Complete Book of Divine Spells - Libram Orata - Hackmaster 4e

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Libram Orata -Q u it e

The Complete Book


Not

of Divine Spells

Compiled from spells from the


Player's Handbook (Second Printing, 2001)
Spellslinger's Guide to Wurld Domingation (First Printing, 2002)
HackJournals 11, 13, 16, 24, 25, 26, 409 & 410

This PDF document is meant for use with HackMaster 4th Edition and all Copyrights/Trademarks are property of Kenzer and
Company and this document is for use free of any charge.
[PHB p.264] [PHB p.256]
Abjure Aid
(Abjuration) (Conjuration, Necromancy)
Level: Cleric 4 Level: Cleric 2
Range: 10 yards Components: V, S, M Range: Touch Components: V, S, M
Duration: Special Casting Time: 1 round Duration: 1 round + 1 round/level Casting Time: 5 segments
Area of Effect: One creature Saving Throw: Special Area of Effect: One creature Saving Throw: None

[HJ24 p.21]
Adjustable Light [ZG p.102] Air Barrage
(Evocation)
(Alteration)
Level: Zealots (w/Air sphere) 4, Cleric 5 Sphere: Sun
Level: Zealot 2, Cleric 3 Sphere: Sun
Range: 60 yards Components: V, S, M
Range: 60 yards Components: V, S, M
Duration: 1 hour + 1 turn/level Casting Time: 5 segments
Duration: 1 hour + 1 turn/level Casting Time: 5 segments
Area of Effect: 20-foot radius Saving Throw: Special
Area of Effect: 20-foot radius Saving Throw: Special
This spell creates a mass of invisible 6-inch diameter spheres of air that
spring forth from the caster's exhaling mouth and deal 1d4 points of damage
per caster level (maximum 10d4) to every creature within the area.
Unattended objects take no damage, but the force of the air barrage
automatically extinguishes candles, torches, and similar unprotected flames
in its spread. It also causes protected flames, such as those of lanterns, to
dance wildly and has a 5% chance per caster level to extinguish those lights.
Small-sized or smaller creatures are knocked prone, or if flying are knocked
back d6 x 10 feet. Medium creatures on the ground are unmoved, but if
flying are knocked back d6 x 5 feet. Large or greater creatures, and creatures
of any size that succeed at their saving throw, are unmoved.

[PHB p.267]
Aerial Servant [PHB p.270] Air Walk
(Conjuration/Summoning) (Alteration)
Level: Cleric 6 Level: Cleric 5
Range: 10 yards Components: V, S Range: Touch Components: V, S, M
Duration: 1 day/level Casting Time: 9 segments Duration: 1 hour + 1 turn/level Casting Time: 8 segments
Area of Effect: Special Saving Throw: None Area of Effect: One creature Saving Throw: None
Alleviate Headache [ZG p.102] Animal Summoning I [PHB p.284]
(Alteration) (Conjuration/Summoning)
Level: Cleric 1 Sphere: Healing Level: Druid 4
Range: Touch Components: V, S, M Range: 1 miles radius Components: V, S
Duration: Permanent Casting Time: 6 segments Duration: Special Casting Time: 7 segments
Area of Effect: One creature Saving Throw: None Area of Effect: Special Saving Throw: None

Animal Friendship [PHB p.275]


(Enchantment/Charm)
Level: Druid 1
Range: 10 yards Components: V, S, M
Duration: Permanent Casting Time: 1 hour
Area of Effect: One animal Saving Throw: Negates
Animal Summoning II [PHB p.286]
(Conjuration/Summoning)
Level: Druid 5
Range: 60 yards/level Components: V, S
Duration: Special Casting Time: 8 segments
Area of Effect: Special Saving Throw: None

Animal Summoning III [PHB p.289]


(Conjuration/Summoning)
Level: Druid 6
Animal Growth (Reversible)
[PHB p.286]
Range: 100 yards/level Components: V, S
(Alteration) Duration: Special Casting Time: 9 segments
Level: Druid 5 Area of Effect: Special Saving Throw: None
Range: 80 yards Components: V, S, M
Duration: 2 rounds/level Casting Time: 8 segments
Area of Effect: Up to 8 animals in a 20-foot square
Saving Throw: None
Animate Dead [PHB p.260]
Animate Rock [PHB p.291]
(Necromancy) (Alteration)
Level: Cleric 3 Level: Druid 7
Range: 10 yards Components: V, S, M Range: 40 yards Components: V, S, M
Duration: Permanent Casting Time: 1 round Duration: 1 round/level Casting Time: 1 round
Area of Effect: Special Saving Throw: None Area of Effect: 2 cubic feet/level Saving Throw: None

[HJ24 p.22]
Animate Vine
(Alteration)
Level: Druid 2, Cleric 3 Sphere: Plant
Range: 30 yards Components: V, S
Animate Object [PHB p.270]
Duration: 1 round/level Casting Time: 3 segments
(Alteration) Area of Effect: 10 feet/level Saving Throw: None
Level: Cleric 6
Range: 30 yards Components: V, S This spell enables the caster to give a vine a semblance of intelligence,
Duration: 1 round/level Casting Time: 9 segments attacking whomever or whatever the cleric designates. Slithering movement
Area of Effect: 1 cubic foot/level Saving Throw: None is 15 feet per round. The vine can constrict a creature or object like a
Constrictor Snake (HOB VII p84).

[PHB p.256]
Animated Corpse
(Necromancy)
Level: Cleric 2
Range: Touch Components: V, S
Duration: 1 week/level Casting Time: 1 turn
Area of Effect: One creature Saving Throw: None

Anti-Animal Shell [PHB p.289]


(Abjuration)
Level: Druid 6
Range: 0 Components: V, S, M
Duration: 1 turn/level Casting Time: 1 round
Area of Effect: 10-foot radius Saving Throw: None
Anti-Plant Shell [PHB p.286] Astral Spell [PHB p.272]
(Abjuration) (Alteration)
Level: Druid 5 Level: Cleric 7
Range: 0 Components: V, S Range: Touch Components: V, S
Duration: 1 turn/level Casting Time: 8 segments Duration: Special Casting Time: 9 segments
Area of Effect: 15-foot diameter Saving Throw: None Area of Effect: Special Saving Throw: None

Ariellene’s Sprout Croft [HJ15 p.15]


(Alteration)
Level: Druid 1
Range: 50 yards Components: V, S, M
Duration: Permanent Casting Time: 1 turn
Area of Effect: 50 cubic yards/level Saving Throw: None
Except as noted above, Ariellene's Sprout Croft works as the Sprout
cantrip. The material spell component is a germinated seed.
Note: A croft is a small tract of land where a peasant's home resides, and is
typically used for planting a garden to supplement food supplies, grow herbs,
etc.

Ariellene’s Sprout Field [HJ15 p.15]


(Alteration)
Level: Druid 3
Range: 500 yards Components: V, S, M
Duration: Permanent Casting Time: 1 turn
Area of Effect: 10,000 cubic yards/level Saving Throw: None
Except as noted above, Ariellene's Sprout Field works as the Sprout cantrip.
The material spell component is a germinated seed.
Note: One acre equals 4,840 square yards.

Atonement [PHB p.267]


(Abjuration)
Level: Cleric 5
Range: Touch Components: V, S, M
Duration: Permanent Casting Time: 1 turn
Area of Effect: One person Saving Throw: None
Attach Limb [ZG p.103]
Aura of Comfort [ZG p.103]
(Alteration, Necromancy) (Evocation)
Level: Cleric 6 Sphere: Creation Level: Cleric 2 Sphere: Traveler
Range: Touch Components: V, S, M Range: Touch Components: V, S
Duration: Permanent Casting Time: 1 round Duration: 1 hour/level Casting Time: 2 segments
Area of Effect: 1 cubic foot/level Saving Throw: None Area of Effect: Creature touched Saving Throw: None

Awaken [ZG p.103]


(Alteration)
Level: Cleric 1 Sphere: Necromancy
Range: 5 feet/level Components: V, S, M
Duration: Instantaneous Casting Time: 4 segments
Area of Effect: One creature Saving Throw: None

[PHB p.257]
Augury
(Divination)
Level: Cleric 2
Range: 0 Components: V, S, M
Duration: Special Casting Time: 2 rounds Barkskin [PHB p.278]
Area of Effect: Special Saving Throw: None
(Alteration)
Level: Druid 2
Range: 50 yards Components: V, S, M
Duration: Permanent Casting Time: 1 turn
Area of Effect: 50 cubic yards/level Saving Throw: None
When a druid casts the Barkskin spell upon a creature, its skin becomes as
tough as bark, increasing it's base Armor Class to AC 6, plus 1 AC for every
four levels of the druid: Armor Class 5 at 4th level, Armor Class 4 at 8th, and
so on. This spell does not function in combination with normal armor or any
magical protection. In addition, saving throw rolls vs/ all attack forms except
magic gain a +1 bonus.
This spell can be placed on the caster or on any other creature he touched. In
addition to his holy symbol, the caster must have a handful of bark from an
oak as the material component for the spell.
Befriend (Reversible)
[PHB p.253] Blessed Abundance [ZG p.103]
(Enchantment/Charm) (Conjuration)
Level: Cleric 1 Level: Cleric 5 Sphere: Creation
Range: 0 Components: V, S, M Range: Touch Components: V, S, M
Duration: 1d4 rounds + 1 round/level Casting Time: 1 segment Duration: Permanence Casting Time: 1 round
Area of Effect: 60-foot radius Saving Throw: Special Area of Effect: 1 cubic foot/level Saving Throw: None

Blessed Warmth [ZG p.103]

Blade Barrier [PHB p.271] (Alteration)


(Evocation) Level: Cleric 4 Sphere: Sun
Level: Cleric 6 Range: Touch Components: V, S
Range: 30 yards/level Components: V, S Duration: 1 round/level Casting Time: 5 segments
Duration: 3 rounds/level Casting Time: 9 segments Area of Effect: Special Saving Throw: None
Area of Effect: 5-60 foot square Saving Throw: Special

Bloom [ZG p.115]


(Alteration)
Level: Druid 1 Sphere: Plant
Bless (Reversible)
[PHB p.253]
Range: 10 yards Components: V, S, M
(Conjuration/Summoning) Duration: Fairly permanent Casting Time: 5 segments
Level: Cleric 1 Area of Effect: 10-foot cube Saving Throw: None
Range: 60 yards Components: V, S, M
Duration: 6 rounds Casting Time: 1 round
Area of Effect: 50-foot cube Saving Throw: None
Break Hex [PHB p.267] Call Woodland Beings [PHB p.284]
(Abjuration) (Conjuration/Summoning)
Level: Cleric 5 Level: Druid 4
Range: 30 feet Components: V, S, M Range: 100 yards/level Components: V, S, M
Duration: Permanent Casting Time: 1 round Duration: Special Casting Time: Special
Area of Effect: Special Saving Throw: None Area of Effect: Special Saving Throw: Negates

Call Lighting [PHB p.281]


