DMC Insights X Game On, India - Gaming Report Feb2022

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FEBRUARY 2022

©DENTSU DATA SCIENCES 2022


GAME ON, INDIA!
ABOUT THE REPORT

THE GAMING GENE: INSIGHTS ON MALE AND


FEMALE GAMERS
THE GAMING GENE: INSIGHTS ON MILLENNIAL
AND GEN Z GAMERS

GAMING X ADVERTISING
GAMING REPORT: KEY TAKEAWAYS
MEET THE TEAM
APPENDIX
©DENTSU DATA SCIENCES 2022
Gaming in India has been steadily increasing over 300
₹290 Billion

the last few years. However, the pandemic has


exponentially increased the user base over the last
14 months as more people were forced to stay
indoors: 200

₹136 Billion

Based on research by Sensor Tower, India was the


largest market in game downloads in the first quarter of
2021, growing by 28% year on year. 100

Gaming in India is on the rise, according to a report by


KPMG, India's gaming market is expected to grow by
115% by 2025. 0
2021 2022 2023 2024 2025

©DENTSU DATA SCIENCES 2022


This increasing user base is also resulting in increased
revenues. The online gaming segment in India was
estimated at ₹136 billion in FY21 and is projected to
grow at a Compound Annual Growth Rate (CAGR) of 21
per cent over FY21-FY25 to reach ₹290 billion.
Despite the growing gaming consumption, marketers &
publishers are still trying to figure out how best to utilize
it. To do so, it is essential to understand the unique
traits, behaviors and habits of gamers - across genders
& generations. In our report we take a detailed look into
the mind of the urban gamer in India.

©DENTSU DATA SCIENCES 2022


The following report is based on a detailed analysis of a survey conducted in India in Q4
of 2021 by the DMC Insights wing of the dentsu Data Sciences India team.
In this report we will be taking a look at:

The role of gender in gaming, streaming and purchase


habits.
The impact of generation gap on gaming,
streaming and purchase habits across
Millennials & Gen Z respondents.
The significance of evolving gaming habits to
advertisers.
©DENTSU DATA SCIENCES 2022
Online survey conducted by the DMC Insights wing
of dentsu Data Sciences India.
Survey of 200+ respondents across metros in
India.
Sample size weighted to be representative of the
Gen Z & Millenial population of India.
Additionally, behavioral insights & audience
preference data is sourced from dentsu's
proprietary marketing solution - Dentsu Marketing
Cloud.

©DENTSU DATA SCIENCES 2022


The report also includes data from our
partnership with VTION.
They use proprietary physical and digital panels
to measure and analyze smartphone consumption
across various categories of apps on a real-time
basis.
VTION have a fully opt-in panel of over 30,000
panelists that are representative of the 1 lac +
population towns of the top 15 states in the
country.

©DENTSU DATA SCIENCES 2022


©DENTSU DATA SCIENCES 2022
Female 18%
Action and Board games are the two top genres
Action amongst gamers in India, neither of which are gender
Male 24%
agnostic.
17%
Board Smaller trends emerge from the next few genres, with
14%
Sports being slightly more inclined towards males (not
Sports by much) and females preferring casual and arcade
games more than sports.
Casual

Arcade

0 5 10 15 20 25

©DENTSU DATA SCIENCES 2022


Garena Free Fire is largely liked by both males and
Female 15%
Garena Free Fire Male 18%
females.
11% For both male & female respondents, Garena Free
Ludo King Fire and Ludo King remain the top two games, with
8%
5% third place claimed by Candy Crush for females and
MPL 6% MPL for male respondents.
4%
PUB G 5%
5%
Ludo Ninja 4%
7%
Candy Crush
4%
2%
Dream11 4%

0 5 10 15 20

©DENTSU DATA SCIENCES 2022


> 1 hour < 15 minutes > 1 hour < 15 minutes
25% 25% 25% 25%

30 to 60 minutes 15 to 30 minutes 30 to 60 minutes 15 to 30 minutes


25% 25% 25% 25%

48.4 Minutes 44.7 Minutes


per Day per Day
per respondent per respondent

Both males and females spend approximately the same amount of time gaming everyday.

©DENTSU DATA SCIENCES 2022


Avid gamers in India are alike in the kind of
games they like and play irrespective of gender.
They also spend a similar amount of time gaming
each day.

Let's take a look a look at how generational


differences may impact gaming habits in the next
section of the report.

