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Complete Book of Divine Spells - Libram Orata - Hackmaster 4e
Complete Book of Divine Spells - Libram Orata - Hackmaster 4e
Complete Book of Divine Spells - Libram Orata - Hackmaster 4e
of Divine Spells
This PDF document is meant for use with HackMaster 4th Edition and all Copyrights/Trademarks are property of Kenzer and
Company and this document is for use free of any charge.
[PHB p.264] [PHB p.256]
Abjure Aid
(Abjuration) (Conjuration, Necromancy)
Level: Cleric 4 Level: Cleric 2
Range: 10 yards Components: V, S, M Range: Touch Components: V, S, M
Duration: Special Casting Time: 1 round Duration: 1 round + 1 round/level Casting Time: 5 segments
Area of Effect: One creature Saving Throw: Special Area of Effect: One creature Saving Throw: None
[HJ24 p.21]
Adjustable Light [ZG p.102] Air Barrage
(Evocation)
(Alteration)
Level: Zealots (w/Air sphere) 4, Cleric 5 Sphere: Sun
Level: Zealot 2, Cleric 3 Sphere: Sun
Range: 60 yards Components: V, S, M
Range: 60 yards Components: V, S, M
Duration: 1 hour + 1 turn/level Casting Time: 5 segments
Duration: 1 hour + 1 turn/level Casting Time: 5 segments
Area of Effect: 20-foot radius Saving Throw: Special
Area of Effect: 20-foot radius Saving Throw: Special
This spell creates a mass of invisible 6-inch diameter spheres of air that
spring forth from the caster's exhaling mouth and deal 1d4 points of damage
per caster level (maximum 10d4) to every creature within the area.
Unattended objects take no damage, but the force of the air barrage
automatically extinguishes candles, torches, and similar unprotected flames
in its spread. It also causes protected flames, such as those of lanterns, to
dance wildly and has a 5% chance per caster level to extinguish those lights.
Small-sized or smaller creatures are knocked prone, or if flying are knocked
back d6 x 10 feet. Medium creatures on the ground are unmoved, but if
flying are knocked back d6 x 5 feet. Large or greater creatures, and creatures
of any size that succeed at their saving throw, are unmoved.
[PHB p.267]
Aerial Servant [PHB p.270] Air Walk
(Conjuration/Summoning) (Alteration)
Level: Cleric 6 Level: Cleric 5
Range: 10 yards Components: V, S Range: Touch Components: V, S, M
Duration: 1 day/level Casting Time: 9 segments Duration: 1 hour + 1 turn/level Casting Time: 8 segments
Area of Effect: Special Saving Throw: None Area of Effect: One creature Saving Throw: None
Alleviate Headache [ZG p.102] Animal Summoning I [PHB p.284]
(Alteration) (Conjuration/Summoning)
Level: Cleric 1 Sphere: Healing Level: Druid 4
Range: Touch Components: V, S, M Range: 1 miles radius Components: V, S
Duration: Permanent Casting Time: 6 segments Duration: Special Casting Time: 7 segments
Area of Effect: One creature Saving Throw: None Area of Effect: Special Saving Throw: None
[HJ24 p.22]
Animate Vine
(Alteration)
Level: Druid 2, Cleric 3 Sphere: Plant
Range: 30 yards Components: V, S
Animate Object [PHB p.270]
Duration: 1 round/level Casting Time: 3 segments
(Alteration) Area of Effect: 10 feet/level Saving Throw: None
Level: Cleric 6
Range: 30 yards Components: V, S This spell enables the caster to give a vine a semblance of intelligence,
Duration: 1 round/level Casting Time: 9 segments attacking whomever or whatever the cleric designates. Slithering movement
Area of Effect: 1 cubic foot/level Saving Throw: None is 15 feet per round. The vine can constrict a creature or object like a
Constrictor Snake (HOB VII p84).
