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The HEXER’S GUIDE

TO THE ANTI-VERSE
ISSUE #1: TALES FROM
THE GASTRO-ZONE
1 IN THIS ISSUE

Gastromancy 2-4
The Gastro Terrorist Dossier 5-7
UVG Folk Sayings of the Gastro Gnome 8
Restaurant Fights 9-10

CONTRIBUTORS EDITOR’S NOTES


Welcome to the inaugural issue of the Hexers’ Guide to the Anti-verse. The
Hexers content found within these pages is made by the good folks at the
Stratometaship, the discord/patreon community surrounding Luka Rejec’s
Luka Rejec
Stephen Bridges role-playing game, narrative and art works. (sign up here)
Edd0
Will Kinchlea
Syth Every few days, the Stratometaship would gather around its #cauldron-of-
Koan Mandala creation and come up with random tables of fun stuff. Eventually enough
Momatoes content and themes came about that putting it together for the good of all
bordercholly seemed like a great idea.
Adam Buehler
Cintain
Chloe RJ Baldwin A few notes.
Xandeross
Unnamed Hexer 1. Much of the work here is first thought through the general setting of
Adam Grzegorczyk Luka’s The Ultraviolet Grasslands (buy digital/buy in print) and any
mechanics generally align with the under-construction ruleset, SEACAT.
Cover Now, with those two things in mind, far and away this content can
Luka Rejec be—and should be—mined, exploited, used up and otherwise
destroyed for your own enjoyment.
Art 2. These tables are also created on the notion of anti-canon. Anti-canon,
Luka Rejec as Luka, puts it, “ [sets out] to explicitly write the world as a toy kit
bordercholly without a single right way of being. It’s a box, a book of parts that
Will Kinchlea demand the players take a few of the pieces, a few of the challenges,
Simon Forster and tell their own individual and unique stories as they trace their way
Kyle Currie through the world.” (blog link) In other words. Take what you want and
don’t worry about whether entry 1 and entry 4 make any sense
Layout side-by-side.
Will Kinchlea
That’s all for now. Enjoy our food magics, food revolutionaries, food fights,
The Hexer’s Guide to the and food....folk tales? in a way that helps you tell your stories, in your way.
Anti-verse is a collaborative
production of The
Stratometaship Discord Next issue, we’re thinking it’s all about camping. Though, with fewer
community, with explicit cheese-based messiahs.
permission from WTF Studio
and Luka Rejec. It is published Probably.
under a Seacat special license.
UVG (Ultraviolet Grasslands
and the Black City) and Seacat
are copyright Luka Rejec. 1
GASTROMANCY
Have you kept the ka within the meat long enough to get the right taste?
Have you instilled a soupçon of ba into your dessert to promote conversation?
Are your mignardise sufficiently transubstantial?
If not, you have no business being in my kitchen.
CORE SPELL (FREE) - Introductory words to Armand's Cook Like the Masters.
Child’s The Infinite Stew
As long as the pot is never emptied While many people know how magical a meal can be for your palate, your
and life is given to it, the gourmand body or your friendships, few know just how magical the intricacies of the
can always feed themselves and a gastromantic arts can be. Often seen as a lower art used only by hedgemages
group of people. and tired innkeepers, gastromancy's strength is in its subtlety. A touch here, a
Power 1: They give 1d6 Life to create pinch there, and one can influence, transform, and instruct their guests
1d4 supplies for the week. through appetizers, entrées, and a well-timed desserts.
Implements of Construction: Practitioners of the gastromantic arts, be they
sauceror, gourmand, glutton or gastromage, weave their spells into their
cooking equipment, etching ladle and wooden spoon alike. When pressed
why, many shrug and simply speak of the look and feel the implements give
to their regular cooking.

GASTROMANTIC SPELLS
1. Syth's Enspicification 2. Flay’s Fade to Beige
Waving their ladle over the food, the In the darkest kitchens of the dread
gourmand erupts the hidden ka- levels of hell, fell saucerors of the
heat of the prepared dish. dark cities have found a way to taste
beige.
Power 1: The dish in front of the
wizard gets muy spicy. Power 1: Tasty food is rendered
tasteless.
Power 2: The dish is infused with the
heat of a thousand curries. Power 3: The smells and tastes of
potent tinctures and poisons are
Power 6: When the ensorcelled dish masked by the flavour of
is consumed, the consumer will indifference.
spontaeously combust.