©DENTSU DATA SCIENCES 2022


©DENTSU DATA SCIENCES 2022
©DENTSU DATA SCIENCES 2022
Across both Millennials & Gen Z, the Top 3 Genres remain the same.
Action, Adventure & Sports

ACTION 13.93% 19.49%

SPORTS 9.56% 8.05%

ADVENTURE 8.73% 10.59%

STRATEGY 8.73% 7.20%

PUZZLE 8.32% 4.24%

©DENTSU DATA SCIENCES 2022


Outdoor Art & Theatre Auto
ACTION Thrill Seekers
Aficionados Avid Investors Enthusiasts
Enthusiasts

SPORTS Outdoor Health &


Value Shoppers Book Lovers Avid Investors
Enthusiasts Fitness Buffs

ADVENTURE Outdoor Health & Auto


Thrill Seekers Value Shoppers
Enthusiasts Fitness Buffs Enthusiasts

Outdoor Health &


STRATEGY Value Shoppers
Enthusiasts Fitness Buffs
Book Lovers Avid Investors

PUZZLE Outdoor Home Decor


Book Lovers Value Shoppers Avid Investors
Enthusiasts Enthusiasts
SOURCE: DENTSU MARKETING CLOUD EXPLORE [AUDIENCE LENS]

©DENTSU DATA SCIENCES 2022


BANKING & FINANCE 13.52%

MUSIC 12.89%

SOCIAL 12.11%

OTT 9.43%

NEWS 9.12%

©DENTSU DATA SCIENCES 2022


SOCIAL 17%

MUSIC 16.19%

ENTERTAINMENT 12.96%

SPORTS 9.72%

FOOD & DRINK 7.29%

©DENTSU DATA SCIENCES 2022


Millennials have a lot more Banking & Finance apps compared to Gen Z. Social
apps are the top category for Gen Z respondents.
For both Millennials and Gen Z, Music apps take the cake, with
the category coming in second across both generations.

Overall Music and Social apps are the clear winners, coming in at the
top three across both generations for top app categories.

©DENTSU DATA SCIENCES 2022


Over 3/4th of Millenials & Gen Z open
a social media app right after playing a INSTAGRAM 41.23% 51.23%
game.
WHATSAPP 18.42% 12.90%
Instagram is the app of choice for both
YOUTUBE 10.53% 8.06%
generations. Gen Zs at 51.23% open
the app more than Millennials at TWITTER 6.14% 3.23%

41.23%. FACEBOOK 4.39% 1.61%

YouTube & OTT are the next category of apps after social media for both
generations, 6.14% Millenials & 8.07% Gen Z respondents were in favour OTT
apps.

©DENTSU DATA SCIENCES 2022


SOURCE: DMC EXPLORE [AUDIENCE LENS] | 2021

Millennial Gamers have a higher skew towards thrill-


seeking, outdoor activities & are also family focused
and interested in investing.

Gen Z gamers on the other hand, have a higher affinity


for animation and comics. They are health and fitness
buffs, and unsurprisingly have little to no interest in
family focused activities and investing.

©DENTSU DATA SCIENCES 2022


SOURCE: DMC EXPLORE [AUDIENCE LENS] | 2021

High

Prime
1
Video
Hotstar

Voot
Netlfix MX Player High
eziS

JIO TV
ZEE5
-1 Eros Now Soni Liv Airtel Aha
Alt Balaji
Xstream

-1 -0.8. -0.6. -0.4 -0.2 0 0.2 0.4 0.6 0.8 1


Affinity

©DENTSU DATA SCIENCES 2022


SOURCE: DMC EXPLORE [AUDIENCE LENS] | 2021

High

Prime
1
Video

Voot
Hotstar Netlfix MX Player High
eziS

ZEE5

JIO TV
-1 Airtel Xstream hoichoi Alt Balaji
Aha

-1 -0.8. -0.6. -0.4 -0.2 0 0.2 0.4 0.6 0.8 1


Affinity

©DENTSU DATA SCIENCES 2022


SOURCE: DMC EXPLORE [AUDIENCE LENS] | 2021

Both Gen Z & Millennial Gamers have similar OTT consumption


patterns with regards to platform.

They have high affinity towards Prime Video as an OTT platform.

Other popular platforms amongst both generations are Netflix,


Hotstar and Mx Player.

©DENTSU DATA SCIENCES 2022


©DENTSU DATA SCIENCES 2022
Almost 81% gamers play everyday, however we see the time spent gaming per day changes when we look at
Gen Z and Millennials separately. Even though a higher percentage (24%) of Gen Z don't play everyday, they
spend more time gaming than Millennials.