[PHB p.256]
Animated Corpse
(Necromancy)
Level: Cleric 2
Range: Touch Components: V, S
Duration: 1 week/level Casting Time: 1 turn
Area of Effect: One creature Saving Throw: None
[PHB p.257]
Augury
(Divination)
Level: Cleric 2
Range: 0 Components: V, S, M
Duration: Special Casting Time: 2 rounds Barkskin [PHB p.278]
Area of Effect: Special Saving Throw: None
(Alteration)
Level: Druid 2
Range: 50 yards Components: V, S, M
Duration: Permanent Casting Time: 1 turn
Area of Effect: 50 cubic yards/level Saving Throw: None
When a druid casts the Barkskin spell upon a creature, its skin becomes as
tough as bark, increasing it's base Armor Class to AC 6, plus 1 AC for every
four levels of the druid: Armor Class 5 at 4th level, Armor Class 4 at 8th, and
so on. This spell does not function in combination with normal armor or any
magical protection. In addition, saving throw rolls vs/ all attack forms except
magic gain a +1 bonus.
This spell can be placed on the caster or on any other creature he touched. In
addition to his holy symbol, the caster must have a handful of bark from an
oak as the material component for the spell.
Befriend (Reversible)
[PHB p.253] Blessed Abundance [ZG p.103]
(Enchantment/Charm) (Conjuration)
Level: Cleric 1 Level: Cleric 5 Sphere: Creation
Range: 0 Components: V, S, M Range: Touch Components: V, S, M
Duration: 1d4 rounds + 1 round/level Casting Time: 1 segment Duration: Permanence Casting Time: 1 round
Area of Effect: 60-foot radius Saving Throw: Special Area of Effect: 1 cubic foot/level Saving Throw: None
[PHB p.257]
Chant
(Conjuration/Summoning)
Level: Cleric 2
Range: 0 Components: V, S
Duration: Time of chanting Casting Time: 2 rounds
Area of Effect: 30-foot radius Saving Throw: None
Chariot of Sustarre [PHB p.292]
Charm Person or Mammal [PHB p.278]
(Evocation) (Enchantment/Charm)
Level: Druid 7 Level: Druid 2
Range: 10 yards Components: V, S, M Range: 80 yards Components: V, S
Duration: 12 hours Casting Time: 1 turn Duration: Special Casting Time: 5 segments
Area of Effect: Special Saving Throw: None Area of Effect: One person or mammal Saving Throw: Negates
The spell affects any single person or mammal it is cast upon. The creature
then regards the caster as a trusted friend and ally to be heeded and protected.
The term person includes any bipedal human, demihuman or humanoid of
man size or smaller, including Brownies, Dryads, dwarves, elves, Gnolls,
gnomes, Goblins, half-elves, halflings, half-orcs, hobgoblins, humans,
kobolds, Lizard Men, Nixies, Orcs, Pixies, Sprites, Troglodytes and others.
Thus, a 10th-level fighter is included, while an Ogre is not.
The spell does not enable the caster to control the charmed creature as if it
were an automaton, but any word or action of the caster is viewed in the most
favorable way. Thus, a charmed creature would not obey a suicide command,
but might believe the caster if assured that the only chance to save the caster's
life if for the creature to hold back an onrushing Red Dragon for "just a
minute or two" and if the charmed creature's view of the situation suggests
that this course of action still allows a reasonable chance of survival.
The subject’s attitudes and priorities are changed with respect to the caster,
but basic personality and alignment are not. A request that a victim make
itself defenseless, give up a valued item, or even use a charge from a valued
item (especially against former associates or allies) might allow an
immediate saving throw to see if the charm is thrown off. Likewise, a
charmed creature does not necessarily reveal everything it knows or draw
maps of entire areas.
A request may be refused, if such refusal is in character and does not
directly harm the caster. The victim’s regard for the caster does not
necessarily extend to the caster’s friends or allies. The victim does not react
well to the charmer’s allies making suggestions such as, “Ask him this
question…,” nor does the charmed creature put up with verbal or physical
abuse from the charmer’s associates, if this is out of character.
Note also that the spell does not empower the caster with linguistic
capabilities beyond those he normally has, The duration of the spell is a
function of the charmed creature’s intelligence, and it is tied to the saving
throw. A successful saving throw breaks the spell. This saving throw is
checked on a periodic basis according to the creature’s intelligence, even if
the caster has not overly strained the relationship.
If the caster harms, or attempts to harm, the charmed creature by some overt
action, or if a Dispel Magic spell is successfully cast upon the charmed
creature, the charm is broken automatically.