(Alteration)
Level: Druid 3
Range: 360 yards Components: V, S
Duration: 1 turn/level Casting Time: 1 turn
Area of Effect: 10-foot radius Saving Throw: Half

Call Upon Faith [ZG p.103]


(Invocation)
Level: Cleric 1 Sphere: Summoning
Range: 0 Components: V, S, M
Duration: 1 round Casting Time: 1 segment
Area of Effect: The caster Saving Throw: None

Cause Inclement Weather [PHB p.291]


(Alteration)
Level: Druid 7
Range: 0 Components: V, S, M
Duration: 2d12 hours Casting Time: 1 turn
Area of Effect: 4d4 square miles Saving Throw: None
&DXVH/\FDQWKURS\ [ZG p.104, 115]
(Necromancy)
Level: Cleric 4, Druid 4 Sphere: Animal
Range: Touch Components: V, S, M
Duration: Permanent Casting Time: 1 round (cleric)
2 rounds (druid)
Area of Effect: One person Saving Throw: Negates

Ceremony [PHB p.253]


(Invocation)
Level: Cleric 1
Range: Touch Components: V, S, M
Duration: Permanent Casting Time: 1 hour
Area of Effect: One creature, item, or area Saving Throw: Special
Ceremony [PHB p.275]
(Invocation)
Level: Druid 1
Range: Touch Components: V, S, M
Duration: Permanent Casting Time: 1 hour
Area of Effect: One creature, item, or area Saving Throw: Special

Changestaff [PHB p.291]


(Enchantment, Evocation)
Level: Druid 7
Range: Touch Components: V, S, M
Duration: Special Casting Time: 4 segments
Area of Effect: The caster's staff Saving Throw: None

[PHB p.257]
Chant
(Conjuration/Summoning)
Level: Cleric 2
Range: 0 Components: V, S
Duration: Time of chanting Casting Time: 2 rounds
Area of Effect: 30-foot radius Saving Throw: None
Chariot of Sustarre [PHB p.292]
Charm Person or Mammal [PHB p.278]
(Evocation) (Enchantment/Charm)
Level: Druid 7 Level: Druid 2
Range: 10 yards Components: V, S, M Range: 80 yards Components: V, S
Duration: 12 hours Casting Time: 1 turn Duration: Special Casting Time: 5 segments
Area of Effect: Special Saving Throw: None Area of Effect: One person or mammal Saving Throw: Negates
The spell affects any single person or mammal it is cast upon. The creature
then regards the caster as a trusted friend and ally to be heeded and protected.
The term person includes any bipedal human, demihuman or humanoid of
man size or smaller, including Brownies, Dryads, dwarves, elves, Gnolls,
gnomes, Goblins, half-elves, halflings, half-orcs, hobgoblins, humans,
kobolds, Lizard Men, Nixies, Orcs, Pixies, Sprites, Troglodytes and others.
Thus, a 10th-level fighter is included, while an Ogre is not.
The spell does not enable the caster to control the charmed creature as if it
were an automaton, but any word or action of the caster is viewed in the most
favorable way. Thus, a charmed creature would not obey a suicide command,
but might believe the caster if assured that the only chance to save the caster's
life if for the creature to hold back an onrushing Red Dragon for "just a
minute or two" and if the charmed creature's view of the situation suggests
that this course of action still allows a reasonable chance of survival.
The subject’s attitudes and priorities are changed with respect to the caster,
but basic personality and alignment are not. A request that a victim make
itself defenseless, give up a valued item, or even use a charge from a valued
item (especially against former associates or allies) might allow an
immediate saving throw to see if the charm is thrown off. Likewise, a
charmed creature does not necessarily reveal everything it knows or draw
maps of entire areas.
A request may be refused, if such refusal is in character and does not
directly harm the caster. The victim’s regard for the caster does not
necessarily extend to the caster’s friends or allies. The victim does not react
well to the charmer’s allies making suggestions such as, “Ask him this
question…,” nor does the charmed creature put up with verbal or physical
abuse from the charmer’s associates, if this is out of character.
Note also that the spell does not empower the caster with linguistic
capabilities beyond those he normally has, The duration of the spell is a
function of the charmed creature’s intelligence, and it is tied to the saving
throw. A successful saving throw breaks the spell. This saving throw is
checked on a periodic basis according to the creature’s intelligence, even if
the caster has not overly strained the relationship.

If the caster harms, or attempts to harm, the charmed creature by some overt
action, or if a Dispel Magic spell is successfully cast upon the charmed
creature, the charm is broken automatically.
If the subject of the Charm Person or Mammal spell successfully rolls its
saving throw vs. the spell, the effect is negated. This spell, if used in
conjunction with the Animal Friendship spell, can keep the animal near the
caster’s home base, of the caster must leave for an extended period.
Cloak of Bravery/Cloak of Fear (Reversible) Cloudburst [PHB p.281]
(Conjuration/Summoning) [PHB p.264] (Alteration)
Level: Cleric 4 Level: Druid 3
Range: Touch Components: V, S, M Range: 10 feet/level Components: V, S, M
Duration: Special Casting Time: 6 segments Duration: 1 round Casting Time: 5 segments
Area of Effect: One creature Saving Throw: Negates Area of Effect: 30-foot-diameter cylinder up to 60 feet high
Saving Throw: None (special)

Combine [PHB p.254]


(Evocation)
Level: Cleric 1
Range: Touch Components: V, S
Duration: Special Casting Time: 1 round
Area of Effect: Circle of clerics Saving Throw: None

Cloudburst [PHB p.260]


(Alteration)
Level: Cleric 3
Range: 1 foot/level Components: V, S, M
Duration: 1 round Casting Time: 5 segments
Area of Effect: 3 foot diameter cylinder up to 6 feet high
Saving Throw: None (special)

Command [PHB p.254]


(Enchantment/Charm)
Level: Cleric 1
Range: 30yards Components: V
Duration: 1 round Casting Time: 1 segment
Area of Effect: One creature Saving Throw: None
Commune [PHB p.267]
Confusion [PHB p.292]
(Divination) (Enchantment/Charm)
Level: Cleric 5 Level: Druid 7
Range: 0 Components: V, S, M Range: 80 yards Components: V, S, M
Duration: Special Casting Time: 1 turn Duration: 1 round/level Casting Time: 1 round
Area of Effect: Special Saving Throw: None Area of Effect: 1d4 creatures in 40-foot square Saving Throw: Special

Commune With Nature [PHB p.287]


(Divination)
Level: Druid 5
Range: 0 Components: V, S, M
Duration: Special Casting Time: 1 turn
Area of Effect: Special Saving Throw: None

Conjure Animals [PHB p.271]


(Conjuration/Summoning)
Level: Cleric 6
Range: 30 yards Components: V, S
Duration: 2 rounds/level Casting Time: 1 round
Area of Effect: Special Saving Throw: None
[ZG p.115]
Conjure Demi-Elemental Consecrate Holy Symbol [ZG p.104]
(Conjuration/Summoning) (Invocation)
Level: Druid 2 Sphere: Summoning Level: Cleric 1 Sphere: Devotional
Range: 0 Components: V, S, M Range: 0 Components: V, M
Duration: 2 rounds/level Casting Time: 7 segments Duration: Permanent Casting Time: 5 segments
Area of Effect: Special Saving Throw: None Area of Effect: The caster's holy symbol Saving Throw: None

Construct Temple [ZG p.104]


(Conjuration/Summoning)
Level: Cleric 7 Sphere: Creation
Range: 100 yards Components: V, S, M
Duration: Permanent Casting Time: 2d6 days
Area of Effect: Up to 10 foot square/level Saving Throw: None

Conjure Earth Elemental (Reversible)


[PHB p.292]
(Conjuration/Summoning)
Level: Druid 7
Range: 40 yards Components: V, S
Duration: 1 turn/level Casting Time: 1 turn
Area of Effect: Special Saving Throw: None

Conjure Fire Elemental (Reversible)


[PHB p.289]
(Conjuration/Summoning)
Level: Druid 6
Continual Light (Reversible)
[PHB p.260]

Range: 80 yards Components: V, S (Alteration)


Duration: 1 turn/level Casting Time: 6 rounds Level: Cleric 3
Area of Effect: Special Saving Throw: None Range: 80 yards Components: V, S
Duration: 1 turn/level Casting Time: 6 rounds
Area of Effect: Special Saving Throw: None
Control Temperature, 10’ Radius [PHB p.284]
Control Winds [PHB p.287; ZG p.104]
(Alteration) (Alteration)
Level: Druid 4 Level: Druid 5, Cleric 6 Sphere: Elemental Air, Weather
Range: 0 Components: V, S, M Range: 0
Duration: 4 turns + 1 turn/level Casting Time: 7 segments Duration: 1 turn/level (druid), 2 turns + 1 turn/2 levels (cleric)
Area of Effect: 10 foot radius Saving Throw: None Area of Effect: 40-ft. radius/level (druid), 30-ft. radius/level (cleric)
Components: V, S (druid), V, S, M (cleric)
Casting Time: 8 segments (druid), 9 segments (cleric)
Saving Throw: None

Control Weather [PHB p.273, 292]


(Alteration)
Level: Cleric 7, Druid 7
Range: 0 Components: V, S, M
Duration: 4d12 hours Casting Time: 1 turn
Area of Effect: 4d4 square miles Saving Throw: None
[ZG p.104]
Create Campsite (Reversible) Create Water (Reversible)
[PHB p.254, 279]
(Conjuration/Summoning) (Alteration)
Level: Cleric 3 Level: Cleric 1, Druid 2
Range: 0 Components: V, S, M Range: 30 yards Components: V, S, M
Duration: Special Casting Time: 3 segments Duration: Permanent Casting Time: 1 round
Area of Effect: 20-foot radius Saving Throw: None Area of Effect: Up to 27 cubic feet Saving Throw: None

Creeping Doom [PHB p.293]


(Conjuration/Summoning)
Level: Druid 7
Range: 0 Components: V, S
Duration: 4 rounds/level Casting Time: 1 round
Area of Effect: Special Saving Throw: None

Create Food & Water [PHB p.260]


(Alteration)
Level: Cleric 3
Range: 10 yards Components: V, S
Duration: Special Casting Time: 1 turn [PHB p.261]
Area of Effect: 1 cuic foot/level Saving Throw: None Cure Blindness or Deafness (Reversible)
(Abjuration)
Level: Cleric 3
Range: Touch Components: V, S
Duration: Permanent Casting Time: 1 round
Area of Effect: One creature Saving Throw: Special

[ZG p.104]
Create Holy Symbol
(Conjuration)
Level: Cleric 2 Sphere: Creation
Range: 0 Components: V Casting Time:
Duration: Permanent 2 segments Saving Throw:
Area of Effect: The caster None
Cure Color Blindness (Reversible)
[ZG p.105]
Cure Light Wounds (Reversible)
[PHB p.255, 279]

(Abjuration) (Necromancy)
Level: Cleric 2 Sphere: Healing Level: Cleric 1, Druid 2
Range: Touch Components: V, S Casting Range: Touch Components: V, S
Duration: Permanent Time: 1 round Saving Throw: Duration: Permanent Casting Time: 5 segments
Area of Effect: One creature Special Area of Effect: Creature touched Saving Throw: None

