapons as
enabled maintenance crews of spacecraft to operate in extremely long as it is Claimed, even when unmanned.
hazardous environments such as hard vacuum, the interior of plasma or
fusion reactors, and in otherwise adverse atmospheric conditions. It was A model armed with a Skytracker Augury ignores the 24” limit to
from here that the Mechanicum started their work, and in short order line of sight when making Shooting Attacks, and the Ballistic Skill
they had created working prototypes, the first suits of which were Penalty normally applied while the Night Fighting rules are in
completed shortly before the beginning of the Great Crusade. effect.
By the end of the crusade, however, the inferno of war hungered for more When any enemy unit is deployed to the battlefield from Reserves, a
materiel, and into such flames were suits old and new cast… unit that includes at least one model with an Skytracker Augury
may make the Interceptor Advanced Reaction (see the Horus
Legion Saturnine Terminator Armour confers a 2+ Armour Save Heresy: Age of Darkness Core Rulebook, page 309) without
and a 4+ Invulnerable save, as well as the Hammer of Wrath (1) expending a point of the Reactive Player’s Reaction Allotment. This
Special Rule. does not allow the unit to make more than one Reaction per Phase,
but does allow the controlling player to exceed the normal three
A unit that includes any models with Saturnine Terminator armour Reactions limit in a given Phase.
may not make Sweeping Advances.
91
LIBER LEGIONES:
Base Sizing Chart
BASE SIZING CHART
The units made available to all Legiones by this document may not immediately have an obvious base size to use for them - our recommendations
for these can be found below.
94
Model Base Size
Targutai Yesugei
- On Foot Round, 40mm
- On Legion Shamshir Jetbike Flying, Round, 60mm
Shiban Khan
- On Foot Round, 40mm
- On Legion Shamshir Jetbike Flying, Round, 60mm
Ebon Keshig Cataphractii Cohort Round, 40mm
Wind Rider Brethren Flying, Round, 60mm
Varagyr Wolf Guard Tartaros Terminator Squad Round, 40mm
Huscarl Indomitus Terminator Squad Round, 40mm
Gendor Skraivok Round, 40mm
Contekar Cataphractii Terminator Squad Round, 40mm
Nassir Amit Round, 40mm
Azkaellon Round, 40mm
Sanguinary Guard Round, 32mm
Castrmen Orth
- On Foot Round, 40mm
- Embarked Use Vehicle
Iron-Father Kardozia Round, 60mm
Lord Crius Round, 40mm
Gabriel Santar Round, 40mm
Helfather Covenant Round, 50mm
Iron Revenants Round, 32mm
Delvarus Round, 40mm
Triarii Phalanx Round, 32mm
Devourers Terminator Squad Round, 40mm
Aeonid Thiel Round, 40mm
Red-Marked Squad Round, 32mm
Deathshroud Cataphractii Terminator Squad Round, 40mm
Grave Warden Tartaros Terminator Squad Round, 40mm
Khenetai Isirian Cabal Round, 32mm
Sekhmet Tartaros Terminator Cabal Round, 40mm
Tarik Torgaddon Round, 40mm
Luperci Squad Round, 32mm
Rukal Breacher Squad Round, 32mm
Hol Beloth Round, 40mm
Sor Talgron Round, 40mm
Rhetorka Mher Squad Round, 50mm
Anointed Cohort Round, 40mm
Artellus Numeon Round, 40mm
Infernus Strike-Clade Round, 32mm
Ar’Kan Attack Speeder Flying, Round, 60mm
Firestorm Bombard Squadron No Base
Infernus Predator Squadron No Base
Nykona Sharrowkyn Round, 40mm
Navar Hef Round, 40mm
Raptors, Proto-Astartes Round, 32mm
Raptors, Mutated Round, 40mm
Deliverers Tartaros Squad Round, 40mm
Darkwing Gunship Flying, Oval, 120mm x 92mm
Omegon Round, 40mm
95
LIBER ASTARTES:
I - Dark Angels
LEGIONES CONSULARIS: THE LORD CYPHER.......................................... +50 POINTS
Secretly selected by the Knightly Order of Caliban, the bearers of the title "Lord Cypher" were shrouded in many secrets; once bestowed the selectee would
forever shroud themselves, never revealing their face again, and renouncing their name. Tasked with ensuring the Order’s traditions were upheld by all, the
Lord Cypher was known to show no emotion or personality - instead becoming the very embodiment of the customs, laws, and ways of The Order.
A Legion Centurion, Legion Tartaros Centurion, Legion Indomitus Centurion, or Legion Cataphractii Centurion with the Legiones Astartes (Dark
Angels) Special Rule may be upgraded to a Lord Cypher Consul instead of selecting any of the standard Consul upgrades, gaining the benefits listed
below:
Special Rules
The Lord Cypher, and all models in a unit he joins, gain the Fearless and Hatred (Everything!) Special Rules. In addition, The Lord Cypher increases
his leadership to 10. No more than one Lord Cypher Consul can be selected per army.
The Lord Cypher also gains the For Caliban and Terra! Special Rule.
Wargear
Wargear: The Lord Cypher gains two Bolt Pistols and a Calibanite Warblade at no additional cost. The Lord Cypher may choose to replace their Bolt
Pistols with any of the options stated below at the costs shown:
Xenobane Cannons
Xenobane Cannons, otherwise known as Molecular Acid Cannons, were primarily a locked-away relic of the 1st legion; only to be used when the enemy seemed
particularly resistant to standard ordnance. These cannons utilised a specialised warhead containing a volatile cocktail of acids and other corrosives that are
anathema to electrical systems - as well as biological targets.
Any unit composed entirely of models with the Legiones Astartes (Dark Angels) Special Rule may upgrade all Heavy Bolters in the unit for Xenobane
Cannons for a cost of +2 points per weapon.
Any unit composed entirely of models with the Legiones Astartes (Dark Angels) Special Rule may upgrade all Twin-Linked Heavy Bolters in the unit
for Twin-Linked Xenobane Cannons for a cost of +2 points per weapon.
Any unit composed entirely of models with the Legiones Astartes (Dark Angels) Special Rule may upgrade all Gravis Bolt Cannons in the unit for
Gravis Xenobane Cannons for a cost of +5 points per weapon.
Any unit composed entirely of models with the Legiones Astartes (Dark Angels) Special Rule may upgrade all Gravis Heavy Bolter Batteries in the
unit for Gravis Xenobane Cannon Batteries for a cost of +5 points per weapon.
98
LUTHER .......................................................... 150 POINTS
The Betrayer, Knight of Caliban
M WS BS S T W I A Ld Sv
Luther 7 6 5 4 3 4 5 5 10 2+
99
MERIR ASTELAN.......................................... 175 POINTS
Chapter-Commander, Last of the First
M WS BS S T W I A Ld Sv
Astelan 7 6 5 4 4 4 5 4 10 2+
100
INNER CIRCLE
INDOMITUS SQUAD................................... 260 POINTS
M WS BS S T W I A Ld Sv
Order Cenobite Indomitus 6 5 4 4 4 2 4 2 9 2+
Order Preceptor Indomitus 6 5 4 4 4 2 4 3 9 2+
101
LIBER HERETICUS:
III - Emperor’s Children
LEGIONES CONSULARIS: KAKOPHONIX PRIME....................................... +40 POINTS
As the IIIrd Legion devolved greater and greater stimulation was required to illicit pleasurable responses from their damaged sensory organs and jaded minds.
The Kakophoni seek to overcome these limitations through the use of ever louder and more discordant sonic weaponry.
A Legion Centurion with the Legiones Astartes (Emperor’s Children) Special Rule and the Traitor Allegiance may be upgraded to a Kakophonix Prime
Consul instead of selecting any of the standard Consul upgrades, gaining the benefits listed below:
Special Rules
The Kakophonix Prime gains the Rising Crescendo, Choir of Screams, and Fearless Special Rules. The Kakophonix Prime also gains the Heavy Sub-
type, and increases his Leadership Characteristic to 10.
Wargear
The Kakophonix Prime gains the Sonic Shrieker Surgical Augment and a Cacophony weapon (see Liber Hereticus page 161) at no additional points cost.
The Kakophonix Prime may not select a Bike or Jetbike.
Rising Crescendo
A Kakophoni Squad containing the Kakophonix Prime may ignore the effect of the Gets Hot Special Rule, and gain the Shell Shock (2) Special Rule
when using their Cacophony weaponry.
