Professional Documents
Culture Documents
Sample
Sample
e
Librarian of Hdathem
Masters of concealment and subterfuge, thieves make
their living in the shadows. Thieves are often sought to
acquire rare or closely guarded items, and they employ
fil
a wide range of skills to achieve their goals.
Because they tend to lead lives which make them
many enemies, thieves are often capable of handling
themselves in a fight. However, they are most
dangerous when they have the element of stealth and
surprise.
e
pl
m
Sa
e
dedicate
dedi
de
dedid cacate e their
te the
heirirr lives
i es to
liv to thehe pursuit
tth p rssui
pu u t of
o armed
r ed combat,
arm commba
bat,t
t,
either
therr for
e th
ei ther o defense
for def
efen
ense
en s of
se of the
he realm
th rre
eaallm or
o conquest.
con nqu
uesst. t They
Theey
are
are
ar e thehe soldiers
tth so
sold
oldie
ld i rss and
die anndd heroes
her
eroeoes whowh
w ho live
livee and
andd die e on
diie on the
tth
he
battlefi
ba
b atttle eld.
efifiel
el
e ld.
d
fil
The
Th warrior
he wa arr ior can
rrio
ior caan come
co me from
ome r m any
fro any society
an sooci
ciet ty and
ety annd has
has access
ha acce
ac ess
ss
to
to tthe
h m
he mostosst ex
o extensive
xte n ivve weapon
tens
ens we
w eappon and anndd armormorr training
arrm tra
raiin
ningng of
in of
any
any class.
an clas
cl ass. s. Warriors
War
a riiorrs practice
rior prrac
p ce their
a titice the ir craft
eir afftt daily
crra aiilyy as
da as anyany
an
other
otth
o heer trade.
ttrra
ad e Their
de. heirr role
The rol
olee iss strictly
strictltltlyy the
tric
ic he aspect
th asp
as peecctt of
of fifigh
ghting
g
ghhtit ng
g
and
an
a nd defending,
defe
de fend
ndin
ing,
in g and
g, and theyheyy are
the are some
some e times
tim
imes
meses conscripted
con
onsc
nscri
script
sc rip
ri pttedd
into
intto
in o armies
arm mie ies or
or serve
ser ve as
erve as mercenaries.
merc
me rccen nar
arieie
ess..
e
pl
m
Sa
e
see plainly that this scroll was inked in my own hand.”
– Legato the Ancient
Wizards are erudite scholars and seekers of ancient
magical knowledge. They harness power from the
fil
arcane and are ever in pursuit of its understanding.
While wizards may have a natural gift, they have to
work and study very hard to perfect their abilities.
Through this, they have become adept scribes and will
almost always prize their written works and any other
ancient tomes, even above gold.
Some wizards are benevolent and others go mad with
a lust for power. All wizards have an eerie quality to
them, able to effect the nature of things in our world in
e
a way that at times seems unnatural.
pl
m
Sa
e
fil
e
pl
m
Sa
Class: Choose a class from the available archetypes: Looking over the class descriptions, she decides
that the thief is well suited to that and
Barbarian, Berserker, Druid, Hunter, Priest, Seer, writes that on her character sheet. Before
Shaman, Thief, Warrior, or Wizard. choosing a name, she looks over the different
race options for a thief on Table 5.1 and sees
Race: Choose a race for your character that is that thieves can be any race. She likes the
available to your chosen class on Table 5.1. idea of a half elven thief who plunders lost
cities in search of lore and ancient treasures.
e
Table 5.1 Class/Race Playable Classes
Dwarf Half Elf Human Wild Elf She decides that ‘Tar’a’ will be a good name
Barbarian Yes - Yes Yes for a half elven thief.
Berserker Yes - Yes Yes The GM has declared that for this adventure
Druid - Yes Yes Yes the characters will begin at level 1, so she
fil
Hunter Yes Yes Yes Yes records ‘1’ under the level slot, leaving
Priest Yes Yes Yes - experience empty, and moves on to Step Two:
Statistics.
Seer Yes Yes Yes Yes
Shaman Yes - Yes Yes
Thief Yes Yes Yes Yes
Warrior Yes Yes Yes Yes
Wizard Yes Yes Yes -
Level: Typically, you will begin at level 1 but ask the
GM what level the party will be starting at. This is
important, because your statistics and skills will change
e
based on your level. If your PC starts at level 2 or
higher, consult Chapter Six.