Cure Critical Wounds (Reversible)


[PHB p.268, 289]
(Necromancy)
Level: Cleric 5, Druid 6
Range: Touch
Duration: Permanent
Components: V, S
Casting Time: 5 segments (cleric)
Cure Minor Injury (Reversible)
[PHB p.276]

7 segments (druid) (Necromancy)


Area of Effect: One creature Saving Throw: None Level: Druid 1
Range: Touch Components: V, S
Duration: Permanent Casting Time: 5 segments
Area of Effect: Creature touched Saving Throw: None

Cure Disease (Reversible)


[PHB p.261, 281]
(Abjuration)
Level: Cleric 3, Druid 3
Range: Touch Components: V, S
Duration: Permanent Casting Time: 1 round
Area of Effect: One creature Saving Throw: None Cure Moderate Wounds (Reversible)
[PHB p.257]
(Necromancy)
Level: Cleric 2
Range: Touch Components: V, S
Duration: Permanent Casting Time: 5 segments
Area of Effect: One creature Saving Throw: None

Cure Nasty Wounds (Reversible)


[PHB p.261]
(Necromancy)
Level: Cleric 3
Range: Touch Components: V, S
Duration: Permanent Casting Time: 5 segments
Area of Effect: One creature Saving Throw: None

[PHB p.264, 284]


Cure Serious Wounds (Reversible)
(Necromancy)
Level: Cleric 4, Druid 4
Range: Touch Components: V, S
Duration: Permanent Casting Time: 5 segments (cleric)
7 segments (druid)
Area of Effect: One creature Saving Throw: None
Cure-All (Reversible)
[PHB p.271]
Detect Evil (Reversible)
[PHB p.255]
(Necromancy) (Divination)
Level: Cleric 6 Level: Cleric 1
Range: Touch Components: V, S Range: 0 Components: V, S, M
Duration: Permanent Casting Time: 1 round Duration: 1 turn + 5 rounds/level Casting Time: 1 round
Area of Effect: One creature Saving Throw: None Area of Effect: 10 feet x 120 yards Saving Throw: None

[PHB p.276]
Detect Balance
(Divination)
Level: Druid 1 Detect Lie (Reversible)
[PHB p.264]

Range: 60 feet Components: V, S, M (Divination)


Duration: 1 round/level Casting Time: 1 segment Level: Cleric 4
Area of Effect: One object or creature/round Saving Throw: None Range: 30 yards Components: V, S, M
Duration: 1 round/level Casting Time: 7 segments
Area of Effect: One creature Saving Throw: Negates

Detect Magic [PHB p.255, 276]


(Divination)
Detect Charm (Reversible)
[PHB p.257]
Level: Cleric 1, Druid 1
(Divination) Range: 0 Components: V, S, M
Level: Cleric 2 Duration: 1 turn Casting Time: 1 round
Range: 0 Components: V, S Area of Effect: 10 feet x 30 yards Saving Throw: None
Duration: 1 turn Casting Time: 1 round
Area of Effect: One creature/round Saving Throw: Negates
Detect Poison [PHB p.276]
Diminished Rite [PHB p.257]
(Divination) (Necromancy)
Level: Druid 1 Level: Cleric 2
Range: 0 Components: V, S, M Range: Touch Components: V, S
Duration: 1 turn + 1 round/level Casting Time: 4 segments Duration: Permanent Casting Time: 1 round
Area of Effect: Special Saving Throw: None Area of Effect: One creature Saving Throw: None

[PHB p.276]
Detect Snares & Pits
(Divination)
Level: Druid 1
Range: 0 Components: V, S, M
Duration: 4 rounds/level Casting Time: 4 segments
Area of Effect: 10 feet x 40 feet Saving Throw: None

Dispel Evil (Reversible)


[PHB p.268]
(Abjuration)
Level: Cleric 5
Range: Touch Components: V, S, M
Duration: 1 round/level Casting Time: 8 segments
Area of Effect: One creature Saving Throw: Negates

Detect Ulterior Motives [PHB p.268]


(Divination)
Level: Cleric 5
Range: 0 Components: V, S, M
Duration: 1 round/level Casting Time: 1 round
Area of Effect: 10 feet/level Saving Throw: None

Diagnose Injury [ZG p.105]


(Divination)
Level: Cleric 1 Sphere: Divination, Healing
Range: 5 feet/level Components: V, S, M
Duration: 1 round/level Casting Time: 3 segments
Area of Effect: One creature/round Saving Throw: None
Dispel Magic [PHB p.261]
Divination [PHB p.264]
(Abjuration) (Divination)
Level: Cleric 3, Druid 4 Level: Cleric 4
Range: 60 yards Components: V, S Range: 0 Components: V, S, M
Duration: Special Casting Time: 6 segments Duration: Special Casting Time: 1 turn
Area of Effect: 30-foot cube or 1 item Saving Throw: None Area of Effect: Special Saving Throw: None

Divine Inspiration [ZG p.105]


(Divination)
Level: Cleric 7 Sphere: Divination
Range: 0 Components: V, S, M
Duration: Instantaneous Casting Time: 5 segments
Area of Effect: The caster Saving Throw: None
Divine Miracle [ZG p.105]
Dust Devil [PHB p.257]
(Invocation) (Conjuration/Summoning)
Level: Cleric 7 Sphere: Devotional Level: Cleric 2
Range: Special Components: V, S, M Range: 30 yards Components: V, S
Duration: Special Casting Time: 1 turn Duration: 2 rounds/level Casting Time: 2 rounds
Area of Effect: Special Saving Throw: None Area of Effect: 5 x 4 foot cone Saving Throw: None

Earthquake [PHB p.273]


(Alteration)
Level: Cleric 7
Range: 120 yards Components: V, S, M
Duration: 1 round Casting Time: 1 turn
Area of Effect: 5-foot diameter/level Saving Throw: None

Draw Upon Holy Might [ZG p.105]


(Invocation)
Level: Cleric 2 Sphere: Summoning
Range: 0 Components: V, S, M
Duration: 1 round/level Casting Time: 2 segments
Area of Effect: The caster Saving Throw: None
Easy March [ZG p.106] Emotion Control [ZG p.106]
(Invocation) (Alteration, Enchantment/Charm)
Level: Cleric 6 Sphere: Traveler Level: Cleric 3 Sphere: Charm
Range: 50 feet Components: V, S, M Range: 10 yards Components: V, S, M
Duration: 1 day/level Casting Time: 2 segments Duration: 1 round/level Casting Time: 5 segments
Area of Effect: One creature/level within 50 feet Area of Effect: One creature/5 levels within a 20-foot cube
Saving Throw: None Saving Throw: Special

Elephant’s Overrun [HJ24 p.22]


(Alteration)
Level: Cleric 2, Druid 2 Sphere: Combat
Range: Touch Components: V, S, M
Duration: 1 round/level Casting Time: 3 segments
Area of Effect: One creature/level Saving Throw: Negates
The target creature becomes more adept at Shield Bash attacks, and is
significantly more skilled at running into foes and knocking them down. The
spell grants a +20% bonus to Improved Charge skill checks and Shield Bash
skill checks, as well as a +4 to the to-hit roll for Shield Bash attempts. The
material component is a small piece of ivory from an elephant for spellslingers,
or the character’s holy symbol for divine casters.
[PHB p.277]
Endure Cold/Endure Heat [PHB p.255] Entangle
(Alteration) (Alteration)
Level: Cleric 1 Level: Druid 1
Range: Touch Components: V, S Range: 80 yards Components: V, S, M
Duration: 1 hour/level Casting Time: 1 round Duration: 1 turn Casting Time: 4 segments
Area of Effect: Creature touched Saving Throw: None Area of Effect: 40-foot cube Saving Throw: None

Enthrall [PHB p.258]


(Enchantment/Charm)
Level: Cleric 2
Range: 0 Components: V, S
Duration: Special Casting Time: 1 round
Area of Effect: 90-foot radius Saving Throw: Negates
Enstrangle [ZG p.115]
(Alteration)
Level: Druid 3 Sphere: Plant
Range: 80 yards Components: V, S, M
Duration: 1 turn + 1d4 rounds Casting Time: 7 segments
Area of Effect: 40-foot cube Saving Throw: See text

Eternal Flame [ZG p.116]


(Invocation)
Level: Druid 3 Sphere: Elemental Fire
Range: Touch Components: V, S, M
Duration: 5 years/level Casting Time: 9 segments
Area of Effect: Up to 1 square foot Saving Throw: None
Exaction [PHB p.273]
Extinguish [ZG p.107]
(Alteration, Evocation) (Alteration)
Level: Cleric 7 Level: Cleric 3, Druid 2, Zealot 2 Sphere: Elemental Water
Range: 10 yards Components: V, S, M Range: 5 yards + 1 yard/level Components: V, S, M
Duration: Special Casting Time: 1 round Duration: 1d4 segments Casting Time: 6 segments
Area of Effect: One creature Saving Throw: None Area of Effect: 10-foot cube Saving Throw: Special

Faerie Fire [PHB p.277]


(Alteration)
Level: Druid 1
Range: 80 yards Components: V, M
Duration: 4 rounds/level Casting Time: 4 segments
Area of Effect: 10 square feet/level Saving Throw: None

False Dawn [ZG p.107]


(Evocation)
Level: Cleric 6, Druid 7, Zealot 6 Sphere: Sun
Range: 0 Components: V, S, M
Duration: 1 round/level Casting Time: 9 segments
Area of Effect: 30-foot redius sphere Saving Throw: None

Exorcism [ZG p.106]


(Necromancy)
Level: Cleric 5
Range: 1 foot/level Components: V, S, M
Duration: instantaneous Casting Time: 1 round
Area of Effect: One creature Saving Throw: None
Feeblemind [PHB p.289]
Feign Life [ZG p.107]
(Enchantment/Charm) (Necromancy)
Level: Druid 6 Level: Cleric 4
Range: 10 yards/level Components: V, S, M Range: Touch Components: V, S, M
Duration: Permanent Casting Time: 5 segments Duration: 1 minute/level Casting Time: 6 rounds
Area of Effect: One creature Saving Throw: Negates Area of Effect: One body Saving Throw: None

Feign Death [PHB p.279]


(Necromancy)
Level: Cleric 3, Druid 2
Range: Touch Components: V
Duration: 1 turn + 1 round/level Casting Time: 1/2 segment
Area of Effect: Person touched Saving Throw: None

Fertile Land (Reversible)


