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Group 8 - BEE EGE III-1 - Full Research Paper
Group 8 - BEE EGE III-1 - Full Research Paper
Group 8 - BEE EGE III-1 - Full Research Paper
Jed D. Garcia
Pamela Ann C. Albino
Eloisa M. Garcia
Jasmin F. Lacerna
Angela F. Medina
June 2023
INTEGRATION OF INTERACTIVE APPLICATIONS AFFECTING CLASSROOM
PARTICIPATION OF BEE-EGE STUDENTS OF PANGASINAN STATE
UNIVERSITY-BAYAMBANG CAMPUS
A Research Paper
Presented to
The Faculty of the Professional Education Department
Pangasinan State University
College of Teacher Education
Bayambang Campus
Bayambang, Pangasinan
In fulfillment
of the Requirements in
Research in Education II
Jed D. Garcia
Pamela Ann C. Albino
Eloisa M. Garcia
Jasmin F. Lacerna
Angela F. Medina
June 2023
APPROVAL SHEET
PANEL OF EXAMINERS
Chairman
Member Member
iii
ACKNOWLEDGMENT
shared her knowledge and expertise, for her effort for inspiring them to pursue
research and providing valuable guidance and support throughout the process;
Also to their research adviser, Dr. Emmanuel Ross B. Tomas, for his
tireless efforts in supervising their research and providing them with constructive
feedback that has helped them improve their work. His insights and knowledge
Special thanks to their statistician, Mrs. Reliza T. Moñas, for her expertise
Bayambang Campus for letting the researchers conduct this research study.
Also, the researchers would like to express their deepest gratitude to the
college dean of the CTE, Dr. Ma. Theresa E. Macaltao, for her support and
iv
To the validators of their instrument, Mr. Jomar R. Gonzales, Mr. Cyrus
P. Casingal, Dr. Lovejoy R. Caerlang, Ms. Ana Katrina T. Quinto, and Ms.
Debbie Joyce D. Quimson, for their thorough review and feedback on the
questionnaire. Their input has helped the researcher refine the questionnaire to
shared their time and insights in participating in this research. Their responses
have been instrumental in providing the researchers with the data necessary to
and understanding throughout the ups and downs of the research process. Their
love and support have been their source of strength and inspiration.
Above all, the researcher would like to thank the Almighty God for His
blessings, guidance, and wisdom throughout their academic journey. His grace
Thank you all for your support and contribution. This work would not have
The Researchers
v
DEDICATION
We
dedicate
appreciation.
Jed
Pamela
Eloisa
Jasmin
Angela
vi
ABSTRACT
surveyed 205 BEE-EGE students using Google Forms. This study utilized
vii
respondents were female, and most of them came from Fourth year. The
students had GWA of 1.50 -1.74 and their parents had monthly salary of
Canva, and Kahoot. However, PowerPoint and Canva were always utilized.
Further, findings showed that year level and GWA had significant relationships
and (5) consider students' year level and GWA in the utilization of interactive
applications.
viii
TABLE OF CONTENTS
Page
COVER PAGE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . i
ACKNOWLEDGEMENT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . iv
DEDICATION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . vi
ABSTRACT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .vii
TABLE OF CONTENTS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ix
Chapter
1 THE PROBLEM
Theoretical Framework . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Hypothesis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Definition of Terms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
ix
2 RESEARCH METHODOLOGY
Research Design . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Ethical Considerations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Salient Findings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Conclusions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Recommendations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .60
x
BIBLIOGRAPHY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
APPENDICES
G QUESTIONNAIRE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
CURRICULUM VITAE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
xi
LIST OF TABLES
No. Page
xii
LIST OF FIGURES
No. Page
xiii
Chapter 1
THE PROBLEM
everyday living, this generation is more interested in implementing them. The use
advances, the more benefits it provides for students at every level. The
educational revolution in higher education is just one of the many domains where
used in the classroom to enhance learning and instruction, motivate students and
education and even demand for innovation in teaching strategies. Interaction and
participation are needed in the classroom activity due to the fact that it helps the
1
2
improve their curricula (Mateo, 2018). Teaching and learning strategies are
There are now many diverse technologies that can alter how we think about
learning, have a tremendous impact on how we teach and learn, and can be
during the last several years. As an outcome, the changes from traditional
university, and advanced educational technologies that will assist the educator in
3
education, and the learner in terms of participation in class, which will lead to
Plump and LaRosa (2017) present that as benefits of the instant feedback
instructional games are becoming more popular in classrooms. The use of these
in the classroom because they boost student engagement and provide quick
activities and the standards to use for evaluation, the utilization of these
instruments was frequently restricted within higher education only. These tools
In line with this, according to the article of Hastings (2019), discussed that
and students to discuss new subjects and exchange ideas right away.
aptitude. Its difficulty is further increased by learners' infrequent use of the target
language in daily life or interactions with native speakers, which goes hand in
hand with the restricted time available for classroom Foreign Language Learning
in the classroom.