2
3. The Glutton’s Absorption of 7. Fieri’s The Taste Euphoric 12. Emeril’s Coded Appetizers
Knowledge from Flesh
Whispering sweet nothings into the The gourmand mixes emotions,
The gastromancer eats a piece of sugar while pulling taffy, the ideas and even words into the salad,
flesh and absorbs the knowledge via gourmand ignites hidden passions in batter or stew, all to be consumed.
their gastrocerebral cortex. the consumer. I’ll have what she’s
Power 1: The gourmand suffuses the
having.
Power 1: The hero gains access to the meal with an emotion to be felt by
memories from the last hour of the Power 2: When consumed, the pulled the consumer.
food’s life, including from plants and taffy incapacitates the consumer in
Power 2: The meal is suffused with
fungal life forms. noisy euphoria.
an idea vaguely understood by the
Power 2: The flesh and the power it consumer.
holds courses through the hero. 8. Bourdain’s Small Meal among
Friends Power 3: Three full sentences are
They gain access to a random skill,
#imbue perfectly understood by the
ability, or increased stat from the
consumer of the meal.
food until they get hungry again. The gourmand carefully crafts a
Power 3: The knowledge can be quaint meal for two, weaving soft 13. A Meal Remembered
forever imprinted into the but powerful connections between
the plates. The gourmand may summon a meal
gourmand’s psyche. They can
from the past. Consuming it will
replace a skill or ability with one Power 1: For one hour, the gourmand allow the gourmand to experience
from the food. and a guest share a bond of the consumer's emotions when they
beneficence, always looking out for ate it. The meal summoned is the
4. Bourgogne’s Satrapic Synesthesia the other in all things. most recent meal that meets the
Along with the usual ingredients, the Power 2: The bond lasts a day. chosen criteria.
gourmand folds sound, colour, and Power 3: The bond lasts a week. Power 1: The gourmand may define 1
touch into the pan with as they criteria about the meal: consumer,
create entrées of mind-altering Power 4: A month. date, location, or dining companion.
interest. Power 5: A year. Power 2: The gourmand may define 2
Power 1: Add one synesthetic Power 6: As long as each lives. criteria.
element to a prepared dish.
Power 3: The gourmand may define 3
9. Alain’s Brief Respite criteria.
5. Oliver’s Mutagenic Meal
#imbue #dangerous Singing nostalgic tunes into the Power 4: The gourmand may define
cookware, the gourmand brings a all 4 criteria.
Through select herbs and spices, the touch of peace to the camp.
gourmand infuses a prepared dish
with an overactive source code of Power 2: All who partake in the meal 14. The Steak Well Medium
the original ingredients. in a 30ft diameter will not be
The gourmand can closely examine
accosted by outside forces as long as
Power 4: The consumer of the meal the lines on the surface of a cooked
the cookware isn’t cleaned or used
will take on one property of one of steak in order to determine the
for another meal.
the ingredients in its natural form as location of any nearby sources of
mutation. It is dangerous only for potable water.
10. Ramsay’s Corn Tracker
the consumer. Imbued power returns Power 1: Works within 100 meters.
when the dish is consumed. The gourmand turns over a single
indigestible seed, bean, or kernel Power 2: Works within 1,000 meters.
6. The Glutton’s Nose Knows until they know it intimately, before Power 3: Works within 10,000 meters.
dropping it in their cooking.
Using their olfactory memory from
Power 1: Once the kernel is 15. Ray's Perceptive Tongue
eating so many different cuisines,
the gastromancer is able to discern consumed, the gourmand will be The gourmand licks their food in
when something is off by smell. able to track the consumer anywhere arcane patterns, knowing its sources
Useful for detecting poisons but until the kernel has passed through and transformations as if they made
makes them a harsh food critic. the consumer’s digestive system. it themselves.
Power 1: The hero can smell Power 1: From one taste of a dish,
11. The Glutton’s Iron Stomach
mundane poisons but are unable to the gourmand intuitively knows the
discern which one it is without Iron guts. ingredients and recipe of the dish.
further study. A taste, perhaps?
Power 3: The gastromancer can
fortify their stomach lining and
digest almost anything without
issue. Consuming it is a different
matter altogether.

