Professional Documents
Culture Documents
02 Handout 1
02 Handout 1
02 Handout 1
A. Working Rough
When developing key poses, it is a good idea to experiment with thumbnail
sketches first to refine the poses and ideas. Mostly these are nothing more than
quickly drawn scribbles (using a blue pencil) that provide a frame-by-frame, block-
by-block sequence of actions.
The sketches provide a rough draft and rough map of the scene before any definite
details can be drawn in, saving time, work, and energy.
C. Expressive Poses
Good strong key poses emphasize and communicate the intent of an action more
efficiently than ill-considered ones. Strong keys lead to strong animation.
It is, therefore, vital to spend time and thought working out the key poses until they
do their job as expressively as possible as it will pay dividends as if these work
well.
Poses should have both function - depicting the physical extreme of an action or
setting up the character for an action to follow by loading its “parts” (limbs, muscles,
joints, etc.), and impact - an expressive pose with a dynamic quality that implies
what has gone before, what is about to come, and which registers and emphasizes
the inner emotional state of the character.
II. Inbetweening
Drawings which define the type of movement and the time that passes between each
key pose drawing or position.
Also called tweens in USA cartoon animation studio jargon which makes an invented
verb, tweening.
While key poses describe WHAT happens, inbetweens describe HOW it happens -
the nature and qualities of the movement between the key poses or the 'extremes' of
an action.
B. Motion Arcs
Mostly used to depict natural or movement of a living being.
Do not look “mechanical” like machine movement, which moves in a straight line.
Often placed along a paths of action that describe curves or arcs.
describe the path of action (travel) that things plot out when they move.
Used with in-betweens to create a sense of flow, which is at the heart of all good
animation.
Reference:
RMIT University, Center for Animation and Interactive Media – Pose to Pose
Animation (n.d.). Retrieved on April 19, 2017 at
http://minyos.its.rmit.edu.au/aim/a_notes/anim_pose.html.
RMIT University, Center for Animation and Interactive Media – Inbetweens (n.d.).
Retrieved on April 19, 2017 at
http://minyos.its.rmit.edu.au/aim/a_notes/inbetweens_01.html.