Additionally, Baytak et al. (2011) discovered in their journal article that the
majority of students felt that incorporating technology into the curriculum had
benefited their learning. Participants in the survey who were learning said that
using technology in class increase the learning process to make them learn more
and makes learning interesting. The use of modern technologies inside the
classroom has the ability to increase student learning, social interaction, positive
Similar to this, the article by D'Angelo (2018) says that it is essential for
students to keep up with new digital trends while still getting a strong
and teachers are in favor of using technology inside the classroom, believing that
becoming more digitally literate, and collaborating with peers and teachers
learning. Educators can provide tests, practice tests, and exams using a variety
classroom instruction, you are giving students a secure setting in which to use
mobile technology while they are studying. For many students, this can be their
understand how mobile apps will help student learning in order to integrate them
into the classroom effectively. By laying the groundwork for comprehending the
material covered in the app before structuring its integration into your lessons,
you enable students to actively extend their learning by using the application. It is
beneficial to be clear about the connection between the app and the actual world
when integrating the app into your lesson plan. Students will be more motivated
to learn if you can assist them make connections between what they are learning
know the students' understanding, learn lessons, and just give them a break from
student motivation, motivation for students to express their opinions in class, the
7
in teacher workload.
a tool that both professors and students are familiar with, and it is even
levels in Thailand are often low. Thai and international high school students can
and help them expand their knowledge, business studies instructors frequently
8
assign case studies, presentations, and group activities. However, pupils still
don't show enough interest in the teaching and learning process and aren't totally
raise the levels of involvement among the current generation in the digital age.
The materials offered to support teaching and learning may not sufficiently
and participation on their part. Since this generation is computer savvy, 66.7%
and participation.
instructors and students have better classroom experiences. But the majority of
these tools were new, independent programs that demanded users to put in
more time and effort to become knowledgeable with how to use them. This need
could negatively impact the users' desire to utilize these specific programs.
the teaching and learning process as desire would impact how teachers and
materials. The findings of this study presented that students were more engaged
that supported learning environments both during and after class appropriate
help for learning. Additionally, the suggested method effectively helped teachers
9
and students manage and conduct both in-class and outside the classroom
learning activities.
difficult for both pupils and language teachers, who are both knowledge
producers, to acquire the English language. This study was conducted by using a
participants before and after they used mobile applications during English lesson,
and the data was analysed quantitatively and qualitatively. Based on the findings
from the research, there are some improvements of participants’ speaking skill
participants also stated that they feel less anxious to speak in English.
In the same way, in a research study conducted by Bakar & Hashim (2022).
getting the pupils to participate in class, thus learning the language is never
simple. However, learning English is never easy for the reason that it depends on
the students' participation in class, which is the main challenge to conduct the
which has an impact on the entire learning environment because it does not
lesson.
Padlet, Lino, Pinterest, Trello, Wakelet, and other tools that can be used during a
lecture. Padlet's use as a platform for involvement among teachers and students,
the lesson. The results show that incorporating Padlet into the lesson, particularly
based learning setting promotes learning and teaching tasks and activities in
learning process and enhancing both their motivation and output. Additionally,
11
this study showed that while using the suggested applications in the classroom,
throughout class, and after courses, students are interested in learning and have
a better performance. These tools allow teachers and students manage and
guide active learning outside and within the classroom, giving them the chance to
receive the proper educational support. This shows that integrating online apps
into the classroom can boost student engagement and assist teachers in
research study by Morissey (2021), reveals the findings of a study on the degree
had greater knowledge retention and were more focused. Quizlet and Kahoot-
result. When students have accessibility to technologies that relate to the present
students to gain a better knowledge of the topic being taught (White, 2006).