Choir of Screams
Any unit composed entirely of models with the Legiones Astartes (Emperor’s Children) Special Rule in a Detachment that contains a Kakophonix
Prime may exchange all Heavy Bolters in the unit for Sonic Blasters, at a cost of +5 points per weapon.
Any unit composed entirely of models with the Legiones Astartes (Emperor’s Children) Special Rule in a Detachment that contains a Kakophonix
Prime may exchange a Gravis Bolt Cannon for a Sonic Pulveriser for +10 points per weapon.
Any unit composed entirely of models with the Legiones Astartes (Emperor’s Children) Special Rule in a Detachment that contains a Kakophonix
Prime may exchange a Gravis Heavy Bolter Battery or Anvilus Autocannon Battery for a Sonic Decimator for +10 points per weapon.
104
FABIUS BILE .................................................. 150 POINTS
The Spider, Unmaker
M WS BS S T W I A Ld Sv
Fabius Bile 7 5 5 4 4 3 4 2 10 2+
105
SOLOMON DEMETER ................................ 180 POINTS
The Martyr of Isstvan, Captain of the 2nd Company
M WS BS S T W I A Ld Sv
Solomon Demeter 7 6 5 4 4 3 5 4 10 2+
106
MARIUS VAIROSEAN .................................. 160 POINTS
First of the Choir, Captain of the 3rd Company
M WS BS S T W I A Ld Sv
Marius Vairosean 7 5 5 4 4 3 5 4 10 2+
In addition, any Kakophoni Squad unit Marius is a part of gains the Line Sub-type. Initially Marius found the
most joy in expressing anger,
but was forced to keep his
rage in check, in concordance
Cacophony Supreme Range Str AP Type with the philosophy of the
Cacophony Supreme Legion. He finally found a
- Blasting Screech Template 8 5 Heavy 1, Gets Hot, Rending (5+), suitable way of experiencing
Concussive (2), Pinning, the sensations he desired after
Shell Shock (2), Deflagrate the performance of the
Maraviglia, an orchestral
- Shattering Wail 36“ 6 5 Assault 5, Gets Hot, Pinning, Shell work created by the
Shock (2), Deflagrate Remembrancer Bequa Kynska.
107
0-1 TERATA
ENHANCED WARRIORS............................ 130 POINTS
M WS BS S T W I A Ld Sv
Terata 8 3 3 4 4 2 4 3 8 4+
Most Terata were driven ● Any model in the unit may exchange its Bolter for a:
completely mad by the conversion - Flamer ................................................................................................................................. +5 points
process, but those created from
the captured sons of Dorn ● Any model in the unit may exchange its Chainsword for a:
retained a measure of their sanity - Chainaxe .............................................................................................................................+2 points
and the ability to communicate. - Power Weapon ................................................................................................................... +5 points
This was more of a curse than a - Lightning Claw .................................................................................................................. +5 points
blessing, however - as with
Captain Cassander, who was fully ● Any model in the unit may exchange its Chainsword and Bolter for:
aware and lucid as he tore into - Two Lightning Claws......................................................................................................+10 points
the ranks of the Iron Hands upon
the Sisypheum. ● For every 5 models in the unit, one may exchange its Chainsword for :
- Power Fist ......................................................................................................................... +15 points
The Terata fought with any - Thunder Hammer .......................................................................................................... +20 points
weapons they were given, their
minds retaining the subconscious
training that all space marines The Mongrel Legion
are given upon induction into the This unit is considered to have the Legiones Astartes (Emperors Children) Special Rule for all rules
Legions. The Terata were also that interact with it, such as army selection, but cannot claim the bonuses provided by it. In
known to rip into their foes with addition, this unit may not be joined by any Independent Character except Fabius Bile.
tentacles grafted into the stumps
of their wrists, claws and spines
that had pushed through their
abused flesh, or even just Unstable Disposition
bludgeoning their foes to a bloody A unit with this special rule automatically passes the first failed Morale or Pinning test they are
pulp with the butts and barrels of called upon to make each turn.
their guns.
Genetic Enhancement
During Army Selection, each unit with this rule must choose one of the following enhancements. A
unit may only select one enhancement:
Quicksilver Speed: The unit adds +1 to its Movement and Initiative Characteristics.
Hardened Carapace: The unit adds +1 to its Toughness Characteristic, and gains a 3+ Armour Save.
Stimulant Overdrive: The unit adds +1 to its Strength Characteristic, and gains the Feel No Pain (4+)
Special Rule.
108
109
LIBER HERETICUS:
IV - Iron Warriors
RITE OF WAR: THE IRON WITHOUT
Representing the multitudinous survivors who remained loyal to Terra following both the decimation of the Iron Warriors Legion, and then the culls enacted
by Perturabo following his declaration for the Warmaster Horus, a unique way of war was born among the survivors; The Iron Without.
Representing a departure from the norm for the Iron Warriors involved, The Iron Without was so named because it relied on mobility and guile to outwit an
enemy, to draw them into traps, pincer assaults, and counter-plays with which superior firepower could be used to crush them, even in the face of
overwhelming numbers.
First pioneered by Warsmith Barabas Dantioch during the Siege of the Schadenhold, this tactic would prove brutally useful against traitors of any stripe
during the long wars of the heresy.
Effects
● Legion Heavy Support Squads may be taken as non-Compulsory Troops choices in a Detachment using this Rite of War.
● Before the game begins, you must assign at least 3 Infantry or Cavalry units in a Detachment using this Rite of War to a Flanking Assault. Any
models assigned in this way automatically gain the Outflank Special Rule. You cannot assign a Lord of War to a Flanking Assault in this way.
● All Infantry and Dreadnought units in a Detachment using this Rite of War gain the Hatred (Traitors) whilst within 18” of the Detachment’s
Warlord.
Limitations
● A Detachment using this Rite of War must include either a Warsmith, a Siege Breaker Consul, or Barabas Dantioch, and this model must be the
army’s Warlord.
● A Detachment with this Rite of War may only take a single Fast Attack choice.
● This Rite of War may only be selected for Detachments with the Loyalist allegiance.
● Any models in a Detachment using this Rite of War may not be assigned to a Deep Strike Assault or a Subterranean Assault.
Any unit composed entirely of models with the Legiones Astartes (Iron Warriors) Special Rule may upgrade all Twin-Linked Heavy Bolters in the
unit for Twin-Linked Shrapnel Cannons for a cost of +2 points per weapon.
Any unit composed entirely of models with the Legiones Astartes (Iron Warriors) Special Rule may upgrade all Gravis Heavy Bolter Batteries in the
unit for Gravis Shrapnel Cannon Batteries for a cost of +10 points per weapon.
112
BARABAS DANTIOCH................................. 175 POINTS
The Ironsoul, Lord of the Schadenhold, Masked in Silver
M WS BS S T W I A Ld Sv
Barabas Dantioch 6 5 5 4 4 3 4 3 10 2+
113
VOLK-SA’RA’RAM.........................................300 POINTS
Lightning-Corvis, Obliterax-Primus
M WS BS S T W I A Ld Sv
Volk-Sa’ra’ram 7 5 6 5 6 5 4 3 9 2+
In addition, an army with Volk-Sa’ra’ram as the warlord gains an additional reaction in the
Opposing Player’s Shooting phase as long as Volk-Sa’ra’ram has not been removed as a casualty.
114
BARBAN FALK .............................................. 180 POINTS
The Warsmith, Triarch of the Trident
M WS BS S T W I A Ld Sv
Barban Falk 6 6 5 5 4 4 5 4 10 2+
In addition, an army with Barban Falk as the warlord gains an additional reaction in the Opposing During the transit through
Player’s Movement phase as long as Barban Falk has not been removed as a casualty. the Eye of Terror, Falk
witnessed what seemed to be
the iron skull of his Legion in
the eddies of the Empyrean,
The Warsmith’s Fist Range Str AP Type which continued to haunt
The Warsmith’s Fist - x2 2 Melee, Unwieldy, Sunder, Exoshock (5+) him wherever he looked. Upon
the world of Amon nu-shak
Kaelis, at the Battle of Iydris,
he was contacted by a
daemonic entity, and using
For the purposes of Rites of War and mandatory unit selections only, Barban Falk counts as a the power of the Warp it
Warsmith and a Siege Breaker.
allowed him to focus and
command his forces after the
seeming fall of Perturabo.
