The Juice

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Julius Le Fleur

Power Level: 6; Power Points Spent: 93/93


Abilities Powers
TOTAL BASE ENHANCED
MODIFIER SCORE SCORE SCORE
le loup chasse (Telepathy 6) (3 PP)
Mind, DC 16, Adds: Communication 6, Mind Reading 6; Limited to Emotions,
S TRENGTH +1 12 = 12 + - Side-Effect (sometimes - Will Save 10+1/rd of use); Noticeable (Standard
(Active) - Extended / Perception, 20 miles - Concent (Lasting))
D EXTERITY +3 16 = 16 + - Communication 6 (0 PP)
Choose Descriptor, Sense Type: Mental (Free (Active) - Extended, 20 miles
C ONSTITUTION +3 16 = 16 + - - Sustained)
INTELLIGENCE +0 10 = 10 + - Mind Reading 6 (0 PP)
DC 16; Limited to Emotions (Standard/Full (Active) - Perception - Concent
(Lasting))
WISDOM +2 14 = 14 + -
Super-Senses 2 (alternate)
C HARISMA +1 12 = 12 + - Acute: Emapth/Mental, Tracking: Empathy 1 (half speed)
Personal - Continuous)
(None (Passive) -

repas du loup (Drain 6) (29 PP)


Saving Throws [0 active, 0/18 PP, 3/r], Drains: All Traits of Type - Mental, DC 16; Burst Area
BASE ABILITY MISC (30 ft. radius - General); Limited (Living); Selective; Attack Name (Standard
TOTAL MODIFIER MODIFIER MODIFIERS
(Active) - Touch - Instant)
T OUGHNESS +3 = +0 + +3 + - En Vous Sont Deux Loups... (Blast 6) (alternate)
DC 21; Burst Area (30 ft. radius - General), Secondary Effect; Limited (Living
Beings), Requires Mental Grapple; Progression, Increase Range (max range
F ORTITUDE +5 = +2 + +3 + - x2, 1500 feet), Subtle (subtle) (Standard (Active) - Ranged, 120ft. - Instant)
R EFLEX +5 = +2 + +3 + - Le loup détruit (Adrenal Surge 10) (alternate)
[0 active, 0/18 PP, 1/r+4], +10 STR/CON, Feats: All-Out Attack, Martial Artist,
WILL +4 = +2 + +2 + - Rage 2; Burst Area (50 ft. radius - General); Action (move); Selective; Attack
Name (Move (Active) - Personal)
Les Griffe (Blast 6) (alternate)
Combat [0 active, 0/18 PP, 2/r], DC 21 (Standard (Active) - Ranged, 60ft. - Instant)
DEFENSE DODGE SIZE FLAT-
TOTAL BONUS BONUS MODIFIER FOOTED Loup de'lair (Flight 4) (alternate)
[0 active, 0/18 PP, 2/r], Speed: 100 mph, 880 ft./rnd (Move (Active) -
D EFENSE +4 = +0 + +4 + - +0 Personal - Sustained)

K NOCKBACK Pommade Du Loup (Healing 4) (alternate)