Smart phones can definitely become an improved and useful educational tool,
and they may even be an effective class participation tool, even if there are
legitimate arguments to be made that they disrupt learning and should not be
students who are enrolled in a marketing concepts course to grasp the issues
covered by the marketing mix is examined in this study. A preliminary survey that
was done through a theoretical test in the classroom revealed that the students'
previous test scores were below average. Students are more eager to learn
about the marketing mix now that they are using the Kahoot site for online
activities, tests, and projects. Additionally, using the Kahoot portal for online
exercises, exams, and assignments has demonstrated that students are more
eager to learn about the marketing mix.These 40 students' scores on the Pre-
approach to teaching through online games is among the most effective ways to
13
impart knowledge and skills during R & D (Learning and Teaching) sessions,
levels. This is based on research by Akpinar and Demir (2018). The results imply
engagement in 2022. The goals are to determine how utilizing Wordwall affects
students' involvement in ESL classes and to investigate how students see using
24 secondary school students from Kuala Nerus, Terengganu, took part. Surveys
and transcriptions of video recordings are among the tools used to acquire data.
interest in ESL classes and their understanding of the English language learning
process.
14
using an operating system software that was integrated into the program. Four
used to teach the graphic organizer group. It has two blank graphic organizers
the exception of these supplementary slides and a list of inquiries that students
should respond to in class. The Flanders Interaction Analysis System was used
to evaluate the recorded verbal exchanges between the instructor and the
students throughout the lessons. The results showed that interactions between
teachers and students in each group varied significantly, with more teachers in
the graphic organizer group asking questions (d = 1.99) and more students
knowledge test (d =.44) and a memory activity (d =.45). These findings are
persistent with the theory of emergence and support the used of graphic
pedagogical style in higher education systems. The Space Race program was
the tool used that was included with the free Socrative software. When it was put
useful way. The in-person classes have also been enthusiastic, which has led to
Students' involvement in class, motivation, and interest has all grown due to the
usage of the Space Race as a learning tool. They have also worked together to
build their talents and abilities. Real-time feedback from students and teachers in
both directions has been greatly aided by this instrument. As a result, students
that various techniques and approaches are introduced to ensure the teaching
process more interesting and efficient. In line with global progress, educators are
advances, such as; the same online applications available for free or for free.
Students are becoming more motivated and excited about grasping the concept
of marketing in the tourism and hospitality industries, as seen by the use of the
assignments. According to the data, there was good growth among the Pre-
Action Test and the After-Action Test for these 15 students, showing an
result, this online teaching approach is a useful substitute for teaching DTM5043
technology nowadays motivates students to fully own their education and engage
presentation of topics that teachers find difficult to express in the classroom. The
investigation in this study found that the highest viewing degree was 27% without
surgery was greater than 45%. It is clear that using 3D multimedia teaching
In a similar manner, a study by Anwar and Ullah (2020) found that student
contexts. However, because of the inherent issues with algebraic, logical, and
software and programming development. The goal of this study was to improve
and interactive learning activities using technology may have a favorable impact
revealed a distinct and favorable trend. The participants indicated that the
difficulties in the field of education and even called for disruptive innovations in
in relation to interactive application-based tasks, like the PowToon app, has been
results, and it can be said that 69% of the students strongly agreed that learning
activities can enhance creative problem solving. Math education can benefit from
the incorporation of interactive web tools. The results that have been described
point to incorporation with online interactive learning programs like Visme, Prezi,
discussed the difficulties of students analyzing past events. The new normal
idea that learning is no longer limited to the use of physical textbooks or paper
and pen; it is borderless. Further, this implies that since there have been a
addition, students do not show much interest in this topic probably because there
are too many events and concepts in print materials that they fail to appreciate
the significance of each in the history of the world. The utilization of Interactive
to the study's findings, and as a result, students showed learning through the use
mixed methods. The aim of this study was to determine how the integration of
Additionally, the previous studies were similar because they included integrating
all existing studies, this study was different from others in terms of the following:
19
First, the location where the researchers conducted the study. Second, the
Researchers came up with this study to find out how interactive applications
affect the classroom participation of the students. This study is vital due to the
fact that it will help the teachers to enhance their teaching methods. Also, this will
this, this will give both parties great resources, to give ways to collaborate and
materials. On the other hand, integrating interactive applications boost the mood
of the students into an active one and lighten them up in the ability to participate
in class. According to Baytak et al. (2011), the majority of students believe that
Theoretical Framework
Engagement Theory
Student engagement is described as: The effort and time that student’s
internal elements, including learning activities, the learning environment, and the
their energy back into their learning increases with their level of engagement and
short- and long-term consequences that could boost and promote engagement
as a result.
cognitive activity, one must make an effort to understand a broad concepts and
the degree of involvement that learners have in their educational pursuits, as well
as in how much effort they make to understand and master the subject matter,
21
how they manage their own behavior, and their learning practices. Participation
can be seen by educators in the students' engaged behavior in class and the
involvement involves students' interests and values as well as how they interact
with professors and other students. This may be seen in how they feel about their
educational experience and how they respond to the material covered in class.