[HJ15 p.15]
(Alteration)
Level: Druid 3 Sphere; Plant
Range: 1 mile Components: V, S, M
Duration: Permanent Casting Time: 1 hour
Area of Effect: Up to 640 acres Saving Throw: Special
This spell increases plant yields. The GM secretly rolls a saving throw versus
magic. If successful, the spell makes the plants more hardy and bountiful,
increasing growth by 10% per caster level. Harvest yields gain a +1 bonus per
level of the caster to rolls on Table HJ15B: Farm Acreage Yields. The spell also
helps mitigate damage from floods, drought, infestations, fire, etc - as the plants
have a better chance for survival (+1 on all appropriate saving throws, etc). All
effects last only for the current growing season and end on the first day of
winter. In farming communities with druids/ zealots of Shang-Ti, Francor'Dieus,
Lathander, Aknar, or Hokalas, this spell is common at planting time as part of
the spring festivals.
The reverse (Infertile Land) negates a previously cast Fertile Land or reduces
growth by 5% per level of the caster (and inflicts a -1 penalty per two caster
levels). Use of Infertile Land is an evil act and is a favorite amongst zealots of
Alu.
Find the Path (Reversible)
[HPHB p.271]
Fire Seeds [HPHB p.289]
(Divination) (Conjuration)
Level: Cleric 6 Level: Druid 6
Range: Touch Components: V, S, M Range: Touch Components: V, S, M
Duration: 1 turn/level Casting Time: 3 rounds Duration: Special Casting Time: 1 round/seed
Area of Effect: One creature Saving Throw: None Area of Effect: Special Saving Throw: Half

Find Traps [HPHB p.258]


(Divination)
Level: Cleric 2
Range: 0 Components: V, S
Duration: 3 turns Casting Time: 5 segments
Area of Effect: 10 feet x 30 yards Saving Throw: None

Fire Storm (Reversible)


[HPHB p.293]
(Evocation)
Level: Druid 7
Range: 160 yards Components: V, S
Duration: 1 rounds Casting Time: 1 round
Area of Effect: Two 10-foot cubes/level Saving Throw: Half

Finger of Death [HPHB p.293]


(Enchantment/Charm)
Level: Druid 7
Range: 60 feet Components: V, S, M
Duration: Permanent Casting Time: 5 segments
Area of Effect: One creature Saving Throw: Negates
Fire Trap [HPHB p.279]
Flame Walk [HPHB p.261]
(Abjuration, Evocation) (Alteration)
Level: Druid 2 Level: Cleric 3
Range: Touch Components: V, S, M Range: Touch Components: V, S, M
Duration: Permanent until discharged Casting Time: 1 turn Duration: 1 round + 1 round/level Casting Time: 5 segments
Area of Effect: Oject touched Saving Throw: Half Area of Effect: Creature(s) touched Saving Throw: None

Flutter Soft [PHB p.255]


(Alteration)
Level: Cleric 1
Range: 60 feet Components: V, S, M
Duration: 1 hour Casting Time: 1 segment
Area of Effect: One creature Saving Throw: None

Focus [ZG p.107, 116]


(Invocation)
Level: Cleric 4, Druid 4 Sphere: Devotional
Flame Blade [HPHB p.279] Range: 10 feet Components: V, S, M
(Evocation) Duration: Special Casting Time: 1 day (cleric)
Level: Druid 2 Area of Effect: Special 25 hours (druid)
Range: 0 Components: V, S, M Saving Throw: None
Duration: 4 rounds + 1 round/2 levels Casting Time: 4 segments
Area of Effect: 3-foot long blade Saving Throw: None

Flame Strike [HPHB p.268]


(Evocation)
Level: Cleric 5
Range: 60 yards Components: V, S, M
Duration: Instantaneous Casting Time: 8 segments
Area of Effect: 5-foot x 30-foot column Saving Throw: Half
Fog Vision [PHB p.277]
(Divination)
Level: Druid 1
Range: Touch Components: V, S, M
Duration: 1 turn/level Casting Time: 1 segment
Area of Effect: One person Saving Throw: None
Forbiddance [PHB p.271]
Gate [PHB p.273]
(Abjuration) (Conjuration/Summoning)
Level: Cleric 6 Level: Cleric 7
Range: 30 yards Components: V, S, M Range: 30 yards Components: V, S
Duration: Permanent Casting Time: 6 rounds Duration: Special Casting Time: 5 segments
Area of Effect: 60-foor cube/level Saving Throw: Special Area of Effect: Special Saving Throw: None

Free Action [PHB p.265]


(Abjuration, Enchantment)
Level: Cleric 4
Range: Touch Components: V, S, M
Duration: 1 turn/level Casting Time: 7 segments
Area of Effect: One creature Saving Throw: None
Giant Insect (Reversible)
[PHB p.265]
Glyph of Warding [PHB p.261]
(Alteration) (Abjuration, Evocation)
Level: Cleric 4 Level: Cleric 3
Range: 20 yards Components: V, S, M Range: Touch Components: V, S, M
Duration: Permanent Casting Time: 7 segments Duration: Until discharged Casting Time: Special
Area of Effect: 1 to 6 insects Saving Throw: None Area of Effect: Special Saving Throw: Special

Goodberry (Reversible)
[PHB p.279]
(Alteration, Evocation)
Level: Druid 2
Range: Touch Components: V, S, M
Duration: 1 day + 1 day/level Casting Time: 1 round
Area of Effect: 2d4 fresh berries Saving Throw: None
Gourmet Dinner [ZG p.108] Heal Critical Wounds [PHB p.271, 293]
(Alteration) (Necromancy)
Level: Cleric 4 Sphere: Creation Level: Cleric 6, Druid 7
Range: 10 yards Components: V, S Range: 5 feet/level Components: V, S
Duration: Special Casting Time: 1 turn Duration: Permanent Casting Time: 5 segments
Area of Effect: 1 cubic foot/level Saving Throw: None Area of Effect: One creature Saving Throw: None

Heal Light Wounds [PHB p.258, 281]


(Necromancy)
Level: Cleric 2, Druid 3
Range: 5 feet/level Components: V, S
Duration: Permanent Casting Time: 5 segments
Area of Effect: One creature Saving Throw: None

Greater Restore Movement [ZG p.108]


(Alteration)
Level: Cleric 4 Sphere: Creation
Range: Touch Components: V, S, M
Duration: Permanent Casting Time: 1 round Heal Moderate Wounds [PHB p.262]
Area of Effect: Creature touched Saving Throw: None (Necromancy)
Level: Cleric 3
Range: 5 feet/level Components: V, S
Duration: Permanent Casting Time: 5 segments
Area of Effect: One creature Saving Throw: None

Heal Nasty Wounds [PHB p.265]


(Necromancy)
Level: Cleric 4
Grow [PHB p.285] Range: 5 feet/level Components: V, S
(Alteration) Duration: Permanent Casting Time: 5 segments
Level: Druid 4 Sphere: Creation Area of Effect: One creature Saving Throw: None
Range: 3 yards/level Components: V, S, M
Duration: Instantaneous Casting Time: 3 segments
Area of Effect: One creature Saving Throw: Negates

Heal Serious Wounds [PHB p.268, 287]


(Necromancy)
Level: Cleric 5, Druid 5
Range: 5 feet/level Components: V, S
Duration: Permanent Casting Time: 5 segments
Area of Effect: One creature Saving Throw: None

Hallucinatory Forest (Reversible)


[PHB p.285]
(Illusion/Phantasm)
Level: Druid 4 Sphere: Creation
Range: 3 yards/level Components: V, S, M
Duration: Instantaneous Casting Time: 3 segments
Area of Effect: One creature Saving Throw: Negates
Heat Metal (Reversible)
[PHB p.279]
Helping Hand [ZG p.109]
(Alteration) (Evocation)
Level: Druid 2 Level: Cleric 3 Sphere: Traveler
Range: 40 yards Components: V, S, M Range: Special Components: V, S
Duration: 7 rounds Casting Time: 5 segments Duration: 1 hour/level Casting Time: 1 round
Area of Effect: Special Saving Throw: Special Area of Effect: Special Saving Throw: None

Heroes’ Feast [PHB p.272]


(Evocation)
Level: Cleric 6
Range: 10 yards Components: V, S, M
Duration: 1 hour Casting Time: 1 turn
Area of Effect: One feaster/level Saving Throw: None
Hold Animal [PHB p.281]
Hold Plant [PHB p.285]
(Enchantment/Charm) (Enchantment/Charm)
Level: Druid 3 Level: Druid 4
Range: 80 yards Components: V, S Range: 80 yards Components: V, S
Duration: 2 rounds/level Casting Time: 6 segments Duration: 1 round/level Casting Time: 7 segments
Area of Effect: 1-4 animals in 40-foot cube Saving Throw: Negates Area of Effect: 1d4 plants in a 40-foot square Saving Throw: Negates

Hold Crowd [ZG p.109]


(Enchantment/Charm)
Level: Cleric 6 Sphere: Charm
Range: 200 yards Components: V, S, M
Duration: 1 round/level Casting Time: 6 segments
Area of Effect: Up to 10 creatures/level ina 100-foot (edge length) cube Holy Word (Reversible) [PHB p.273]
Saving Throw: Negates (Conjuration/Summoning)
Level: Cleric 7
Range: 0 Components: V
Duration: Special Casting Time: 1 segments
Area of Effect: 30-foot radius Saving Throw: None

Hold Person [ZG p.109]


(Enchantment/Charm)
Level: Cleric 2 Sphere: Charm
Range: 150 yards Components: V, S, M
Duration: 4 rounds + 1 round/level Casting Time: 5 segments
Area of Effect: One bipedal, man-shaped creature (Man-sized or smaller)
Saving Throw: Negates

Ignite [ZG p.109]


(Alteration)
Hold Persons [ZG p.109] Level: Cleric 3, Druid 2, Zealot 2 Sphere: Elemental Fire
(Enchantment/Charm) Range: 5 yards + 1 yard/level Components: V, S, M
Level: Cleric 3 Sphere: Charm Duration: Instantaneous Casting Time: 6 segments
Range: 100 yards Components: V, S, M Area of Effect: Special Saving Throw: Special
Duration: 3 rounds + 1 round/level Casting Time: 6 segments
Area of Effect: 1-4 bipedal, man-shaped creatures (Man-sized or smaller) in
a 20-foot (edge length) cube Saving Throw: Negates
Imbue With Spell Ability [PHB p.265] Insect Plague [PHB p.268]
(Enchantment) (Conjuration/Summoning)
Level: Cleric 4 Level: Cleric 5, Druid 5
Range: Touch Components: V, S, M Range: 120 yards Components: V, S, M
Duration: Until used Casting Time: 1 turn Duration: 2 rounds/level Casting Time: 1 turn
Area of Effect: Person touched Saving Throw: None Area of Effect: 180-foot x 60-foot cloud Saving Throw: None

Invisibility to Animals [PHB p.277]


(Alteration)
Level: Druid 1
Range: Touch Components: S, M
Duration: 1 turn + 1 round/level Casting Time: 4 segments
Area of Effect: One creature/level Saving Throw: None
[ZG p.109]
Indulgence
(Alteration)
Level: Cleric 1 through 7 Sphere: Devotional
Range: 10 feet Components: V, S, M
Duration: Permanent Casting Time: 1 round
Area of Effect: One person Saving Throw: None

Invisibility to Undead [PHB p.255]


