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Way of The Sigilist - New Monk Way
Way of The Sigilist - New Monk Way
Way of the Sigilist Binding Strike. When you hit a creature with an unarmed
strike during your turn, you can apply a talisman onto your
Sigilist monks are masters of spiritual calligraphy. By target by spending the required ki points. If you target
inscribing simple or complex symbols onto pieces of paper or yourself or a friendly and willing creature, it automatically
cloth, they are able to control the flow of energy around. Such hits and deals no damage.
talismans can then be applied to a creature to help or hinder Ritualistic Sigil. You can spend 1 minute to carefully
alike. prepare one talisman you know. The next time you use that
Sigilists are often disciples of scribing monasteries, but talisman, it has no cost and it is applied as if you spent the
they can also be found among priests and inquisitors, or even least amount of ki points possible. You can't have more than
as hermit artists and rune carvers. Many of them are one talisman prepared this way at once. At 11th level, you can
wandering shamans and witches, binding spirits through prepare 2 talismans at once, and 3 at 17th level.
arcane symbols.
Regardless of their origins, Sigilists can be called upon to Votary of Scripts
banish a demon terrorizing villagers, protect pilgrims through 3rd-level Way of the Sigilist feature
a perilous journey, or ward the walls of a city with mystic
traps. Adventuring parties often seek those versatile monks You gain proficiency with Calligrapher’s Tools and with one
to round out their skillset. skill between Arcana and Religion. You can also use an action
and spend 1 ki point to cast comprehend languages without
Sigil Scribe providing material components.
3rd-level Way of the Sigilist feature
Scatter Seals
You learn how to imbue talismans with your ki. 6th-level Way of the Sigilist feature
Talismans. Talismans are symbols or words impressed on
a piece of paper, cloth or even drawn in the air. When you You train in the art of accurately flinging and hiding your
activate one, its effects last until the end of your next turn, talismans on the battlefield.
unless otherwise specified. You can’t apply the same talisman Toss. You can forgo one of your attacks to instead toss a
more than one time on the same target. talisman. Make a ranged attack against a creature within 60
Ki limit. At 3rd level, for any one talisman you apply, you feet of you. On a hit, you can apply a talisman onto the target.
can expend no more than 1 ki point. This limit increases by 1 if the target is friendly and willing, it can use its reaction to
at 6th, 11th, and 17th level. grab the talisman and force the attack to automatically hit.
Known Talismans. You learn three talismans of your Trap. You can forgo one of your attacks to instead hide a
choice. You learn two additional talismans of your choice at talisman on any small surface in an empty space within
6th, 11th, and 17th level. You can only choose a talisman with reach, which lasts 1 hour. A talisman aura fills a 5-foot cube
a ki point cost equal or lower than your ki limit. Each time and no more than one talisman can be placed in the same
you gain a level in this class, you can replace one talisman space. The first time a creature occupies the same space of
you know with a different one. the talisman, the talisman is consumed and the creature
must make a Dexterity saving throw or suffer the effects of
the talisman. A creature can choose to fail the save. To detect
a hidden talisman, a creature must succeed on a Wisdom
(Perception) check against your save DC.
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