115
WARSMITH BEROSSUS* ........................... 160 POINTS
M WS BS S T W I A Ld Sv
Warsmith Berossus 7 5 5 4 4 3 5 4 10 2+
Berossus was given For the purposes of Rites of War and mandatory unit selections only, Warsmith Berossus counts
as a Warsmith and a Siege Breaker.
intercepted intelligence that
the commander of the
Imperial Fists was in fact
Alexis Polux, and brought this
news to Perturabo, to his
undoing. The primarch, in his
unleashed fury, struck
Berossus with such force that
his armour was sundered in a
single blow, and he was left to
bleed to death on the deck of
the Iron Blood.
116
BEROSSUS, INTERRED*............................. 190 POINTS
M WS BS S T W I A Ld Sv
Berossus, Interred 6 5 5 6 6 5 4 4 10 2+
117
WARSMITH TORAMINO........................... 160 POINTS
Master of the Stor-Bezashk
M WS BS S T W I A Ld Sv
Warsmith Toramino 7 6 5 4 4 3 5 4 10 2+
118
0-1* DOMINATOR
TARTAROS COHORT ................................. 225 POINTS
M WS BS S T W I A Ld Sv
Dominator Tartaros 7 5 4 4 4 2 4 2 9 2+
119
RHINO CASTELLAN.......................................75 POINTS
Armour Transport
M BS Front Side Rear HP Capacity
Rhino Castellan 14 4 12 12 10 3 12
120
121
LIBER ASTARTES:
V - White Scars
RITE OF WAR: BOLT FROM BLUE SKIES
The image of the Zadyin Arga, calling down bolts of lightning from the Altak’s endless blue skies left an indelible mark on the psyche of many a member of the
Ordu. This has directly influenced the tactics employed by a number of Khans, with their troops held out of sight, hidden away for long enough for the enemy
to advance to the optimum position, before crashing down upon the unwitting foe. Their speed lends them greater strength and momentum, shots seem to hit
harder and blows land with more surety. Any enemies not caught by the initial strike feel the creeping hand of their demise on their shoulder, as the Scars
quickly change direction and hunt down those left alive.
Effects
● All models in a Detachment using this Rite of War with the Legiones Astartes (White Scars) Special Rule may add +1” to their Charge distance if
the unit they are in ends its move its maximum Movement distance from its starting position in the preceding Movement phase.
● All models in a Detachment using this Rite of War with the Legiones Astartes (White Scars) Special Rule may re-roll rolls of 1 to Wound and failed
Armour Penetration rolls, if the unit ends its move its maximum Movement distance from its starting position in the preceding Movement phase.
● Legion Outrider Squadrons and Legion Sky-Hunter Squadrons may be selected as Troops choices in a Detachment using this Rite of War.
● Legion Outrider Squadrons and Legion Sky-Hunter Squadrons taken as Compulsory Troops gain the Line Unit Sub-Type in a Detachment using
this Rite of War.
● All units with the Cavalry Unit Type and the Antigrav Unit Sub-type taken in a Detachment using this Rite of War gain the Shrouded (6+) Special
Rule if they moved in the preceding Movement Phase.
Limitations
● All units with the Independent Character Special Rule must take a Legion Scimitar Jetbike, Shamshir Jetbike, Sojutsu Pattern Voidbike, or Legion
Spatha Combat Bike.
● If all units with the Cavalry Unit Type in a Detachment using this Rite of War are removed from play, your Opponent gains an additional +D3
Victory Points.
● You may only select Heavy Support or Lords of War choices if they have a Movement Characteristic of 16 or higher in a Detachment using this
Rite of War.
● Legion Outrider Squadrons or Legion Sky-Hunter Squadrons must be selected as Compulsory Troops choices in a Detachment using this Rite of
War.
Power Tulwars
The Ordu of Jaghatai was not only made up of those that lived and fought on the plains of the Altak, but was made up of many men drawn from the many
peoples of Chogoris. These varied warriors all brought an element of their own culture to the Ordu, and over time weapons of varying types were introduced.
Some were forgotten with their wielder’s deaths, but some found wider acceptance and usage within the White Scars.
One such weapon was the Power Tulwar. Smaller, thinner and lighter than the average power sword, they were typically suited to slashing attacks, which their
curved profile lent well to, but these weapons were still adept at finding the cracks and weak points in a foe’s armour. Their lighter weight allowed for much
faster strikes, and in many cases this meant that a White Scar warrior was able to land a mortal blow before the enemy had a chance to strike back with what
would not be considered a slow or ponderous weapon. These Tulwar were wielded both alone and in a pair, their versatility lending them great favour within
the Legion. Many a traitor legionary met their untimely end on the rising edge of a Chogorian Tulwar, as but one small element of the oath the Khagan swore
to the Emperor.
Any model with the Legiones Astartes (White Scars) Special Rule and the Character Sub-type may exchange a Power Glaive for a Power Tulwar at no
additional points cost.
Any model with the Legiones Astartes (White Scars) Special Rule and the Character Sub-type may exchange a Power Glaive and Bolt Pistol for
two Power Tulwars for +10 points.
Any model with the Legiones Astartes (White Scars) Special Rule and the Character Sub-type may exchange a Power Glaive and Combi-Bolter for
two Power Tulwars for +10 points.
Range Str AP Type
Power Tulwar - User 4 Melee, Rending (5+), Sudden Strike (1)
When a model has two Power Tulwars, that model gains +2 attacks instead of the usual +1 attack for using an additional weapon in combat.
124
TARGUTAI YESUGEI ................................... 225 POINTS
Lord of the Zadyin Arga, Counsel of the Khagan
M WS BS S T W I A Ld Sv
Targutai Yesugei 8* 6 5 4 4 4 5 4 10 2+
125
SHIBAN KHAN ............................................. 200 POINTS
Khan of the Brotherhood of the Storm, Tachseer
M WS BS S T W I A Ld Sv
Shiban Khan 7* 6 5 4 5 4 5 5 10 2+
126
EBON KESHIG
CATAPHRACTII COHORT .......................... 225 POINTS
M WS BS S T W I A Ld Sv
Kharash Cataphractii 7* 4 4 4 4 2 4 3 10 2+
*The additional Movement bonus grated by the Legiones Astartes (White Scars) Special Rule is
included.
127
WIND RIDER BRETHREN........................ 150 POINTS
M WS BS S T W I A Ld Sv
Wind Rider 17* 4 4 4 4 2 4 1 7 3+
Storm Rider 17* 4 4 4 4 2 4 2 8 3+
Sent out to war only by the ● One Wind Rider may take a:
sanction of the Great Khan - Nuncio Vox .......................................................................................................................+10 points
himself, and always under the
direct command of the ● One Wind Rider may take a:
Stormseers, becoming one of - Legion Vexilla...................................................................................................................+10 points
the Wind Rider Brethren is no
position of honour, its ● For every three models in the unit, one model in the unit may exchange their Legion
members staying secluded Scimitar Jetbike’s in-built Volkite Culverin for a:
from the main body of the - Missile Launcher (with Rad Missiles only) ..................................................................+10 points
Legion. Their names are
remembered only in poem ● Any model in the unit may exchange their Chainsword for a:
and in song, such is the - Charnabal Weapon............................................................................................................ +5 points
sacrifice of all of the - Power Glaive.....................................................................................................................+10 points
Karaoghlanlar. Despite this, - Two Power Tulwars ........................................................................................................+10 points
there is no member of the
Ordu that denies their ● The Storm Rider may exchange his Chainsword for a:
effectiveness and skill in - Power Weapon ................................................................................................................... +5 points
battle, and the sight of the red - Lightning Claw .................................................................................................................. +5 points
armoured squadrons have - Power Fist .........................................................................................................................+10 points
rallied multiple failing ● The Storm Rider may exchange his Power Armour for:
assaults over the history of the - Artificer Armour ..............................................................................................................+10 points
Great Crusade - and indeed,
the Heresy. ● The Storm Rider may take:
- Melta Bombs ...................................................................................................................... +5 points
*The additional Movement bonus grated by the Legiones Astartes (White Scars) Special Rule is
included.
^The in-built Volkite Culverin replaces the Heavy Bolter normally in-built to a Legion Scimitar
Jetbike.