A new method for teaching and learning in the digital age, the knowledge
the intellectual, behavioral, and emotional ones. The technology employed will
facilitate student interaction with one another and promote the engagement,
interaction, and innovation that are necessary to retain interest. Simply said, a
student's engagement in class reflects the amount of physical and mental effort
they put into their studies (Astin, 1984). Therefore, students must be actively
them in all aspects and make learning effective. For engaged learning to occur,
and meaningful activities. The ideals and interests of the learners should be
the students in activities of both intellectual activities and social using technology.
interact with one another and would encourage the involvement, creativity, and
education.
design. The researcher utilized the IV-DV model, which consists of two variables:
the dependent variable and the independent variable. The dependent variable
Fig. 1. The Research Paradigm showing the demographic profile of the student,
interactive applications being utilized, extent of utilization of interactive
applications, and the level of agreeability of BEE-EGE students in the utilization
of interactive applications.
24
The overall aim of this study was to determine if interactive applications had
1.1 gender;
Research Hypothesis
The hypothesis was tested at the 0.05 level of significance that there is no
significant relationship between the profile of BEE-EGE students and their level
Bayambang Campus, the number of respondents was 205. The study was done
collecting data. By this strategy the researchers were able to determine how
The researchers believed that the result of this study would benefit the following
entities.
26
Further, through this, students learn how to integrate these applications into their
reports, and this guides them in developing the process of their learning.
how they could enhance their teaching strategies using technology, specifically
interactive applications. Further, through this, they will know how to deal with and
School. This study helps the school gain a better insight into the
environment in school.
were offered as guidance for the Commission on Higher Education, and through
results. Thus, it will give them additional ideas on their topic and serve as their
Definition of Terms
place where the researchers will transact their research and where the
informants studying.
as apps, are pieces of software that group particular functionality into one easily
that teachers can utilize. It can be downloaded inexpensively or even for free to
in which classes are held or where one learns or gains experience. Conceptually,
that describe clearly to students on how they should participate in class at any
students.
RESEARCH METHODOLOGY
gathering procedure, and the data collection procedure that will be employed in
this study. This chapter also discussed the statistical treatments for the data that
will be gathered.
Research Design
The subject of this study is analyzed and identified using research design. A
research design is necessary to get the study moving in right direction. The
design comprises the systematic collection of numerical data and the statistical
A survey questionnaire was used for this quantitative research study. Using
population.
29
30
The subject of the study was the Bachelor of Elementary Education major in
students was done purposively to attain the actual number of the respondents.
Out of total number of the subjects, 46 in first year, 50 in second year, 53 in third
technique. This method involves dividing the population into groups based on
their shared characteristics, then randomly selecting individuals from each group.
Given the need to select appropriate respondents for the study, this sampling
calculate the total number of respondents, the researchers used the formula:
N
n=
1+Ne2
Where:
n = Sample Size
N = Total Population
Solution:
419
n=
1+ (419) (0.05)2
419
n=
1+ (419) (0.0025)
419
n=
1+ 1.0475
419
n=
2.0475
n = 204.63 or 205
Table 1
public institution and a branch of the university, was known for offering high-
In this study, the survey method was used to gather primary data and
Bayambang Campus. Since the primary instrument of this research was a survey
data.
In particular, the questionnaire was divided into four parts that were
determined by the statement of the problem. The first part of the questionnaire
gender, year level, general weighted average of the participants last semester,
and the monthly salary of their parents. Furthermore, the second part of the
Education, and their Specialization. The third part was the utilization of interactive
the extent of using these applications in all of their subjects in General Education,
33
Professional Education, and their Specialization. Specifically, the aim of this part
was used by giving a score (5) Always, (4) Often, (3) Sometimes, (2) Rarely, or
(1) Never. Additionally, in the last part of the questionnaire, a checklist was
Education, and their Specialization. This was identified by checking (5) Strongly
Agree, (4) Agree, (3) Neutral, (2) Disagree, or (1) Strongly Disagree.