If the subject of the Charm Person or Mammal spell successfully rolls its
saving throw vs. the spell, the effect is negated. This spell, if used in
conjunction with the Animal Friendship spell, can keep the animal near the
caster’s home base, of the caster must leave for an extended period.
Cloak of Bravery/Cloak of Fear (Reversible) Cloudburst [PHB p.281]
(Conjuration/Summoning) [PHB p.264] (Alteration)
Level: Cleric 4 Level: Druid 3
Range: Touch Components: V, S, M Range: 10 feet/level Components: V, S, M
Duration: Special Casting Time: 6 segments Duration: 1 round Casting Time: 5 segments
Area of Effect: One creature Saving Throw: Negates Area of Effect: 30-foot-diameter cylinder up to 60 feet high
Saving Throw: None (special)
[ZG p.104]
Create Holy Symbol
(Conjuration)
Level: Cleric 2 Sphere: Creation
Range: 0 Components: V Casting Time:
Duration: Permanent 2 segments Saving Throw:
Area of Effect: The caster None
Cure Color Blindness (Reversible)
[ZG p.105]
Cure Light Wounds (Reversible)
[PHB p.255, 279]
(Abjuration) (Necromancy)
Level: Cleric 2 Sphere: Healing Level: Cleric 1, Druid 2
Range: Touch Components: V, S Casting Range: Touch Components: V, S
Duration: Permanent Time: 1 round Saving Throw: Duration: Permanent Casting Time: 5 segments
Area of Effect: One creature Special Area of Effect: Creature touched Saving Throw: None
[PHB p.276]
Detect Balance
(Divination)
Level: Druid 1 Detect Lie (Reversible)
[PHB p.264]
[PHB p.276]
Detect Snares & Pits
(Divination)
Level: Druid 1
Range: 0 Components: V, S, M
Duration: 4 rounds/level Casting Time: 4 segments
Area of Effect: 10 feet x 40 feet Saving Throw: None
Goodberry (Reversible)
[PHB p.279]
(Alteration, Evocation)
Level: Druid 2
Range: Touch Components: V, S, M
Duration: 1 day + 1 day/level Casting Time: 1 round
Area of Effect: 2d4 fresh berries Saving Throw: None
Gourmet Dinner [ZG p.108] Heal Critical Wounds [PHB p.271, 293]
(Alteration) (Necromancy)
Level: Cleric 4 Sphere: Creation Level: Cleric 6, Druid 7
Range: 10 yards Components: V, S Range: 5 feet/level Components: V, S
Duration: Special Casting Time: 1 turn Duration: Permanent Casting Time: 5 segments
Area of Effect: 1 cubic foot/level Saving Throw: None Area of Effect: One creature Saving Throw: None
[PHB p.277]
Locate Animals (Locate Plants)
(Divination)
Level: Druid 1
Range: 100 yards + 20 yards/level Components: V, S, M
Duration: 1 round/level Casting Time: 1 round
Area of Effect: 20 yards/level x 20-feet wide
Saving Throw: None
Locate Object (Reversible) [PHB p.262] Lozhen’s Breath [HJ24 p.22]
(Divination) (Conjuration)
Level: Cleric 3 Level: Druid 2 Sphere: Elemental Air
Range: 60 yards + 10 yards/level Components: V, S, M Range: 10 yards/level Components: V, S, M
Duration: 8 hours Casting Time: 1 turn Duration: 5 rounds/level Casting Time: 3 segments
Area of Effect: One object Saving Throw: None Area of Effect: 20-foot radius Saving Throw: Special
A cloud of ash-filled smoke, like that from the volcanic Lozhen Mountains,
billows out from a chosen point. The particle-filled smoke obscures vision,
giving a +3 AC modifier due to concealment. A character that breathes this
heavy smoke must make a saving throw vs. Poison with a –1 per round spent
inside the cloud, or spend that round choking and coughing. A character that
chokes for two consecutive rounds takes 1d6 points of temporary damage (per
punching and wrestling rules). A moderate wind (11+ mph) disperses the smoke
in 4 rounds, and a strong wind (21+ mph) disperses the fog in 1 round.
The material component for this spell is a pinch of ash. Lozhen’s Breath does
not function underwater. Because Lozhen refers to the mountains, Lozhen’s
Breath does not require a spell license.