128
Winds of the Storm
A unit that includes any models with this Special Rule may only be joined by a Legion Centurion with the Legiones Consularis: Stormseer upgrade,
or by Targutai Yesugei. Legion Techmarines and Legion Apothecaries may not be assigned to a unit with this Special Rule unless they also have this
Special Rule.
Stormseer’s Conclave
A Wind Rider Squadron in a Detachment that includes a Legion Centurion with the Legiones Consularis: Stormseer upgrade and the Legiones
Astartes (White Scars) Special Rule (or Targutai Yesugei) may be selected as a Retinue Squad, instead of as a Fast Attack choice.
A unit selected as a Retinue Squad must be joined by a Stormseer Consul (or Targutai Yesugei), and they must be designated as the unit’s Leader.
A Wind Rider Squadron selected as a Retinue Squad must be deployed with the model selected as its Leader, and the Leader may not voluntarily leave
the Retinue Squad during play. A Wind Rider Squadron selected as a Retinue Squad does not use up a Force Organisation slot and is considered part
of the same unit as the model selected as its Leader.
129
LIBER ASTARTES:
VI - Space Wolves
LEGIONES CONSULARIS: PRIEST OF IRON.................................................. +45 POINTS
Behind the mask of a reaving barbarian, the Priest of Iron is possessed of esoteric tech-mysticism that would put the arcane tech-adepts of Mars to shame.
Masterful artificers, they are responsible for supplying and maintaining the armouries of the Vlka Fenryka, marching to war with devastating armaments
when called upon.
A Legion Centurion, Legion Tartaros Centurion, Legion Cataphractii Centurion, or Legion Indomitus Centurion with the Legiones Astartes (Space
Wolves) Special Rule may be upgraded to a Priest of Iron Consul instead of selecting any of the standard Consul upgrades, gaining the benefits listed
below:
Special Rules
A Priest of Iron gains the Battlesmith (4+), Master of Automata, Legiones Thallaxes, and Runis Machinitor Special Rules.
Wargear
A Priest of Iron gains a Machinator Array and a Helfrost Pistol at no additional points cost, and may select a Cortex Controller for +15 points. A Priest
of Iron may also select a Cyber Familiar for +20 points.
Runis Machinitor
Before the game begins, you may select up to two vehicles in the same detachment as the Priest of Iron. For the duration of the game, these vehicles
can move at up to Crusing speed in the movement phase, but are counted as not having moved for the purposes of their shooting attacks.
Helfrost Pistol
The esoteric Helfrost Pistols are a unique and rare armament in the halls of the Vlka Fenryka. Powered by rare crystals found only in the most remote corners
of the Fenrisian wilds, Helfrost Pistols fire a beam of sub-zero energy that can instantly encase enemies in blocks of ice close to absolute zero, colder than the
vacuum of space.
Any model with the Legiones Astartes (Space Wolves) Special Rule and the Character Sub-type may exchange a bolt pistol for a Helfrost Pistol for
+20 points.
Range Str AP Type
Helfrost Pistol 12“ 5 4 Pistol 1, Blind, Breaching (3+)
132
VARAGYR WOLF GUARD
TARTAROS TERMINATOR SQUAD........ 225 POINTS
M WS BS S T W I A Ld Sv
Varagyr Tartaros 7 5 4 4 4 2 4 2 8 2+
Thegn Tartaros 7 5 4 4 4 2 4 3 9 2+
133
LIBER ASTARTES:
VII - Imperial Fists
0-1* HUSCARL INDOMITUS
TERMINATOR SQUAD ................................300 POINTS
M WS BS S T W I A Ld Sv
Huscarl Indomitus 6 5 4 4 4 2 4 2 8 2+
Thegn Tartaros 7 5 Huscarl-Master
4 4 4 Indomitus
2 4 3 9 2+6 5 4 4 4 2 4 2 9 2+
136
137
LIBER HERETICUS:
VIII - Night Lords
GENDOR SKRAIVOK .................................. 200 POINTS
The Painted Count
M WS BS S T W I A Ld Sv
Gendor Skraivok 7 6 5 4 4 3 6 4 9 2+
140
CONTEKAR CATAPHRACTII
TERMINATOR SQUAD ................................ 275 POINTS
M WS BS S T W I A Ld Sv
Contekar Cataphractii 6 5 4 4 4 2 4 2 8 2+
Dissident Cataphractii 6 5 4 4 4 2 4 3 9 2+
141
LIBER ASTARTES:
IX - Blood Angels
LEGIONES CONSULARIS: SERAPHIM MAJORIS.......................................... +45 POINTS
Amongst the angelic hosts of the Blood Angels, there exists a paradox; descending from on high with feathered wings and haloed in light, their aspect is of the
angels of ancient myth – until the hunger overtakes them, and the feeding begins in earnest…
A Legion Centurion with the Legiones Astartes (Blood Angels) Special Rule may be upgraded to a Seraphim Majoris Consul instead of selecting any of
the standard Consul upgrades, gaining the benefits listed below:
Special Rules
The Seraphim Majoris gains the Flaring Heavenfall and Bloodlust of the Damned Special Rules.
Wargear
The Seraphim Majoris gains an Angelus Pattern Jump Pack at no additional points cost.
Flaring Heavenfall
When a unit containing a Seraphim Majoris successfully completes a Deep Strike, all enemy units within 6” of a model with this Special Rule must
take an immediate Blind test with a -1 modifier to their Initiative Characteristic.
Any model with the Legiones Astartes (Blood Angels) and Independent Character Special Rules which could normally purchase a Legion Warhawk
Jump Pack may instead purchase an Angelus Pattern Jump Pack for +25 points.
At the start of the Controlling Player's Movement phase or when this unit is set up from a Deep Strike Assault, a model armed with an Angelus
Pattern Jump Pack may set their Movement Characteristic to 14 for the duration of the Controlling Player's turn (this is referred to as 'activating' the
Jump Pack). This allows the unit to move up to 14", regardless of the Movement Characteristic shown on their profile and gain any benefits of a
Movement Characteristic of 14 (including the benefit to Charge distance). In addition the unit may move over Impassable Terrain, vertical terrain or
friendly and enemy models without penalty while using the Jump Pack, but may not end their movement within Impassable Terrain or within 1" of
any friendly or enemy models from another unit. If the unit ends or begins their movement within Dangerous terrain they must take a Dangerous
Terrain test when using the Jump Pack and treats all Difficult Terrain as Dangerous Terrain.
The unit may still Run on a turn where their Jump Packs have been activated. When making a Run move after having activated their Jump Packs,
add their Initiative to 14 to determine how far they can move, ignoring terrain and other models when making a Run move as noted above, but they
may not make Shooting attacks or declare a charge in the same turn in which they have Run as per the normal rules of Running. Their Jump Pack
may not be activated to gain any bonus movement to their Movement Characteristic during a reaction.
A model equipped with an Angelus Pattern Jump Pack gains the Bulky (3), Deep Strike, and Hammer of Wrath (2) Special Rules. In addition, a model
with this wargear counts as having a Legion Warhawk Jump Pack for rules that affect that wargear (Like Sanguinius’s Warlord Trait).
144
NASSIR AMIT ................................................. 215 POINTS
The Flesh Tearer, Dominion of the 5th Shock Assault Company
M WS BS S T W I A Ld Sv
Nassir Amit 7 6 5 4 4 3 5 4 10 2+
145
AZKAELLON .................................................. 200 POINTS
Commander of the Sanguinary Guard, The Enduring Angel
M WS BS S T W I A Ld Sv
Azkaellon 7 6 5 4 4 3 5 4 10 2+
146
0-1* SANGUINARY GUARD ...................... 200 POINTS
M WS BS S T W I A Ld Sv
Sanguinary Guard 7 5 4 4 4 2 4 3 9 2+
A Sanguinary Guard unit selected as a Retinue in this way does not use up a Force Organisation slot
and is considered part of the same unit as the model selected as the leader.
Bloodshard Boltguns
Range Str AP Type
Bloodshard Boltguns 12“ 4 4 Assault 2
Encarmine Weapons
Encarmine Swords and Axes count as ‘Power’ Weapons for those rules that affect such weapons.
147
LIBER ASTARTES:
X - Iron Hands
THE KEYS OF HEL................................................................................................ +30 POINTS
When these fell technologies were encountered during the Great Crusade, they were seized and locked away in the vaults beneath Medusa or buried on barren
rocks in lifeless star systems, their locations known only by the primarch and a select few Iron Fathers. Rumoured to be withheld even from the Mechanicum,
the existence of these technologies was known to few outside the Iron Hands Legion, and even within it few knew more than the names.
