This document contains assembly language code that is initializing variables and registers related to sound, graphics, and input/output processing for a game system. It is clearing flags, loading values into memory locations that control channels, colors and timers. It is also checking input and updating variables based on button presses and joystick positions before jumping to other subroutines.
This document contains assembly language code that is initializing variables and registers related to sound, graphics, and input/output processing for a game system. It is clearing flags, loading values into memory locations that control channels, colors and timers. It is also checking input and updating variables based on button presses and joystick positions before jumping to other subroutines.
This document contains assembly language code that is initializing variables and registers related to sound, graphics, and input/output processing for a game system. It is clearing flags, loading values into memory locations that control channels, colors and timers. It is also checking input and updating variables based on button presses and joystick positions before jumping to other subroutines.