Download as pdf or txt
Download as pdf or txt
You are on page 1of 3

Druid & 5 City Watch Kealan

CLASS & LEVEL BACKGROUND PLAYER NAME


Choondron
Loxodon Lawful Good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
15 +8 30
13 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+1 PERSONALITY TRAITS

Hit Point Maximum 48


+! Strength
DEXTERITY

15
+2

+4
Dexterity
Constitution
48
CURRENT HIT POINTS IDEALS
● +2 Intelligence

+2 ● +3 Wisdom
+0 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

18
+2 Acrobatics (Dex) Total SUCCESSES
+4 Animal Handling (Wis)
● +4
1d8per level FAILURES
● +2 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● +1 Athletics (Str)

14 +0

+2
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Watcher's Eye
Insight (Wis)
Scimitar +5 1d6/slash Your experience in enforcing the
+2 ● +4

law, and dealing with lawbreakers,


+0 Intimidation (Cha) Cane +5 1d6/bludg. gives you a feel for local laws and
WISDOM ● +2 Investigation (Int)
criminals. You can easily find the
+4 Medicine (Wis) local outpost of the watch or a
19 +2 Nature (Int) similar organization, and just as
● +4 Perception (Wis) easily pick out the dens of criminal
+4 activity in a community, although
+0 Performance (Cha)
you're more likely to be welcome in
+0 Persuasion (Cha)
CHARISMA the former locations rather than the
+2 Religion (Int) latter.
11 +2 Sleight of Hand (Dex) Loxodon Serenity. You have
advantage on saving throws against
+2 Stealth (Dex)
+0 being charmed or frightened.
● +4 Survival (Wis)
Trunk. You can grasp things with
SKILLS ATTACKS & SPELLCASTING your trunk, and you can use it as a
snorkel. lt has a reach of 5 feet, and
it can lift a number of pounds equal
+4 PASSIVE WISDOM (PERCEPTION)
A uniform in the style to five times your Strength score.
CP
of your unit and You can use it to do the following
Common, Loxodon, Orc, SP
indicative of your simple tasks: lift, drop, hold, push,
rank, a set of or pull an object or a creature; open
Elvish,Druidic or close a door or a container;
Herbalism Kit EP manacles, a walking grapple someone; or make an
Armor: Light armor, medium armor, stick (the cane) unarmed strike
shields (druids will not wear armor Keen Smell
or use shields made of metal)
GP 10
Wild Shape: Cranium Rat
Weapons: Clubs, daggers, darts,
javelins, maces, quarterstaffs, PP

scimitars, sickles, slings, spear

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
145 7ft 350lbs
AGE HEIGHT WEIGHT
Choondron
Gray Gray N/A
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Druid WIS 13 5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 2 6
Infestation Feign Death

Mold Earth Revivify

Shillelagh Animate Dead

Chill Touch Gaseous Form

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

Snare

Healing Word
4
Faerie Fire

Speak with Animals


SPELLS KNOWN

2 3
Wither and Bloom

Enhance Ability

Warding Wind
5
Gentle Repose

Blindness/Deafness
9

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

You might also like