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SwitzerLAN 2019 LoL Rules
SwitzerLAN 2019 LoL Rules
Table of contents
General 2
Recipients 2
Amendment of the rules 2
Tournament information 2
Tournament Platform 2
Tournament format 2
Tournament schedule 2
Tournament communication 3
General communication 3
Game communication 3
Match issue 3
Decision Issue 3
Game settings 3
Server 3
Match settings 3
Scripts / Third-Party-Software 3
Game proceedings 3
Before the tournament 3
Before the game 4
Match times 4
System 4
Match check-in 4
Pick & Ban order 4
Delayed match start 4
During the match 4
Pausing Match / Breaks 4
Disconnect / Lag / Bug 4
Technical / Medical emergency 4
After the match 5
Report the result 5
Terminology 5
Match, Set and Game (or Round) 5
Best-of-X 5
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Rulebook SwitzerLAN 2019
1 General
These regulations will be the reference document for the entirety of the SwitzerLAN
2019 event (hereinafter «SwitzerLAN») taking place at the BERNEXPO from the 21st
to the 24th of November 2019.
The rules may be available in several languages. If the individual rules differ, the English
version is valid in all cases as correct.
1.1 Recipients
These regulations apply to all players participating in the SwitzerLAN’s League of
Legends tournament (hereinafter: “LoL” or “Game”), as well as their organization and
entire team, including their coaches, managers, owners, members and employees. (The
whole of these persons are called “participants” throughout the rest of this document).
By taking part in this tournament, every participant guarantees that they are aware of
the content of these regulations and commits to respect it in its entirety.
Participants agree that their games could be streamed, casted or shown on the stage.
2 Tournament information
2.1 Tournament Platform
The official Tournament Platform for the Main Tournaments will be Battlefy
(https://battlefy.com/switzerlan-2019), please make sure that each member of your
team has an account.
Tiebreaker:
The Tiebreaker gets calculated automatically by Battlefy.
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Rulebook SwitzerLAN 2019
The detailed schedule will be published around a week before the Event, including
round start times, breaks and final time.
3 Game settings
3.1 Server
EUW
4 Game proceedings
4.1 Before the tournament
Please add your Summoner Name to your Profile on the SwitzerLAN site to ensure that
we can organize the tournament smoothly.
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4.2.2 System
The players generally play the matches on their own systems. However, the tournament
organizer can set up individual systems for individual matches or the whole tournament,
at which the matches must be played.
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In case the result is not submitted in time, a random winner will be granted from the
admin.
5 Terminology
5.1 Match, Set and Game (or Round)
A match is the meeting of two teams (or single players). A match usually consists of one
or more games. The term round is used synonym to the term game.
If useful, a match can be divided into several sets, which in turn consist of several
games.
5.2 Best-of-X
If a match is played as Best-of-X, a maximum of X Games (or sets) are played. The
match is considered won if a team or a player can decide more than half of the games
(or sets) for themselves. The remaining games (or sets) are no longer played.
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