30 mins - 1 hr > 1hr Gen Z


19% >1hr
21% Millennials

30 mins - 1 hr

15 mins - 30 mins
<15 mins
13% I don't play everyday
22% <15 mins

I don't play everyday


15-30 mins
25% 0% 10% 20% 30%

©DENTSU DATA SCIENCES 2022


Indian gamers play actively over the weekends. This trend emerges for both Gen Z and Millennials, indicating
that weekday commitments don't leave much spare time for gamers to play.

Gen Z
Sunday
Saturday Sunday Millennials
26% 25.3%
Monday

Tuesday

Wednesday

Monday Thursday
Friday 8.8%
13.2% Friday
Tuesday
8.1% Saturday
Thursday
Wednesday
9.2%
9.3% 0% 10% 20% 30%

©DENTSU DATA SCIENCES 2022


Indian gamers prefer playing during the second half of the day primarily between 6 PM-2 AM. However,
some of them do turn in early on weekdays making the 6 PM -10 PM slot more active during the week and 10
PM-2 AM highly active over the weekends, a trend common across generations.

Before 12pm Weekend


4.3% Between 10pm-2am

Between 12pm-6pm
Weekdays
17.5%
Between 6pm-10pm

Between 10pm-2am
47.9%
Between 12pm-6pm

Between 6pm-10pm Before 12pm


30.3%
0% 20% 40% 60%

©DENTSU DATA SCIENCES 2022


Almost 50% of Indian Gamers play games solely on their mobile. This is largely true with Millennials, as 51%
of them play only on mobile. However, 43% of GenZ gamers also play on PC, indicating that they would
prefer if their PC is good for gaming among other things.
Both
5.9% Both

Console
17.8%
Console

None
46.5% Gen Z
None
Millennials

PC

PC
29.7% 0% 20% 40% 60%

©DENTSU DATA SCIENCES 2022


©DENTSU DATA SCIENCES 2022
100 When asked if they actively follow streamers, eighty
86% six percent Millennials replied in the negative.

75 Faced with the same question, fifty six percent of


Gen Z survey participants responded "No".
56%
"oN" dednopseR

50
43%
"oN" dednopseR

"seY" dednopseR
25
14%
Responded
"Yes"
0
Millennials Gen Z

©DENTSU DATA SCIENCES 2022


When asked what language they stream content in both Gen Z & Millennials responded that a
majority of them do so in English.

Seventy six percent of Gen Z & eighty four percent of Millennials stream content in English.
EitherOther Telegu Hindi
Either
3.3% 3.3% Hindi 5.3% 5.3%
16.7% 5.3%

English English
76.7% 84.2%

©DENTSU DATA SCIENCES 2022


Youtube is the most popular streaming platform for
100
90%
both Gen Z and Millennials.

Only ten percent of Millennials and thirty percent of


75 70% Gen Z respondents state "Twitch" when posed with a
question regarding preferred streaming platforms.

50

30%

25

10%

0
Millennials Gen Z

©DENTSU DATA SCIENCES 2022


TOTAL GAMING 31 MIL

TECHNO GAMERS 24 MIL

A_S GAMING 15.7 MIL

©DENTSU DATA SCIENCES 2022


©DENTSU DATA SCIENCES 2022
73%
75 When asked if they make in-app purchases, only
65%
thirty five percent Millennials responded affirmatively.

Faced with the same question, twenty six percent of


50
Gen Z survey participants responded "Yes".
"oN" dednopseR

35%

26%
"oN" dednopseR

25

Responded Responded
"Yes" "Yes"
0
Millennials Gen Z

©DENTSU DATA SCIENCES 2022


MILLENNIALS GEN Z

Non-Consumable* Non-Consumable Both


33.3% 33.3% 33.3%
Both
41.7%

Consumable*
25% Consumable
33.3%

When posed with the question,"What kind of in-app purchases do you make?" Respondents who
admitted to make them gave a mixed bag of answers across both generations.
*Here Consumable means more lives or tokens, extra minutes etc. and Non-Consumable means game-packs with exclusive characters and levels etc.