used to collect data through surveys, the surveys were given to five qualified
indicating highly valid. After the validation process, the researchers conducted
After the collection of data in pilot testing, it was evaluated using Cronbach's
alpha at a significance level of 0.05. The computed value was 0.89 which
indicates good internal consistency, and aligned with Glen's (2023) guideline that
a Cronbach's alpha of 0.7 and above is considered good. Therefore, the pilot
perform the research to the Office of the Executive Campus Director and to the
College Dean. Also, the researchers distributed the survey questionnaires to the
of interactive applications.
presentation.
level, GWA, and monthly salary of their parents. The same statistical tool was
35
also utilized for problem 2 to determine the various interactive applications being
F
P= (100)
N
Where:
P = Percentage
For problem 3, Average Weighted Mean was used to determine the extent of
presented below:
Xi∑ f xi
AWM =
N
Where:
Σ = Summation Symbol
For problem 3, Likert scale was used ranging from 1 to 5. The categories are:
For problem 4, Likert scale was used ranging from 1 to 5. The categories are:
below:
(Oi – Ei)2
x² = ∑
Ei
Where:
x² = chi squared
Ethical Consideration
Considering the privacy and the identity of the informants, the researchers
the said informants. The researchers discussed the main purpose of the study
questionnaire they gave for the informants to be fully informed and prepared.
identity as well as their confidentiality. In line with this, respondents are permitted
to withdraw from the study and at any moment and maintain their anonymity
(Republic Act No. 10173, also known as the Data Privacy Act). Also, the
researchers permitted to use of the data they collected for academic and
the instrument and was presented following the sequential order of the problems
year level, GWA last 2022-2023, and monthly salary of parents were presented
in this section. Frequency counts and percentages were utilized to determine the
Table 1
Profile F %
Gender
Male 55 26.8
Female 150 73.1
Total 205 100%
Year Level
First Year 46 22.4%
Second Year 50 24.4%
Third Year 53 25.9%
Fourth Year 56 27.3%
Total 205 100%
38
39
1.00-1.24 0 0.0%
1.25-1.49 10 4.8%
1.50-1.74 130 63.4%
1.75-1.99 60 29.2%
2.00-2.24 5 2.4%
2.25-2.49 0 0.0%
2.50-2.74 0 0.0%
2.75-2.99 0 0.0%
3.00-3.99 0 0.0%
4.00-4.99 0 0.0%
5 0 0.0%
Total 205 100%
Gender
As shown in Table 1, the data indicates that out of the total respondents,
55 identified as male, which accounts for 26.8% of the sample, while 150
identified as female, accounting for 73.1% of the sample. The total number of
respondents was 205, with the majority of them being female BEE-EGE students.
Due to this, the data clearly demonstrates that female respondents had a higher
conducted by Alnjadat et al. (2019), women tend to use social media and
average of 12 hours per week compared to men with nine hours per week.
that there may be differences in the ways that males and females engage with
process. They may involve incorporating features that are more attractive to
women, such as social networking and communication tools, while still providing
functionality that is useful to men. By doing so, designers and developers can
ensure that their interactive applications are more inclusive and reach a wider
audience.
Year Level
In terms of their year level, the table 1 shows that out of 205 respondents
from BEE-EGE course, 56 (27.3%) were from fourth-year level, followed by third-
year level with 53 (25.9%) of the sample. While 50 (24.4%) respondents came
from the second-year level, and 46 (22.4%) respondents came from the first-year
students. Thus, the data indicates that the fourth-year students had a higher
students in a university in China. The study found that students in upper level
41
compared to students in lower level courses. This was due to the fact that, upper
year level students may be more experienced with technology and has a greater
This implies that the higher participation rate of fourth-year students in the
study suggests that they have a higher level of exposure, engagement, and
participation of students.
2022-2023), Table 1 reveals that most students fell within the GWA range of
there were 60 students whose GWAs fell within the range of 1.75-1.99,
had 10 counts, representing the number of participants whose GWAs fell within
this range, accounting for 4.8% of the total count. Moreover, 5 students had
GWAs falling within the range of 2.00-2.24, accounting for 2.4% of the total
ranges.