S IZE: MEDIUM RESIST MODIFIER
-1 DC 14; Energizing, Total; Persistent, Regrowth (Full (Active) - Touch -
Instant)
DEX PERM TEMP
TOTAL MODIFIER MODIFIER MODIFIER traque le sang (Blast 5) (alternate)
[0 active, 0/18 PP, 3/r+2], DC 20; Autofire (interval 2, max +5); Homing 2 (2
INITIATIVE +7 = +3 + +4 + - attempts) (Standard (Active) - Ranged, 50ft. - Instant)
Vêtements de mouton (Morph 4) (2 PP)
H ERO P OINTS 3 Morph: Broad Group - Humanoid, +20 Disguise; Action 3 (full), Charge Power
(partial if distracted); Custom (Full (Active) - Personal - Sustained)
Damage Conditions
BRUISED STAGGERED UNCONSCIOUS Feats
Attack Focus (melee) 4 You gain a +1 bonus to melee attacks per rank
in this feat.
INJURED DISABLED DYING Attractive (+4) +4 per rank to Bluff and Diplomacy checks to deceive,
seduce or change the attitude of someone who might find you appealing.
Fatigue Conditions Benefit (wealth) +4 to Wealth per rank.
FATIGUED EXHAUSTED UNCONSCIOUS Bishonen 2 You are an extremely attractive member of your chosen
gender, stunning others with your looks. When you use an interaction skill
against a character controlled by the GM, success brings said character's
attitude towards you one step closer to Helpful, in addition to the normal
Attacks effects of the interaction task you attempted, because she just feels good
that such a good-looking person is talking to her.
A TTACK +0 G RAPPLE +5
BONUS BONUS Cat's Feet You can operate completely undetectable by normal hearing
when you so choose. This is essentially 1 rank of the Silence power (see
MELEE +4 R ANGED +3 Ultimate Power).
ATTACK BONUS ATTACK BONUS
Connected You can call in favors by making a Diplomacy check.
En Vous Sont Deux Loups... (Blast 6) (DC 21)
- 30 ft. radius, Crit 20, Range Incr 60ft.
le loup chasse (Telepathy 6) (DC Will 16)
- Mind, Crit 20, Range Incr Perception

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Second Edition is ©2005-2017 Green Ronin Publishing, LLC. All rights reserved.
Carrying Capacity Skills
SKILL SKILL ABILITY MISC
L IGHT43 lbs MEDIUM 86 lbs HEAVY 130 lbs BONUS RANK MODIFIER MODIFIER
LOAD LOAD LOAD

MAXIMUM 260 lbs P USH / D RAG 650 lbs Acrobatics +7 = 4 +3


LOAD LOAD
Appraise +0 = -
Feats Bluff +7 = 6 +1
Distracting Looks 2 You may not have a charming personality or a cute Climb +5 = 4 +1
appearance, but you have the physical assets that make people drool and
stare in dumbstruck admiration. When meeting people for the first time Concentration +2 = - +2
who would normally be attracted to you, they must succeed at a Will save Craft (cooking) +4 = 4
(DC 10 + rank + Charisma bonus, up to the PL's limits for save DCs) or
become smitten. While smitten, your DCs for interaction skill checks Diplomacy +7 = 4 +1 +2
against them are reduced by 2 per rank, or your targets suffer a -1
penalty to opposed skill checks or Will saving throws per rank, whichever Disable Device +4 = 4
applies. This feat usually carries a complication: people who would not be
attracted to you will generally despise you for stealing the spotlight.
Disguise +4 = 3 +1
Dodge Focus You gain a +1 dodge bonus to your defense bonus per Drive +5 = 2 +3
rank in this feat. Escape Artist +7 = 4 +3
Improved Initiative You have a +4 bonus to your initiative checks per
rank in this feat. Forgery +0 = -
Luck You have +1 hero point per rank. Gamble +3 = 1 +2
Renown Your reputation precedes you. For each rank in this feat, Gather Information +4 = 3 +1
increase your reputation bonus by +3 (see Reputation in Chapter 6).
Handle Animal +4 = 3 +1
Reputation 9 This feat tracks your reputation
Wealth 15 This feat displays your total wealth.
Intimidate +5 = 2 +1 +2
Knowledge (art) +2 = 2
Movement Language +6 = 6 -
Jumping - Running jump: 11 ft.; standing jump: 5 ft.; high jump: 2 ft. Navigate +0 = -
(Inactive) Loup de'lair (Flight 4) - Speed: 100 mph, 880 ft./rnd Notice +6 = 4 +2
Throwing Distance - Throw 130 lbs 5 ft.; throw 10 lbs 25 ft.; Perform (acting) +9 = 8 +1
Drawbacks Perform (singing) +9 = 8 +1
Holding Back, uncommon, major
Profession (Actor) +10 = 8 +2
Hunger, major, Emotions +2
Profession (Singer) +7 = 5 +2
Impatient, common, moderate Repair +0 = -
Vulnerable, uncommon, major, Emotion Based Research +0 = -
Search +0 = -
Sense Motive +6 = 4 +2
Sleight of Hand +7 = 2 +3 +2
Stealth +5 = 2 +3
Survival +2 = - +2
Swim +4 = 3 +1