[PHB p.278]
Purify Water (Reversible)
(Alteration)
Level: Druid 1
Range: 40 yards Components: V, S
Duration: Permanent Casting Time: 1 round
Area of Effect: 1 cubic ft./level, 1 ft. sq. area Saving Throw: None
This spell makes dirty, contaminated water clean and pure, suitable for
consumption. Up to one cubic foot per level of the druid casting the spell can be
thus purified. The reverse of this spell, contaminate water, works in exactly the
same manner, and its effects can spoil even holy (or unholy) water.
[PHB p.256]
Remove Fear (Reversible)
(Abjuration)
Level: Cleric 1
Range: 10 yards Components: V, S
Duration: Special Casting Time: 1 segment
Area of Effect: One creature/4 levels Saving Throw: Special
[ZG p.114]
Summon Divine Lackey
(Conjuration/Summoning)
Level: Cleric 1 Sphere: Summoning
Range: 0 Components: V, S, M
Duration: 1 hour/level Casting Time: 7 segments
Area of Effect: 30-foot radius Saving Throw: None
[HJ24 p.24]
Trailblaze
(Evocation)
Level: Druid 1 Sphere: Travel
Range: Touch Components: V, S
Duration: Permanent Casting Time: 3 segments
Area of Effect: 3 + 3/level trail markers Saving Throw: None
The spell allows the caster to inscribe a visible trail marker, which is a single
character consisting of a vertical, angled, or horizontal slash. When cast, he
receives three trail markers plus three per caster level, no two of which may be
placed more than 30 ft apart, and each of which must fit within 1 sq. ft. A
trailblaze spell enables him to place the trail marker upon any substance (usually
a tree, but even stone or metal) without harm to the material upon which it is
placed.
The trail marker cannot be dispelled, but it can be removed by the caster or by
an erase spell.
Tongues (Reversible) [PHB p.267]
(Alteration)
Level: Cleric 4 Transmute Metal to Wood [PHB p.294]
Range: 0 Components: V, S (Alteration)
Duration: 1 turn Casting Time: 7 segments Level: Druid 7
Area of Effect: The caster Saving Throw: None Range: 80 yards Components: V, S, M
Duration: Permanent Casting Time: 1 round
Area of Effect: One metal object Saving Throw: Special
Transmute Rock to Lava [PHB p.294] Transport Via Column [HJ24 p.24]
(Alteration) (Alteration)
Level: Druid 7 Level: Cleric 6 Sphere: Earth
Range: 20 feet/level Components: V, S, M Range: Touch Components: V, S
Duration: Special Casting Time: 1 round Duration: Special Casting Time: 4 segments
Area of Effect: 2 cubic feet/level Saving Throw: Special Area of Effect: Special Saving Throw: None
Thanks to an ancient Svimohz cleric of the Founder (with a fear of the
wilderness outside of Monam-Ahnozh), the caster or other touched willing
creature can enter any stone column and pass any distance to a second column of
the same kind in a single round, regardless of the distance between the two.
However, both the entry and destination column must be crafted from the same
type of stone (granite or marble, for example). If uncertain of the location of a
particular destination column, the caster need merely designate direction ("a
column in the north end of this city") or distance ("a column 200 miles west of
here"), and the transport via column spell moves the caster as close as possible to
the desired location. The caster may also indicate a particular destination column
Transmute Rock to Mud (Reversible) [PHB p.288]
(the third column from the left at the Temple of the Arts in Bet Kalamar, for
(Alteration) instance). The caster can bring along objects as long as their weight does not
Level: Druid 5 exceed his maximum encumbrance.
Range: 160 yards Components: V, S, M
Duration: Special Casting Time: 8 segments There is a 20% chance, reduced by 1% per level of experience of the caster, that
Area of Effect: 20-foot cubic/level Saving Throw: None the transport delivers the caster to a similar column from 1 to 100 miles away
from the desired destination column. If a particular destination column is
desired, but the column has been destroyed, the spell fails and the caster must
come forth from the entrance column within 24 hours. The destruction of an
occupied column means that the caster must make a saving throw vs. Death
Magic. Failure ejects the corpse and all carried objects from the column.
This spell will not function with statues, unless they currently act as a column
by actively supporting a structure, and the caster can never travel through a
golem or other creature, even if it currently supports a structure.