42
Overall, Table 1 above shows that most of the participants in the study
had GWAs in the range of 1.50-1.74, and there were no participants with GWAs
and academic performance, and the study found out that the use of mobile
academic performance. Therefore, the findings of this study implied that the use
among students.
their parents is presented in Table 1. The data shows that 130 respondents,
accounting for 63.4% of the total respondents, had parents with a monthly salary
the total respondents, had parents with a monthly salary of 10,000 to 20,000.
monthly salary in the range of 40,000 to 70,000. According to the data, none of
43
the respondents' parents earned above 70,000 to 100,000, indicating that most of
the respondents' parents had relatively low to moderate monthly salaries, with
In the study of Devi (2022), states that due to socio-economic status many
students face financial constraints that could limit their access to resources and
opportunities that could enhance their academic performance. Thus, this paper
households with access to technology and digital resources that could support
Table 2
teachers in lesson delivery. Based on the data, the applications with the highest
frequency count is PowerPoint with 205 accounting 100% of the total count,
followed by Canva with 201, with a percentage of 98.1%, and Kahoot with 172,
Geogebra, and Padlet have relatively lower frequency counts ranging from 10 to
15, with a percentage ranges from 4.9% to 7.3%. Overall, the data clearly states
that Canva, Kahoot, and Powerpoint are the most commonly used interactive
The findings above are supported by Chen et al. (2021), found that the
motivation in the classroom. Similarly, a study by Li et al. (2019), found that the
retention of information. Thus, this study implies that there are certain interactive
applications that are more commonly used in educational settings than others.
Specifically, Canva, Kahoot, and Powerpoint are the most frequently used
applications, indicating that they may be more effective tools for improving
mean (AWM) was used to calculate the overall answer of the students with
Table 3
Indicator AWM DE
collected, the mean rating of the applications ranges from 4.66 to 4.91, with the
highest rating given to PowerPoint Presentation and Canva, which indicates that
these applications are always utilized by the teachers in their lesson delivery.
While the applications that are utilized rarely are Padlet, Geogebra, and Flasquiz,
with the mean ranges from 2.15 to 2.97. To determine the overall rating of the
interactive applications being utilized, average weighted mean is used. The total
average weighted mean is 3.21, which means that the interactive applications
interactive applications in their lesson delivery, however, they are not consistently
found that while teachers are using interactive applications in their lesson
delivery, there may be factors that limit their consistent use such as lack of time,
47
resources, and training. This supports the conclusion in Table 3 that interactive
In this section, average weighted mean (AWM) was used to calculate the
delivery.
Table 4
Indicator AWM DE
interactive applications. It shows here that the first indicator suggests that the
reveal that the students were motivated and engaged in the lesson because of
the interactive applications with an average weighted mean of 4.51 and 4.60 with
a descriptive equivalent of strongly agree. Also, the third indicator suggests that
the students were able to focus better during class activities with an AWM of
4.35, and the fourth indicator highlights an improvement in the students' sense of
involvement and teamwork with an AWM of 4.58. In line with this, the fifth
indicator indicates that the interactive applications provided relevant and exciting
49
information and tasks with an average weighted mean of 4.49, while the seventh
4.52. In addition, the eighth indicator suggests that the use of interactive
applications made the classes enjoyable and dynamic with a highest AWM of
4.67. Moreover, the ninth indicator indicates that the interactive applications
helped the students develop their comprehension of the contents with an AWM of
4.41, and lastly, the tenth indicator suggests that the students had a good time
of 4.58
The overall average weighted mean (AWM) of all the indicators is 4.47,
which indicates a high level of agreement among the students in the utilization of
that the students strongly agree with the effectiveness of interactive applications
in their learning outcomes. Overall, the data clearly demonstrates that interactive
Table 5
F o r v a r i a b l e
Chi Square
Level of Agreeability of Students in Value df P-value
Utilization of Interactive Applications
The findings above are supported by the study of Guven and Cagiltay
between male and female students when using interactive applications. In other
words, gender did not play a significant role in how much students participated in
Bhatti and Qureshi (2020) explored the relationship between gender and the use
showed that gender did not have a significant effect on the utilization of
educational applications in the classroom. Thus, this implies that gender is not
For variable 2, it shows the statistical analysis that tests the significant
of interactive applications.
applications.
al. (2017), the results of their paper showed that there was a significant
Specifically, students in higher year levels had more positive attitudes towards
mobile learning compared to students in lower year levels. The paper suggested
that this could be due to the fact that higher year level students have had more
exposure to mobile learning and have had more opportunities to experience its
52
applications, as higher year level students are more likely to have positive
For variable 3, , it shows the statistical analysis that tests the level of
applications and their general weighted average last school year 2022-2023 is
0.040, which is lower than the significant value of 0.05 alpha, the null hypothesis
the GWA of the students is associated with their level of agreeability in utilization
of interactive applications.
