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Cultural Economics
Cultural Economics
It's an umbrella term that encompasses the social behaviour and norms found in
human societies, as well as knowledge, beliefs, arts, laws, customs, habits of individuals.
Culture: the root> the world “culture” is rooted in the Latin word “cultura”, which means
cultivation. Cicero talked about the “cultivation of the soul”, for the development of the soul as
the highest possible idea for human development.
Cultural economics> the discussion of culture in social sciences, such as economics, has
increased in recent years. Cultural economics was born in the 1960s (discussing the role of
government in the subsiding of the cost of museums). The consumer’s valuation of culture is
more complex and subjective than the economist’s evaluation. In culture, value is reflected in the
impression made on an individual.
Value in cultural economics>
What’s marketing? In the past it was mostly human activity directed at satisfying human needs
and wants through an exchange process. It's also the process by which companies create value
for customers and build strong customer relationships in order to capture value from customers
in return. Marketing is the social and managerial process by which a person or a group obtains
what constitutes the object of their needs and desires, creating, offering and exchanging products
and value with others (Kotler).
Marketing management> "Analysis, planning, implementation and control of programs aimed at
creating, consolidating and maintaining mutually advantageous exchanges and relationships with
defined markets in order to achieve the company's objectives".
The two dimensions of marketing:
• Strategic> segmentation + positioning (in which markets operate)
• Operating> definition of Mix in each segment in which the company operates and control
of the performance achieved.
History of marketing: 4 evolutionary stages
• Product-oriented marketing (1900-1940) (un'azienda Product Oriented non concentra
molte risorse sulla pubblicità, ma investe tutto nello sviluppo del prodotto e nella ricerca,
pensando che il prodotto si riesca a vendere automaticamente grazie alla qualità);
• Sales-oriented marketing (1950-1965) (presume che i clienti non comprino mai
abbastanza i prodotti dell'impresa se non vengono sottoposti ad una forte azione di
vendita> soddisfa maggiormente le esigenze del venditore);
• Customer-oriented marketing (1965-1980);
• Market-oriented marketing (1980-…)
1. Marketing 1.0 (1960-1990)> the set of business activities carried out in order to manage
and direct the flow of goods and services from those who produce to those who consume.
2. Marketing 2.0 (2004-2005)> Technology makes the relationship with the company
interactive, multimedia and individual.
3. Marketing 3.0 (2006-2009)> or humanistic marketing: holistic and collaborative, it is
made up of four different “souls”: relationship marketing, integrated marketing, internal
marketing and socially responsible marketing. It shows a clever balance between
collaboration, culture and spirituality.
4. Marketing 4.0 (today)> Big data and increasingly personalized products and services, a
new concept is introduced: brand advocacy. In the brand advocacy, the most influential
segment of the digital age are young people, women and netizen (those who actively and
regularly use the Internet).
3)value and satisfaction> value is the result of the connection between benefits (functional and
emotional; quality and service) and costs (money, time, energy);
Kotler> marketing is the social and managerial process by which a person or group obtains what
constitutes the object of their needs and desires, creating offering, exchanging products and value
with others.
There’s a kind of triangle of trust in marketing> brand advocacy with rewards and
recommendations, and prospects make some revenue> a prospect is a consumer that has not
already bought a product, so he is my consumer in the future.
4)exchange, transactions and relations> the exchange is not an event, but a process in which
the parties are committed to concluding an agreement; the transaction is the way in which we
buy something; the relation is the connection between two or more parties.
5)target markets and segmentation> a market consists of all potential buyers who, sharing a
particular need or desire, may be interested and able to engage in an exchange in order to satisfy
the need/desire (quantification); segmentation consists of dividing the market into distinct groups
of buyers who may require different products and marketing mixes. How to do a marketing
segmentation> we have this sociodemo approach> psychographic, geographic, behavioural, etc.
What's a project?
It's a temporary endeavour undertaken to create a unique product, service or result and governed
by a budget (projects are not operations> it’s an ongoing process of functions). It always has a
start and an end date.
4 things that make each project unique> 1. The environment;
5. New people involved;
6. New knowledge;
7. Situation: the pandemic that forced people to work remotely.
What's the project management? It's the art and science of planning, organising and managing
resources to achieve.
What's the project team? It's a group of professionals committed to achieving common goals,
they work well together and relate directly with one another.
Agile methodology>
Project canva:
Key definitions of Marketing
Stakeholder> any person/organisation that is actively involved in a project or whose interests
may be positively/negatively affected by the execution of the project. They can be end users, top
management, team.
Roles in the team> business owner, project manager, quality team etc. They vary based on the
project and company.
Communication> it’s an essential component for good project management and it ensures that
all stakeholders are equally informed on the how, when and why. Communication is a key
element to solve problems, deal with risks, ensure that tasks are completed on time.
Scope> it’s the description of the work that will be done and not be done. Be very specific when
writing it.
Requirements> demands, necessities, needs or parameters that must be met/satisfied. They’re
crucial for the success of the project.
Deliverable> it’s a list of deliverables(risultati finali/elementi da fornire) produced by the project
(examples> project plan, requirements document, design document, source code, test plan, test
cases, release notes, user guides).