(Abjuration)
Level: Cleric 1
Range: Touch Components: V, S, M
Duration: 6 rounds Casting Time: 4 segments
Area of Effect: One creature Saving Throw: Special
Join With Astral Traveler [ZG p.110]
Lesser Reincarnation [PHB p.287]
(Alteration) (Necromancy)
Level: Cleric 4 Sphere: Traveler Level: Druid 5
Range: 0 Components: V, S Range: Touch Components: V, S
Duration: Special Casting Time: 1 turn Duration: Permanent Casting Time: 1 turn
Area of Effect: The caster Saving Throw: None Area of Effect: One person Saving Throw: None

Know Alignment (Reversible) [PHB p.258]


(Divination)
Level: Cleric 2, Druid 3
Range: 10 yards Components: V, S
Duration: 1 turn Casting Time: 1 round
Area of Effect: One creature or object Saving Throw: Negates

Know Direction [ZG p.110]


(Divination)
Level: Cleric 1, Druid 1 Sphere: Divination, Traveler
Range: Touch Components: V, S, M
Duration: Instantaneous Casting Time: 1 segment
Area of Effect: Special Saving Throw: None

Lesser Reanimation [PHB p.262]


(Necromancy)
Level: Cleric 3
Range: Touch Components: V, S, M
Duration: Permanent Casting Time: 1 round
Area of Effect: One creature Saving Throw: None
Light (Reversible)
[PHB p.255]
Liveoak [PHB p.290]
(Alteration) (Enchantment)
Level: Cleric 1 Level: Druid 6
Range: 120 yards Components: V, S Range: Touch Components: V, S, M
Duration: 1 hour + 1 turn/level Casting Time: 4 segments Duration: 1 day/level Casting Time: 1 turn
Area of Effect: 20-foot-radius globe Saving Throw: Special Area of Effect: One oak tree Saving Throw: None

Lighten Load [ZG p.110]


(Alteration)
Level: Cleric 2 Sphere: Traveler
Range: 30 yards Components: V, S, M
Duration: 1 hour/level Casting Time: 2 segments
Area of Effect: 10-foot cube Saving Throw: None

[PHB p.277]
Locate Animals (Locate Plants)
(Divination)
Level: Druid 1
Range: 100 yards + 20 yards/level Components: V, S, M
Duration: 1 round/level Casting Time: 1 round
Area of Effect: 20 yards/level x 20-feet wide
Saving Throw: None
Locate Object (Reversible) [PHB p.262] Lozhen’s Breath [HJ24 p.22]
(Divination) (Conjuration)
Level: Cleric 3 Level: Druid 2 Sphere: Elemental Air
Range: 60 yards + 10 yards/level Components: V, S, M Range: 10 yards/level Components: V, S, M
Duration: 8 hours Casting Time: 1 turn Duration: 5 rounds/level Casting Time: 3 segments
Area of Effect: One object Saving Throw: None Area of Effect: 20-foot radius Saving Throw: Special
A cloud of ash-filled smoke, like that from the volcanic Lozhen Mountains,
billows out from a chosen point. The particle-filled smoke obscures vision,
giving a +3 AC modifier due to concealment. A character that breathes this
heavy smoke must make a saving throw vs. Poison with a –1 per round spent
inside the cloud, or spend that round choking and coughing. A character that
chokes for two consecutive rounds takes 1d6 points of temporary damage (per
punching and wrestling rules). A moderate wind (11+ mph) disperses the smoke
in 4 rounds, and a strong wind (21+ mph) disperses the fog in 1 round.
The material component for this spell is a pinch of ash. Lozhen’s Breath does
not function underwater. Because Lozhen refers to the mountains, Lozhen’s
Breath does not require a spell license.

Magic Font [PHB p.269]


(Divination)
Level: Cleric 5
Range: Touch Components: V, S, M
Duration: Special Casting Time: 1 hour
[ZG p.110, 116]
Log of Everburning Area of Effect: Special Saving Throw: None
(Alteration)
Level: Cleric 1, Druid 1 Sphere: Elemental Fire
Range: Touch Components: V, S
Duration: 1 hour/level Casting Time: 3 segments (cleric)
Area of Effect: Special 4 segments (druid)
Saving Throw: None

Magic Vestment [PHB p.262]


(Enchantment)
Level: Cleric 3
Range: 0 Components: V, S, M
Duration: 5 round/level Casting Time: 1 round
Area of Effect: The caster Saving Throw: None

Lower Water (Reversible) [PHB p.266]


(Alteration)
Level: Cleric 4
Range: 120 yards Components: V, S, M
Duration: 1 turn/level Casting Time: 1 turn
Area of Effect: Special Saving Throw: None

Magical Stone [PHB p.255]


(Enchantment)
Level: Cleric 1
Range: Touch Components: V, S, M
Duration: Special Casting Time: 4 segments
Area of Effect: 3 pebbles Saving Throw: None
Meld Into Stone [PHB p.262] Messenger [PHB p.280]
(Alteration) (Enchantment/Charm)
Level: Cleric 3 Level: Druid 2
Range: 0 Components: V, S, M Range: 20 yards/level Components: V, S
Duration: 8 round + 1d8 rounds Casting Time: 6 segments Duration: 1 day/level Casting Time: 1 round
Area of Effect: The caster Saving Throw: None Area of Effect: One creature Saving Throw: Negates

Minor Raise Dead [PHB p.266]


(Necromancy)
Level: Cleric 4
Range: Touch Components: V, S
Duration: Permanent Casting Time: 1 turn
Area of Effect: One creature Saving Throw: None

Mend Broken Bone [ZG p.110]


(Alteration)
Level: Cleric 3 Sphere: Healing
Range: Touch Components: V, S, M
Duration: Permanent Casting Time: 7 segments
Area of Effect: Creature touched Saving Throw: None
Moonbeam [PHB p.288]
(Alteration, Evocation)
Level: Druid 5
Range: 60 yards + 10 yards/level Components: V, S, M
Duration: 1 round/level Casting Time: 7 segments
Mend Limb [ZG p.110] Area of Effect: 5-foot radius + special Saving Throw: None
(Alteration)
Level: Cleric 2 Sphere: Healing
Range: Touch Components: V, S, M
Duration: Permanent Casting Time: 6 segments
Area of Effect: Creature touched Saving Throw: None

Mend Tendon [ZG p.110]


(Alteration)
Level: Cleric 2 Sphere: Healing
Nauseate [HJ24 p.23]

Range: Touch Components: V, S, M (Necromancy)


Duration: Permanent Casting Time: 6 segments Level: Cleric 1 Sphere: Harming
Area of Effect: Creature touched Saving Throw: None Range: 5 yards/level Components: V, S
Duration: 1d4 rounds Casting Time: 2 segments
Area of Effect: One living creature with 5HD or less
Saving Throw: Negates
The affected creature becomes nauseated. Nauseated creatures are unable to
attack, cast spells, concentrate on spells, or do anything else requiring attention.
The only action such a character can take is to move half their base movement
rate in a round. Creatures with 6 or more Hit Dice are immune to this effect. The
verbal component must be a disgusting word.
Negative Plane Protection [PHB p.262] Obscurement [PHB p.280]
(Abjuration) (Alteration)
Level: Cleric 3 Level: Druid 2
Range: Touch Components: V, S Range: 0 Components: V, S
Duration: Special Casting Time: 1 round Duration: 4 rounds/level Casting Time: 5 segments
Area of Effect: One creature Saving Throw: None Area of Effect: (level x 10-feet)2 Saving Throw: None

Onahu's Cloak of Courage [HJ24 p.23]


(Enchantment/Charm)
Level: Cleric 6 Sphere: Charm
Range: 20 feet Components: V, S, M
Duration: 1 round/level Casting Time: 1 round
Area of Effect: One creature/level Saving Throw: None
An ethereal glowing cloak appears on the target's back, bolstering its attitude
and improving its abilities. The affected creature receives a +2 bonus on saving
throws vs. charm and fear effects, a +10% bonus on skill checks with a single
skill (chosen by the caster) and a +2 bonus on rolls to-hit and weapon damage
rolls. The material component is a small piece of cloth stitched with golden
thread.
Neutralize Poison (Reversible) [PHB p.266, 282]
(Necromancy)
Level: Cleric 4, Druid 3 Part Water [PHB p.272]
Range: Touch Components: V, S (Alteration)
Duration: Permanent Casting Time: 7 segments Level: Cleric 6
Area of Effect: One creature or 1 cubic foot of substance/2 levels Range: 20 yards/level Components: V, S, M
Saving Throw: None Duration: 1 turn/level Casting Time: 1 turn
Area of Effect: 3 feet/level x 20 yards/level x 30 yards
Saving Throw: None

No Fear [PHB p.266]


(Enchantment/Charm)
Level: Cleric 4
Range: 10 yards/level Components: V
Duration: 2 rounds/level Casting Time: 3 segments
Area of Effect: 10-foot radius Saving Throw: None (negates)
Pass Plant [PHB p.288] Plane Shift [PHB p.269]
(Alteration) (Alteration)
Level: Druid 5 Level: Cleric 5
Range: Touch Components: V, S, M Range: Touch Components: V, S, M
Duration: Special Casting Time: 8 segments Duration: Permanent Casting Time: 8 segments
Area of Effect: Special Saving Throw: None Area of Effect: One creature Saving Throw: Negates (special)

Plant Door [PHB p.285]


(Alteration)
Level: Druid 4
Range: Touch Components: V, S, M
Duration: Special Casting Time: 7 segments
Area of Effect: Special Saving Throw: None

Pass Without Trace [PHB p.277]


(Enchantment/Charm)
Level: Druid 1
Range: Touch Components: V, S, M
Duration: 1 turn/level Casting Time: 1 round
Area of Effect: One creature Saving Throw: None

Plant Growth [PHB p.282]


(Alteration)
Level: Druid 3
Range: 160 yards Components: V, S, M
Duration: Permanent Casting Time: 1 round
Area of Effect: Special Saving Throw: Special
Prayer [PHB p.263] Premonition [PHB p.258]
(Conjuration/Summoning) (Divination)
Level: Cleric 3 Level: Cleric 2
Range: 0 Components: V, S, M Range: Touch Components: V, S, M
Duration: 1 round/level Casting Time: 6 segments Duration: 2 rounds/level Casting Time: 2 segments
Area of Effect: 60-foot radius Saving Throw: None Area of Effect: One creature Saving Throw: Negates

Primal's Brachiation [HJ24 p.24]


(Alteration)
Precipitation [PHB p.278, ZG p.110]
Level: Cleric 1, Druid 1 Sphere: Animal
(Alteration) Range: Touch Components: V, S, M
Level: Cleric 2, Druid 1 Sphere: Weather Duration: 1 round/level Casting Time: 2 segments
Range: 10 feet/level Components: V, S, M Area of Effect: One creature/level Saving Throw: Negates
Duration: 1 segment/level Casting Time: 6 semgents (cleric)
The target creature becomes more adept at climbing and swinging, just as an
3 segments (druid)
ape or monkey from the Vohven Jungle. The spell grants a +40% bonus to the
Area of Effect: 3-foot-diameter cylinder up to 12-feet high
creature's climbing ability (according to GMG Table 9C) and +20% to checks
Saving Throw: None
related to swinging through trees or from ropes/vines. The term "primal" refers
Except as noted above, this spell is the same as the first level magic-user to ape-like creatures, not a magic-user's name, and so Primal's Brachiation does
spell Precipitation (q.v.). The material component is the caster's holy symbol. not require a spell license.