The result above corresponds with the findings of Al-Momani (2021), the
those who showed a low level of agreeability. The findings of Al-Momani’s study
support the current finding that there is a significant relationship between the
applications. Therefore, this paper implies that the use of interactive applications
53
For variable 4, it shows the statistical analysis that test the significant
relationship between the monthly salary of parents and the level of agreeability of
greater than the significant value of 0.05 alpha, the null hypothesis is accepted;
Deckard et al. (2017) who examined the relationship between family income and
involved 337 children aged 10-17 years old from various income backgrounds,
and their technology use was measured through their parents’ reports. This
research study found out that family income was not a significant predictor of
children's use of technology, that children from different income backgrounds are
their family's financial situation. Thus, this paper implies that low-income families
may have limited access to technology due to other factors; this study suggests
This chapter presents the findings, the conclusions formulated, and the
SUMMARY
design. To collect data, an online survey was conducted using Google Forms,
which was completed by 205 BEE-EGE students. The collected data were
Based on the analysis of the gathered data, the researchers came up with
54
55
percentage of 22.4%.
the total. While, no participants in the study had GWAs 2.25 below.
mean of 4.91 and Canva with an average weighted mean of 4.66 received
the highest average ratings among other applications, indicating that these
While Padlet, Geogebra, and Flasquiz are the applications that rarely
utilized. Thus, the data clearly shows that teachers utilized variety of
applications, among the ten indicators only the first indicator had a
their conceptual knowledge. While the eighth indicator got the average
teachers can make the classes enjoyable and dynamic. Thus, this implies
applications. Thus, this implies that gender is not one of the factors
among students.
which is lower than the significant value of 0.05 alpha, the null hypothesis
applications. This means, the year level is associated with the level of
applications and their general weighted average last school year 2022-
2023 is 0.040, which is lower than the significant value of 0.05 alpha, the
58
especially for students who are highly agreeable in utilizing these tools.
than the significant value of 0.05 alpha, the null hypothesis is accepted;
applications. Thus, this implies that financial status does not necessarily
applications.
CONCLUSIONS
After a careful study and analysis of the findings, the following conclusions
were derived:
1) Majority of the BEE-EGE students were female and most of the students
came from fourth year level. As to GWA last semester 2022-2023, the
students had GWA range of 1.50 -1.74. In terms of monthly salary of their
59
that are rarely utilized. It shows that teachers utilize various interactive
utilized them.
applications, teachers can make the classes enjoyable and dynamic, and
overall weighted average. On the other hand, research indicates that there
RECOMMENDATIONS
and motivation.
students.
classroom.
6) To further enhance the findings, provide valuable insights into the impact
learning outcomes.
62
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APPENDIX A
_________________
Date
Ma’am:
JED D. GARCIA
PAMELA ANN C. ALBINO
ELOISA M. GARCIA
JASMIN F. LACERNA
ANGELA F. MEDINA
Researchers
N O T E D:
APPENDIX B
In connection with our study, we have the honor to request from your good office
permission to administer our questionnaire to the BEE-EGE students in our
Pangasinan State University Bayambang Campus.
Your kindest approval of this request will be highly appreciated. Thank you and
God bless.
Researchers
N O T E D:
APPENDIX C
CYRUS P. CASINGAL, MA
With your expertise, we are humbly asking your permission to validate the
attached self-made questionnaire, for the study using the attached rating tool.
Your kindest approval of this request will be highly appreciated. Thank you
and God bless.
Researchers
N O T E D:
APPENDIX C
March 2, 2023
With your expertise, we are humbly asking your permission to validate the
attached self-made questionnaire, for the study using the attached rating tool.
Your kindest approval of this request will be highly appreciated. Thank you
and God bless.
Researchers
N O T E D:
APPENDIX C
March 2, 2023
With your expertise, we are humbly asking your permission to validate the
attached self-made questionnaire, for the study using the attached rating tool.
Your kindest approval of this request will be highly appreciated. Thank you
and God bless.
Researchers
N O T E D:
APPENDIX C
March 2, 2023
With your expertise, we are humbly asking your permission to validate the
attached self-made questionnaire, for the study using the attached rating tool.
Your kindest approval of this request will be highly appreciated. Thank you
and God bless.
