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Hagspawn Bruiser Actions

Medium Humanoid, Typically Neutral


Greataxe.
Armor Class 14 Melee Weapon Attack:+5, Reach 5 ft, one target
Hit Points 46 () Hit: 9 (1d12+3) slashing damage
and the creature must succeed on a DC 13 Strength Saving
Speed 30 ft. Throw or be knocked prone.

STR DEX CON INT WIS CHA Javelin.


16 12 16 10 14 8 Ranged Weapon Attack:+5, Range 30/120 ft., one target
(+3) (+1) (+3) (+0) (+2) (-1) Hit: 6 (1d6+3) piercing damage

Saving Throws Str+5, Con+5 Bonus Actions


Skills Survival+4
Senses darkvision 60 ft., passive Perception 14 Skin Bomb (3/day).
As a bonus action the Hagspwan throws a vial of poison which
Languages Common, Sylvan turns to gas engulfing an area in noxious gas. The Bomb has
Challenge 1 (200 XP) the effects of Stinking Cloud but it only covers a 10-foot-radius
Proficiency Bonus 2 instead, and you don't need to concentrate on it and last
[[1d4]] turns.

Monstrous Humanoid
Hagspawn are immune to effects that only target humanoids
Reactions
such as charm person or hold person. Parry (3/day)
Powerful Build. When another creature damages you with a melee attack, you
can use your reaction to reduce the damage by [[1d8+1]].
The hagspawn has advantage on Athletics (Strength) checks
and Strength Saving Throws.

Reckless Attack
When the hagspawn makes its first attack on its turn, it can
decide to attack recklessly. Doing so gives it advantage on
melee weapon attack rolls using Strength during its turn, but
attack rolls against it have advantage until its next turn.

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