A Legion Praetor, Legion Cataphractii Praetor, Legion Indomitus Praetor, or Legion Tartaros Praetor with the Legiones Astartes (Iron Hands) Special
Rule which has selected the Iron-Father upgrade may take The Keys of Hel. Only a model which is your Warlord may select this upgrade; if this
upgrade is selected you may not include Ferrus Manus in a Detachment which includes a model with this upgrade. A model with the Keys of Hel
gains the benefits listed below:
Special Rules
The Iron-Father gains the Keys of Hel Special Rule. A model with the Keys of Hel Special Rule may join a unit with the Ghola Sub-type even if they
would normally be prevented from doing so by any Special Rule.
Keys of Hel
During army selection, the Controlling Player may select any units with the Infantry Unit Type in the same Detachment as a model with this Special
Rule which also have the Legions Astartes (Iron Hands) Special Rule, and which do not already have the Ghola Unit Sub-type, and were not selected
as a HQ choice.
Units selected in this way may be given the Ghola Sub-type at a cost of +5 points per model. All models in a unit selected in this fashion must be so
upgraded.
Any Legion Techmarine Covenant or Legion Apothecarion Detachment may not be selected to gain this upgrade. Legion Techmarines may be
attached to a unit with the Ghola Subtype, and do not gain the Ghola Sub-type or any associated benefits as normal, apart from the Bitter Duty
Special Rule. Legion Apothecaries may never a join a unit with the Ghola Sub-type.
Thereafter, in the dark times that followed, some among the Iron Hands saw virtue in what had once been forbidden and, it is said, turned the keys to open
The Gates of Hel.
Effects
● Iron Revenants may be selected as Troops choices in a Detachment using this Rite of War.
● Iron Revenants taken as Compulsory Troops gain the Line Unit Sub-Type and the Heart of the Legion Special Rule in a Detachment using this
Rite of War.
● Any unit with the Ghola Sub-type in a Detachment using this Rite of War that has at least a single model within 12” of a Legion Techmarine or a
model with the Independent Character Special Rule as well as the Legiones Astartes (Iron Hands) Special Rule may re-roll Feel No Pain rolls of 1.
● Thallax Cohorts (see Liber Mechanicum) may be selected as non-compulsory Troops choices in an Detachment using this Rite of War.
Limitations
● A Detachment using this Rite of War must include a model with the Keys of Hel upgrade, or Lord Crius, as the Warlord.
● A Detachment using this Rite of War may not include the Primarch Ferrus Manus.
● A Detachment using this Rite of War may not select an Allied Detachment.
● In a Detachment using this Rite of War, all Compulsory Troops must be Iron Revenants.
● A Detachment using this Rite of War may not select any Fortification choices.
150
GHOLA SUB-TYPE
Cybernetic Resurrection was one of the possible applications of forbidden technologies, restoring the dead to a facsimile of life. The Ghola, often called
Revenants, retained their memories and were capable of speech. Repeated resurrection was possible even after a Revenant was "killed" again. Revenants were
kept in a cryogenic state at sub-life support temperatures until they were awoken for battle, gradually getting slower the longer they spent away from the
machine.
The following rules apply to all models with the Ghola Sub-type:
• A model with the Ghola Sub-type suffers a -1 penalty to their Movement and Initiative Characteristics.
• A model with the Ghola Sub-type also gains the Heavy Unit Sub-type.
• A model with the Ghola Sub-type gains the Feel No Pain (5+) and Stubborn Special Rules.
• Successful Wounds scored by attacks with the Poisoned or Fleshbane Special Rules must be re-rolled against models with the Ghola Sub-type.
Medusan Zweihander
Every Iron Hand legionary knows the ways of Medusa. They understand the coldness of steel. They understand their weapon is their life, so before they ascend
they must offer it to the Legion. Every legionary must forge the weapon they take into battle.
Any model with the Legiones Astartes (Iron Hands) Special Rule and the Character Sub-type may exchange a Power Weapon for a Medusan
Zweihander for +10 points.
The Medusan Zweihander counts as a ‘Power’ weapon for all rules which affect such weapons.
Range Str AP Type
Medusan Zweihander - +2 3 Melee, Two-Handed, Reach (1), Rending (6+), Murderous Strike (6+)
151
CASTRMEN ORTH ....................................... 85 POINTS
Spearhead-Centurion
M WS BS S T W I A Ld Sv
Castrmen Orth 7 5 5 4 4 2 4 3 9 3+
152
IRON-FATHER KARDOZIA ......................300 POINTS
Immortal, The Twice-Dead
M WS BS S T W I A Ld Sv
Kardozia 8 6 5 7 7 6 4 3 10 2+
153
LORD CRIUS................................................ 200 POINTS
The Returned, The Vengeance of The Dead
M WS BS S T W I A Ld Sv
Lord Crius 6* 6 5 5 5 4 4* 3 10 2+
154
GABRIEL SANTAR........................................220 POINTS
Equerry of Ferrus Manus, First Captain of the Iron Hands
M WS BS S T W I A Ld Sv
Gabriel Santar 6 6 5 4 4 4 5 6* 10 2+
155
0-1 HELFATHER COVENANT ................270 POINTS
M WS BS S T W I A Ld Sv
Helfathers 5* 4 4 4 5 3 2* 2 9 2+
Dark rumours abound both ● Any model in the unit may take a:
within the legion and without - Nuncio-Vox.......................................................................................................................+10 points
that the Helfathers are omens
of death, and anything that
threatens the Iron Father they Agesine Protocols
protect is all but dead. Utterly A model with this Special Rule may never make a Sweeping Advance.
unflinching, unshakeable in
purpose, and with a machine-
like presence similar to the Helfather Retinue
Battle-Automata of the A Helfather Covenant may only be included in a Detachment if they are selected as a Retinue
Mechanicum, many whisper Squad. They may only be selected as a Retinue Squad in a Detachment that includes at least one
their arrival signals a change model with the Master of the Legion, Legiones Astartes (Iron Hands), and the Keys of Hel Special
in the heart of the sons of Rules. The model which allowed the Helfather Covenant to be selected must be the squad’s leader.
Ferrus, and of the awakening A Helfather Covenant unit selected as a Retinue Squad must be deployed with the model selected as
of the Keys of Hel... its Leader, and the Leader may not voluntarily leave the Retinue Squad during play.
A Helfather Covenant unit selected as a Retinue in this way does not use up a Force Organisation
slot and is considered part of the same unit as the model selected as the leader.
*The Characteristic penalties inflicted by the Ghola Sub-type are already applied.
156
IRON REVENANTS ........................................ 130 POINTS
M WS BS S T W I A Ld Sv
Iron Revenant 6* 4 4 4 4 2 3* 2 8 3+
Iron Spectre 6* 4 4 4 4 2 3* 3 8 3+
*The Characteristic penalties inflicted by the Ghola Sub-type are already applied.
157
LIBER HERETICUS:
XII - World Eaters
LEGIONES CONSULARIS: LANISTUS ................................................................ +35 POINTS
The World Eaters exalted in single gladiatorial combat, taking a savage pride in its brutality. The finest combatants often rose through the ranks, and were
occasionally assigned as Lanistii to train new recruits to their exacting standards of relentless and insane hyper-violence.
A Legion Centurion with the Legiones Astartes (World Eaters) Special Rule may be upgraded to a Lanistus Consul instead of selecting any of the
standard Consul upgrades, gaining the benefits listed below:
Special Rules
The Lanistus gains the Familia Gladiatorium Special Rule.
Wargear
The Lanistus replaces his Chainsword with a Cadere Weapon (or a pair of Falax Blades) at no additional points cost.
The Lanistus may not select a Legion Spatha Combat Bike, Legion Scimitar Jetbike, Legion Warhawk Jump Pack, Bolter, or a Minor or
Magna Combi-Weapon.
Familia Gladiatorium
During Army Creation, a Detachment that includes a Legiones Consularis Lanistus may select a single Legion Tactical Squad or Legion Despoiler
Squad with the Legiones Astartes (World Eaters) Special Rule in the same Detachment as the Lanistus. The Lanistus must join this unit before the
game begins and may not leave it for any reason during the battle. No other models with the Independent Character Special Rule may join the unit.