Produce Fire (Reversible) [PHB p.285]


(Alteration)
Level: Druid 4
Range: 40 yards Components: V, S, M
Duration: 1 round Casting Time: 7 segments
Area of Effect: 12-foot square Saving Throw: None

Produce Flame [PHB p.280]


(Alteration)
Level: Druid 2
Range: 0 Components: V, S
Duration: 1 round/level Casting Time: 5 segments
Area of Effect: Special Saving Throw: None

Predict Weather [PHB p.278]


(Divination)
Level: Druid 1
Range: 0 Components: V, S, M
Duration: 2 hours/level Casting Time: 1 round
Area of Effect: Nine square miles Saving Throw: None
When a predict weather spell is cast by a druid he gains 100% accurate
knowledge of the weather (sky, temperature, precipitation) in a 9 square mile
area centering on the druid. For each level of experience of the druid casting the
spell, two hours advanced weather can be forecast. Thus, at 1st level the the
druid knows what the weather will be for two hours; at 2nd level he knows the
weather for four hours in advance, etc.
Protection From Acid [PHB p.288] Protection From Evil (Reversible)
[PHB p.256]
(Abjuration) (Abjuration)
Level: Druid 5 Level: Cleric 1
Range: Touch Components: V, S, M Range: Touch Components: V, S, M
Duration: Special Casting Time: 5 segments Duration: 3 rounds/level Casting Time: 4 segments
Area of Effect: One creature Saving Throw: None Area of Effect: One creature Saving Throw: None

Protection from Elementals [ZG p.116]


(Alteration)
Level: Druid 4 Sphere: Elemental
Range: 0 Components: V, S
Duration: 2 rounds/level Casting Time: 1 round
Area of Effect: 10-foot radius Saving Throw: None

Protection From Fire [PHB p.282]


(Abjuration)
Level: Druid 3
Range: Touch Components: V, S, M
Duration: Special Casting Time: 6 segments
Area of Effect: One creature Saving Throw: None

Protection From Lightning [PHB p.286]


(Abjuration)
Level: Druid 4
Range: Touch Components: V, S, M
Duration: Special Casting Time: 7 segments
Area of Effect: One creature Saving Throw: None
Protection From Lycanthropes [ZG p.111] Protection From Plants and Fungi [ZG p.116]
(Alteration) (Abjuration)
Level: Cleric 4 Sphere: Warding Level: Druid 4 Sphere: Plant
Range: 0 Components: V, S Range: 0 Components: V, S
Duration: 1 round/level Casting Time: 1 round Duration: 1 turn/level Casting Time: 1 round
Area of Effect: 10-foot radius Saving Throw: None Area of Effect: 10-foot radius Saving Throw: None

Protection From Possession [ZG p.111]


(Alteration)
Level: Cleric 4 Sphere: Warding
Range: 0 Components: V, S
Duration: 1 turn/level Casting Time: 1 round
Area of Effect: 10-foot radius Saving Throw: None

Protection From Nefarians [ZG p.111]


(Abjuration)
Level: Cleric 5 Sphere: Warding
Range: 0 Components: V, S, M
Duration: 1 round/level Casting Time: 1 round
Area of Effect: 10-foot radius Saving Throw: None
Protection From Undead [ZG p.111]
(Abjuration)
Level: Cleric 4 Sphere: Warding
Range: 0 Components: V, S
Duration: 1d4 rounds/level Casting Time: 1 round
Area of Effect: 10-foot radius Saving Throw: None

Protection From Petrification [PHB p.288]


(Abjuration)
Level: Druid 5
Range: 0 Components: V, S, M
Duration: 1 turn/level Casting Time: 5 segments
Area of Effect: One person Saving Throw: None
Protection From Water [ZG p.116] Rain of Fire [ZG p.112]
(Alteration) (Invocation)
Level: Druid 4 Sphere: Elemental Water Level: Cleric 6 Sphere: Combat, Elemental Fire
Range: 0 Components: V, S Range: 60 yards Components: V, S, M
Duration: 5 rounds/level Casting Time: 6 segments Duration: 1 segment Casting Time: 9 segments
Area of Effect: 10-foot radius Saving Throw: None Area of Effect: 5-foot square/level Saving Throw: Half

Purify Food & Drink (Reversible)


[PHB p.256]
(Alteration)
Level: Cleric 1
Range: 30 yards Components: V, S
Duration: Permanent Casting Time: 1 round
Area of Effect: 1 cu. ft./level in a 10 sq. ft. area Saving Throw: None
Rainbow [PHB p.269]
(Alteration, Evocation)
Level: Cleric 5
Range: 120 yards Components: V, S, M
Duration: 1 round/level Casting Time: 7 segments
Area of Effect: Special Saving Throw: None

[PHB p.278]
Purify Water (Reversible)
(Alteration)
Level: Druid 1
Range: 40 yards Components: V, S
Duration: Permanent Casting Time: 1 round
Area of Effect: 1 cubic ft./level, 1 ft. sq. area Saving Throw: None
This spell makes dirty, contaminated water clean and pure, suitable for
consumption. Up to one cubic foot per level of the druid casting the spell can be
thus purified. The reverse of this spell, contaminate water, works in exactly the
same manner, and its effects can spoil even holy (or unholy) water.

Quest [PHB p.269]


(Enchantment/Charm)
Level: Cleric 5 Sphere: Elemental Water
Range: 60 yards Components: V, S, M
Duration: Until fulfilled Casting Time: 8 segments
Area of Effect: One creature Saving Throw: Negates
Raise Dead (Reversible) [PHB p.269] Reflecting Pool [PHB p.280]
(Necromancy) (Divination)
Level: Cleric 5 Level: Druid 2
Range: 30 yards Components: V, S Range: 10 yards Components: V, S, M
Duration: Permanent Casting Time: 1 round Duration: 1 round/level Casting Time: 2 hours
Area of Effect: One person Saving Throw: Special Area of Effect: Special Saving Throw: None

Regenerate (Reversible) [PHB p.274]


(Necromancy)
Level: Cleric 7
Range: Touch Components: V, S, M
Duration: Permanent Casting Time: 3 rounds
Area of Effect: Creature touched Saving Throw: None
Reattach Limb [ZG p.112]
(Alteration, Necromancy)
Level: Cleric 5 Sphere: Necromancy
Range: Touch Components: V, S, M
Duration: Permanent Casting Time: 1 turn
Area of Effect: One creature Saving Throw: None
Reincarnate [PHB p.293] Remove Curse (Reversible) [PHB p.263]
(Necromancy) (Abjuration)
Level: Druid 7 Level: Cleric 3
Range: Touch Components: V, S Range: Touch Components: V, S
Duration: Permanent Casting Time: 1 turn Duration: Permanent Casting Time: 6 segments
Area of Effect: One person Saving Throw: None Area of Effect: Special Saving Throw: Special

[PHB p.256]
Remove Fear (Reversible)
(Abjuration)
Level: Cleric 1
Range: 10 yards Components: V, S
Duration: Special Casting Time: 1 segment
Area of Effect: One creature/4 levels Saving Throw: Special

Remove Paralysis [PHB p.263]


(Abjuration)
Level: Cleric 3
Range: 10 yards/level Components: V, S
Duration: Permanent Casting Time: 6 segments
Area of Effect: 1d4 creatures in 20-foot cube Saving Throw: None
Repair Strain or Sprain [ZG p.112]
Resist Electricity [ZG p.112]
(Alteration) (Alteration)
Level: Cleric 1 Sphere: Healing Level: Cleric 2 Sphere: Warding
Range: Touch Components: V, S, M Range: Touch Components: V, S, M
Duration: Permanent Casting Time: 6 segments Duration: 1 round/level Casting Time: 5 segments
Area of Effect: One creature Saving Throw: None Area of Effect: One creature Saving Throw: None

Repel Insects [PHB p.286]


(Abjuration, Alteration)
Level: Druid 4
Range: 0 Components: V, S, M
Duration: 1 turn/level Casting Time: 1 round
Area of Effect: 10-foot radius Saving Throw: None

Resist Fire/Resist Cold [PHB p.258]


(Alteration)
Level: Cleric 2 Sphere: Warding
Range: Touch Components: V, S, M
Duration: 1 round/level Casting Time: 5 segments
Area of Effect: One creature Saving Throw: None

Repel Living Creatures and Plants [PHB p.294]


(Abjuration)
Level: Druid 7
Range: Caster Components: V, S, M
Duration: 1 turn/level Casting Time: 1 round
Area of Effect: 10-foot diameter circle Saving Throw: None

Resist Gas [ZG p.11 ]

Resist Acid and Caustic [ZG p.112] (Alteration)


(Alteration) Level: Cleric 2 Sphere: Warding
Level: Cleric 3 Sphere: Warding Range: Touch Components: V, S, M
Range: Touch Components: V, S, M Duration: 1 round l l Casting Time: 5 segments
Duration: 1 round/level Casting Time: 5 segments Area of Effect: One creature Saving Throw: None
Area of Effect: One creature Saving Throw: None
Restoration (Reversible) [PHB p.274] Resurrection (Reversible) [PHB p.274]
(Necromancy) (Necromancy)
Level: Cleric 7 Level: Cleric 7
Range: Touch Components: V, S Range: Touch Components: V, S, M
Duration: Permanent Casting Time: 3 rounds Duration: Permanent Casting Time: 1 turn
Area of Effect: One creature Saving Throw: None Area of Effect: One creature Saving Throw: None

Restorative Cure-All [PHB p.274]


(Necromancy)
Level: Cleric 7
Range: Touch Components: V, S
Duration: Permanent Casting Time: 1 round
Area of Effect: One creature Saving Throw: None
Rigor Mortis [PHB p.259]
(Necromancy)
Level: Cleric 2
Range: 120 yards Components: V, S
Duration: 2 rounds/level Casting Time: 5 segments
Area of Effect: One creature Saving Throw: Negates
Restore Movement [ZG p.113]
(Alteration)
Level: Cleric 2 Sphere: Healing
Range: Touch Components: V, S, M
Duration: Permanent Casting Time: 6 segments
Area of Effect: Creature touched Saving Throw: None

Rigor Mortis, 10’ Radius [PHB p.270]


(Necromancy)
Level: Cleric 5
Range: 120 yards Components: V, S
Duration: 2 rounds/level Casting Time: 5 segments
Area of Effect: 10-foot radius Saving Throw: Negates

Sanctuary [PHB p.256]


(Abjuration)
Level: Cleric 1
Range: Touch Components: V, S, M
Duration: 2 rounds + 1 round/level Casting Time: 4 segments
Area of Effect: One creature Saving Throw: None
[PHB p.278]
Shillelagh Sink Into Earth [ZG p.117]
(Alteration) (Alteration)
Level: Druid 1 Level: Druid 5 Sphere: Elemental Earth
Range: Touch Components: V, S, M Range: Touch Components: S, M
Duration: 4 rounds + 1 round/level Casting Time: 2 segments Duration: 1 day/level Casting Time: 1 round
Area of Effect: One oak club Saving Throw: None Area of Effect: Caster or one item Saving Throw: Special
The spell enables the caster to change his own oak cudgel or unshod staff into a
magical weapon that gains a +1 bonus to its attack roll and inflicts 2d4 points of
damage on opponents up to man size, and 1d4+1 points of damage on larger
opponents. The spell inflicts no damage to the staff or cudgel. The caster must
wield the shillelagh, or course. The material components of this spell are a
shamrock leaf and the caster's holy symbol.