3
16. Futuresight Feast 18. The Glutton’s Hollow Leg
The gourmand crafts a meal from the The gastromancer can transport
entrails and eyeballs of a ritually something they consume into a
purified beast. Whoever eats it gets a small pocket dimension within their
vision of the future. body. The pocket dimension only
remains for so long before it
Power 1: A uselessly vague and
collapses and the items held within
allegorical vision, comprehensible
must be expelled. What goes in must
only in hindsight.
go out after all.
Power 3: A subconscious
Power 1: 1 stone worth of items for
premonition of peril, providing
1d4 hours.
several seconds of warning when the
danger looms. Power 2: 5 stones worth of items for
1d4 days.
Power 5: A vision of a great
opportunity in the near future. Power 3: 1 sacks worth of items for 1
week.
Power 7: A messiah is foretold. The
time, place, and circumstance of Power 5: 1 sacks worth of items until
their coming are revealed. they decide to expel it.
Power 9: The eater sees themself in
the distant future, happy and 19. The Glutton’s Terrifying
successful, with all their goals Unhinging Jaw
achieved. They gain a vast insight as Like a serpent, the gastromancer is
to how this future can come to pass. able to unhinge their jaw to eat
something bigger than their mouth.
17. Finally, Some Good F***ing Food Fangs not included.
The sauceror can cook a meal so Power 1: The jaw unhinges as long as
delicious that everyone with a the gastromancer’s skull. They may
mouth, from disgruntled chefs to need help chewing.
swine can understand its
gourmeticity. The consumer is Power 3: The jaw unhinges even
compelled to eat until the food is further and the muscles are strong
finished and during that time their enough to chew properly.
disposition is improved according to Power 5: The gastromancer’s teeth
the marvellousness of the meal. grow stronger, able to bite through
Power 1: The consumer's disposition things normal teeth couldn’t. Most
improves by one step, from hostile stone still poses difficulties but
to wary, from indifferent to kind etc. rumor has it they can eat through
stuckforce.
Power 2: By two steps.
Power 4: To that of an ally.
The duration of this enchantment
depends on how much food is made.
1 soap: Several delicious moments.
(1d4 turns).
1 stone: More than a meal; the
affected will wait until they can eat
the rest. (1d4 scenes).
1 sack: A whole week.
Average cookware prevents greater
quantities, but the enterprising
gastromage may find a way to cook
at scale.

4
THE GASTRO TERRORIST
DOSSIER

Food is serious business.


Sometimes, it gets too serious.
You didn’t think it would happen to you. You live in a nice settlement, where
only the occasional nomadic raiding party or nascent star-god comes to call.
Nonetheless, they came. With nothing left to leave behind, you found
like-minded individuals to join in your quest to end gastroterrorism in all of
its insidious forms.
You’ve hunted them all now for decades. You’ve stopped so many before they
could act, but so many others have been able to ruin lives before their plans
were laid bare.
Not anymore.
Your spies have travelled back and forth across the earth and have returned
with ample harvest.
Here is your dossier.

1d30 GASTRO TERRORISTS


1. The Fermentabomber 2. Spaghettaboutit
A master brewer and phytomancer The Spaghettaboutit specializes in
who masquerades at night and attacking libraries, museums, and
plants small jars of putrid other places of historical import and
fermentation experiments all across learning, in their passionate pursuit
the town. The jars are sealed tight, of total history abolition. They
shaken and stirred, and infused with believe the world would be a better
magical energies to speed up place if only we untethered from the
fermentation. They always explode useless past.
at night in the later half of the week,
Their calling card? A plate of
going into the weekend.
spaghetti, daintily placed on the
Why does the Fermentabomber do scene of the crime. Their one true
this? Well, they lament the days of enemy is the Pennemorrow.
their pub being the most popular in
town and are trying to close down
the rest of the businesses in the
carousing district.