The unit loses the Line Sub-type.
Whilst the Lanistus is alive, all models in the unit (including the Lanistus) gain the Furious Charge (1) and Counter Attack (1) Special Rules. The unit
also gains the Savage Arsenal Special Rule.
Savage Arsenal
Any model in a unit with this Special Rule may exchange a Chainsword for a Single Cadere Weapon, at a cost of +10 points per weapon.
160
DELVARUS ....................................................... 175 POINTS
Captain of the 44th Company, Lord of the Triarii
M WS BS S T W I A Ld Sv
Delvarus 7 6 5 4 4 2 5 4 9 2+
161
TRIARII PHALANX ....................................... 140 POINTS
M WS BS S T W I A Ld Sv
Triarii 7 5 4 4 4 2 4 2 7 3+
Dekadarch 7 5 4 4 4 2 4 3 8 3+
Sarissa Spear
Range Str AP Type
Sarissa Spear - +1 3 Melee, Rending (5+), Reach (2),
Specialist Weapon, Phalanx Formation
Phalanx Formation: A weapon with this Special Rule may only be used during the first round of
each close combat.
162
0-1 DEVOURERS
TERMINATOR SQUAD .................................325 POINTS
M WS BS S T W I A Ld Sv
Devourer 6 5 4 4 4 2 4 3 9 2+
A Devourer Terminator Squad selected as a Retinue in this way does not use up a Force
Organisation slot and is considered part of the same unit as the model selected as the leader. If a
Devourer Terminator Squad is selected in this way, they lose the Bitter Duty Special Rule.
Mansplitter Blades
Range Str AP Type
Mansplitter Blades - User 2 Melee, Murderous Strike (5+),
Weighted Edge
Weighted Edge: Any attacks made with a weapon with this Special Rule are made at Initiative 2.
163
LIBER ASTARTES:
XIII - Ultramarines
RITE OF WAR: THE RED MARKED
Lord Guilliman, like many of his brothers, never dared to admit openly he had imagined the possibility of the legions fighting one another - and even went as
far as to openly shame any Legionnaires who showed even a hint of these treasonous thoughts. Whether or not this was foreseen by The Emperor, the dark
days came all the same, and with legion fighting legion, brother against brother, even he could no longer deny the effectiveness of tactics designed to combat
the astartes.
Across the galaxy, the one thing that was in the XIIIth favour were the deeds of a singular sergeant, whose dedication to a one-in-a-billion possibility could be
said to have saved the legion. For this great deed, the Red Mark that was originally a symbol of shame and censure became one of the highest honours in the
Legion. These marines would go on to further teach and lead their brothers through the darkest days of the Heresy.
Effects
● All models in a Detachment using this Rite of War with the Legiones Astartes (Ultramarines) Special Rule gain the Hatred (Traitors) Special Rule.
● Red-Marked Squads may be selected as Troops choices in a Detachment using this Rite of War.
● Red-Marked Squads taken as Compulsory Troops gain the Line Unit Sub-Type in a Detachment using this Rite of War.
● Models with the Independent Character Special Rule in a Detachment using this Rite of War may purchase the Brothers in Censure Special Rule
for +10 points (see the Red-Marked Squad for the Brothers in Censure Special Rule).
Limitations
● A Detachment using this Rite of War may not include the Primarch Roboute Guilliman.
● A Detachment using this Rite of War may not select an Allied Detachment.
● In a Detachment using this Rite of War, you must select Aeonid Thiel as your Compulsory HQ choice, and he must be your Warlord.
166
AEONID THIEL............................................. 115 POINTS
Sergeant of the Ultramarines 13th Chapter, 135th Company, Censured
M WS BS S T W I A Ld Sv
Aeonid Thiel 7 5 5 4 4 2 5 3 9 2+
167
RED-MARKED SQUAD ............................... 135 POINTS
M WS BS S T W I A Ld Sv
Red-Marked 7 5 5 4 4 2 4 2 8 3+
Red-Marked Sergeant 7 5 5 4 4 2 4 3 8 3+
168
Brothers in Censure
A unit that includes any models with this Special Rule may only be joined or be joined by models which also have this Special Rule, and may not be
joined by, or join, units which do not. If joined by Aeonid Thiel, the unit gains the Preferred Enemy (Legiones Astartes) Special Rule.
169
LIBER HERETICUS:
XIV - Death Guard
LEGIONES CONSULARIS: ALCHYMUS............................................................. +35 POINTS
The Death Guard Legion fostered a strange fascination with the alchemistry of death – the design, synthesis and distribution of myriad toxins and phages
suitable to scour the enemies of Man from their intra-galactic holdfasts.
A Legion Centurion with the Legiones Astartes (Death Guard) Special Rule may be upgraded to an Alchymus Consul instead of selecting any of the
standard Consul upgrades, gaining the benefits listed below:
Special Rules
The Alchymus gains the Alchem Munitions and Withering Aura Special Rules.
Wargear
The Alchymus gains Toxin Bombs at no additional points cost.
The Alchymus may not select a Legion Spatha Combat Bike, Legion Scimitar Jetbike, or Legion Warhawk Jump Pack.
In addition, for the purposes of the Rite of War: Creeping Death, a Legion Centurion with this upgrade may be selected instead of a Legion
Centurion, Legion Cataphractii Centurion or Legion Tartaros Centurion with the Siege Breaker Legion Consul upgrade to fulfil the Limitation
requirements.
Alchem Munitions
The Alchymus, and any unit they join, gain the Poisoned (3+) Special Rule for all melee attacks, and the Fleshbane and Gets Hot Special Rules for all
ranged attacks made with Bolt and Auto Weapons.
Withering Aura
Any model locked in a combat with an Alchymus which does not have the Legiones Astartes (Death Guard) Special Rule suffers a -1 penalty to their
Strength Characteristic for the duration of the combat.
172
DEATHSHROUD CATAPHRACTII
TERMINATOR SQUAD ................................160 POINTS
M WS BS S T W I A Ld Sv
Deathshroud Cataphractii 6 5 5 4 4 3 4 3 9 2+
173
GRAVE WARDEN TARTAROS
TERMINATOR SQUAD ................................ 225 POINTS
M WS BS S T W I A Ld Sv
Grave Warden Tartaros 7 4 4 4 4 2 4 2 8 2+
Chem-Master Tartaros 7 4 4 4 4 2 4 3 9 2+
174
175
LIBER HERETICUS:
XV - Thousand Sons
THOUSAND SONS: UNIQUE PSYCHIC DISCIPLINES
The Thousand Sons were renowned for tampering with psychic abilities, forbidden lore, and the ephemera of the warp. In this way, they could often perform
feats others could only dream of - for theirs was the summoning of the very flow and ebb of the universe, the anger and wrath of time itself, and the breaking
of the earth beneath their enemies’ feet.
A model with the Psyker Sub-type and the Legiones Astartes (Thousand Sons) Special Rule which would normally be permitted to select a Psychic
Discipline from the options presented in the Horus Heresy: Age of Darkness Core Rulebook may instead select one of the following unique
disciplines. If they do so, they gain all powers, attacks and other rules included as part of that Discipline.
Magnus the Red always knows these Psychic Disciplines in addition to the Disciplines from the Horus Heresy: Age of Darkness Core Rulebook.
Instead of making a Shooting Attack, a Psyker with this Psychic Power may choose to take a Psychic Test. If the test is passed, select a single friendly
unit within 6” – this unit gains the Shrouded (5+) and Fleet (2) Special Rules until the start of the Controlling Player’s Next Game Turn. If the test is
failed, then the target unit gains no benefit and the Psyker suffers Perils of the Warp.
Instead of making a Shooting Attack, a Psyker with this Psychic Power may choose to take a Psychic Test. If the test is passed, select a single single
enemy unit, Building, Ruin, or Fortification within 24”.
If this unit is a Vehicle, Building, Fortification, or ruin, roll a D6 – on a roll of 1, nothing happens. On a roll of 2-4, it suffers an immediate Glancing
Hit. On a roll of a 5 or 6, it suffers an immediate Penetrating Hit. Attacks with this weapon have no AP value.
If the selected unit is not any of the types listed above, each model must take an immediate Initiative Test with a -1 modifier. If they fail, they suffer a
single wound with an AP value of 4, and the unit they are in is immediately counted as having failed a Pinning Test.