Shock Therapy (Reversible) [ZG p.113]


(Necromancy)
Level: Cleric 3 Sphere: Healing
Range: Touch Components: S, M
Duration: Permanent Casting Time: 1 round
Area of Effect: One creature Saving Throw: Special

Slow Poison [PHB p.259, 280]


(Necromancy)
Level: Cleric 2, Druid 2
Range: Touch Components: V, S, M
Duration: 1 hour/level Casting Time: 1 segment
Area of Effect: One creature Saving Throw: None

Snake Charm [PHB p.259]


(Enchantment/Charm)
Silence, 15’ Radius [PHB p.259] Level: Cleric 2
(Alteration) Range: 30 yards Components: V, S
Level: Cleric 3 Duration: Special Casting Time: 5 segments
Range: 120 yards Components: V, S Area of Effect: 30-foot cube Saving Throw: None
Duration: 2 rounds/level Casting Time: 5 segments
Area of Effect: 15-foot radius Saving Throw: None
Soften Stone [ZG p.117] Speak With Animals [PHB p.259, 278]
(Alteration) (Alteration)
Level: Druid 2 Sphere: Elemental Earth Level: Cleric 2, Druid 1
Range: 10 yards/level Components: V, S, M Range: 0 Components: V, S
Duration: Permanent Casting Time: 5 segments Duration: 2 rounds/level Casting Time: 5 segments
Area of Effect: 10-foot cube/level Saving Throw: None Area of Effect: One animal within 30 ft. Saving Throw: None

Speak With Monsters [PHB p.272]


(Alteration)
Level: Cleric 6
Range: 30 yards Components: V, S
Duration: 2 rounds/level Casting Time: 9 segments
Area of Effect: The caster Saving Throw: None

Speak to the Dead [PHB p.263]


(Necromancy)
Level: Cleric 3
Range: 0 Components: V, S, M
Duration: Special Casting Time: 1 turn
Area of Effect: One creature Saving Throw: Special

Speak With Plants [PHB p.286]


(Alteration)
Level: Druid 4
Range: 0 Components: V, S, M
Duration: 1 round/level Casting Time: 1 turn
Area of Effect: 30-foot radius Saving Throw: None
Spell Immunity [PHB p.266] Spike Stones [PHB p.266, 288]
(Abjuration) (Alteration, Enchantment)
Level: Cleric 4 Level: Cleric 4, Druid 5
Range: Touch Components: V, S, M Range: 30 yards Components: V, S, M
Duration: 1 turn/level Casting Time: 1 round Duration: 3d4 turns + 1 turn/level Casting Time: 6 segments
Area of Effect: One creature Saving Throw: None Area of Effect: 10-foot square/level, 1 spike/square foot
Saving Throw: None

Spider Charm [ZG p.113, 117]


(Enchantment/Charm)
Level: Cleric 2, Druid 2 Sphere: Animal
Range: 30 yards Components: V, S
Duration: Special Casting Time: 5 segments
Area of Effect: 30-foot cube Saving Throw: None Spiritual Brigade [ZG p.113]
(Invocation)
Level: Cleric 4 Sphere: Combat
Range: 10 yards + 1 yard/level Components: V, S, M
Duration: 2 rounds + 1 round/level (concentration)
Casting Time: 7 segments
Area of Effect: 5-foot x 10-foot line Saving Throw: None

Spike Growth [PHB p.270, 282]


(Alteration, Enchantment)
Level: Cleric 5, Druid 3
Range: 60 yards Components: V, S, M
Duration: 3d4 turns + 1 turn/level Casting Time: 6 segments
Area of Effect: 10-foot square/level Saving Throw: None
Spiritual Hammer [PHB p.259] Staunch Bleeding [ZG p.113,117]
(Invocation) (Alteration)
Level: Cleric 2 Level: Cleric 2, Druid 2 Sphere: Healing
Range: 10 yards/level Components: V, S, M Range: Touch Components: V, S, M
Duration: 3 rounds + 1 round/level Casting Time: 5 segments Duration: Permanent Casting Time: 6 segments (cleric)
Area of Effect: Special Saving Throw: None 7 segments (druid)
Area of Effect: One creature Saving Throw: None

Sticks to Snakes (Reversible) [PHB p.266, 288]


(Alteration)
Level: Cleric 4, Druid 5
Range: 30 yards Components: V, S, M
Duration: 2 round/level Casting Time: 7 segments
Area of Effect: 1d4 sticks + 1 stick/level in a 10-foot cube
Saving Throw: None

Spittle Splash [HJ24 p.24]


(Conjuration)
Level: Cleric 2 Sphere: Animal
Range: 25 feet + 5 feet/2 levels Components: V, S
Duration: Instantaneous Casting Time: 2 segments
Area of Effect: One spit missile Saving Throw: Special
From the caster's mouth comes a nasty orb of sticky, horrible smelling
expectorate (like the spittle of the green ape of the Vohven Jungle) at the target.
Roll an attack. The caster must hit the target’s AC against touch attacks to
succeed. Any living creature struck by the substance suffers a -2 penalty to
attacks and saves, and a –10% to skill checks until the spittle is washed off (with
at least 1 pint of water). The target may also suffer a loss of Honor, depending on
the situation and any onlookers.
Stirring Sermon [PHB p.263]
(Enchantment/Charm)
Starshine [PHB p.282]
Level: Cleric 3
(Evocation, Illusion/Phantasm) Range: 0 Components: V
Level: Druid 3 Duration: 1 turn + 1 round/level Casting Time: 1 round
Range: 10 yards/level Components: V, S, M Area of Effect: 20 foot radius/level Saving Throw: None
Duration: 1 turn/level Casting Time: 6 segments
Area of Effect: 10-foot square/level Saving Throw: None
Stone Passage [PHB p.286] Stones to Spiders [ZG p.113, 117]
(Alteration) (Alteration)
Level: Druid 4 Level: Cleric 4, Druid 4 Sphere: Animal
Range: Touch Components: V, S Range: 20 yards (cleric) Components: V, S, M
Duration: 1 turn Casting Time: 4 segments 30 yards (druid) Casting Time: 9 segments (cleric)
Area of Effect: One creature Saving Throw: None Duration: 2 rounds/level 7 segments (druid)
Area of Effect: 1d4 stones + 1 stone/level in a 10-foot cube
Saving Throw: None

Stone Shape [PHB p.283]


(Alteration)
Level: Druid 3
Range: Touch Components: V, S, M
Duration: Permanent Casting Time: 1 round
Area of Effect: 9 cu. ft. + 1 cu. ft./level Saving Throw: None

[ZG p.113, 117]


Strength of Stone
(Invocation/Evocation)
Level: Cleric 1, Druid 1 Sphere: Elemental Earth
Range: Touch Components: V, S, M
Duration: 3 rounds + 1 round/level Casting Time: 4 segments (Cleric)
3 segments (Druid)
Area of Effect: One creature Saving Throw: None

Stone Tell [PHB p.272]


(Divination)
Level: Cleric 6
Range: Touch Components: V, S, M
Duration: 1 turn Casting Time: 1 turn
Area of Effect: 1 cubic yard Saving Throw: None
Succor (Reversible) [PHB p.274] Summon Insects [PHB p.283]
(Alteration, Enchantment) (Conjuration/Summoning)
Level: Cleric 7 Level: Druid 3
Range: Touch Components: V, S, M Range: 30 yards Components: V, S, M
Duration: Special Casting Time: 1 day Duration: 1 round/level Casting Time: 1 round
Area of Effect: One person Saving Throw: None Area of Effect: One creature Saving Throw: None

[ZG p.114]
Summon Divine Lackey
(Conjuration/Summoning)
Level: Cleric 1 Sphere: Summoning
Range: 0 Components: V, S, M
Duration: 1 hour/level Casting Time: 7 segments
Area of Effect: 30-foot radius Saving Throw: None

Sunray [PHB p.274, 294]


(Alteration, Evocation)
Level: Cleric 7, Druid 7
Range: 10 yards/level Components: V, S, M
Duration: 1 + 1d4 rounds Casting Time: 4 segments
Area of Effect: 5-foot radius (special) Saving Throw: Special
Symbol [PHB p.274] Touch of Death [PHB p.267]
(Conjuration/Summoning) (Necromancy)
Level: Cleric 7 Level: Cleric 4
Range: Touch Components: V, S, M Range: Touch Components: V, S
Duration: 1 turn/level Casting Time: 3 segments Duration: Permanent Casting Time: 5 segments
Area of Effect: 60-foot radius Saving Throw: Negates Area of Effect: One living creature Saving Throw: Negates

Touch of the Dark One [HJ24 p.24]


(Necromancy)
Level: Cleric 5 Sphere: Sun (reversed)
Range: 60 yards + 10 yards/level Components: S
Duration: Special Casting Time: 6 segments
Area of Effect: One creature/level Saving Throw: Negates
The caster calls upon the power of the Dark One to blind a group of opponents,
who must all be within 30 ft. of each other. Opponents in the area who fail a
saving throw vs. Spell are blind, only able to see a grayness before their eyes.
Only a Dispel Magic or the spellcaster can do away with the blindness if the
creature fails its initial saving throw vs. Spell. A blinded creature suffers a -4
penalty to its attack rolls, and its opponents gain a +4 bonus to their attack rolls.
The somatic component is a gesture resembling a poke to the eye. This power is
most commonly found among the clerics of the Dark One (Mravroshkha-
Khielshor to hobgoblins, or Zhanvim to the Svimohz).