5
3. The Salamis Liberation Front 10. The Escargonauts 14. The Cinnabomber
In an effort to combat the excessive A group of bandits who ride a giant Puts cinnamon in just friggin'
price of charcuterie in the Violet City, nautilus golem from town to town everything. Keeps telling people to
this clandestine secret society and raid them in search of the believe in the Spice.
infiltrates meat packing plants and Golden Dream. The harbinger to the
sabotages the recipes of sausage violence they bring is the wonderful 15. The Uncommon Ramen Shamen
makers whose meats become more smell of garlic and butter wafting
expensive than they deem into town without any obvious A group of individuals hell-bent on
appropriate. source. destroying any soup noodle not
made of wheat.

4. Fartsonist 16. Sisterhood of the Mirage


Invisible, highLy flammable gas pockets—detected Spectrum Satrap copies that have
only by smell—are his calling card. Targets eschewed both Satrapy and Flesh,
crowded places. out to make hard light mirages of
foodstuffs for hungry travellers…only
5. Tunationalista 11. The Necrogastromancers to end the spell mid-bite.

Fighting for tuna rights, the Cultists who reanimate the cooked 17. BBQ-Anon
Tunationalista are a radical carcasses of dinners everywhere.
extremist group working under the Beware the readers of the A deranged group of conspiracy
shadowy control of a mastermind Gastronomicon! theorists who believe that clouds
rotten to the albacore. Their are actually vapor from a giant
sofishticated methods include smoker that they are being cooked
tunaciously poisoning non-tuna fish 12. Radishalist in. They believe that only their
pens across the country as well as Convinced all sentient life are really glorious leader, The Meownald, can
DDOSing restaurants, food agencies, multi-dimensional dreams of a drain the swamp and save them.
and markets that specialize in sentient species of void radishes. In The Meownald is not actually a cat,
non-tuna gastronomy. a few cases, is actually correct. but a large, semi-sentient, diseased
toad with fake cat ears and a bad
6. The Broken Tooth Society 13. The Sassquash wig. Its followers see a cat. It eats
people and blames the deep state
This nefarious band of failed dental Appears to be a normal squash, but
for their disappearance.
students have been hired by their its psychic powers allow it to
former teachers to sprinkle rocks manipulate the emotions and
into unsuspecting diners' memories of people nearby. It uses 18. Crown Brulée
sandwiches in order to drive up this power to sow discord within Anti-monarchist leveller dedicating
demand for dental surgeries. otherwise friendly groups. to burning the undeserving rich and
serving them in desserts to his band
7. Meat Planters of merry gastrognomes.

Carnivorous sect that plants meat 19. The Turduc-kin


into the dishes of vegan restaurants.
Newly-uplifted Turkey/duck hybrids
out for revenge—revenge most fowl.
8. The Mac Hand
These lacto-anarchists use highly 20. The Manateens
concentrated mac and cheese
powder to build bombs that they These adolescent gentle giants
toss into fancy pasta restaurants in disguise themselves as humans and
order to force people to eat mac and try to stage elaborate sweet potato
cheese. Their symbol is an orange heists from farmers markets. They're
hand on a white background. There usually very easy to spot as the
is a rumor that they are financed by machine legs they use to walk on
agents of the dairy industry. land make them tower above the
crowds, and it's very hard to find
Beware anyone you see on the street human clothes that will stretch over
with cheese on their fingers. their entire 1,000-lb frame. Their
hijinks are always gentle,
9. Cheese Messiah wholesome, and easy to detect, but
shop vendors usually play along and
Either a distributed goopy golem or set aside sweet potatoes for the
a sentient noble mold. In any case, giants to "steal" cause they're so
they spread the gospel of the Blue darn cute.
God: all must join the noble rot. Very
6
dangerous. Avoid the spores.
21. The Mood Carts
Disguised as everyday food cart
vendors, these emotional separatists
surreptitiously serve subtle mood
suppressors to encourage social
alienation.

22. Kombucha Christ


Water-bound archnemesis of the
Cheese Messiah. Fights the Cheese
Messiah whenever possible. The
cheese must be subsumed within
the mother culture.
The flood is coming.
The slightly sour, bubbly, goopy,
flood.