Researchers
N O T E D:
APPENDIX C
March 2, 2023
With your expertise, we are humbly asking your permission to validate the
attached self-made questionnaire, for the study using the attached rating tool.
Your kindest approval of this request will be highly appreciated. Thank you
and God bless.
Researchers
N O T E D:
APPENDIX D
Name:______________________
Designation:_________________
Direction: Please read all the statements in the interview schedule. Then read
each statement provided in the evaluation sheet, and rate each item using the
rating system below by checking the corresponding box on the evaluation form.
________________________________________________________________
________________________________________________________________
________________________________________________________________
APPENDIX E
CRITERIA
Criteria:
4.21- 5.00: Highly Valid. No flaws were observed; nothing more is needed
to make it better
3.51- 4.20: Valid. Very little flaws are observed; minor rewording of few
items are needed
2.61- 3.50: Moderately Valid. Some flaws are observed; overall usefulness
of the items are slightly diminished.
1.81- 2.60: Fairly Valid. Several flaws are observed; overall usefulness of
the items are greatly diminished.
1.00- 1.80: Not Valid. Major revisions of the items is needed to make it
useful.
81
Rate Interpretation
5 Highly Valid
4 Valid
3 Moderately Valid
2 Fairly Valid
1 Not Valid
ITEM 5 4 3 2 1
All questionnaires are aligned with the objectives of the paper! Good job! Good
2-28-22
Rate Interpretation
5 Highly Valid
4 Valid
3 Moderately Valid
2 Fairly Valid
1 Not Valid
ITEM 5 4 3 2 1
3-2-23
Rate Interpretation
5 Highly Valid
4 Valid
3 Moderately Valid
2 Fairly Valid
1 Not Valid
ITEM 5 4 3 2 1
Check the grammar. Questionnaires are aligned with the objectives of the paper!
Very Good!
3-2-23
Rate Interpretation
5 Highly Valid
4 Valid
3 Moderately Valid
2 Fairly Valid
1 Not Valid
ITEM 5 4 3 2 1
Questionnaires are well-written and suited with the objectives. Good job!
3-2-23
Rate Interpretation
5 Highly Valid
4 Valid
3 Moderately Valid
2 Fairly Valid
1 Not Valid
ITEM 5 4 3 2 1
3-2-23
APPENDIX F
91
Dear Respondent,
In this connection, we politely request that you take the time to fill out the
questionnaire that is attached in this regard. The success of our study will surely
depend on your full cooperation and patience as you answer this questionnaire.
Please finish the survey completely by answering all of the questions truthfully
and truly.
Rest assured that all responses will be treated in confidence.
Researchers
N O T E D:
APPENDIX G
92
QUESTIONNAIRE
Direction: Fill in the following necessary information. Put a check (/) to your
desired answer correspond to the statement.
Name (Optional):
Gender: Male
Female
Year Level:
2.25- 2.49
Socio-economic Status:
5,000-10,000 40,000-70,000
10,000-20,000 70,000-100,000
Delivery
Kahoot Quizizz
Canva Padlet
PowToon Geogebra
Quizlet Flashquiz
Word Wall Powerpoint
Direction: Place a check (/) on the boxes provided that corresponds to your
answer. The rating scales will be as follows.
Rating Scale:
Statements A O S R N
(5) (4) (3) (2) (1)
Applications
Direction: Place a check (/) on the boxes provided that corresponds to your
answer. The rating scales will be as follows.
Rating Scale:
Statements SA A N D SD
(5) (4) (3) (2) (1)
CURRICULUM VITAE
Picture of the
student in corporate
attire
97
PERSONAL INFORMATION
Nickname : JD
Age : 21
EDUCATIONAL BACKGROUND
Philosophy in Life
Picture of the
student in corporate
attire
98
PERSONAL INFORMATION
Age : 21
EDUCATIONAL BACKGROUND
Philosophy in Life
CURRICULUM VITAE
Picture of the
student in corporate
attire
99
PERSONAL INFORMATION
Nickname : Eloy
Age : 21
EDUCATIONAL BACKGROUND
Philosophy in Life
Picture of the
student in corporate
attire
100
PERSONAL INFORMATION
Nickname : Jasmin
Age : 22
EDUCATIONAL BACKGROUND
Philosophy in Life
CURRICULUM VITAE
Picture of the
student in corporate
attire
101
PERSONAL INFORMATION
Nickname : Gel
Age : 22
EDUCATIONAL BACKGROUND
Philosophy in Life