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Basic Definitions
Basic Definitions
2. Experimental unit is a unit of material (people, plot of land, animal, trees or leaves)
to which one application of a treatment is applied.
5. Factor is the independent variable under study, a variable whose level are set by the
experimenter.
7. The difference among experimental units treated alike (receiving the same treatment)
is called experimental error.
11. Experimental Error is a measure of the sum of variation between plots or units
receiving same treatments
12. Design experiment is a study in which the experimenter controls the assignments or
elements to different treatment groups.
14. Measurement unit is actual / response unit the actual objects on which the response
is measure.
Importance of experiments
• Reduce time to design/develop new products & processes
• Improve performance of existing processes
• Improve reliability and performance of products
• Achieve product & process robustness
• Evaluation of materials, design alternatives, setting component & system tolerances,
etc.
BASIC PRINCIPLES OF EXPERIMENTAL DESIGN
RANDOMIZATION
Purpose of Randomization
i) By properly randomization, it assists in averaging out the effects of extraneous factor
that may be present.
ii) Randomization also can eliminate bias.
iii) It is also ensure independence among data.
REPLICATION
Purpose of Replication
i) It allows the experimenter to obtain an estimate of the experimental error.
ii) Can increase the precision of the experiment.
iii) To ensure consistency in their result
iv) If the sample mean is used to estimate the effect on a factor in the experiment,
replication permits the experimenter to obtain a more precise estimate of this effect.
BLOCKING
Purpose of Blocking
i) Blocking can increase the precision of the treatment.
ii) It can also increase the information from the experiment.