23. Pie Ra
Will leave large pies and quiches, by
arrangement with local law
enforcement via the exchange of 27. The Mycelinic Ascendency
codewords.
Sapient mushrooms pushing fungal rights.
24. Quick-Rise the Knife
Very infectious.
A one-man army against all impure
food sources. No yeast. No bacteria. Very tasty.
Only the sublime physical and
chemical reaction is allowed in the
food of the people. Uses a variety of 28. The Society Against the Unethical 30. The Cabal of the Recombinant
antibacterial and antifungal Treatment of Cephalopods Spagyrya
weaponry. This decentralized group hits A counter-counter insurgency that
seafood restaurants (and bars that opposes the aims of the
25. The Stinky Cardinal serve calamari), terrorizes the Fermentabomber, the Cheese
patrons by spraying black ink all Messiah, the Church of Kombucha
Cruel and debauched leader of a over them, and proceeds to liberate Christ, and the Gospel of the
coven of mold vampires the kitchen of any cephalopods they Stinking Cardinal.
masquerading as a the abbey of still have, alive or dead. The group
Saint Bes the Vengeful. They are They also claim responsibility for the
attacks are only carried out by 8 or
always on the lookout for new molds raiding of numerous grain silos and
10 members which leads the
and slimes to incorporate into their trading vessels transporting a variety
authorities to theorize that there is a
fruiting body sexual. of grains. Their purported aim is the
schism within the faction on the
distillation of every fermentation-
Nobody knows what that means. most revered cephalopod - octopus
based terrorist organisation into a
or squid? In reality, the Society is led
spirit of transcendent purity called
by a hivemind of tentacles that view
26. Counter-Culinary-revolutionaries “The One”. The One will be single-
all cephalopods as equals that
malt, single-barrel, single-grain,
In order to reestablish the goal of require liberation. The attack groups
single-yeast, single-hops and single-
‘Good food for the good of of 8 and 10 are simply a means to
alongle, and unify all flavours.
aristocracy only,’ they go around at camouflage their centralization. The
night repricing all food to higher Society also denounces the Only one bottle of The One will
prices, but especially basics, in order Escargonauts for sullying the result, and whoever drinks it will
to force all but the aristocracy out of majesty of cephalopods by making become the Ubercat forever.
the market for fine foods. their nautilus-vome subservient to
them.
Though some have suggested it is a
counter-counter-revolutionary
wheeze, since even before the 29. Licky-loo Larry
revolution, many of the aristocracy Amphibian hybrid with prehensile
had fallen on hard times. elongated tongue, and a penchant
for tasting everyone’s food.
Kill on sight.
7
FOLK SAYINGS
OF THE
GASTRO GNOME
The Gastro Gnome is culture hero to restauranteurs, baristas, and all other
practicers of the mundane and thaumaturgical culinary arts. The Gastro
Gnome has existed within the hearts of foodies for across time and space,
without end. Here are some the sayings about the shy creature.

1d25 FOLK SAYINGS ABOUT THE GASTRO GNOME

1. The Gastrognome created the Ur-pizza by hea�ng the 15. They leave a golden walnut in every harvest.
very stone founda�ons of the earth.
16. Crême paté is spread on fine bague�es to celebrate
2. He taught the steppe nomads the wonders of maize the Gastro Gnome.
and the tor�lla.
17. They return lost stockings and socks filled with
3. She baked the first pie with the kidney of the World baked goods.
Cow.
18. She haunts the dreams of gastro terrorists.
4. They invented the spidersilk pastries so popular
19. If you find bird poop on your café door, then the
among the Pas�che Aristocrats of Neoceviche.
Gastro Gnome has blessed your business.
5. He can teleport from oven to oven, heat does not
20. When they saw what most humans ate, they wept
hurt him.
for us. And from their salty tears sprang the first school
6. It is actually a golem. of anchovies.

7. She is an undying dwarf on a mission to feed the 21. The Gastro Gnome is said to wander the grasslands
poor with unmolding bread and unro�ng fishes. disguised as a confused beggar. If you are lucky enough
to meet her, and kind enough to offer her hospitality at
8. The Gastro Gnome invented pepto-bismol.
your camp, she will cook for you the most wonderful
9. He died and was eaten for our sins, and is reborn meal you could imagine.
with every deep-dish goulash-pizza.
22. If you smell a phantom smell, like the finest meal
10. The lasagna is the holy dish of the feline Gastro you’ve ever dreamt of, that’s the Gastro Gnome’s
Gnomes. footstep you’ve just stepped in.