Baseline> it’s the value against will all future measurements will be compared. It's a point of
reference, and there are 3 types of baselines: -scope baseline;
-schedule baseline;
-cost baseline.
The combination of the three baselines is called the performance measurament baseline.
Change> changes are inevitable, and they may impact the project’s budget and schedule.
Re-work> it can arise due to change in scope, in requirements or to quality of the deliverables
that are not up to the mark.
Risk> a risk is any factor that may potentially interfere with the successful completion of the
project. A risk is not a problem, but it’s the recognition that the problem may occur. By
reconising a potential problem, the PM can take proper actions.
Assumptions> they are circumstances and events that need to occur for the project to be
successful, but they are outside of the control of the project team. Assumptions are accepted as
true without proof of demonstration.
Constraint> they are things that might restrict, limit or regulate the project. They're generally
outside of the control of the project team.
Estimate> before proceeding in planning, estimate the project’s activities and tasks, the cost and
revenues and the time required. Based on the WBS estimate the effort each task/activity will
require. Tiem and cost estimates ae important for the success of the project.
Schedule> it communicates what work needs to be performed, which resources of the
organisation will perform the work and the timeframes in which that work needs to be
performed.
Earned value> it monitors the project plan, the actual work and its value, if a project is on a
track, how much budget and time should’ve been spend on the project. EV answers the question
“what did we get for the money we spent?”.
Forecasting> how the future will turn out, based on progress, earned value and risks
assumptions.
2) John Kaynes
He’s considered to be the leading macroeconomist of the 20th century and had a crucial role in
the economic policy in Britain in the 2nd world war. He also became the first chairman of the
Arts Council of Great Britain in 1945.
They include:
• Advertising
• Architecture
• Art and antiques markets
• Computer and videogames
• Crafts
• Design
• Designer fashion
• Films and videos
• Music
• Performing arts
• Publishing
• Software
• Television and radio.
What's marcoeconomics?
Macroeconomics is the study of aggregate economic variables, such as the size and growth of
national income, employment and inflation. It deals with economy-wide policies to achieve
economic growth.
Macroeconomics is involved in the measurement of the size of the cultural sector and the
contribution to national income of the creative industries. It also provieds the theoritecal basis for
Baumol’s cost disease, which is a result of differential growth in the economy.
Neoclassical economics> it’s what most people learn when they first study economics.
We talk about:
1. Consumers who seek to maximise satisfaction from the goods and sercvices they buy
and producers are motivated by the desire to maximize profits.
2. Producers and consumers are able to anticipate and allow for future income when
making a decision in the present;
3. Resources can be switched between uses in responses to changes in prices;
4. Markets respond to prices and to competition, prices act as signals as to what to produce.
What’s microeconomics?
It's concerned with the economic behaviour of the individual producer and consumer. It uses a
neoclassical approach and focuses on price theory – the study of demand decisions by consumers
and of the supply decisions of firms (costs of production, revenues and pricing policy).
Traditionally, neoclassical analysis has assumed that firms maximise profits; micreconomic
analysis is also applied to non-profit organisations, which may maximise other objectives
(attendances or membership).
4 sectors of economy
Primary sector> includes all industries involved in the extraction of natural material or raw
resources.
Secondary sector> includes all industries involved in the production of finished goods (heavy
and light industries).
Tertiary sector> includes all industries that provide services to other businesses or consumers. It
focuses on human interaction.
Quaternary sector> includes all industries involved in the creation and distribution of
knowledge.
Therefore, the terms “cultural industries” and “creative industries” are interchangeable:
• the concept of cultural industries> more related to cultural heritage and traditional forms
of creation;
• the concept of creative industries> more related to applied arts practices, innovations and
generating profit and creation of jobs by creating intellectual property (rights).
We are now seeing a transition to new forms of cultural and creative industries. The clear line
between producers and consumers of content is disappearing.
The cultural and creative industries are considered the forerunners of new dynamic forms of
economic activity> as society moves from being an industrial society to an intellectual one, the
creative approach to solve tasks is becoming an important factor of competitiveness.
(vedi culturalpolicies.net per la definizione di alcuni cultural profiles and activities e statistics).
• Success criteria> measurable criteria chosen to determine whether the project has
achieved its desired result.
• Outcome> description of the desired result of the project work being undertaken.
Timeframe:
• Actions> Project actions are tasks, activities or work that helps to achieve the project’s
results.
• Milestones> significant events in the project, which divides the project into manageable
parts (choose between 4-6 milestones).
People:
• Team>: Group of individuals who work in collaboration to implement the project and
achieve a desired outcome.
• Stakeholders>: Groups or individuals, in addition to the team, who affect or are affected
by the outcome of the project.
• Users> Recipients of the project’s desired outcome or groups of individuals who will be
impacted by the outcome of the project.
Environment:
• Resources> What is needed in order for the project’s actions to be executed and
completed.
• Constraints> Limitations such as events, resources or other complications that interfere
with the project.
• Risks> Likelihood of events or conditions that can have a positive or negative impact on
a project and the outcome.