[HJ24 p.24]
Trailblaze
(Evocation)
Level: Druid 1 Sphere: Travel
Range: Touch Components: V, S
Duration: Permanent Casting Time: 3 segments
Area of Effect: 3 + 3/level trail markers Saving Throw: None
The spell allows the caster to inscribe a visible trail marker, which is a single
character consisting of a vertical, angled, or horizontal slash. When cast, he
receives three trail markers plus three per caster level, no two of which may be
placed more than 30 ft apart, and each of which must fit within 1 sq. ft. A
trailblaze spell enables him to place the trail marker upon any substance (usually
a tree, but even stone or metal) without harm to the material upon which it is
placed.
The trail marker cannot be dispelled, but it can be removed by the caster or by
an erase spell.
Tongues (Reversible) [PHB p.267]
(Alteration)
Level: Cleric 4 Transmute Metal to Wood [PHB p.294]
Range: 0 Components: V, S (Alteration)
Duration: 1 turn Casting Time: 7 segments Level: Druid 7
Area of Effect: The caster Saving Throw: None Range: 80 yards Components: V, S, M
Duration: Permanent Casting Time: 1 round
Area of Effect: One metal object Saving Throw: Special
Transmute Rock to Lava [PHB p.294] Transport Via Column [HJ24 p.24]
(Alteration) (Alteration)
Level: Druid 7 Level: Cleric 6 Sphere: Earth
Range: 20 feet/level Components: V, S, M Range: Touch Components: V, S
Duration: Special Casting Time: 1 round Duration: Special Casting Time: 4 segments
Area of Effect: 2 cubic feet/level Saving Throw: Special Area of Effect: Special Saving Throw: None
Thanks to an ancient Svimohz cleric of the Founder (with a fear of the
wilderness outside of Monam-Ahnozh), the caster or other touched willing
creature can enter any stone column and pass any distance to a second column of
the same kind in a single round, regardless of the distance between the two.
However, both the entry and destination column must be crafted from the same
type of stone (granite or marble, for example). If uncertain of the location of a
particular destination column, the caster need merely designate direction ("a
column in the north end of this city") or distance ("a column 200 miles west of
here"), and the transport via column spell moves the caster as close as possible to
the desired location. The caster may also indicate a particular destination column
Transmute Rock to Mud (Reversible) [PHB p.288]
(the third column from the left at the Temple of the Arts in Bet Kalamar, for
(Alteration) instance). The caster can bring along objects as long as their weight does not
Level: Druid 5 exceed his maximum encumbrance.
Range: 160 yards Components: V, S, M
Duration: Special Casting Time: 8 segments There is a 20% chance, reduced by 1% per level of experience of the caster, that
Area of Effect: 20-foot cubic/level Saving Throw: None the transport delivers the caster to a similar column from 1 to 100 miles away
from the desired destination column. If a particular destination column is
desired, but the column has been destroyed, the spell fails and the caster must
come forth from the entrance column within 24 hours. The destruction of an
occupied column means that the caster must make a saving throw vs. Death
Magic. Failure ejects the corpse and all carried objects from the column.
This spell will not function with statues, unless they currently act as a column
by actively supporting a structure, and the caster can never travel through a
golem or other creature, even if it currently supports a structure.

Transport Via Plants [PHB p.290]


(Alteration)
Level: Druid 6
Range: Touch Components: V, S
Duration: Special Casting Time: 4 segments
Area of Effect: Special Saving Throw: None

Transmute Water to Dust (Reversible) [PHB p.290]


(Alteration)
Level: Druid 6
Range: 60 yards Components: V, S, M
Duration: Permanent Casting Time: 8 segments
Area of Effect: 1 cubic yard/level Saving Throw: Special

Tree [PHB p.283]


(Alteration)
Level: Druid 3
Range: 0 Components: V, S, M
Duration: 6 turns + 1 turn/level Casting Time: 6 segments
Area of Effect: The caster Saving Throw: None
Trip [PHB p.280] Turn Wood [PHB p.290]
(Enchantment/Charm) (Alteration)
Level: Druid Level: Druid 6
Range: Touch Components: V, S Range: 0 Components: V, S
Duration: 1 turn/level Casting Time: 5 segments Duration: 1 round/level Casting Time: segments
Area of Effect: One object up to 10 feet long Area of Effect: 20 feet/level x 120 feet Saving Throw: None
Saving Throw: Negates

True Seeing (Reversible) [PHB p.270]


(Divination)
Level: Cleric 5
Range: Touch Components: V, S, M
Duration: 1 round/level Casting Time: 8 segments
Area of Effect: One creature Saving Throw: None

Turn (Reversible) [ZG p.114]


(Conjuration/Summoning)
Level: Cleric 3 Sphere: Summoning
Range: 0 Components: V, S, M
Duration: turn Casting Time: 8 segments
Area of Effect: The caster Saving Throw: None
Vitality [ZG p.114]
Walking Corpse [PHB p.256]
(Alteration, Necromancy) (Necromancy)
Level: Cleric 3 Sphere: Healing Level: Cleric 1
Range: Touch Components: V, S, M Range: Touch Components: V, S
Duration: 8 hours Casting Time: 6 segments Duration: 1 week/level Casting Time: 1 turn
Area of Effect: One creature (man-sized or smaller)/3 levels Area of Effect: One creature Saving Throw: None
Saving Throw: None

Wall of Fire [PHB p.289]


(Conjuration/Summoning)
Level: Druid 5
Range: 80 yards Components: V, S, M
Duration: Special Casting Time: 8 segments
Area of Effect: Special Saving Throw: None

Vohven Vipers [HJ24 p.25]


(Conjuration/Summoning)
Level: Druid 3 Sphere: Animal
Range: 25 feet + 5 feet/level Components: V, S
Duration: 1 round/level Casting Time: 1 round
Area of Effect: One tiny viper/level Saving Throw: None
When uttering the Vohven Vipers spell, the caster calls forth a Tiny venomous
snake. The snakes must be summoned so that each one is adjacent to at least one
other snake (that is, the snake must fill one contiguous area). The caster may
summon the snakes so that they share the area of other creatures. Each snake
attacks the nearest creature, and the caster cannot command the snakes to follow
his orders. They do not remain stationary, and they pursue creatures that flee.
Use Snake, Venomous in Hacklopedia of Beasts VII p85, and then shrink them
to Tiny by decreasing Hit Dice by 4 hp and giving them a -15% EP adjustment.
Wall of Thorns [PHB p.290] Warp Stone or Metal [ZG p.117]
(Conjuration/Summoning) (Alteration)
Level: Druid 6 Level: Druid 4 Sphere: Elemental Earth
Range: 80 yards Components: V, S Range: 10 yards Components: V, S, M
Duration: 1 turn/level Casting Time: 9 segments Duration: Instantaneous Casting Time: 7 segments
Area of Effect: One 10-foot cube/level Saving Throw: None Area of Effect: 3 pounds/level Saving Throw: Special

Warp Wood (Reversible) [PHB p.281]


(Alteration)
Level: Druid 2
Range: 10 yards/level Components: V, S
Duration: Permanent Casting Time: 5 segments
Area of Effect: Special Saving Throw: Special

Wall of Vines [HJ24 p.25]


(Conjuration/Summoning)
Level: Druid 3 Sphere: Plant
Range: 80 yards Components: V, S, M
Duration: 1 turn/level Casting Time: 1 round
Area of Effect: One 10-foot cube/level Saving Throw: None
A Wall of Vines spell creates a barrier of very tough, pliable vines at least twice
the thickness of a human finger. Any creature forced into or attempting to move
through a Wall of Vines becomes entangled as with the Entangle spell.
The druid can double the wall's area by halving its thickness. This has no effect
on the entangling ability of the wall, but any creature attempting to move through
the wall takes that much less time to force its way through the barrier. A Wall of
Vines can be breached by slow work with hacking or slashing weapons.
Chopping away at the wall creates a safe passage 1 foot deep for every 10
minutes of work. Fire burns it away in 10 minutes. The material component is a
handful of vine seeds or a small piece of vine at least three inches long.

Ward Off Evil (Reversible) [PHB p.263]


(Abjuration)
Level: Cleric 3 Sphere: Plant
Water Breathing (Reversible) [PHB p.283]
(Alteration)
Range: Touch Components: V, S, M
Level: Druid 3
Duration: 2 rounds/level Casting Time: 3 segments
Range: Touch Components: V, S
Area of Effect: 10-foot radius around creature touched
Duration: 1 hour/level Casting Time: 6 segments
Saving Throw: None
Area of Effect: One creature Saving Throw: None
Water Walk [PHB p.263] Weather Summoning [PHB p.291]
(Alteration) (Conjuration/Summoning)
Level: Cleric 3 Level: Druid 6
Range: Touch Components: V, S, M Range: 0 Components: V, S
Duration: 1 turn + 1 turn/level Casting Time: 6 segments Duration: Special Casting Time: 1 turn
Area of Effect: Special Saving Throw: None Area of Effect: Special Saving Throw: None

Weather Prediction [ZG p.114, 118]


(Divination)
Level: Cleric 3, Druid 3 Sphere: Weather
Range: 0 Components: V, S
Duration: Instantaneous Casting Time: 1 round (cleric)
5 segments (druid)
Area of Effect: The caster Saving Throw: None

Whirlwind [ZG p.114, 118]


(Invocation/Evocation)
Level: Cleric 6, Druid 6 Sphere: Divination, Weather
Range: 50 yards + 5 yards/level Components: V, S, M
Duration: 1 round/level Casting Time: 9 segments (cleric)
7 segments (druid)
Area of Effect: Cone 10-feet wide at base and 30-feet tall
Weather Stasis [ZG p.118]
Saving Throw: Special
(Abjuration)
Level: Druid 4 Sphere: Weather
Range: 0 Components: V, S, M
Duration: 1 hour/level Casting Time: 1 turn
Area of Effect: 10-foot cube/level Saving Throw: None
White Hot Metal [PHB p.264, 283] Wind Walk [PHB p.275]
(Alteration) (Alteration)
Level: Cleric 3, Druid 3 Level: Cleric 7
Range: 10 yards Components: V, M Range: Touch Components: V, S, M
Duration: 1 round/level Casting Time: 2 segments Duration: 1 hour/level Casting Time: 1 round
Area of Effect: Up to 1 pound of metal Saving Throw: None (negates) Area of Effect: Caster + 1 person/8 levels Saving Throw: None

[ZG p.115, 118]


Wind Column
(Invocation/Evocation)
Level: Cleric 1, Druid 1 Sphere: Elemental Air
Range: 0 Components: V, S
Duration: 2 rounds/level (Cleric), Casting Time: 2 segments
1 round + 2 rounds/level (Druid)
Area of Effect: The caster Saving Throw: None
Withdraw [PHB p.259]
(Alteration)
Level: Cleric 2
Range: 0 Components: V, S
Duration: Special Casting Time: 5 segments
Area of Effect: The caster Saving Throw: None

Wood Shape [PHB p.283]


(Alteration)
Level: Druid 3
Range: Touch Components: V, S, M
Duration: Permanent Casting Time: 1 round
Area of Effect: 9 cubic feet + 1 cubic foot/level Saving Throw: None
Word of Recall [PHB p.272]
(Alteration)
Level: Cleric 6
Range: 0 Components: V
Duration: Special Casting Time: 1 segment
Area of Effect: The caster Saving Throw: None

Wyvern Watch [PHB p.260]


(Evocation)
Level: Cleric 2
Range: 30 yards Components: V, S, M
Duration: Up to 8 hours Casting Time: 5 segments
Area of Effect: 10-foot radius Saving Throw: Negates

Zone of Sweet Air [ZG p.118]


(Abjuration)
Level: Druid 4
Range: 10 yards/level Components: V, S, M
Duration: 1 turn/level Casting Time: 3 segments
Area of Effect: Cube with sides 10-feet long/level
Saving Throw: None

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