11. The Gastrognomicon was ghost wri�en by 23. The Gastro Gnome is wri�ng the menu for his next
seventeen possessed witches. feast. Each course is more beau�fully appointed than
the one before. The feast lengthens...
12. The Gastro Gnome is praised by the holy u�erance,
"Nom nom." 24. The Gastro Gnome's feet smell like holy bishop
cheese.
13. If there is a Gastro Gnome, there must also be an
Intes�nelf. 25. The real Gastro Gnome is the friends we made
along the way.
14. On fes�val days, they lay out beau�ful spreads for
spouses and friends.

8
RESTAURANT FIGHTS
- What did you say about my cooking?!?
- Look—I just said that the borscht needed more salt. And lamb, instead of
beef...
...and some ketchup.

1d50 IMPLEMENTS OF RESTAURANT DESTRUCTION


Item Damage Description
1. Pot of scampi 1d10 Two-handed. Clumsy. Scalding. Filled with annoyed
scampi (as caltrops).
2. Cast iron skillet 1d8 Loud. As mace. Blinding if filled with paella or sauce.
3. Chef’s messer 1d8 As sword.
4. Spit roast 1d8 As pike. Clumsy, Knockdown if pig is still on spit.
5. Stuffed turkey 1 stat (AGI) Blinding if stuck on head.
6. Silverware 1d3 Thrown. Loud. As shurikens.
7. Stretchy mozzarella 1d4 Scalding. On a successful hit, the attacker has a 1/4
chance of capturing the target’s weapon and
stealing it in salty, goopy goodness.
8. Bouillon 1d6 Scalding. Pasta in bouillon entangles, giving target
Clumsy.
9. Rolling pin 1d6 As club.
10. Sack of flour 1d6 Explodes in a Blinding, Flammable cloud.
11. Meringue pie none Social. Blinding. Pauses combat while everyone
uncontrollably giggles.
12. Stuffed and 1d10 Two-handed. Clumsy. Can be used to charge or pin
mounted marlin opponent to the wall.
13. Elegant chair 1d8 Two-handed. Clumsy. Fragile. After attack, becomes
carved chair leg.
14. Carved chair leg 1d6 Pointy. Good vs. Vampires (including wine vampires).
15. Tenderizer 1d4 As hammer. Does not break.
16. Potato peeler 1d4 Damage can only be healed in a medical facility
(Skin grafts, and such).
17. Table 1d6 Can be pushed/flipped. If flipped, Defensive (+2).
18. Cutting board 1d4 Defensive (+1). Can catch arrows once per fight.
19. Serving platter 1d4 Can be Thrown as a discus. Fragile if used to bong
target on the head for 1d8 damage and Blinding
(due to chirping birds).
20. Deep [fat[ fryer 2d4* Two-handed. Very Dangerous. Very Clumsy.
Exploding damage and 1 stat damage to each
physical stats
21. Pengling cookie none Thrown. Fragile. Everyone in the fight regrets their
anger.

9
ITEM TAGS
Acid: Damages armor. Flavors fries.
Blinding: Blinds target for 1 turn.
Bludgeoning: 1 stat (END) on crit.
Clumsy: [-] on attacks.
Cold: Slows target. slows rot.
Crushing: 1 stat (AGI) on crit.
Dangerous: 1/2 chance attacker is
hit along with target.
d6: Roll 1d6 and apply result.
Defensive: (+n) to defense score.
Emotional: Feels bad, man.
Fire: 1d6 ongoing damage until
doused. 1/4 spread on contact.
Flammable: Fire will spread on
contact.
Fragile: Destroyed after one use.
Gun: Point and shoot.
Knockdown: Target knocked to the
floor.
Loud: Will cause people to run
towards the commotion (brawl!).
Morale: Target must succeed test
to not retreat from combat.
Pointy: Put the pointy end in the
other guy.
Scalding: 1d4 damage for 2 turns.
Social: Damage done to your
influence on the crowd.
Suffocating: Target takes damage
from lack of air.
Thrown: You can throw it.
Two-handed: Seems pretty clear.

10
FIN
11

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