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Resumen Del Contenido de La Unidad 3 Communicative Language Teaching Methods
Resumen Del Contenido de La Unidad 3 Communicative Language Teaching Methods
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Index
Table of content:
Underlying theories
Features
Lesson plan (with teaching material)
Application of Communicative Language Teaching
Development
1. Underlying theories
1.1. The definition of CLT
Communicative Language Teaching is a set of principles about teaching including
recommendations about method and syllabus where the focus is on meaningful
communication not structure, use not usage. In this approach, students are given tasks
to accomplish using language instead of studying the language. The syllabus is based
primarily on;
1. Functional development,
2. Not structural development.
3. In essence, a functional syllabus replaces a structural syllabus.
4. There is also less emphasis on error correction as fluency and communication become
more important than accuracy.
5. Authentic and meaningful language input becomes more important as well.
6. The class becomes more student-centered as students accomplish their tasks with other
students, while the teacher plays more of an observer role.
1.2. The features and principles of CLT
2.2.1 Features
1) Focus on meaning.
2) Communicative competence is the desired goal.
3) Learner-centered.
4) Fluency is the primary goal.
5) Students are expected to interact with other people, either in oral practice, through pair
and group work, or in their writings.
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2.2.2. Principles
1) The communicative principle: Activities that involve real communication promote
learning.
2) The task principle: Activities in which language is used to carry out meaningful tasks
promote learning.
3) The meaningfulness principle: Language that is meaningful to the learner supports the
learning process.
Durations /
45 Minutes / 2 Meetings
Meetings
Objectives Students will be able to;
Procedure
Objectives Time
A. Pre-speaking stage
Step 1: This warm-up task aims 1 Min
a. The teacher introduces the topic to
by showing the Students a map of 1. activate prior world
central London and asking knowledge and relevant
questions e.g. content schemata
What’ this? (related to target culture
Have you ever needed or used a awareness) and
map? 2. motivate Ls by creating
Why do we usually need a map? expectations
b. Predicting/Guessing:
Students are asked to make
guesses about the purpose of the
lesson, e.g. What are we going to
talk about today?
1
http://www.youtube.com/watch?v=-SU_DYxI8SU
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2
http://www.youtube.com/watch?v=atFupd8NxRE
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-Excuse me!
-Yes, __________can I help?
-_____________,ehm, can you tell me the to Waterloo Station? I think I’m lost…
-I think you might be, yeah… You’re actually here right in the middle of Hyde
Park.
- Oh dear…
- It’s _____________at all! All you need to do is continue___________ on through St
James’ Park…
-Yes…
- And then, when you get to the Houses of Parliament, _______________left…
- Hhmmm…
- Then go _______________ the bridge…
- Ok…
- And then it’s first _________________ and you’re there, that’s Waterloo Station.
- Great, ok, so…ehm… Through Hyde Park, and then ___________ at the Houses of
Parliament…
- No, no, no, LEFT at the Houses of Parliament!
- Right! (=Ok). ____________ at the Houses of Parliament. Ehm… Cross the bridge…
- That’s it!
- And then… to the _______________?
- First on the right!
- First on the right!
- And that’s Waterloo Station!
- Fantastic! Thank you very much.
- No problem, you’re _____________
- Bye!
While-speaking stage:
B.1. Look at the map below. There are buildings that are not marked on your map, but they
are marked on your friend’s map. You are at “X”. Ask your friend how to get there and
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mark the ten buildings on your map. What question will you ask? What phrases will you
use to answer the question?
MAP 1/STUDENT A
The police station, the bank, the hospital, the chemist, the charity shop,
the disco, the shoe shop, the newsagent's, the internet café, the snack
bar
MAP 2/STUDENT B
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The post office, the Chinese restaurant, the bookshop, the cinema,
the fashion boutique, the supermarket, the car park, the baker's, the
dry cleaner's, the Swan Hotel
3. In your groups study the map of central London and prepare a dialogue about asking
and giving directions for one of the three different sights.
4. Two members of your group act out the dialogue to the class.
Post-speaking stage:
C.1. Work in your groups again and write a paragraph to summarize the directions for the
London sight you were assigned to ‘find’ using appropriate linking expressions. Then a
representative of each group reports back to the class and the other groups listen
carefully to circle the destination ‘tracing’ the way on your maps.
C.2. SELF-ASSESSMENT QUESTIONNAIRE
Tick √ what’s true for you
By providing a wide range of contexts, students can meet a range of situations and
experience that will equip them for real life communication. Specifically, pictures
contribute to:
a. interest and motivation
b. a sense of the content of the language
2. Five primary principles of using pictures in class
a. Easy to prepare
b. Easy to organize
c. Interesting
d. Meaningful and authentic
e. Sufficient amount of language
3. Some examples for using pictures
Topic from pictures
a. Show pictures from inside the book.
b. Ask the students to tell you as much as they can about the topic of the story.
3.2.2. Using games in classroom
1. Why use games?
Language learning is a hard task that can sometimes be frustrating. Constant effort is
required to understand, produce and manipulate the target language. Well-chosen
games are invaluable as they give students a break and at the same time allow
students to practice language skills. Games are highly motivated since they are
amusing and at the same time challenging. Furthermore, they employ meaningful and
useful language in real contexts. They also encourage and increase cooperation.
2. When to Use Games
Nowadays, games are often used as short warm-up activities or when there is some
time left at the end of a lesson. Yet, a game should not be regarded as a marginal
activity filling in odd moments when the teacher and class have nothing better to do.
Games ought to be at the heart of teaching foreign languages. They can be used at all
stages of the lesson, provided that they are suitable and carefully chosen.
3. How to Choose Games
a. A game must be more than just fun.
b. A game should keep all of the students involved and interested.
c. A game should encourage students to focus on the use of language rather than on the
language itself.
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d. A game should give students a chance to learn, practice, or review specific language
material
4. Some ways to use games:
a. Picking the apples
b. Competition
c. Climbing the ladder
d. Hunting the match picture
e. Twenty Questions
f. Word Magic
5. Conclusion
In conclusion, Communicative Language Teaching is an innovation of foreign language
teaching, aiming at improving students’ communicative competence. It also helps to
carry out quality education in foreign language teaching. Meanwhile, with the rapid
development of EFL teaching in non-English-speaking countries, English teachers
have become more aware that the exclusive use of either the Communicative
Approach or Audio-lingual method does not suit all English teaching situations.
Teachers have also discovered that no single teaching method deals with everything
that concerns the form, the use and the content of the target language. So we can’t
throw away the traditional teaching method completely. To make Communicative
Approach work well in Indonesia, we must reconcile it with the traditional Grammar-
Translation method that is still popularly used in senior high school.
6. References
Book resources:
Littlewood W. (1981). Communicative Language Teaching. Cambridge:Cambridge
University Press.
Byram, Michael. 2000. Routledge Encyclopedia of Language Teaching and Learning. Taylor
& Francis Routledge; New Yok.
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