If the test is failed, then a target unit may not be selected, and the Psyker suffers Perils of the Warp.
178
Achea Force Stave
Some warriors of the Xvth legion eschew more common variants of Achean Force Weapons, instead preferring the length of a stave to allow them to strike
their enemies before they themselves may be put at risk.
Any model which would be eligible to select an Achea Pattern Force Weapon may choose to select an Achea Force Stave instead of the options found
in Liber Hereticus, in the Achea Pattern Force Weapons section.
An Achea Force Stave counts as a ‘Force’ weapon for all rules which affect such weapons.
Range Str AP Type
Achea Force Stave - +1 3 Melee, Reach (1), Achaen Force
179
KHENETAI ISIRIAN CABAL....................... 175 POINTS
M WS BS S T W I A Ld Sv
Khenetai Isiran 7 5 4 4 4 2 4 2 8 3+
Khenetai Isiran-Master 7 5 4 4 4 2 4 3 9 3+
The Khenetai Isirian warriors ● For every 5 models in the unit, one model may exchange their Bolt Pistol for one of the
were psychically bound to one following:
another, and their elite were - Hand Flamer ...................................................................................................................... +5 points
the initiates of the Cult's inner - Aether-Fire Pistol.............................................................................................................+10 points
secrets and arts. They were
trained to be able to very ● The Khenetai Isiran-Master may exchange his Power Armour for:
quickly use their innate Psyker - Artificer Armour ..............................................................................................................+10 points
abilities, and were only 2nd to
the Sehkmet in terms of speed ● The Khenetai Isiran-Master may take:
with which they could call - Melta Bombs ....................................................................................................................+10 points
forth their powers.
180
SEHKMET TARTAROS
TERMINATOR CABAL.................................250 POINTS
M WS BS S T W I A Ld Sv
Sekhmet Tartaros 7 5 4 4 4 2 4 2 8 2+
Sekhmet Inceptor Tartaros 7 5 4 4 4 2 4 3 9 2+
181
LIBER HERETICUS:
XVI - Sons of Horus
RITE OF WAR: RUKAL BREACHER BATTALION
Those that serve amongst the Rukal Breacher Battalion are often considered to be some of the most brutal warriors of the XVI Legion – possessed of a unique
menace and hyper-lethality in combat that goes unmatched outside of the 1st Company. The Rukal are often deployed in support of other forces, particularly
during boarding actions and siege operations.
Effects
● Models with the Legiones Astartes (Sons of Horus) Special Rule taken as part of a Detachment using this Rite of War gain the Rage (2) Special Rule
when they successfully Charge an enemy unit which is already locked in combat with one or more units or an enemy unit that is the target of at
least one other Charge in the same Charge sub-phase.
● Rukal Breacher Squads may be selected as Troops choices for Detachments using this Rite of War.
● Rukal Breacher Squads selected as Compulsory Troops choices for Detachments using this Rite of War gain the Line Sub-type.
● Any unit with the Infantry (Heavy) Sub-type equipped with Boarding Shields gains the Chosen Warriors Special Rule.
● Any unit with the Infantry (Heavy) Sub-type equipped with Boarding Shields gains the Heart of the Legion Special Rule.
Limitations
● A Detachment using this Rite of War must take a Legion Centurion with the Legiones Consularis: Dark Emissary upgrade as a HQ choice, in
addition to the Legion Praetor or other characters whose presence allows for the use of a Rite of War.
● A Detachment with this Rite of War must be of the Traitor Allegiance.
● A Detachment using this Rite of War must include more units with the Heavy Sub-type than without.
184
TARIK TORGADDON ................................. 170 POINTS
Captain of the 2nd Company, Mournival-Brother, The Joker
M WS BS S T W I A Ld Sv
Tarik Torgaddon 7 6 5 4 4 3 5 5 10 2+
In addition, an army with Tarik Torgaddon as its Warlord may make an additional Reaction during However, if Horus expected a
their opponent’s Movement phase as long as Tarik Torgaddon has not been removed as a casualty. warrior such as Tarik to die
ignobly in the Virus Bombing,
he would be more than
disappointed. When the
massacre on Istvaan III was
curtailed by the advance
warning provided by a
defecting captain of the
Death Guard, Tarik and his
fellow Luna Wolf captain
rallied their warriors for a
skilled and tenacious defence
of the shattered Choral City.
Despite the skill and ferocity
of the loyalists there was no
hope for victory on Istvaan
III. When the traitors finally
broke through the defences of
their former brothers, the
warriors of the Mournival
found themselves paired
against the blades of their
former kin.
185
LUPERCI SQUAD ............................................175 POINTS
M WS BS S T W I A Ld Sv
Twin Flame 8 5 4 4 4 2 4 3 9 3+
Freakish Agility
This unit may move through other units, both friendly and enemy, as if they were not present -
however the unit must end its movement with all models at least 1” away from an enemy model,
and no model within the unit may overlap their base with the base or hull of any other model.
Horrific Appendages
Range Str AP Type
Horrific Appendages - +2 4 Melee, Breaching (5+)
186
RUKAL BREACHER SQUAD ........................175 POINTS
M WS BS S T W I A Ld Sv
Rukal Breacher 7 5 4 4 4 2 4 2 8 3+
Rukal Breacher Sergeant 7 5 4 4 4 2 4 3 9 3+
187
LIBER HERETICUS:
XVII - Word Bearers
HOL BELOTH ................................................ 215 POINTS
Chapter-Captain of the Graven Star, The Death of Serenity Alpha
M WS BS S T W I A Ld Sv
Hol Beloth 7 6 5 4 4 3 5 4 10 2+
190
SOR TALGRON .............................................. 175 POINTS
Captain-Apostle of the 34th Company, The Warmonger
M WS BS S T W I A Ld Sv
Sor Talgron 7 6 5 4 4 3 5 4 10 2+
191
0-1 RETORKA MHER SQUAD ..............300 POINTS
M WS BS S T W I A Ld Sv
Retorka Mher 7 5 4 5 5 4 5 3 9 2+
● Any model in the unit may exchange a Tainted Talon for one of the following weapons:
- Power Weapon ........................................................................................................................... Free
- Power Fist ......................................................................................................................... +15 points
192
ANOINTED COHORT ................................. 250 POINTS
M WS BS S T W I A Ld Sv
Anointed 7 5 4 4 4 2 4 2 9 2+
Anointed Champion 7 5 4 4 4 2 4 3 9 2+
● Any model in the unit may exchange their Combi-Bolter for one of the following:
- Warpfire Pistol ................................................................................................................... +5 points
● For every five models in the unit, one Anointed may exchange his Combi-Bolter for one of
the following:
- Heavy Flamer ..................................................................................................................... +5 points
- Plasma Blaster .................................................................................................................. +15 points
- Reaper Autocannon ........................................................................................................ +15 points
● Any model in the unit may exchange both their Combi-Bolter and Power weapon for:
- Two Tainted Talons ....................................................................................................... +20 points
Line Breakers
Once per game, when determining combat resolution scores for a combat that includes a unit with
this Special Rule, you may add the total of all remaining Wounds the unit has to its score for
determining how many Wounds were inflicted.
193
LIBER ASTARTES:
XVIII - Salamanders
LEGIONES CONSULARIS: THE PYRE GUARD.............................................. +35 POINTS
The Pyre Guard were the highest echelon of the Salamanders Legion during the Great Crusade and Horus Heresy and as such served as Vulkan's personal
Honour Guard. Chosen for qualities which were described by Vulkan as having “...more fire, more fury. Like the volcanoes of ancient Nocturne, they were
perpetually on the brink of eruption. Even the Pyroclasts weren't as volatile!” This warlike attitude is exemplified by the Pyre Guard's war-mantra;
'Eye-to-Eye, Tooth-to-Tooth!'.
A Legion Centurion, Legion Cataphractii Centurion, Legion Indomitus Centurion, or Legion Tartaros Centurion with the Legiones Astartes
(Salamanders) Special Rule may be upgraded to Pyre Guard Consul instead of selecting any of the standard Consul upgrades, gaining the benefits
listed below:
Special Rules
The Pyre Guard gains +1 to their Weapon Skill Characteristic, as well as the Never Back Down Special Rule (See Liber Astartes page 108). The Pyre
Guard may apply the Master-Crafted Special Rule to a single Melee Weapon they are armed with at no additional points cost.
For the purposes of Rites of War, the Pyre Guard is counted as a Legion Champion.
