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DMC Insights X Game On, India - Gaming Report Feb2022
DMC Insights X Game On, India - Gaming Report Feb2022
DMC Insights X Game On, India - Gaming Report Feb2022
GAMING X ADVERTISING
GAMING REPORT: KEY TAKEAWAYS
MEET THE TEAM
APPENDIX
©DENTSU DATA SCIENCES 2022
Gaming in India has been steadily increasing over 300
₹290 Billion
₹136 Billion
Arcade
0 5 10 15 20 25
0 5 10 15 20
Both males and females spend approximately the same amount of time gaming everyday.
MUSIC 12.89%
SOCIAL 12.11%
OTT 9.43%
NEWS 9.12%
MUSIC 16.19%
ENTERTAINMENT 12.96%
SPORTS 9.72%
Overall Music and Social apps are the clear winners, coming in at the
top three across both generations for top app categories.
YouTube & OTT are the next category of apps after social media for both
generations, 6.14% Millenials & 8.07% Gen Z respondents were in favour OTT
apps.
High
Prime
1
Video
Hotstar
Voot
Netlfix MX Player High
eziS
JIO TV
ZEE5
-1 Eros Now Soni Liv Airtel Aha
Alt Balaji
Xstream
High
Prime
1
Video
Voot
Hotstar Netlfix MX Player High
eziS
ZEE5
JIO TV
-1 Airtel Xstream hoichoi Alt Balaji
Aha
30 mins - 1 hr
15 mins - 30 mins
<15 mins
13% I don't play everyday
22% <15 mins
Gen Z
Sunday
Saturday Sunday Millennials
26% 25.3%
Monday
Tuesday
Wednesday
Monday Thursday
Friday 8.8%
13.2% Friday
Tuesday
8.1% Saturday
Thursday
Wednesday
9.2%
9.3% 0% 10% 20% 30%
Between 12pm-6pm
Weekdays
17.5%
Between 6pm-10pm
Between 10pm-2am
47.9%
Between 12pm-6pm
Console
17.8%
Console
None
46.5% Gen Z
None
Millennials
PC
PC
29.7% 0% 20% 40% 60%
50
43%
"oN" dednopseR
"seY" dednopseR
25
14%
Responded
"Yes"
0
Millennials Gen Z
Seventy six percent of Gen Z & eighty four percent of Millennials stream content in English.
EitherOther Telegu Hindi
Either
3.3% 3.3% Hindi 5.3% 5.3%
16.7% 5.3%
English English
76.7% 84.2%
50
30%
25
10%
0
Millennials Gen Z
35%
26%
"oN" dednopseR
25
Responded Responded
"Yes" "Yes"
0
Millennials Gen Z
Consumable*
25% Consumable
33.3%
When posed with the question,"What kind of in-app purchases do you make?" Respondents who
admitted to make them gave a mixed bag of answers across both generations.
*Here Consumable means more lives or tokens, extra minutes etc. and Non-Consumable means game-packs with exclusive characters and levels etc.
95% 91%
FAMILY FOCUSED
INTERESTED IN INVESTMENT
Almost 81% gamers play everyday, the best time to target these gamers is on
the weekends and the second half on working days
Over 3/4th of Millennials & Gen Z open a social media app right after
playing a game.
When asked what language they stream content in both Gen Z & Millennials
responded that a majority of them do so in English.
Youtube is the most popular streaming platform for both Gen Z and
Millennials.
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