©DENTSU DATA SCIENCES 2022


Across both generations, respondents indicated that more than ninety percent of them watched ads as
opposed to paying in order to progress in a game or win bonus points.
MILLENNIALS GEN Z

95% 91%

©DENTSU DATA SCIENCES 2022


©DENTSU DATA SCIENCES 2022
SPORTS FANS

COMIC AND ANIMATION ENTHUSIASTS

HEALTH AND FITNESS BUFFS

SPEND MORE TIME GAMING ON AVERAGE

MORE INCLINED TO FOLLOW STREAMERS

©DENTSU DATA SCIENCES 2022


THRILL SEEKING

LOVE OUT DOOR ACTIVITIES

FAMILY FOCUSED

INTERESTED IN INVESTMENT

©DENTSU DATA SCIENCES 2022


INTERESTED IN MUSIC

JUMP ONTO SOCIAL RIGHT AFTER GAMING

WATCH ADS FOR GAME PROGRESSION

MOST ACTIVE: 10:00 PM-2:00AM WEEKENDS

MOST ACTIVE: 6:00 PM-10:00AM WEEKDAYS

©DENTSU DATA SCIENCES 2022


©DENTSU DATA SCIENCES 2022
According to a KPMG Report, with the increase of gamers
in India there is projected increase of 1.8x in the market
size by 2025.

The findings in our survey indicate that these gamers


would rather watch an add as opposed to pay to progress
in a game.

The above two facts put together paint a huge opportunity


for advertisers in India.

©DENTSU DATA SCIENCES 2022


With the number of gamers increasing, the types of games they play become more
diverse. We have made it simpler for top advertising verticals to identify which genres
they can target to reach the audience most relevant to them.

BANKING & FINANCE ACTION & PUZZLE

FMCG STRATEGY, SPORTS & PUZZLE

AUTO ACTION & ADVENTURE

TRAVEL ACTION, ADVENTURE & SPORTS

HEALTH & FITNESS ADVENTURE, SPORTS & STRATEGY


SOURCE: DMC EXPLORE [AUDIENCE LENS]

©DENTSU DATA SCIENCES 2022


Avid gamers in India are alike in the kind of games they like and play
irrespective of gender.They also spend a similar amount of time gaming each
day.

Almost 81% gamers play everyday, the best time to target these gamers is on
the weekends and the second half on working days

More than 90% of respondents preferred "Watch an Ad" for game


progression.

Over 3/4th of Millennials & Gen Z open a social media app right after
playing a game.

When asked what language they stream content in both Gen Z & Millennials
responded that a majority of them do so in English.

Youtube is the most popular streaming platform for both Gen Z and
Millennials.

©DENTSU DATA SCIENCES 2022


©DENTSU DATA SCIENCES 2022
NATASHA SHELLEY YAMINI
DSOUZA SAM KINJRA

Solutions Manager, Director-Product Solutions, Data Science Executive,


dentsu Data Sciences dentsu Data Sciences dentsu Data Sciences

ABHINAY NISHANT SUNIL


BHASIN MALSISARIA NARYANI
VP (Asia Pacific) - Data & VP Asia Pacific) - Product Chief Product Officer, APAC,
Product Solutions, Data Strategy, Dentsu Data dentsu international
Sciences Sciences

©DENTSU DATA SCIENCES 2022


The Dentsu Marketing Cloud (DMC) Insights offers an expertise-led model to assist Dentsu Data
Sciences’ research & insights, consulting and practice teams in delivering differentiated values to our
clients.

The Dentsu Marketing Cloud is an ecosystem designed to power up your marketing activities in a data-
driven way. It is an ecosystem by built 100% by Dentsu employees for Dentsu employees to deliver
excellence at scale right from insights to activation, measurement and optimization..

It brings together a slew of Dentsu proprietary ecosystems like the Meta Business Partner (Ad -Tech)
Badged DMC Product Suite and other proprietary mar -tech and advanced analytics solutions such as
the Dentsu Pixel, the DMC DSP and others, to help clients to plan, buy, measure, analyze and optimize
campaigns and establish greater control of their data in one place.

It is developed and operated by dentsu International India’s Data Sciences Division based in Mumbai
and is used in over 32 countries of Dentsu globally.

©DENTSU DATA SCIENCES 2022


dentsu International is ‘Innovating the Way Brands Are Built’ for its clients, through its best -in -class
expertise and capabilities in media, digital and creative communications services.

With consumers more connected, through a range of devices, the era of media convergence is
presenting many opportunities as well as a new and complex media eco -system. From identifying who
the consumers are, to how they make their decisions,

dentsu International makes the best use of today's media mix to bring to life the right communication
strategy and deliver the best results for clients.

In addition to the dentsu branded agencies, dentsu international's presence in India comprises the
global network brands Carat, iProspect, Isobar, Posterscope, Vizeum, MKTG, Amnet and
mcgarrybowen. The network also includes the locally-acquired brands Milestone Brandcom,
WATConsult, Fountainhead MKTG, the Perfect Relations Group, mcgarrybowen India, Fractal Ink
Design Studio Linked by Isobar, SVG Columbus and Merkle Sokrati.

©DENTSU DATA SCIENCES 2022

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