Professional Documents
Culture Documents
The Impact of Child Maltreatment Among Children
The Impact of Child Maltreatment Among Children
_______________
_______________
by
Student
Introduction
In today’s social environment, our daily lives are filled with electronic
media devices, such as mobile phones, tablets, and computers. Throughout the
surfing the Internet, checking e-mail, watching videos, playing games, texting,
contexts (Bianchi and Phillips, 2005, Fisher, 1994: Kim and Haridakis, 2009,
various detrimental effects that users’ excessive media consumption can have
on themselves, others, and society, this issue has gained significance in
Despite the fact that previous studies have examined a variety of factors affecting
an individual medium, such as the Internet (Hawi, 2012, Tokunaga, 2012, Young,
1996a, Young, 1996b), a videogame (Caplan et al., 2009, Fisher, 1994, Hartmann et
al., 2012), or mobile phones (Khang, Woo, & Kim, 2012). As such, findings from
these studies are likely to be restricted to the specific media under examination, and
the perspectives provided by such research are thus limited for translating the
introduced similar media functions into various digital devices (i.e., iPhone, iPad,
iPod, etc.), users are now able watch a video stream, play a game, surf the Internet,
and make a phone call with a single one of these modern devices. Thus, when
particular medium.
media. The study will compare and contrast differences and similarities in the
particular, this study intends to draw more detailed relations between the
individual variables and media addiction by examining self-traits, dispositional
media use motives, media flow and addiction, and associations among the
variables through use of the Internet, videogames, and mobile phones. As such,
this study will offer a complete picture of the addictive process by exploring
flow when using the medium, and how the condition is then transformed into
technologies.
References
Khang, H., Kim, J. K., & Kim, Y. (2013). Self-traits and motivations as
antecedents of digital media flow and addiction: The Internet, mobile phones,