Attacks
Les Griffe (Blast 6), +3 (DC 21)
- Crit 20, Range Incr 60ft.
Mind Reading 6 (DC Will 16)
- Crit 20, Range Incr Perception

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks: Ultimate Power, Agents of Freedom, Book of Magic, Golden Age, Hero High, Iron Age, Lockdown, Mecha &
Manga, Silver Age, Warriors & Warlocks; Sourcebooks -> Worlds of Freedom: Freedom by Gaslight, Future Freedom, Wars for Freedom;
Sourcebooks -> Mastermind's Manual -> Abilities: Innate Dexterity Ranged / Dodge Mod.; Sourcebooks -> Mastermind's Manual -> Skills:
Graded Language Ranks, New Skills, Skill Synergies, Synergies - High Synergy (Max +6); Sourcebooks -> Mastermind's Manual -> Feats:
Fighting Styles, Optional Feats; Sourcebooks -> Mastermind's Manual -> Characteristics: Reputation; Sourcebooks -> Mastermind's Manual
-> Devices & Equipment: Proficiencies; Sourcebooks -> Mastermind's Manual -> Combat: Attacks of Opportunity, Lethal Extra; Optional
Rules: Forbid Permanent Powers in Arrays, Use Wealth
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Second Edition is ©2005-2017 Green Ronin Publishing, LLC. All rights reserved.
Attacks
repas du loup (Drain 6) (DC Fort/Staged 16)
- 30 ft. radius, Crit 20
traque le sang (Blast 5), +3 (DC 20) - Crit 20, Range Incr 50ft.
Unarmed Attack, +4 (DC 16) - Bludgeon, Crit 20

Supercharged Form
Power Level: 12; Power Points Spent: 0/93
STR: +0 (10), DEX: +0 (10), CON: +0 (10), INT: +0 (10),
WIS: +0 (10), CHA: +0 (10)
Tough: +0, Fort: +0, Ref: +0, Will: +0
Feats: Reputation 12, Wealth 8
Attack Bonus: +0 (Ranged: +0, Melee: +0, Grapple: +0)
Attacks: Unarmed Attack, +0 (DC 15)
Defense: +0 (Flat-footed: +0), Knockback: +0
Initiative: +0
Languages: Native Language (Good)
Totals: Abilities 0 + Skills 0 (0 ranks) + Feats 0 + Powers 0
+ Combat 0 + Saves 0 + Drawbacks 0 = 0
BRUISED STAGGERED UNCONSCIOUS Init:

INJURED DISABLED DYING

Power Points Spent


Abilities 26 + Skills 24 (96 ranks) + Feats 16 +
Powers 34 + Combat 0 + Saves 6 - Drawbacks 13
= 93

Background
Male; Age: 14; Height: 5' 10" ; Weight: 150 lb.
Child Actor/Punk Musician, American Father, French
Mother.

Dad is US Military Shape Changing Quirk

Mother is a Trauma/ER Surgeon.


Languages: English (Good), French (Good), Russian
(Poor), Spanish (Fair)
Complications:
Former Actor

Utter Harlot

Holding back: I'm thinking rather than the usual 'I'm too
strong and can't use my power unless I have no other
choice to save my friends' it's more he gets
overloaded/overeats and is a feeding frenzy.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Second Edition is ©2005-2017 Green Ronin Publishing, LLC. All rights reserved.

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