Experience (XP): As your character advances, you will
record your experience on the XP slot. When starting at
level 1, you will leave this empty.
pl
Tara’s Character Description : Statistics Page
m
Sa
Chapter
Ch
hapter FFive:
ive: CCharacter
haracteer Creation
Creaatioon 31
Step Two: Statistics Liz rolls six separate 10 sided die. The
Every character will have six primary statistics that totals displayed are 1, 7, 1, 7, 3, 7. She
adds them up for a total of 26 and writes
determine the physical and mental capabilities of the this down on scratch paper. She repeats
character. this process five more times to record five
more totals of 25, 40, 24, 32, and 39. She
Primary Statistics include: records each of these on scratch paper.
• Agility
• Charisma Next, she consults Table 5.2 to reference the
favored statistics for thief. In order, they
• Dexterity are: agility, dexterity and intellect. She decides
• Intellect that she wants her thief to be slightly more
• Stamina mechanically inclined, and she assigns the
e
• Strength highest value of 40 to her dexterity statistic.
She assigns the next highest value of 39
To determine primary stats, you will roll 6d10 and to her agility, so that her thief will be good
total the number displayed on the dice. Now, do this at scaling walls and other physical activity.
She decides to assign the score of 32 to her
five more times, once for each primary stat. Once intellect, which helps her with intellect skills
fil
completed, you will want to assign each of the values and grants her additional advancement points
rolled to a specific primary statistic. later on!
Each class has favored statistics found in Table 5.2, as She then distributes the remaining three
classes will benefit more from specific statistics. They values to charisma, stamina, and strength.
are numbered in order of priority. Note: While no added Tar’a will be a half elf, so Liz consults
bonuses are given for this, it is a good guideline to new Table 5.3 and adds the values next to the
players to understand which statistics enhance game appropriate statistic to her dice totals.
Starting with agility, she adds the racial
play. modifier of 30 to her previous recorded value
Now add the racial bonuses found on Table 5.3 to your of 39 for a total of 69. Liz then repeats
e
base stat values to get the total stat scores. You will
record this total value in the primary statistic boxes on
the statistics page of the character sheet.
Note: The GM may allow for 7d10 to be rolled. In this
the process for the five remaining statistics.
e
Wizard
W
Wiiza
zza
ard 3 - - 1 2 -
fil
e
pl
m
Sa
e
Health pool is determined by rolling the health die
may make in a single
indicated for the character’s class in Table 5.4 and then
turn. At level 1, this will Tar’a’s attacks per turn
adding the bonus from their stamina found on Table
always be 1, but it may is pretty straight forward,
5.5. Once you have the totaled value, place the number since she has no ability at level
increase later as you
in the health pool box on the character sheet. 1 to grant her an additional
fil
invest in more abilities. attack, Liz simply records 1 in
Record this value in the this slot.
attacks/turn box on
Table 5.4 Class Health Die your character sheet.
Class Health Die
Barbarian 6d6 Note: There is a secondary box indicating offhand
Berserker, Hunter, Warrior 5d6 attack. You may check this box, if your character
Seer, Shaman 4d6 equips two one-handed weapons and has adequate
Druid, Priest, Thief 3d6 agility to make offhand attacks. The agility modifier for
Wizard 2d6 offhand attack is on Table 5.7.
Stamina
1-9
10-19
e
Table 5.5 Stamina Bonus to Health/Level
Bonus Health/lvl
1
0
Unarmored (Defense)
The unarmored box next to defense total accounts for
the character’s defense before applying armor. This is
determined by adding the class specific defense bonus
pl
to the character’s base defense (BD).
20-29 2
30-39 3 Defense bonus Defense is next, and Liz
40-49 4 is determined by makes a note of her unarmored
50-59 5 referencing the class to defense. She consults Table 5.6
60-69 6 Table 5.6. This bonus and sees that a thief gains
70-79 7 is applied every time +3 defense every level. She
80-89 8 consults base defense (BD)
the character increases found on Table 5.7. Tara’s
m
e
DV + Unarmored Defense = Defense Total
fil
Priest 0
Wizard 1
Berserker, Druid, Hunter, Shaman 2
Barbarian, Thief 3
Warrior 4
Seer 5