Wargear
The Pyre Guard replaces their Refractor Field for an Iron Halo, and their Bolter for a Minor or Magna Combi-Weapon, at no additional points cost.
The Pyre Guard may purchase a Dragonscale Storm Shield for +10 points.
Any model with the Legiones Astartes (Salamanders) Special Rule may exchange a Meltagun for a Conflagration Meltagun for +5 points.
Any model with the Legiones Astartes (Salamanders) Special Rule may exchange a Multi-Melta for a Conflagration Multi-Melta for +10 points.
Any model with the Legiones Astartes (Salamanders) Special Rule may exchange a Gravis Melta Cannon for a Conflagration Melta Cannon for
+10 points.
Any model with the Legiones Astartes (Salamanders) Special Rule may exchange a Cyclonic Melta Lance for a Conflagration Melta Lance for
+10 points.
All Conflagration Melta weapons count as ‘Melta’ weapon for all rules which affect such weapons.
Range Str AP Type
Conflagration Meltagun 18“ 9 1 Assault 1, Armourbane (Melta)
Conflagration Multi-Melta 30“ 9 1 Heavy 1, Armourbane (Melta), Twin-Linked
Conflagration Melta Cannon 30“ 9 1 Heavy 2, Armourbane (Melta), Twin-Linked
Conflagration Melta Lance 24“ 9 1 Heavy 4, Armourbane (Melta)
Magma Plating
Some vehicles crafted by the Salamanders were masterworks themselves, and the rare alloys used in their construction allowed them to turn aside grievous
blows from any attack save the most deadly.
Any model with the Legiones Astartes (Salamanders) Special Rule and the Vehicle Unit Type may purchase Magma Plating for +15 points.
Models equipped with Magma Plating gain a 5+ Invulnerable Save against any Hull Points of damage inflicted by a weapon of the Flamer, Plasma,
Melta, or Volkite Types.
196
ARTELLUS NUMEON................................. 205 POINTS
Commander of the Pyre Guard, Equerry to the Primarch Vulkan
M WS BS S T W I A Ld Sv
Artellus Numeon 7 6 5 4 4 3 5 4 10 2+
197
INFERNUS
STRIKE-CLADE SQUAD ............................. 130 POINTS
M WS BS S T W I A Ld Sv
Strike-Clade 7 4 4 4 4 1 4 2 7 3+
Firehost 7 4 4 4 4 1 4 3 8 3+
● The Firehost may exchange his Chainsword with one of the following:
- Heavy Chainsword ............................................................................................................+2 points
- Charnabal Weapon............................................................................................................ +5 points
- Power Weapon .................................................................................................................+10 points
- Lightning Claw ................................................................................................................+10 points
- Power Fist ........................................................................................................................ +20 points
- Thunder Hammer ........................................................................................................... +25 points
198
0-1 AR’KAN ATTACK SPEEDER ............ 150 POINTS
M WS BS S T W I A Ld Sv
Ar’Kan Attack Speeder 16 4 4 4 7 4 4 2 8 2+
199
FIRESTORM BOMBARD
SQUADRON .....................................................230 POINTS
Armour Transport
M BS Front Side Rear HP Capacity
Firestorm Bombard 8 4 12 12 10 5 -
200
INFERNUS PREDATOR
SQUADRON .....................................................160 POINTS
Armour Transport
M BS Front Side Rear HP Capacity
Infernus Predator 14 4 13 12 10 3 -
201
LIBER ASTARTES:
XIX - Raven Guard
NYKONA SHARROWKYN........................... 215 POINTS
Shade-Walker, One of the Shattered
M WS BS S T W I A Ld Sv
Nykona Sharrowkyn 7 6 6 4 4 3 5 5 10 2+
Using this, he was present at When rolling to wound with any weapon with the Rending, Breaching or Murderous Strike
Fulgrim’s presentation upon Special Rules, Nykona Sharrowkyn and any unit entirely composed of models with the Legiones
Hydra Cordatus, where he Astartes (Raven Guard) he has joined treat those rules as being one point lower than the profile on
shot the Phoenician in the their weapon - for example, a weapon with Breaching (4+) would be counted as Breaching (3+).
head with his sniper before
making good his escape. He
duelled with Lucius aboard In addition, an army with Nykona Sharrowkyn as its Warlord may make an additional Reaction
the Sisypheum whilst the ship during their opponent’s Assault phase as long as Nykona Sharrowkyn has not been removed as a
was in the Eye of Terror, casualty.
cutting the swordsman’s face,
but was prevented from
landing a killing blow. He Needler Sniper Rifle Range Str AP Type
succeeded in slaying Lucius Needler Sniper Rifle 72“ 1 4 Heavy 2, Sniper, Poisoned (2+),
during the Battle of Iydris, Breaching (3+)
plunging blades through both
of his hearts and leaving his
corpse on the crone world. He
and the crew of the
Sisypheum reached Terra
before the Solar War, to stand
against the traitors and
avenge their fallen brothers.
204
NAVAR HEF................................................... 160 POINTS
Lieutenant of the Raptors
M WS BS S T W I A Ld Sv
Navar Hef 7 5 5 5 5 3 6 4 9 2+
205
RAPTORS, PROTO-ASTARTES .................. 225 POINTS
M WS BS S T W I A Ld Sv
Raptor 8 5 4 5 5 2 5 2 7 3+
Talon Leader 8 5 4 5 5 2 5 2 8 3+
This was demonstrated with ● Any model in the unit with a Bolter may take one of the following:
great effect in the sacking of - Bayonet .................................................................................................................................+1 point
the Perfect Fortress, the first - Chain Bayonet....................................................................................................................+2 points
real chance the reforged
Raven Guard had to seek ● Any model in the unit may exchange both their Bolter and Chainsword for:
revenge for their fallen - Two Raven’s Talons........................................................................................................ +20 points
brothers.
● The Talon Leader may exchange their Power Armour for:
- Artificer Armour ..............................................................................................................+10 points
*All models in this unit gain the Falcons Special Rule as part of the Legiones Astartes (Raven
Guard) Special Rule, and may not gain any other Special Rule from it.
206
RAPTORS, MUTATED ..................................250 POINTS
M WS BS S T W I A Ld Sv
Raptor 8 5 4 5 5 2 5 3 7 3+
Talon Leader 8 5 4 5 5 2 5 3 8 3+
207
0-1* DELIVERERS
TARTAROS SQUAD...................................... 210 POINTS
M WS BS S T W I A Ld Sv
Deliverer Tartaros 7 5 4 4 4 2 4 2 8 2+
Deliverer Chieftain Tartaros 7 5 4 4 4 2 4 3 9 2+
208
DARKWING GUNSHIP ................................ 225 POINTS
Armour Transport
M BS Front Side Rear HP Capacity
Darkwing Gunship 18 4 12 12 12 4 18
209
LIBER HERETICUS:
XX - Alpha Legion
LEGIONES CONSULARIS: ANIMATUS ............................................................. +50 POINTS
The Animatus are a secretive order of duellists within the Alpha Legion, tasked with observing, learning and reporting back on the fighting techniques of other
legions. The Animatus are skilled in mimicking their opponents and developing skills to nullify the strengths they encounter; as a result, they are deadly
warriors to face in melee that few can face and survive.
A Legion Centurion with the Legiones Astartes (Alpha Legion) Special Rule may be upgraded to an Animatus Consul instead of selecting any of the
standard Consul upgrades, gaining the benefits listed below:
Special Rules
The Animatus gains the Effigist of Contempt Special Rule.
Wargear
The Animatus gains The Hydra’s Teeth at no additional points cost.
The Animatus may not select a Legion Spatha Combat Bike or Legion Scimitar Jetbike.
Effigist of Contempt
A model with this Special Rule must declare or accept any Challenge, whenever it is possible for them to do so.
When Engaged in a Challenge, a model with this special rule may choose to increase their Weapon Skill and Initiative Characteristics to match that
of their opponent for the duration of the Challenge.
212
OMEGON........................................................ 450 POINTS
Primarch of the Alpha Legion, The Second Soul, The Hidden Face
M WS BS S T W I A Ld Sv
Omegon 8 7 7 6 6 6 6 6 10 2+
213
“I remember the Imperium as it was meant to be, as it could have been, and
unlike the Emperor, I have no gilded wonder to keep me, and soon I shall pass.”
We Remember.