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Blueprint project

VIDEO SUMMARAISING: The video explains concepts related to identifying and locating points on a plane using
coordinates. The narrator covers how to find the coordinates of a given point, as well as how to locate a point based
on its coordinates. Additionally, the video demonstrates how to find the coordinates of a point that is not marked on
the plane, using a square as an example.

ARTICLES SUMMARAISING: The articles discuss the use of coordinate systems in astronomy to specify the location of
celestial objects, such as the Equatorial, Horizontal, Ecliptic, and Galactic systems. In space, a four-dimensional
coordinate system is used, which adds an extra dimension to the traditional two-dimensional navigation used on
Earth. In navigation, the coordinate plane is used to determine the location of a point and how it should move to
reach another point. There are three types of navigation: piloting, dead reckoning, and celestial navigation. Piloting
procedures are described, including different methods of fixing a craft's position.

REAL-WORLD EXAMPLE: In the real world, 3D modeling software utilizes a coordinate system to represent the
position and orientation of objects in 3D space. The x-, y-, and z-axes are used to indicate the different dimensions in
the model, enabling the creation of accurate and precise models of complex objects such as cars, buildings, and
more.

BLUEPRINT and CALCULATIONS:

The room is rectangle, so to calculate perimeter


and area I need to use corresponding formulas.

Vertical walls = 13 feet each

Horizontal walls = 15 feet


Coordinate plane
each

P = 2(15+13) = 2*28 = 56 feet

A = 15*13 = 195 feet^2

STRENGTH: I personally find it easier to work


with blueprints that only use positive
coordinates. Calculating sizes is faster and there
are no misunderstandings when working with
both negative and positive coordinates.
Additionally, the scale for me is just right, making
it easy to convert to real-world units.

WEAKNESSES: One potential weakness of using


only positive coordinates in a blueprint is that it does not divide the blueprint into four pieces from the center, which
could lead to difficulties in making interior designs that are symmetric.

HOW TO ADDRES WEAKNESSES: To achieve a symmetrical interior design, the first step is to locate the center of the
room. This can be done by dividing the room into four equal sections. To do so, I need to find the midpoint of each
wall and draw a perpendicular line through it. The point where all four lines intersect is the center of the room.

CLASSIFICATIONS OF POLYGONS:

1st polygon represents a bed. It`s a rectangle, because opposite sides are parallel and equal. Vertical sides = 4 feet
each, horizontal sides = 2.25 feet each.

2nd polygon represents a wardrobe. It`s also a rectangular, because opposite sides are parallel and equal. Vertical
sides = 2.5 feet each, horizontal sides = 1.25 feet each.
3rd polygon represents a table. It`s an isosceles trapezoid, because its vertical sides(bases) are parallel, and its legs
are equal. Smaller base = 2.25 feet, bigger base = 3.25 feet, legs = 1.6 feet each.

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